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Interlinked SPH Pressure Solvers for Strong Fluid-Rigid Coupling 

CGFreiburg
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cg.informatik.uni-freiburg.de/
C. Gissler, A. Peer, S. Band, J. Bender, M. Teschner,
Interlinked SPH Pressure Solvers for Strong Fluid-Rigid Coupling,
ACM Transactions on Graphics, vol. 38, no. 1, article no. 5, pp. 1-13, Jan. 2019.
Presented at ACM SIGGRAPH 2019.
PreonLab by FIFTY2 Technology GmbH was used to render the rising sphere and moored buoys scenes. The valley scene was rendered using Houdini by Side Effects Software. All the other scenes were rendered using the Cycles renderer in Blender by the Blender Online Community.
FIFTY2 Technology GmbH (2019). PreonLab. fifty2.eu/
Side Effects Software (2019). Houdini. sidefx.com/
Blender Online Community (2019). Blender.www.blender.org

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29 июн 2024

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Комментарии : 99   
@exosproudmamabear558
@exosproudmamabear558 5 лет назад
10/10 There were enough Armadillos
@hi-rh9cq
@hi-rh9cq 3 года назад
They should have added more. 9/10
@DwayneDiazShorts
@DwayneDiazShorts Год назад
1x1
@clrum9427
@clrum9427 3 года назад
I'm a simple man, I see Interlinked SPH Pressure Solvers for Strong Fluid-Rigid Coupling, I click.
@CaptainChard
@CaptainChard 4 года назад
I could watch these all day. I'll never stop being blown away by the progress being made in CGI, and by the minds who make this stuff!
@snibk
@snibk 5 лет назад
Disappointed I didn't get to see the armadillos overflow further... That was so satisfying...
@scorpiusjones5436
@scorpiusjones5436 5 лет назад
Bless the mathematicians of the world for being into and good with numbers. I'm completely terrible at programming and maths but am grateful other people are 😄
@JesseStiller
@JesseStiller 5 лет назад
I just simply love this stuff! Excellent work all!
@Bill-lt5qf
@Bill-lt5qf 5 лет назад
That last one.... Im speachless. Very impressive. Watched allot of these lately & am stunned at how few views they get. keep going guys, & ignore the people that are like "i can run that in real time with my nvidia doobly doo".
@S-K.
@S-K. 5 лет назад
This is incredible! Keep up the good work
@insomnia20422
@insomnia20422 5 лет назад
its gonna take a few years and even experts wont be sure anymore if something is animated or not... its incredible!
@quantumbubbles2106
@quantumbubbles2106 5 лет назад
AI to the rescue... ;-)
@0i1f
@0i1f 4 года назад
its not animated. its physics.
@Tom_Quixote
@Tom_Quixote Год назад
Hello, it's not a few years later and not much has happened. People have said the same thing for 20 years now... "Just a few more years"
@swanee
@swanee 5 лет назад
Simply amazing and I spied the blender 2.8 code quest keychain!
@strydom666
@strydom666 5 лет назад
Looks great! With the foam it would've been super realistic!
@Ondra011
@Ondra011 5 лет назад
Outstanding results
@micaelgarcia1576
@micaelgarcia1576 4 года назад
4:18 So that's the place all these ducks come from!
@superjaykramer
@superjaykramer 5 лет назад
That is just INSANE!!! How long do these take to compute?
@photonzoo816
@photonzoo816 5 лет назад
According to their paper published at cg.informatik.uni-freiburg.de/publications/2019_TOG_strongCoupling.pdf, the per-frame computation times on a 16-core 3.1 GHz Intel Xeon workstation are: 0:30 Orion splashdown -- 0.39 s 0:54 propeller pump -- 1.43 s 1:37 moored buoys -- 18 min 2:10 AR scene -- 3.84 s for 1 ms time steps and 7 iterations/step and 7.98 s for 0.25 ms time steps and 1 iteration/step (unclear which of either is shown in the video) 2:30 Armadillo drain -- 58 s 3:02 water gate -- 15 min 3:35 nut and bolt -- 19.9 min 4:16 duck production -- 13.2 s 4:46 armadillo pool -- 9 s 5:12 valley -- 6 min 6:22 thank you -- 20 ms 😉
@dududadadede96
@dududadadede96 5 лет назад
@@photonzoo816 Just to be clear, these are PER FRAME! Since the process was most likely 50 frames per second, that means the valley scene is 6 minutes per frame, multiplied by 50 frames per second, all multiplied by 60 seconds. So is that 300 hours to render that one minute???
@photonzoo816
@photonzoo816 5 лет назад
@@dududadadede96 Yep, you're right. That scene took them over 300 hours to compute (it consists of several cut-scenes taken from different camera angles, so we don't precisely know the actual "wall clock" time). This is the reason why I ironically gave the per-frame "compute" time of the final "Thank you" scene as only 20 ms, since the video runs at 50 fps.
@justvideos3216
@justvideos3216 5 лет назад
@@dududadadede96 Several minutes per frame sounds realistic.
@photonzoo816
@photonzoo816 5 лет назад
Having said that, for the final Valley scene to run in realtime, we'd need compute resource over 10,000 times faster than today's CPUs. Using a, say, 4 x 2080 Ti system or such might buy us maybe a factor of 200 or so, hence we could arrive at maybe 1 fps using that configuration... I want a few NVIDIA DGX-2's! (www.nvidia.com/en-us/data-center/dgx-2 ) 😂
@grrey_p
@grrey_p 3 года назад
i don’t know how i got here but it’s 2am and I’m throughly enjoying myself
@ms3delle
@ms3delle 4 года назад
That was awesome!
@seayellow5834
@seayellow5834 5 лет назад
That impressed me!
@khuhruzhsvethmeorv8318
@khuhruzhsvethmeorv8318 5 лет назад
Please do more viscous vs fluid videos! The clip in this video was so satisfying XD
@jojolafrite90
@jojolafrite90 4 года назад
Very nice results.
@CrossfacePanda
@CrossfacePanda 3 года назад
Duck production is strangely satisfying
@petterlarsson7257
@petterlarsson7257 Год назад
3:47 THERE ARE SO MANY PARTICLES I CANT EVEN
@jaymike5062
@jaymike5062 4 года назад
Imagine having this fidelity of simulation in a video game. No one would be playing the game..they'd be 'interacting' with everything
@youtube.com-handle
@youtube.com-handle 4 года назад
thank you
@Raybo3D
@Raybo3D 3 года назад
10/10 !!!
@jimvonmoon
@jimvonmoon 5 лет назад
I am just glad the scary dinosaur monsters made it.
@Cyber_Kriss
@Cyber_Kriss 4 года назад
That stuff at 01:42 is wonderful !
@makyhianimations
@makyhianimations Год назад
4:19 that's cool
@chaoticprogramming
@chaoticprogramming 4 года назад
5:33 The compression! You can see it when it pauses.
@CJBurkey
@CJBurkey 5 лет назад
Oh my god
@BakkerCraft
@BakkerCraft 5 лет назад
All scenes added up, how long did this take to render??? And on what specs??
@menu.config
@menu.config 3 года назад
When the armadillos started spilling I felt only primal panic in my heart
@BlenderRookie
@BlenderRookie 4 года назад
I see all these videos like this but I see no information about how, where to download the plugin or program for these methods.
@Frisher1
@Frisher1 4 года назад
The good thing is that 1 day every PC will make it, atleast I hope so
@anselmschueler
@anselmschueler 5 лет назад
In the armadillo scene, one viscous armadillo drop disappears.
@cheeeeesepete
@cheeeeesepete 4 года назад
this looks great, but also i'm still reeling over 'duck production'
@Hana-cj3cm
@Hana-cj3cm 5 лет назад
No one talks about this part, but the rendering is fantastic! How did you render these simulations?
@humanleader184
@humanleader184 4 года назад
i swear someday somebody will make a living sentient creature in fucking blender
@TheStef1309
@TheStef1309 5 лет назад
2:18 Well someone supported the Code Quest
@TimothyDavison
@TimothyDavison 5 лет назад
3.84s per frame, this is not a real-time simulation. However, very cool.
@crimester
@crimester Год назад
5:30 OH MY GOD ARE THOSE binosaus
@SomeoneCommenting
@SomeoneCommenting 4 года назад
Imagine the face of people who were doing the first computer simulations back in the early 80s when computers were still emerging if they saw this...
@jonathansmithCrabAuthor
@jonathansmithCrabAuthor 2 года назад
I imagine they’d be thrilled.
@floppp
@floppp 4 года назад
I wanted to see a duck get sucked into the pump
@thomaskugler4026
@thomaskugler4026 4 года назад
RU-vid: Do you want to see something that you don't understand Me: Uhh, sure My brain: WTF IS ALL THESE SYMBOLS
@klystron2010
@klystron2010 5 лет назад
5:00 Your marshmadillo is melting.
@jerinpwilson5288
@jerinpwilson5288 4 года назад
Guys play the video at 1.5x speed. More realistic
@rbdlab2231
@rbdlab2231 7 месяцев назад
How interact the sph particles with the rigidbodies?
@karlschuster8853
@karlschuster8853 3 года назад
Hello, does this method could predict turbulent flow behaviour?
@aeedits8815
@aeedits8815 5 лет назад
Kann man sich bei euch eigentlich bewerben? Ich persönlich wohne auch in Deutschland und bin sehr interessiert im Umgang mit Physics und Animationen (hauptsächlich in Blender) bin aber im Moment noch etwas zu jung dafür.
@jaxonpetersen5942
@jaxonpetersen5942 4 года назад
Looks Great! Maybe a little too heavy / viscous to be 100% like water.
@RagdollWraith
@RagdollWraith 4 года назад
i could watch duck production forever
@SoaringSimulator
@SoaringSimulator 5 лет назад
I´m wondering if is possible to simulate air using this pressure solver...
@maxfmfdm
@maxfmfdm 5 лет назад
i think air flow is more forgiving than these problems so very likely you could
@Ersteller
@Ersteller Год назад
How can I reproduce the results? Is the code public or do I have to buy it?
@Volt64bolt
@Volt64bolt 4 года назад
How would I go about this in blender?
@BJCaasenbrood
@BJCaasenbrood 4 года назад
I'm genuinely impressed with the quality of most published works in computer graphics. It's often clearly written and visually astonishing! paper link: animation.rwth-aachen.de/media/papers/63/2019-TOG-StrongCoupling.pdf
@nv7213
@nv7213 4 года назад
How can I use this in Blender? Is there an addon?
@Kinetic_CGI
@Kinetic_CGI 3 года назад
Where or how to I get this for Blender?
@SomeoneCommenting
@SomeoneCommenting 2 года назад
What is the cause of that vibration 4:05?
@itryen7632
@itryen7632 4 года назад
Imagine this, but with Garrys mod collisiom sounds.
@rlyehian2229
@rlyehian2229 3 года назад
Favourite part 5:11
@tomotomo
@tomotomo 5 лет назад
5:15 I want to do this on my pc
@dududadadede96
@dududadadede96 5 лет назад
Since the time you posted this comment, until now, it still wouldnt have finished rendering.
@MouseGoat
@MouseGoat 5 лет назад
why do manny of this sorts of show of look better than pixa at. feell like pixa is missing out or not using 3D right
@TiimedArts
@TiimedArts 4 года назад
Me: Scrolls through my Recommendations at 3am RU-vid Algotithm: You will probably enjoy THIS:
@jmssun
@jmssun 4 года назад
A system of cells interlinked within cells interlinked within cells interlinked within one system
@juanantonioecijacorrionero8714
@juanantonioecijacorrionero8714 4 года назад
what software is used to make this simulations?
@vooveks
@vooveks 4 года назад
There's one game I think I know they can run...
@bunsatya2124
@bunsatya2124 5 лет назад
What software do you used for these animation ?
@fulfill3d
@fulfill3d 4 года назад
they developed their own solver. i do not know any tool that is able to do that
@SadApe
@SadApe 4 года назад
nice videos, but you really need to put some music
@blacksages
@blacksages 5 лет назад
I'm afraid we'll never have game playing that kind of graphics in the coming century, it's too computing intensive and we've already reached the limit of transistor size.
@lerpmmo
@lerpmmo 5 лет назад
report ur baseline soldier. realtime vr 500k softbody interlinked, interlinked.
@candlecz7422
@candlecz7422 4 года назад
Bruh so much rendering
@nitrogen1281
@nitrogen1281 4 года назад
It sucks at fluids
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