at 11:10 those ropes are normal, in the normal game a bit before the demo starts the rebel npcs following the player in the demo rips out a breencast screen with those ropes
You mentioned that seemingly type 3 and 4 demos are becoming more common - something else I’ve noticed is that type 4 demos are becoming more and more intelligent and capable as well. The first few type 4 demos we see the character is very bad at gameplay and lacks fine control - aiming sucks, difficulty solving basic puzzles, etc. However, now these type 4 demos are incredibly capable and genuinely look like a regular person slowly going through the game - demo104 at 16:46 could literally be ripped straight from a let’s play of the game. They are getting longer because, as you correctly summarized, it’s taking longer for these characters to die / get stuck because they aren’t as bad anymore.
it also seems that some of them end after clearing an obstacle, for example 85 at 14:19 seems to be presented with the problem of how to get forward, and once getting to the next room the demo ends
The way I would more rigorously distinguish between type 3 and type 4 is that: - Type 4s will purposefully interact with and respond to what is happening in the game world, usually while trying to progress towards some goal (will actually attempt to walk through doors/jump over obstacles/look at points of interest, will actually try to aim at enemies/solve puzzles, will seek cover from enemy fire and respond to threats like grenades). - Type 3s do not do this and just make aimless, nonsensical inputs (will aimlessly walk into walls, fire/jump randomly, and completely ignore threats/damage). I would say that the HL2 demos in particular that were shown here definitely qualify as type 4s. The more interesting question are some of the demos from TF2 and DoD, where they will do a lot of type 3 stuff, but seem to be a little more capable than usual, perhaps "between types". Like the final demo that was generated on TF2 ("gravelgrave"), where (at first, before the disconnection) Anomi seems to think it's a type 3 because it walks and attacks aimlessly, but it is also actually very specifically looking at the objective signs on the walls in sequence, in a way which is extremely out of character for a type 3. Or some of the other miscellaneous type3s, where they're still walking aimlessly into walls, but are managing to move through the level in a way that, somehow, doesn't seem quite as aimless. Or, on a more comical note, stuff like that mine demo at 16:14. Yes, it dies instantly, but it does actually look at the mine as it walks, in a way that a true type3 wouldn't bother to.
@@BackwardsPancake that's how they are distinguished tho, the comment here means that type 4s skill is getting better (so for example in the same map a type 4 would try to get through, hence type 4 but fail early but later on another type 4 would be more skilled and go further in the map)
this might have been noted before, but i feel like the type 6 demos are related to the umbrella men ai in some way type 6 demos seem to be going around the map looking at every npc object, and occasionally deleting them in some demos, this could possibly be an early stage of the umbrella man ai trying to detect and get rid of the dnpcs
You can hold 'Shift' then press 'F2' or type "DemoUI" to bring up the ui for demo playing. In there is a "Drive" button, pressing it will make your camera noclip.
This is also an incredibly useful way to see the length of demo files (and see which demos don't respect that length; some of the demos don't stop correctly like the long one on Anomis VOD, some of them exit early before actually getting to the end of their time, possibly due to corrupted files which you can examine in notepad (this will be especially important for TF2 demos))
holy crap new discovery(?) my tf2 crashed while playing tower defense, I had a demo recording and the tick says it ends on 0 when playing it back. very uninteresting
something else in the type 6 interloper graffiti flashlight demo, theres an odd anomaly, a pair of legs (zombie cut in half) walking on their own towards the camera for a split second, which i dont think happens under normal circumstances
@@comradeagony4450 theres another thing i think i've picked up, someone did a meander thru the hi guy demo, went up to the umbrella man, and he kinda jitters on and off, i think that if u were to look at his point of view, it would be looking at seperate props on the island and tagging them and making them dissapear, theres another bit when they explore the island and come accross a prop which dissapears when the dude making the vid explorin the demo gets close to it
@@terab6572 yes and even tho there are zombies, there is no instance where the legs are walking on their own. u cut the zombies in half with a gravity gun sawblade even and EVEN in that case, 1. the torso is somewhere near buy, crawling on its own (headcrab attached) and the legs ragdoll dead (cause no longer attached to the headcrab) sorry if this sounds snappy, its not, got alot on my plate irl and im fumblin words atm
7:24 Like you said, part of the regular HL2 map. The way the screens showing Dr. Breen work is by projecting a cameras POV on a 2d plane, the model of Breen and the camera being placed in a cube outside the bounds of the map, which is what you're seeing there. (Unless it IS something completely different, but you'd have to take a closer look to be sure)
8:37 another thing to point out about this scene, this is one of the rare times the type 6's weird interact sound freaks the hell out. for context, off the top of my head, there are only two other times this sound freaks out like this, once with the purple cube near the borialis (?) in episode 2 and the other being Kleiners screen at the beginning of episode 2. its such a weird little oddity in these types and i think the fact it does it here with the graffiti spot could mean something larger for the series going forward.
it also happens when the heavy is frantically teleporting around the messed up heavy in that one tf2 demo shown in the interloper 8 videos someone else stated that type 6 demos could be alerting the umbrella men to strange things that they need to delete so eh
other than these new type 6 demos, what i don't see often talked about is 'how type 2's are a weird form of what Anominae was doing with the constructed cameras to discover the weird void hes been trying to explore.' Also interesting to think of that tf2 type 3 going from just a type three right into a type 6 as soon as that weird quazi type 5 heavy started to walk around. I wonder if anyone can make a blank npc model to try and map out the heavy's movements so we can make sense out of them. Might not be worth but still gets my curiosity.
I should probably tell you this before you go further. You can type into the console 'demoui' and it will bring up a user interface that will allow you to speed up or slow down the demo. It can even let you move around freely if you press the 'drive' button.
@@TheBread__ Now that I have finished watching your video, I would recommend pausing the demo before you start moving around. Moving around while a demo is playing may result in camera jittery-ness. And a warning before diving into Source Filmmaker. Not every demo is for Source Filmmaker. For the ones that are, go into the files, replace .dem with .dmx. If you want to know what goes where, you will need to use a text editor to locate the name of the game that is needed.
something I noticed running these, data25 (the 2 minute type3) at 0:42, for exactly one tick, the demo actually opens the console. I'm not sure if it was just an oversight by Anomidae when making these or if there's more to it there.
Demo Type Theory: Type 1 - Begin AI consciousness/existence, Ensuing Pain Type 2 - Spatial Awareness/ noticing the world Type 3 - Exploration, exploring the world the ai finds itself in Type 4 - Intelligence, the AI may now know what to do in its world Type 5 - True Consciousness, AI can fully interact with its world but albeit can’t enjoy it for long as they usually get wiped out by the interloper or its cohorts Type 6 - not sure yet, either an aftermath of type 5 or a byproduct of that one disfigured heavy at the end of episode 8 since he made the same noises and caused the player to do similar things of a type 6
So if “wwwwkill” could be from capturing some walking inputs into the console, could there also be some text or console commands mixed into the gameplay inputs?
Yes, you will see others maps and experiences as they were saved on the FSKY servers. Data2 just happens to have some previous footage of what it was supposed to fully be
15:51 this demo contains a hidden message. (thus the overflow error you received in the console) you can find the message by opening the demo file in a notepad or text editor of your choice and then searching for key word "message" or "server".
� FOR ALL SERVER MESSAGE 1/7 .. CONGRATULATIONS AND WELCOME! PLEASE ENTER WITH CAUTION YOU ARE NOT WELCOME HERE! If you can read this, You probably tried to connect directly to the repo, please use the interface instead! �
11:54 spookycoast it is similiar house to abandoned house but if see glow light eye by npc they know you and one more thing i said some video found data maps called "CS:GO INTERLOPER" when you explore the maps without no one you can see giant black face npc will jumpscared you and if you play the type 5 demo not as map, but as demo, on the jumpscare moment, chat would be flooded with "HELLO" message
This was *AWESOME!!!!* You should really consider doing more content in this style for the investigation. I genuinely thought you were editing through Interloper VOD footage at first when you were going through the demos. That’s how on-point you were. Amazing job!
My theory and thoughts about the Umbrella Man is that they do have access to all files and data in many Source Games since they are connected to it, and they are just doing what they mostly do, that is prevent the NPCS from going sentient even further, because if they do they might affect the game itself and cause error to the entirety of Source Engine
"Headcrabs! woman" is my second favorite Interloper Character next to Hi Guy By the way: The ropes on the ground are from when the rebels break the breen screen in that chapter of the game
Half-Life 2 it seems like people always look at the base game or Episode 2. I wonder if Episode 1 would do anything different, or just the same as one of the other two.
maybe type 6's are some other person checking for the umbrella men or anomalies, similar to how anomidae is doing it teleports around quickly, maybe quick enough to catch and detect umbrella men and it also checked for the graffiti similarly to what anomi started recently
Okay Im noticing a difference in the Type 6's between HL2 and TF2. In TF2 type 6's they are basically deleting all assets in the game. HL2 seems to ignore a lot of the assets, focusing on some specific spots. Maybe it means that despite their similarities, the two Type 6s have two different functions. One is a survey, not unlike Ravencheck.exe. The other is a cleanup bot.
I literally come here to read comments because everyone is interested in WHAT is shown but barely anyone theorizes WHY it works. Fr, theories stopped at chapter 5...
also assuming you'd wanna follow up on the vindictus idea, i'd maybe suggest looking into the original korean release called mabinogi heroes. i was playing the game in the VERY early days untranslated and there was at one point a time where you had access to the console commands (though most commands simply wouldn't work, like noclip or killall or godmode) but you could still do interesting stuff like change enemy colour, and other things the player probably was never intended to do in an MMO
6:01 I'm not sure if I'm seeing things or not, but it looks almost like the pattern the demo walks in constantly draws a "4" followed by a "2" possibly referencing what is suspected to be FSKY's previous company name "FourTwo" as seen in the DIGIVISIONS notes.
Something that I noticed is that many of the demos start out appearing as Type 3s, but the demo clearly shows the npc to be doing something somewhat relevant. Could this be demo examples of the AI learning over time? This could give support to the theory of this being part of a project to “train” AI into the Dynamic NPCs we see in Type 5 demos (hence why Portal had an abundance of Type 4s)
I think Demo 13, Whiteroom, and Longtrap could have been considered the first "type 6", but due to the new, almost official type 6s they should be instead considered a "type 5.5" to prevent confusion. Everyone will be confused if you start changing the official designations, but adding a 5.5 will be easier to intuit while also giving these unique demos an actual catagory of their own.
I will probably decompile those maps soon and maybe there will be something hiding in there As a beginner mapper I don't know how is it possible to make something that is similar to type 5 demos I will check it soon
Small note for Data85, but afterwards both in here and when I looked at it myself in game, there is a line that pops up when it ends saying "Netchannel: unknown net message (40) from unknown." Maybe it could be something or I might just be looking too deeply into it
I seriously doubt that, but I think, that there might be a little chance, that data104, data84 and some more little demos, can be the same demos, that I've recorded someday, back in 2021. Especially, the moment of trying to open the gate using Av gun. Why do I think so? Because, in 2021 I really wanted to start a youtube channel, based on hl2 gameplay.
can you show us a tutorial on how to do this? since I wanna try this but uhh.... my optiplex 9020 prob cant handle alot of games... not sure whats the min req to run this interlope thing, now it makes me feel scared doing single player games
i just realized that you skipped over demo three -- or removed it from the video, but people have said that it is another type 5 and i think you should cover it (i hate that im late i apoligize but yea) its in CS:GO, and if you walk forwards in the map, it will load the recording thingy (according to jumi985)
i noticed that in the video you used an NTSC filter of sorts during some segments, i'm just wondering, how did you apply this as an affect to your video? i've been trying to find an easier way for a bit
so these only work for first party source engine games yeah? i take it something like vindictus wouldn't generate anything? (would be beyond hilarious if it did)
idk if they should be called type 6? what would a type 6 be and why would we not have seen these before because they seem way more comon than type 5s maby like type 2.5 or 4.5 or smth cause its not any other type but the types seem to go up in rarity and it changing all of a sudden because they found it later dosent feel right like we only found a handful of type fives yet in 1 stream they got more type 6s than all the type 5s across the series surely a type six would be even rarer and more type 5 like than a person flying out of bounds and seemingly lookng at stuff tho they are very unique as they seem to be the onlyones were the player acualy acts like they know theyre being watched
>watches a tf2 demos vid >the same map that the weird platform with the area portals platforms exists in tf2 demos Mind, it has a different platform, but uh. Huh Wha