Hey Derek I just want you to know that you are a great teacher. I love your tutorials. You are hilarious and easy to follow. Definitely one of the best blender teachers on the platform. Keep being you!
The 4.0 BSDF node has changed, you may not find the Subsurface bar, for 4.0 you can turn Weight to 1.0, and choose Random Walk (Skin), adjust Scale to you like, then the resault is much the same as old BD version.
I appreciate this breakdown step-by-step approach to materials in Blender - thanks Derek. I have one question - why use an emissive material to light up the scene instead of lights?
Nice video, thank you! Can we get the same effect mixing a translucent shader node instead of using subsurface? I generaly have some problems with subsurface radius...
Hey dude, nice work. I was wondering what are your viewport settings, my render preview looks gray without any lights and yours look plain black. Maybe it's nothing but I wanted to know lol. Thank u
I normally work with area lights but thought it would be fun to just use emissive planes here. Similar results. I'm not typically too concerned with what is best or most practical. Either works
I think a basic light renders a little faster. A plane as an emissive light is pretty fast but a highly dense mesh as an emissive light can start to be slower.
@@DerekElliott so whats the advantage of emissive plane? if it slower and create noisy image why one would use it? I couldnt get this method to work . as it create the noise that doesnt fully revert back to the intended material, even when the camera(viewport) not moving. changing the rate of roughness , metalic , or any other rate in material nodes doesnt do anything . only slightly change the noise of the image. am I doing something wrong . Iam using blender on m1 pro 16GB
If i render a 3D video on a laptop, if it shows for 2 days,should we keep it(laptop) on while charging....? My PC is Asus zenbook pro 15 duo oled rtx 3060, i7, 2 tb laptop Pls say
There is a video on my channel called practical material development and blender. That covers the same thing but is over an hour long. Check that one out