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Introducing Flow Graph for Unreal Engine [reupload] 

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Flow plug-in on GitHub
github.com/MothCocoon/FlowGraph/
Thanks to Reikon Games who gave me the ability to share this work as open-source on GitHub.
(this is an updated version of the presentation, originally uploaded on March 8, 2021)
Discuss things related to the plugin on the dedicated Discord server.
discord.gg/Xmtr6GhbmW
Timestamps
00:00 Introduction
01:01 Flow Subsystem
01:33 Flow Nodes
02:49 Flow Graph
03:31 What's wrong with blueprints?
04:25 Level blueprints
05:58 Event actors
08:06 Flow Graph - clean system architecture
10:27 Open-source project
10:42 This isn't a new concept
11:27 The Witcher series - quest editor
12:34 Direct actor references
13:50 Gameplay tags
15:34 Flow Asset
16:06 Dialogue systems
16:31 Dialogues in spreadsheets
16:53 Dialogues in Articy:draft
17:51 Dialogues in Unreal Engine
20:20 How writers would love to work?
21:12 Flow Graph as a dialogue editor
21:40 REDkit manual
21:57 Facts DB
22:50 Summary
Introduction to Gameplay Tags
docs.unrealengine.com/en-US/ProgrammingAndScripting/Tags/index.html
Behind the Scenes of the Cinematic Dialogues in The Witcher 3: Wild Hunt
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-chf3REzAjgI.html
REDkit Editor - Designer Basic Manual
nanopdf.com/download/redkiteditorbasicmanual-port-of_pdf
Sinking City - story scripting for the open-world game as part of their talk on Sinking City development
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-W_yiopwoXt0.html
Unreal Engine Open World Preview and Landscape Tools | Unreal Dev Days 2019 - starts from describing an upcoming open-world streaming system
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wXbyqGYfM1I.html
Blueprints In-depth - Part 1 | Unreal Fest Europe 2019 - great talk on blueprint system, the timestamp at the Performance part
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-j6mskTgL7kU.html
Blueprints In-depth - Part 2 | Unreal Fest Europe 2019
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0YMS2wnykbc.html
The Visual Logger: For All Your Gameplay Needs!
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-hWpbco3F4L4.html
Gamedec exemplifies how to incorporate complex branching pathways using Unreal Engine - a detailed blog post on integrating Articy:Draft with the Unreal Engine
www.unrealengine.com/en-US/tech-blog/gamedec-exemplifies-how-to-incorporate-complex-branching-pathways-using-unreal-engine

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5 сен 2021

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Комментарии : 17   
@Olaxan4
@Olaxan4 5 месяцев назад
This is amazing! I wish I'd have discovered it sooner. We have some mixed plugins and in-house tools to do quests and dialogue right now, and it's fairly easy to work with -- but nothing like what you showed in this video. Next game will incorporate this for sure!
@NinjaCatFail
@NinjaCatFail Год назад
This is exactly what I needed and have been looking for! It is about 1000x better than the broken ControlFlow experimental plugin (because it is easy to use, allows branching, and isn't broken.) It solves many other problems, such as UI Dialog Flow, Scenario Flow, Character Dialogue Flows, Quests, Achievements, High-Level AI Tasks, Complex Logical Processes (i.e., Aircraft Startup Sequences, etc.,) and probably much much more. I have already replaced my startup Menu Flow in a single morning. My favorite part is how simple it is. Thanks so much!
@MinhNguyen-vl7jj
@MinhNguyen-vl7jj 9 месяцев назад
Amzing!!, would love to hear you share more about the FactDB, it sounds super insteresting!
@robertschumacher9640
@robertschumacher9640 2 года назад
Wow amazing !
@cyasylum7352
@cyasylum7352 4 месяца назад
amazing work!exactly did what i want!!
@Ch4nKyy
@Ch4nKyy 15 дней назад
Great system and great info. How does it compare to StateTree?
@gedw99
@gedw99 Год назад
The way to design tine this so people get it is that it’s unidirectional . Data flows in one direction. There is no complex call backs, recursion etc. just a stream with data flowing through it and your nodes reacting to the data .
@lifeartstudios6207
@lifeartstudios6207 Год назад
snow fall plugin has the type of dialog editor you're looking for. maybe it's simple enough to integrate. alternatively, you could integrate yarn or twine support
@Ch4nKyy
@Ch4nKyy 15 дней назад
If anyone stumbles upon this: Snowfall is now called Quillscript. And SUDS seems very potent as well.
@keokigali1840
@keokigali1840 2 года назад
That some good s**t ...
@fanxingli-eh4sb
@fanxingli-eh4sb Месяц назад
Hi,where is Flow Graph-based dialog plugin, show me website, thinks.
@user-yw5rk2fx4k
@user-yw5rk2fx4k Год назад
Hello, can you add subtitles to the video, it sounds blurry without subtitles🤣
@almuradyh
@almuradyh 2 года назад
wold you please make more tutorials to expleanse it further
@MothDoctor
@MothDoctor 2 года назад
Yes, I do hope work on documentation on in near future, but probably not sooner than March.
@almuradyh
@almuradyh 2 года назад
@@MothDoctor would you make a video of small use case senario
@HaoAi-1992
@HaoAi-1992 Год назад
Hello, I really want to study with you, but my English level is not high. Can you add subtitles? Thanks a million!
@MothDoctor
@MothDoctor Год назад
Oh, so RU-vid never autogenerated it... Added subtitles now :)
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