Flow plug-in on GitHub
github.com/MothCocoon/FlowGraph/
Thanks to Reikon Games who gave me the ability to share this work as open-source on GitHub.
(this is an updated version of the presentation, originally uploaded on March 8, 2021)
Discuss things related to the plugin on the dedicated Discord server.
discord.gg/Xmtr6GhbmW
Timestamps
00:00 Introduction
01:01 Flow Subsystem
01:33 Flow Nodes
02:49 Flow Graph
03:31 What's wrong with blueprints?
04:25 Level blueprints
05:58 Event actors
08:06 Flow Graph - clean system architecture
10:27 Open-source project
10:42 This isn't a new concept
11:27 The Witcher series - quest editor
12:34 Direct actor references
13:50 Gameplay tags
15:34 Flow Asset
16:06 Dialogue systems
16:31 Dialogues in spreadsheets
16:53 Dialogues in Articy:draft
17:51 Dialogues in Unreal Engine
20:20 How writers would love to work?
21:12 Flow Graph as a dialogue editor
21:40 REDkit manual
21:57 Facts DB
22:50 Summary
Introduction to Gameplay Tags
docs.unrealengine.com/en-US/ProgrammingAndScripting/Tags/index.html
Behind the Scenes of the Cinematic Dialogues in The Witcher 3: Wild Hunt
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-chf3REzAjgI.html
REDkit Editor - Designer Basic Manual
nanopdf.com/download/redkiteditorbasicmanual-port-of_pdf
Sinking City - story scripting for the open-world game as part of their talk on Sinking City development
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-W_yiopwoXt0.html
Unreal Engine Open World Preview and Landscape Tools | Unreal Dev Days 2019 - starts from describing an upcoming open-world streaming system
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wXbyqGYfM1I.html
Blueprints In-depth - Part 1 | Unreal Fest Europe 2019 - great talk on blueprint system, the timestamp at the Performance part
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-j6mskTgL7kU.html
Blueprints In-depth - Part 2 | Unreal Fest Europe 2019
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0YMS2wnykbc.html
The Visual Logger: For All Your Gameplay Needs!
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-hWpbco3F4L4.html
Gamedec exemplifies how to incorporate complex branching pathways using Unreal Engine - a detailed blog post on integrating Articy:Draft with the Unreal Engine
www.unrealengine.com/en-US/tech-blog/gamedec-exemplifies-how-to-incorporate-complex-branching-pathways-using-unreal-engine
5 сен 2021