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Introduction To Object Pooling In Unity 

bendux
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26 окт 2024

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Комментарии : 130   
@MyRapper34
@MyRapper34 3 года назад
This is the simplest and the cleanest tutorial I've ever watched. Thank you!!
@SalehGfx
@SalehGfx Год назад
I totally agree.. somehow he even managed to squeeze in a few funny jokes in a 4 minutes tut
@sodiumnitrate380
@sodiumnitrate380 2 года назад
This is the only tutorial I've found that explained everything in most simple terms and in under 5 minutes. I'll download this video for future reference. Thanks! :)
@RedDragon-df5fg
@RedDragon-df5fg 3 месяца назад
Same it seems most people likes to talk in riddles about the most important videos on game topics
@jacobwherritt
@jacobwherritt 3 месяца назад
Thankyou for the help. The best tutorial for a beginner trying to really understand object pooling.
@cwdgamedev822
@cwdgamedev822 3 года назад
You could also make the pool expandable in case it hits that upper limit: if (canExpand) { //All pooled objects in use. Create a new one, add it to the pool, then return it. GameObject instance = Instantiate(prefab); instance.SetActive(false); pool.Add(instance); return instance; } else { return null; }
@bendux
@bendux 3 года назад
Thank you for sharing!
@dcry1003
@dcry1003 2 года назад
question, any idea how i can use multiple gameobjects to pool than just a bullet? like a particle or another gameObject?
@trx6049
@trx6049 2 года назад
@@dcry1003 you will probably need an object pool for every type of objects you want to reuse
@Vav97
@Vav97 Год назад
@@dcry1003 In case if others need a solution. you create a class, then call the class before start function as an array. Basically you do the same but each time you just do for loops [System.Serializable] public class PoolList { public List pooledObjects = new List(); public int amountToPull; public GameObject EnemyPrefab; }
@guilhermecoelho7672
@guilhermecoelho7672 3 года назад
All the other videos are like 20 minutes long and super complex. Thank you.
@salahben2350
@salahben2350 Год назад
You don't how much I appreciate this video. I thought the 'SetActive(true)' must be on the start method of the bullet. Somehow it never sets to true. Finally, after 5 hours of googling and watching videos I can say your video is the best. Very short and straight to the point. Thank you so much!
@TDR18455
@TDR18455 3 года назад
how do you only have 30 subs?? thats a HIGH quality video mate. Keep it up
@haroldseven8675
@haroldseven8675 2 года назад
agree
@Director414
@Director414 11 месяцев назад
Great tutorial! Awsesome to use a simple example like this to illustrate the concept, very well done!!
@Mr_BetaMax
@Mr_BetaMax 2 года назад
RIP Mr Pool. What would we have done without him. Also, great video!
@denn501
@denn501 10 месяцев назад
Great tutorial! Clean, straight to the point and even shows a practical example. Well done :D
@foreducation408
@foreducation408 Год назад
this is probably the best and most simplest tutorial on object pooling, loved it.
@LightzUp
@LightzUp 3 года назад
This solution it's "Fine", but if you enable too many bullets the fps are gonna tank either way. That's because everytime you want to spawn a bullet the code >Does a forloop >Checks if the gameobject is disabled I tell you this because it happened to my when I tried to make a bullet hell game, this solution it's really bad for that since after 1k bullets the CPU starts to tank. Sadly the best solution i've found it's convoluted and uses like 6 different arrays but it reduces the forloops to only 2 (You could make it 1 but I got lazy) after the object pool spawns every object at least once and it doesn't need to check if the object is disabled because it always is.
@jorgecas3d
@jorgecas3d 7 месяцев назад
R.I.P. Kevin Leopold Pool 1684 - 2021
@CELUGames
@CELUGames 5 месяцев назад
Em 4 minutos o cara explica uma aula de 30 minutos, inacreditável. Obrigado
@MosesMatsepane
@MosesMatsepane 7 месяцев назад
This was incredibly useful and easy to implement, thanks I used it to optimise my game.
@deadadam666
@deadadam666 Год назад
defo thee best simple tut ive found on the topic
@personalgamedevyt9830
@personalgamedevyt9830 Год назад
This is a great video to easily reference for small project implementations, thank you.
@grimCodes
@grimCodes 9 месяцев назад
thank you works like a charm. i had so many instances of destroying objects the game was starting to glitch
@bendux
@bendux 8 месяцев назад
I'm glad I could help.
@giannistek1
@giannistek1 2 года назад
This helped me with my project for my scrollRect items and significantly made it faster! Thank you!
@canadianblitz3468
@canadianblitz3468 Год назад
A nice and simple explanation on object pooling.
@NobSwitch
@NobSwitch Год назад
very cool, understood very easily with your explanation and will surely optimise my project. Thank you very much!
@thejumpboy3
@thejumpboy3 4 месяца назад
It's really easy to understand+ Thank you so much
@francescobrunocia3110
@francescobrunocia3110 3 года назад
Clearest tutorial ever seen about pooling
@amirrezarabani7861
@amirrezarabani7861 9 месяцев назад
I Looooveeee Youuuuuuu ❤❤❤❤❤❤❤❤❤ Thank Youuuuuu❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
@unitynocode
@unitynocode 2 месяца назад
Thank you very much ! The code is very cleaned and easy to learn
@Netroshin
@Netroshin 3 месяца назад
Fantastic. Is object pooling good for enable/disable coins to get performance? I believe you can Do this with many objects that are in a game scene dozens of times.
@lionliing.gamedev
@lionliing.gamedev 2 месяца назад
Yes it's good
@shanjohnkj6851
@shanjohnkj6851 2 года назад
Awesome Tutorial
@log.moon_
@log.moon_ 2 года назад
Thank you for not wasting my time
@woodenfences
@woodenfences 3 года назад
Simple explanations are the best.
@superblue5871
@superblue5871 Год назад
Pooling made simple. Thanks!
@derboss66
@derboss66 8 месяцев назад
Thank you for making this clear
@ganeshkgp
@ganeshkgp 2 года назад
Love for you brother ❤️ thank you so much for this amazing explanation ❣️
@ebmpingu
@ebmpingu 12 дней назад
Hours spent just understanding this Bro just used 4min 👏👏👏
@arianjafari-tadi5953
@arianjafari-tadi5953 2 года назад
I am using Unity 2021.3.4f1 (LTS) and getting this error when trying to declare 'public static ObjectPool instance;': CS0246 The type or namespace name 'ObjectPool' could not be found (are you missing a using directive or an assembly reference?) . I am not sure if I need a to use a different Unity class other than UnityEngine in my newer version, but please help.
@bendux
@bendux 2 года назад
What's the name of your class?
@arianjafari-tadi5953
@arianjafari-tadi5953 2 года назад
@@bendux it's just a normal script that I created that inherits from MonoBehavior
@bendux
@bendux 2 года назад
@@arianjafari-tadi5953 Would you like to show me your code on Discord?
@ferdibayir2433
@ferdibayir2433 3 года назад
Thank you so much for this great tutorial :)
@uddeshyapratapsingh1569
@uddeshyapratapsingh1569 2 года назад
Great Explanation
@leandrovasquezvega7621
@leandrovasquezvega7621 Год назад
Thank you very much!
@SonnyDays1
@SonnyDays1 Год назад
Thanks man! helped a ton!
@ignatiusreilly8280
@ignatiusreilly8280 7 месяцев назад
r.i.p. Kevin Leopold Poole. 😑🙏
@Buthocngu
@Buthocngu 7 месяцев назад
Thank you!
@bcnghia
@bcnghia Год назад
This is awesome, thanks you~~
@hasnainfareed9629
@hasnainfareed9629 2 года назад
No Chit Chat,No 'this video is sponsored by' , just simple and precise, like it.
@meloman1551
@meloman1551 Год назад
what if i want to aim where would the bullet go what do i do
@bendux
@bendux Год назад
I definitely want to make a video about shooting in the future.
@bhappy4424
@bhappy4424 Год назад
this is pool but not proper pool like if you have bullet moving with rigid body and your using this method once bullet spawned then its rigid body movement is set to specific amount then when you set active it as false and then respawn bullet then rigid body will be the last time movement set to it then its movement got disturbed and here's is solution if you set the velocity zero again and respawn it it will be spawned with zero velocity and have to set velocity again so object pool can work better if you used queue or you can add objects and then remove it like get those objects after setting it as false when you add it to queue again it will be like new object i hope im not wrong please correct me
@sandrochove3964
@sandrochove3964 Год назад
excellent tutorial!
@TheIronHeadRat
@TheIronHeadRat Год назад
Thanks for sharing 👍
@Gatitasecsii
@Gatitasecsii Год назад
Hello! I have a question. Can I have a prefab that is basically empty of data except for the script in charge of it's velocity and gravity, and then pool that and when instantiated by the entity using it, it gets the data from a Scriptable object?
@bendux
@bendux Год назад
Yes!
@malgow
@malgow Год назад
very informative
@nickolasmachado9274
@nickolasmachado9274 Год назад
Thank you
@pechy28
@pechy28 2 года назад
so for some reason when I do this, the bullet is no longer shooting from in front of the rocket, but wherever it is placed in the world in the beginning
@bendux
@bendux 2 года назад
Would you like to show me your code on Discord?
@Tailosrx
@Tailosrx 2 года назад
In the console I get the following error: UnassignedReferenceException: The variable bulletPosition of Loli has not been assigned. What do I have to put in the "bullet position" box?
@bendux
@bendux 2 года назад
Would you like to show me your code on Discord?
@Tailosrx
@Tailosrx 2 года назад
@@bendux Yes, I have already entered the discord server and I have put a message in #help.
@oDWreckz
@oDWreckz Год назад
Hey did you fix it?
@isitsou
@isitsou 2 года назад
What if you get a reference of ObjectPool to the Player script? I am asking that because I don't see the usefulness of Singleton in this example.
@bendux
@bendux 2 года назад
All roads lead to Rome.
@anajavla7441
@anajavla7441 2 года назад
Walking W of a channel
@ItsGrimOutThere
@ItsGrimOutThere 3 года назад
Great! very well explained
@romulomartinssouza1529
@romulomartinssouza1529 2 года назад
This is a pretty clean tutorial. Thank you. For real, really good. I´ve got a problem and after hours and hours (you know the drill) I decided to come here. The problem is once my bullet is not active (2s timer BulletBehaviour script) I can't use the pool anymore. If i fire fast, i get to use a lot of bullets from the pool, but once any bullet timer is reached, that's it, can´t use any more bullets from the pool. Please, please, help me. I am almost returning to the old instantiate and destroy.
@romulomartinssouza1529
@romulomartinssouza1529 2 года назад
Also, for some reason, I must change the bullet parent to canvas. Otherwise they would not show when playing.
@bendux
@bendux 2 года назад
Would you like to show me your code on Discord?
@romulomartinssouza1529
@romulomartinssouza1529 2 года назад
@@bendux Deleted the code and returned to the old method... I will remake it now that you are willing to help. But I literally copied your stuff, even the names. This make 0 sense. I´m trying to make a topdown shooter, so i also get the position and angle from the firepoint, but that's pretty much everything different from the video. There are three scripts. BulletBehaviour that, for now, counts from 2 to 0. When it reaches 0 the bullet is set to be inactive. I think the problem is there. Since the script is pretty short, I will copy it here. float life = 2; // Update is called once per frame void Update() { if(life > 0) { life -= Time.deltaTime; } else { //Destroy(this.gameObject); gameObject.SetActive(false); } } The pooling script is a copy of yours. The spawning script also uses pretty much your logic. Used a Debug.Log to see if the problem was making the bullet a child of the canvas. Didn´t seem like it, problem stayed even if this line was //.
@bendux
@bendux 2 года назад
@@romulomartinssouza1529 Do you get any error messages?
@romulomartinssouza1529
@romulomartinssouza1529 2 года назад
@@bendux No. No error, not even warnings.
@fastlionstudio1281
@fastlionstudio1281 Год назад
Hello, I hope this comment is seen. I have a question, you will see in your example game the player shoots in one direction, but in my game my character shoots in 2 directions, so when applying your code he only shoots to the right. Is there a solution for that? thank you.
@bendux
@bendux Год назад
Join our Discord server, and let's solve your problem together!
@fastlionstudio1281
@fastlionstudio1281 Год назад
Muchas gracias
@greatgardna2589
@greatgardna2589 2 года назад
Great tutorial my friend, got a little problem how do I make the bullets change direction when the character is facing left?
@greatgardna2589
@greatgardna2589 2 года назад
haha fixed it! created a public void bool, works like a charm. Cheers mate!
@bendux
@bendux 2 года назад
I'm glad you were able to fix it.
@TongThachPham
@TongThachPham 2 месяца назад
Why do we need to pre-create game objects?
@lionliing.gamedev
@lionliing.gamedev 2 месяца назад
Creating objects while you play will slow down the game like lagging. Specially when creating a lot of bullets at the same time. By creating them at start and just enable and disable you can prevent that lag
@ze_reaper
@ze_reaper 2 месяца назад
Because instantiating costs calculs and if you know you will instantiate some objects a lot of times that can impact performances meanwhile you could reduce a lot those calculs by doing them on a limited amount of objects at the start (where also potential performance impacts are much less annoying) and keep these objects in memory while they are unused. Just like for the variables you set in a script outside of a function, they are kept in memory and not created each time a function using them is running (among other utilites) This is however less useful if you are making a pool so big it fills the device memory, but at this point you are anyway getting big lag spikes or memory filled if not doing more specific optimizations in addition
@TongThachPham
@TongThachPham 2 месяца назад
@@lionliing.gamedev Why do we need to pre-create around 20 objects and store them in a pool as shown in the video? We could just create them when needed, right?
@cyberfalcon2872
@cyberfalcon2872 3 года назад
What about unity's IObjectPool class
@bendux
@bendux 3 года назад
Unfortunately, I haven't tried it yet.
@thegrey448
@thegrey448 2 года назад
So simple this stuff and nice too. anyway is there possible to instantiate UI buttonprefab by this pooling and click it one by one of button to instantiate and transform to another panel and when no need in that panel we can destroy too and back to instantiate again? thanks.
@bendux
@bendux 2 года назад
The answer to your question goes beyond the scope of a RU-vid comment, but I'd still like to help you. Join our Discord server, and let's solve your problem together!
@thegrey448
@thegrey448 2 года назад
@@bendux thanks i will join to it.
@random_precision_software
@random_precision_software 3 года назад
Thanks for the simple way to explain ..I'll use this method all the time now..
@originalbadboy32
@originalbadboy32 2 года назад
Hmm .. not sure that's the most efficient way of doing it given that you may need to cycle through the entire pool to find the next none null object.
@arthurbueno6837
@arthurbueno6837 2 года назад
Best tutorial, thank you so much!! ❤
@mehmeh8883
@mehmeh8883 3 года назад
Amazing! Keep going ;)
@thomaslao3411
@thomaslao3411 2 года назад
so what do you do about objects that do not hit a wall? are they set inactive after X amount of seconds?
@bendux
@bendux 2 года назад
Yes!
@haroldseven8675
@haroldseven8675 2 года назад
Thanks a lot
@dcry1003
@dcry1003 2 года назад
any idea how i can use multiple gameobjects to pool than just lets say a bullet? like a particle or another gameobject?
@bendux
@bendux 2 года назад
The answer to your question goes beyond the scope of a RU-vid comment, but I'd still like to help you. Join our Discord server, and let's solve your problem together!
@dcry1003
@dcry1003 2 года назад
@@bendux will do! thank you for the reply and the awesome tutorial!
@PDeveloper
@PDeveloper Год назад
Can you send me link to script? Please
@highwaywarrior0
@highwaywarrior0 2 года назад
perfect
@prashantvyascg9499
@prashantvyascg9499 Год назад
Did not understood
@spooky_141
@spooky_141 10 месяцев назад
my bullet shooting up not right why can someone help
@nuin9937
@nuin9937 10 месяцев назад
Vector.right
@nuin9937
@nuin9937 10 месяцев назад
Vector2.Right
@spooky_141
@spooky_141 10 месяцев назад
@@nuin9937 thanks i fix it with transform.position = firePoint.position and added transform.rotation = firePoint.rotation
@spooky_141
@spooky_141 10 месяцев назад
i'm making everything right but i have one problem when i'm shooting bullet is getting setactive true but not reseting to setactive false and bullet is freezing and have delay when i'm shooting@@nuin9937
@solitudeau8188
@solitudeau8188 9 месяцев назад
My uni degree didn’t teach me this 😂
@bendux
@bendux 8 месяцев назад
I'm glad I could teach you something new.
@jesseramon5013
@jesseramon5013 2 года назад
3:11
@TheKhasyk
@TheKhasyk 3 года назад
Copy-Paste from Unity Learn
@haroldseven8675
@haroldseven8675 2 года назад
@khasyk The difference between him and you is: He made it, you not. that's why your tent overflows...
@arsenbabaev1022
@arsenbabaev1022 3 года назад
I feel like people who search for object pooling already know why it's good and you spent the first 60 seconds for nothing. I'm planning to start a channel like yours. 200 views seem so low for the effort. Maybe this is not the most popular topic. Good luck if you still do youtube, Idk honestly 3 months passed. Also, id like to know why you started youtube? to market your indie games?
@bendux
@bendux 3 года назад
People who explicitly search for object pooling probably won't need an explanation, but don't forget about the people who randomly click on this video. I mainly started with RU-vid to help others make games. Good luck!
@woodenfences
@woodenfences 3 года назад
@@bendux The clip was also fun to watch, and it really nails the concept!
@haroldseven8675
@haroldseven8675 2 года назад
Nikita hater detected. Go ahead @bendux, nice channel, keep it up!
@6judgement927
@6judgement927 Год назад
Amazing. Thank you so much for the tutorial. It's really clean and helpful.
@vaishnavviswan2702
@vaishnavviswan2702 3 года назад
Thank you so much!
@ferremolenbeek
@ferremolenbeek 3 года назад
Great tutorial!
@huseyinahlatli
@huseyinahlatli 2 года назад
Thanks!
@kamalchan9756
@kamalchan9756 3 года назад
Thank you
@Eduard0213-x7p
@Eduard0213-x7p 2 года назад
Thanks a lot
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