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Introduction to Quixel Mixer 2019: Tutorial 

Quixel
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Mixer is still free while in Beta! Get it here: bit.ly/2xe8BX1
Introducing: Mixer 2019. In this tutorial Quixel's Josh Powers covers the basics of Mixer 2019, from the installation process to the complete creation of a material, in just a few minutes.
See more of 'Overgrown Jungle Ruin' by Wiktor Öhman on ArtStation:
www.artstation.com/artwork/mq...
Don't forget to subscribe to our RU-vid channel as we will be publishing beginner and advanced tutorials in the next couple of weeks!
Check out the trailer here: • Mixer 2019: Introducin...
For more visit: quixel.com

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13 мар 2019

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Комментарии : 259   
@ConradSly
@ConradSly 5 лет назад
It's so surprising that while Quixel started out as an Adobe PS plugin company, that it was Allegorithmic that ended up being bought out by Adobe. Props to Quixel team for continuing to carve out their own space in the industry.
@pietlebrun5943
@pietlebrun5943 4 года назад
yeah there should be a biopic about them.... with rocky style montage scenes :)
@goldenlegend4018
@goldenlegend4018 4 года назад
but now epic bought them, and I think its for the best. Because everything is completely free(to use with unreal, otherwise you have to pay the subscription(Wich is still a very good deal))
@humansrants1694
@humansrants1694 3 года назад
@@goldenlegend4018 Mixer is only free while it's in beta.
@fl260
@fl260 5 лет назад
Great move from Quixel to promote their mixer and set it free while in beta, especially after the acquisition of SD by Adobe. Thanks for giving us a timeline on how long the software will be free for. Will be spending my time learning Quixel rather than another software. Very generous of you, thanks again!
@AnonymoudKid
@AnonymoudKid 5 лет назад
So is this update released yet or is this just another teaser?!
@teddybergsman5358
@teddybergsman5358 5 лет назад
It’s live!
@massivetree7937
@massivetree7937 5 лет назад
Quixel is only free during the beta period. Allegorithmic/Adobe is going to keep perpetual indie licenses. Substance Alchemist is really awesome as well.
@fl260
@fl260 5 лет назад
@@massivetree7937 What do you mean by "going to keep perpetual indie licences"? Sorry, french is my native tongue, not disingenuous..
@ahmedelattar8259
@ahmedelattar8259 5 лет назад
@@jonathanholmes2186 Could you please make a tutorial on how to use Quixel with Lumion?
@RageMasterGaming
@RageMasterGaming 5 лет назад
I have no idea what I just watched, but I liked it.
@Joel-ee8df
@Joel-ee8df 5 лет назад
Same. I don't even know what games/movies use these kind of... sprites? XD
@redx3250
@redx3250 4 года назад
@@Joel-ee8df hahahahahahaha
@kenmorris2858
@kenmorris2858 4 года назад
I agree 100%. The software looks amazing but the presenter did a terrible job by not explaining what and why he was doing. He just added confusion.
@kipchickensout
@kipchickensout 4 года назад
@@kenmorris2858 I guess it's kinda like substance painter but free and uses PBR textures from the megascans library? or something in that direction
@puncakecat5014
@puncakecat5014 4 года назад
@RageMasterGaming .Guy from video made material. You can use it in Unreal Engine. If you want to know more you can watch videos about materials in UE.
@TUKMAK
@TUKMAK 5 лет назад
Quixel is hands down the Best, really changing up the 3D work space, making the ambitions seem less impossible
@hideokojima1402
@hideokojima1402 5 лет назад
Just for 30$ per month...
@Preytorcam
@Preytorcam 4 года назад
Hideo Kojima can’t make a game for free (unless you want to spend 500 years)
@btssam
@btssam 4 года назад
now free if u sign up with an epic act
@alexxxx1448
@alexxxx1448 4 года назад
just watching this tutorial make me fall in love with Mixer! well done !
@DavidBoura
@DavidBoura 5 лет назад
Blender Mixer UE4 ♥
@DJJamaicanYT
@DJJamaicanYT 4 года назад
@@dreadshape6972 exactly, at least thats how i do it
@-Blue-_
@-Blue-_ 4 года назад
@@DJJamaicanYT bro can you plz help me when I export my model into unreal engine 4 and then apply the texture from mega scan the texture doesn't work on my model
@-Blue-_
@-Blue-_ 4 года назад
@@DJJamaicanYT only black texture is visible
@DJJamaicanYT
@DJJamaicanYT 4 года назад
@@-Blue-_ I'd say follow this tutorial, it should help: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7rLGNCqJs_E.html If that doesnt work let me know in this comment section again, ill be happy to help you
@flip4119
@flip4119 4 года назад
@@-Blue-_ I use Quixel Bridge for exporting assets to either Blender or UE.
@InjectorGadget
@InjectorGadget 5 лет назад
Such an EPIC update! Thank you so much for all the hard work you guys do!
@gdavis3d
@gdavis3d 5 лет назад
Ray Guzman thanks for your support!!
@Arxontas10
@Arxontas10 5 лет назад
This...This is gold! but i was expecting the classic "Hello everyone, my name is Wiktor Öhman" line. Maybe next time! hehe
@PolygonAcademy
@PolygonAcademy 5 лет назад
really cool, I would love to see some tutorials on creating the metal shipping container or scifi stuff wiktor has been putting out, that seems more complicated to achieve instead of organic/natural textures.
@ryanisthewind
@ryanisthewind 4 года назад
Do Quixel employees know what they've done for the game world?
@humansrants1694
@humansrants1694 3 года назад
And us action figure photographers.
5 лет назад
Just amazing to see this!
@LookingGlassGraphics
@LookingGlassGraphics 5 лет назад
Amazing work, I am definitely going to give this a try.
@mansoorghani4006
@mansoorghani4006 2 года назад
this was actually instant magic , amazing man !!
@aftnareld
@aftnareld 5 лет назад
Great tutorial, really love the mixer!
@zimnelredoran9985
@zimnelredoran9985 5 лет назад
Awesome starter vid : ) Eager to play with the new features!
@gdavis3d
@gdavis3d 5 лет назад
Can’t wait to see what you come up with!!
@ArtBQ
@ArtBQ 4 года назад
We are living in the future. Amazing.
@joshdartist
@joshdartist 5 лет назад
Yeah, this is sick..... absolutely killer.
@AjitheshGuruprasad
@AjitheshGuruprasad 5 лет назад
Hands down the best texturing software out there.
@michaelsmusicinstruments9980
@michaelsmusicinstruments9980 5 лет назад
great texture, good job. looks great the program, very helpful. For me it's a bit too fast for a tutorial to understand everything. I have a few questions: can I also upload my own textures to quixel? do you have to pay for the megascan library? can I get a support if the beta version is changed?
@TravisDavids
@TravisDavids 5 лет назад
SUPER AWESOME!
@MylonasFilms
@MylonasFilms 5 лет назад
absolutely amazing.
@pawaalfilms
@pawaalfilms 4 года назад
i loved it . thanks for sharing this beautiful stuff .
@BlenderLowpoly
@BlenderLowpoly 5 лет назад
I love this software
@DJM3D
@DJM3D 4 года назад
This stuff is why it's a great time for 3D artists. Also, I can't help but hear Andy the "Nard Dog" when I hear you speak haha.
@razern420
@razern420 4 месяца назад
Thanks for keeping it free for us broke artist
@mechaelectrobotic
@mechaelectrobotic 5 лет назад
I like this, simple & easy to use! I can get textures very easily ready for projects on tight deadlines.
@tommylau7457
@tommylau7457 4 года назад
Wow... This is amazing!
@z6n387
@z6n387 5 лет назад
When i got to edge details if i change any of the setting they make my plane disappear out the view port and when i find it the previous details from the first solid layer become flat? is there any reason to why this happens, i followed the tut for the most part only using slight different parameters in spacing and colors to make it my own rather than a duplicate?
@Schmambo
@Schmambo 5 лет назад
I JUST DID A THING! :'D Thank you! Totally understand this now after making my own jungle ruin floor! Now to figure out how to turn it into a sphere preview! Fankies!
@twistedbunny
@twistedbunny 5 лет назад
i look forward to a time when i can watch this again and understand what those terms were but anyway, amazing job Quixel....on a scale of 1-10......imma give you 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
@williamhickerson4316
@williamhickerson4316 5 лет назад
QUIXEL IS THE BEST!!!!!!!
@spectator59
@spectator59 4 года назад
This felt more like a demo than a tutorial. Nice looking end result, but I have no idea how to do it myself. Maybe a future video could explain how to use all of those wonderful adjustments?
@THEMUZICMIND
@THEMUZICMIND 4 года назад
LOVE THEM!
@ArchieDeZ
@ArchieDeZ 5 лет назад
next level indeed
@Runer97
@Runer97 5 лет назад
Amazing❤
@fluidfox1436
@fluidfox1436 5 лет назад
Cool I want to try this out
@MrThePoetikAngel
@MrThePoetikAngel 5 лет назад
You are too high guys ! Damn it's awesome ! :D
@huzaifakhan_771
@huzaifakhan_771 4 года назад
This is so cool
@konstantinachternkamp6887
@konstantinachternkamp6887 5 лет назад
Do you guys know when the beta exactly will end or do you already have a release date?
@AlexTuduran
@AlexTuduran 5 лет назад
Does it integrate with Unity and have live preview of the created materials right in the scene?
@edvardasleika
@edvardasleika 5 лет назад
Thank you!
@GD15555
@GD15555 4 года назад
Can you develop a method to tile without repeating patterns
@Johnnyjawbone
@Johnnyjawbone 5 лет назад
I'm confused with the channel packing feature. Channel packing only works with greyscale texture files and alpha channels as far as I know. So is it possible to channel pack a roughness, metallic and AO texture into the one RGB file using the Export option in Quixel? So I would have my one diffuse colour texture map, one normal map, and one channel packed texture map (containing these three packed greyscale maps - roughness, metallic and AO). 5 maps in total, but contained in 3 texture files. Please help me understand this, it's twisting my melon man!
@theadnart1
@theadnart1 5 лет назад
Yes it is possible, and you've described how channel packing works pretty well :) Mixer and Bridge both have a channel packing system where you can pack any set of grayscale textures into one texture, and it can be an RGB or RGBA texture also.
@Johnnyjawbone
@Johnnyjawbone 5 лет назад
​@@theadnart1Thanks for the reply. Just experimented on UE4 by exporting from Quixel Mixer and it works a treat. Tried it on the Snowy Mountains as well, exported an extra displacement map. Mountain landscape. One piece of geometry. Very, very cool.
@yanhuang8550
@yanhuang8550 5 лет назад
Could you mind tell some workflow of exporting Unity or UE4 ? XD~
@sl8roni134
@sl8roni134 5 лет назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-x4-M9WSsKck.html this video tells you c: use captions though, the voice is in Russian
@feikibio
@feikibio 4 года назад
Luv it
@Sto08
@Sto08 5 лет назад
I love it
@InTheCity3D
@InTheCity3D 5 лет назад
Looks great, but for me the point of small tiled textures is lost on me, other than for game engines. It's quickly apparent in a full CGI scene, if my texture repeats once I'm looking further than 20 feet away.
@OPTIMUMELITE
@OPTIMUMELITE 4 года назад
Haha. Thanks. On the road now! On THE ROAD NOW!!!!
@1Robertwaterworth
@1Robertwaterworth 5 лет назад
This is great! I do have a question about this tutorial, however. I have been following the steps closely, but at 7:39 there seems to be a part missing. This part is talking about building the Map stack for the second solid texture. ( Edge Detail ) The video clearly describes how to create the first 4 maps, but skips the last one. Called Height Erosion.
@teddybergsman5358
@teddybergsman5358 5 лет назад
Good catch! Apologies for the editing mistake. It looks to be a copy of the "Frame Definition" component, likely with some minor tweaks, and the blend mode set to Multiply.
@1Robertwaterworth
@1Robertwaterworth 5 лет назад
@@teddybergsman5358 Don't sweat it, the video is still very informative. And now with that other vid you posted on FB I totally get it now. Man, this is cool.
@tomoprime217
@tomoprime217 4 года назад
@Quixel ok, do you have a 2020 Intro version that assumes no prior knowledge? As Mixer 2020 landing page inlines this 2019 video. The interface settings are completely different (e.g. Gloss/Diffuse) and my level of frustration jumped to 100. One thing that totally sucks is the Local Library & Online search doesn't show any labels. In fact Industrial Concrete Floor returns somewhere in the middle of 30 returned items.
@truthhurtz220
@truthhurtz220 4 года назад
when can we export 3d into bridge export to library is greyed out on mixer if 3d :( or am i just bad
@MondayGone
@MondayGone 5 лет назад
Awesome...
@Chris-jo1zr
@Chris-jo1zr 5 лет назад
Any tutorial or way to generate these maps larger than 1x1m or 2x2m? this could be super good but if the best I can get is a 1x1 map that tiles like hell then it's not much use for me.
@Chris-jo1zr
@Chris-jo1zr 5 лет назад
Jonathan Holmes that’s good to know. I do these methods myself and it works well for maps that can blend indiscriminately like versions of a plaster wall but tiles or brick would require defined maps. It’s just good to see if there’s a process I don’t know about and can learn from.
@dermotfaloon_streetmonkey
@dermotfaloon_streetmonkey 5 лет назад
Would be awesome to have a clean workflow to get from Quixel to Octane.
@RobertMunteanu105
@RobertMunteanu105 5 лет назад
ok so .. if I am to create let's say walls and floors, and export what I did there, would I be able to use those in .. let's say Unity, UDK or CryEngine ?
@boiakk
@boiakk 5 лет назад
This is really awesome, and way better to work with than the Suite was! I do wonder though, do you guys intend to add features so we can work with custom meshes? As much as this is an awesome tool for background stuff, i really miss being able to load up my character and give them a go. I'm also curious to know if you guys intend to bring back other functions that worked particularly well with custom models, like the material id masks, the normal detection stuff that helped us add things like weathering, ndo, etc. (although, now that i think about it, ndo seems kinda pointless when we can just work directly with displacement and export the normals generated by it..)
@boiakk
@boiakk 5 лет назад
@@jonathanholmes2186 I'm really eager to see that, i'll surely keep an eye! Keep up the good work guys, cheers
@polymix2971
@polymix2971 4 года назад
Does mixer have something similar to Substances Tri-Planar Projection ?
@liongchengchung6472
@liongchengchung6472 2 года назад
this tool changed so much after 3 years I had hard time following the tutorial and totally lost at 7:00
@MrQynchou
@MrQynchou 5 лет назад
magic I like it
@UnidayStudio
@UnidayStudio 4 года назад
The Preview meshes just don't appear so I can't edit and see anything.
@mihaimuscan2345
@mihaimuscan2345 5 лет назад
We love you
@gdavis3d
@gdavis3d 5 лет назад
@teddybergsman5358
@teddybergsman5358 5 лет назад
@lemontea5272
@lemontea5272 4 года назад
I don’t know if that’s a stupid question or what but when I want to export my textures I don’t have the albedo / base color map. Any help ?
@arthurzim8020
@arthurzim8020 3 года назад
uau, nice!
@Remembadaname55
@Remembadaname55 5 лет назад
Does Quixel allow me to expose parameters so that i can use sliders to tweak my textures inside of Unity or Unreal??
@Remembadaname55
@Remembadaname55 5 лет назад
@@jonathanholmes2186 thats a shame... id totally use this over the substance programs if that functionality was implemented. Im making dynamic terrain and textures that are randomized so nothing ever looks exactly the same. If you guys implemented that i would definitely say you would kill off substance!
@Intercepto
@Intercepto 5 лет назад
Great work guys. I always preferred this layer type workflow to node based one. So much faster do get good looking textures using this method!
@blenderguru
@blenderguru 5 лет назад
I'm conflicted. Layers win for usability, but nodes for flexibility. The real test will be whether or not you can do everything you need just with the layers. The moment you hit a limitation is the moment you start cursing layers.
@theadnart1
@theadnart1 5 лет назад
@@blenderguru Agreed. I think Mixer's biggest challenge is to push the concept of layers to the next level for a texturing software, and we already have a few key features in the roadmap that will tackle this problem. The Mask Stack was the first step, and we can't wait to reveal more other key features!
@Intercepto
@Intercepto 5 лет назад
@@blenderguru I don't think that is a big problem for majority of work that artists do. Personally I still use classic material editor in Max because it is efficient and doesn't take a ton of space... and a lot of Max artists that I know still do. Layers are usually more organized than node based systems. When you start overdoing stuff with node based systems it just becomes too complex and usually only artist that worked on it knows what stuff does exactly. Worst mistakes that people do when developing the software, and I've experienced this over my 15years in VFX, is that they target those 1% of the cases where you need that flexibility ... and because of choices they make to be able to handle those 1% cases, other 99% of cases suffer because of inefficiency... leading to more expensive workflows. That's why I think Mixer with their simplified system is going into right direction. It is more important to me to be able to do something quickly for my everyday needs, then having node based system that I'll rarely need.
@izvarzone
@izvarzone 5 лет назад
Can I export layer masks instead of material? To use in layered shaders.
@gdavis3d
@gdavis3d 5 лет назад
Hi there!! Currently there are only manual workarounds for this system (appending solid layers to items in the stack, and exporting a composite), but this is a request that we have heard from many users. Rest assured, it is on our list :))
@ijerofei
@ijerofei 3 года назад
Is anywhere a tutorial of creating terrains like this 0:27 ?
@Zalcad
@Zalcad 5 лет назад
Could you please add sphere and cube visualization on viewport? 🙏
@pansitostyle
@pansitostyle 5 лет назад
9:26
@Zalcad
@Zalcad 5 лет назад
Pansito Style only in the video. Download the software before you replay.
@official.albert
@official.albert 2 года назад
I saw that sb got some "sample mixes" like wet mud when he opened quxiel mixer. How can i get those mixes?
@watercat1248
@watercat1248 4 года назад
this progrma have the opions to export the matiral to use it on unity or other 3d programs or only image slot?
@quixeltools
@quixeltools 4 года назад
Hello! We do have a LiveLink for Unity. You can export from Mixer to Bridge to Unity. More information here: help.quixel.com/hc/en-us/articles/360002558138-Installing-the-Megascans-LiveLink-for-Unity ^Jin
@johntheux9238
@johntheux9238 5 лет назад
Is it possible to convert a scan based material into a procedural scan based material without quality loss?
@DavidBoura
@DavidBoura 5 лет назад
If not , i'm sure it comes fast with AI.
@johntheux9238
@johntheux9238 5 лет назад
@@DavidBoura The problem with scan based materials is repetition and crop between two areas. With procedural textures it's random and the issue is solved.
@mae2309
@mae2309 5 лет назад
Substance alchemist who???. This is the real deal. Am going to play with this ASAP.. Cheers
@IGarrettI
@IGarrettI 5 лет назад
@@BeKa-om8cv have u been in a coma my dude?
@HugodaSilvaRibas
@HugodaSilvaRibas 5 лет назад
more like Unreal vs Unity
@AlexiosLair
@AlexiosLair 5 лет назад
Yeah, they claim that Alchemist was planned before Mixer release :D
@volker2714
@volker2714 5 лет назад
@@AlexiosLair yeah, right...
@RUFFENSTEINT
@RUFFENSTEINT 5 лет назад
@@AlexiosLair Alchemist has been in dev for a very long time, however, so has quixel suite and even the megascans studio. I think quixel has been at it longer
@marsmotion
@marsmotion 5 лет назад
so substance is great but super technical to use. pretty soon you end up with alot of scary complexity. i think this is great for artists who just want to get in and get the f out and get what they need fast....so good job responding to a need. in companies learning time is very critical esp when new people come on line. substance Achilles heal is the time it takes to learn and how soon you can make something good.
@tropsele7945
@tropsele7945 4 года назад
Is it now free for ever for unreal engine users ?
@nadimkazi87
@nadimkazi87 4 года назад
Was gonna ask the same question!
@DarkAutumn3D
@DarkAutumn3D 3 года назад
It's been over a year now and it's still free... How long will this last I wonder.. Would be amazing if it was just free like Armor but I can understand making it not free.
@Fazendojogo
@Fazendojogo 4 года назад
Even for schools, after the beta, mixer won´t be free anymore?
@lord.shader4612
@lord.shader4612 5 лет назад
I am excited about who will win this battle allegorithmic or quixel.. Round one 🔔🔔🔔
@ConradSly
@ConradSly 5 лет назад
I don't really think either will "win." Competition is healthy, and both tool sets are great for different reasons. Just like how Canon and Nikon, etc. can coexist, so can Quixel and Substance. I use both regularly.
@pansitostyle
@pansitostyle 5 лет назад
That comment is dumb btw
@queenofstamford3141
@queenofstamford3141 5 лет назад
Saash A - You mean Adobe or Quixel.. right? :D I'm putting my money on Quixel.. People are generally fed up with Adobe, and with Affinity by Serif's superb ID, PS and AI replacements - A future without Adobe's greedy hands all up in our ass's, looks very promising!
@sketchguy9132
@sketchguy9132 5 лет назад
Looks great. I don’t want to learn it until I have an answer to a question you may not know the answer to. :) In Suite, you had (included in the price) lots of scanned in PBR materials to use to create the magic. I know the plan is that Mixer will replace Suite, but all I ever see is it using materials form Megascans (which needs a subscription). When Mixer replaces Suite, will it require a subscription to Megascans, or will it have lots of materials (like suite did)?
@sketchguy9132
@sketchguy9132 5 лет назад
Jonathan Holmes Surely it’s not a replacement for Suite unless it comes with the same scans that suite came with?
@sketchguy9132
@sketchguy9132 5 лет назад
Jonathan Holmes The materials that suite comes with are more than just useful. Almost everything you do starts with, or uses, some of the provided materials. If mixer doesn’t have them, or only has a few, or relies on a Megascans subscription, it won’t be a replacement for suite, is what I mean. I’m not saying it won’t be (or isn’t already) a superb product, but I’m only interested in replacing suite. :)
@MrbigWill
@MrbigWill 5 лет назад
High DPI support on Mac Plz!
@rendermanpro
@rendermanpro 5 лет назад
Only one question, that is all good, but do you abandon Quixel Suite at all? It is sad.
@ashutoshkadam4149
@ashutoshkadam4149 4 года назад
great
@jiantangdong2118
@jiantangdong2118 5 лет назад
I love Mixer more than Alchemist😁😁😁😁
@jakobpcoder
@jakobpcoder 5 лет назад
This is fucking crazy! Hopefully aaa developers will quickly transition to fully create their worlds with tools like this.
@yahiahassan7899
@yahiahassan7899 5 лет назад
Could this work on a GTX 1070 or 1080?
@remixnv
@remixnv 5 лет назад
I have a GTX 1080 at it works perfectly.
@sarevok6
@sarevok6 4 года назад
I just downloaded the newest version and cant find the way to change the hex code color like he does here.
@demolicous
@demolicous 4 года назад
So the way it seems to be now is that it's at the bottom of the properties, under the height frequency. Just click the colours and roughly the same options will appear as in the video
@Bankoru
@Bankoru 5 лет назад
Such a regret to have to work on NPR stuff at this period of time when PBR is so awesome and accessible.
@kendarr
@kendarr 4 года назад
Is it free for comercial freelance use?
@walia8759
@walia8759 3 года назад
what happened at 07:38?about height erosion?
@scienticus
@scienticus 7 месяцев назад
How expensive will Mixer be later? I dont wanna start this program and forced to subscribtion later, after i get myself depedant in the workflow.
@MichaelPaloma5331
@MichaelPaloma5331 4 года назад
MacOS version?
@Heatlifer77
@Heatlifer77 5 лет назад
Yaaaas
@stj7614
@stj7614 5 лет назад
Thanks for this great software and 3d texture solution , i hope you can offer a purchase plan and a free educational version of 2k or 4k maximum resolution , not all people can afford money on monthly basis ,
@3com
@3com 5 лет назад
Would be nice Quixel breaking their PS dependency, as long as ps is adobe too.
@IGarrettI
@IGarrettI 5 лет назад
Without the QScans this is pretty limited to use :(
@DreyzieArt
@DreyzieArt 5 лет назад
Yeah, a shame really. I can't afford to pay for both the Mega Scans subscription and Substance, so I'll wait until Mixer is further in development and has a Painter alternative to make the switch. I really love Mixer's workflow and I hope it becomes the norm.
@IGarrettI
@IGarrettI 5 лет назад
@@DreyzieArt same. I'm not trying to diss on it, it's wonderful. But it really relies on the mega scans. Yeah you can import your own materials, but who would go through that
@AnonymoudKid
@AnonymoudKid 5 лет назад
@@IGarrettI a lot of people actually
@playonce4186
@playonce4186 5 лет назад
man i dont know if this is good or alchemist but because quixel offers free samples Im going to quixel site for the moment
@ChristinaMcKay
@ChristinaMcKay 5 лет назад
On Substance Share you can get over 1000 Materials for free. All you need is a free account. Other than Substance Source which is only for customers with the subscription, Share was always free for everyone.
@cloudlove1
@cloudlove1 3 года назад
Oh no. Now I have to decide between substance and this. There are too many programs. This looks incredible, but can you create facial features and fabric tears like substance painter?
@pakredset596
@pakredset596 4 года назад
Hey guys, don't think the hotkey's in the video, but for the "layer link" the guy pulled off, all you have to do is hold the alt key and left click on the layer you want to solely affect the one below (Windows OS). New here so my answer may not be the best, but that looks like the hotkey for now. Peace!
@arko3822
@arko3822 4 года назад
alchemist vs mixer?
@theloafdude8304
@theloafdude8304 5 лет назад
Just watched "Mixer 2019: Introducing procedural workflows"
5 лет назад
Substance copied your pilosophy with alchemist, so you just do the same with their features and it's done. You have a massive scan library, they don't :)
@gimlisaxe5423
@gimlisaxe5423 5 лет назад
Jesús Gómez San Emeterio actually they have been developing it for more than 3 years
@trophihunterlive3535
@trophihunterlive3535 5 лет назад
@@gimlisaxe5423 just checked and Substance source only has 1780 "materials" or scans, quixel has 8800ish bout 4x the amount, clear winner here
@gimlisaxe5423
@gimlisaxe5423 5 лет назад
Trophi Hunter Live actually substance alchemist creates nice base materials from images and you can use your old materials just by sbsar file
@gimlisaxe5423
@gimlisaxe5423 5 лет назад
And you can use materials from substance share as well check out substance share
@gimlisaxe5423
@gimlisaxe5423 5 лет назад
1222 materials it has ! Plus Substance Source!
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