Just fyi you can still be knocked prone in gas form, killing your concentration, i suggest boots of striding to stop this happening, also could just go 2 warlock 10 abwiz for unlimited mage armour to get 20 stacks before each battle, but then you lose the 6th spell slot. i like the use of gas form!
Clever. I never thought to use the gas cloud with my abjuration wizard. My current wizard is frost spec'd so I was disappointed to see retaliation and glyphs not stacking frost effects from items.
I did a build similar to this on my own 😅. I was 1 sorcerer white for armor of agathys, 5 cleric for spirit guardians and the rest on abjuration sorcerer, basically swapping the points you have into dex for wisdom. And you hit them with spirit guardians as you run around to provoke their strikes of opportunity. I had bae zel give me the warding bond for the resistances. Yours is more creative but i don't want to carry around bottles of water for every enemy 😅
Indeed, the first several I tried to keep from overlapping too much, if you watch them you can find a few things to combine. The next several will also have new items as well, though I will also start repeating some that were used in earlier builds (Like Bhaalist armor) so people can try those sorts of things without resorting to using my Thief build if they don't like Rogue. :)
I've played AOA + Abjurattion in DND prior to BG3. It is a bit different as the Ward doesn't have charges but mere HP that applies on top of AOA. Can you explain how the Ward works? I still don't understand this whenever I'm playing my wizard in BG3 and an enemy does only 1 damage and gets absolutely annihilated lol.
Basically, it goes like this: You take damage (We'll say, 40!) You halve it (Resistance from Gaseous Form, 20 damage now) Now, you subtract your Arcane Ward TOTAL charges from this damage, and lower your total remaining charges by 1 (We'll say we had 20, so you take 20 damage, -20 from charges, for 0 damage, with 19 Arcane Charges remaining afterward) Then, it checks 'Did this monster hit you?' for AoA, and it did, even though it did 0, so it takes 30-60 (Depends if Wet or not ;) )
@@robertplaysvideogames but how come sometimes you still may take damage even if you have had wards? I remember at lvl 5 (1 cleric, 1 sorcerer 3 wizard) I would still actually take damage even if you have multiple ward charges.
@@auomi8762 It depends on the grand total you are taking. Arcane Ward will only reduce it by the number of Charges, in value. So if you have only 5 Charges, you will only reduce 5 damage from said attack. Early game, you often are taking damage still.
This is a cool build, but wouldn’t 16 CON 16 INT be better starting stats than 17 CON 15 INT? Same CON modifier but +1 to INT. Then just take +2 CON at level 4. Or is this so you can get 16 DEX as well?
@@cthulhuwu_he took an ASI at level 4 to get CON to 18 and INT to 16. Tavern Brawler was later. I think it’s about also getting DEX to 16. Can’t have 3 ability scores at 16+ in character creation
His suggested stats are probably optimal in a vacuum, but I personally don't like builds that assume you can use the hag hair because you have 4 party members to think about. I especially hesitate to use the hag hair here because dex gets more and more irrelevant as you spend more and more time in gas cloud form. You could go 17 CON, 16 INT, 14 Dex with I think 2 more points to put in some random place for skill checks? Another thing you can do for early game is use the int hat you get off the ogre to give you the ability to put more points in dex.