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ION Radio - Star Trek Into the Unknown Preview Kit Introductory Demo 

ION Radio
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Now that we have been able to look through the Preview Kit for the upcoming Wizkids Star Trek game "Into the Unknown," Ken goes through the critical component parts of the "learn to play" mission that is included as well as giving a few thoughts.
Please note that this is NOT a rules video or an exhaustive "Learn to Play." We felt it was better to whet your appetites for the game by reviewing some of the core rule sequences of the game. Leave your ideas and questions in the comments below and let us know what you think.
ION Radio™, and the ION Radio Logo are trademarks of ION Radio, LLC. in the U.S. and other countries.
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19 фев 2024

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Комментарии : 49   
@JustgamingFl890
@JustgamingFl890 5 месяцев назад
I cannot wait any longer for this game. I love that most of Armada team is working on this game and as a huge attack wing fan, I might actually get the game Attack Wing we've been asking for
@TheThoughtDonor
@TheThoughtDonor 5 месяцев назад
The torpedo mechanics make me want to see a Red October type event. I always wanted to see Montana.
@IONRadio
@IONRadio 5 месяцев назад
Yes! This is a great way of explaining the torpedoes.
@RoscopantsAU
@RoscopantsAU 5 месяцев назад
Hey, I think somebody shot a torpedo at us...!
@TheThoughtDonor
@TheThoughtDonor 5 месяцев назад
@@RoscopantsAU Torpedo in the water! PING........PING........
@TheThoughtDonor
@TheThoughtDonor 5 месяцев назад
Where is the "Make it so" phase?
@IONRadio
@IONRadio 5 месяцев назад
Ha ha! I can't use all the good phrases in one episode. :)
@TheTobaccoman
@TheTobaccoman 5 месяцев назад
Lots of room for this game to be very tasty as it’s expanded on. Can’t wait to see its potential unleashed.
@IONRadio
@IONRadio 5 месяцев назад
There are references to teams (maybe away teams or boarding parties?) and the sheer list of skills could easily be leveraged for different missions. My mind immediately goes to the old "Star Trek Rebel Universe" computer game from the 80s. Each crew member brings a different skill to the table.
@klinktastic
@klinktastic 5 месяцев назад
Looks interesting. Thanks for the preview!
@IONRadio
@IONRadio 5 месяцев назад
Thank you for checking this out. We are definitely interested in this one, so stay tuned for more as the core set is launched.
@RoscopantsAU
@RoscopantsAU 5 месяцев назад
Excellent, clear explanations and graphics. I appreciate the work you've put into this - BZ
@IONRadio
@IONRadio 5 месяцев назад
Thank you, Rosco. We really wanted to convey the feeling of the game without overwhelming people with rules. A "teaser" game if you will.
@m3rcier808
@m3rcier808 5 месяцев назад
Let's go! Extended Edition! Thanks for the intro to the game.
@IONRadio
@IONRadio 5 месяцев назад
Depending on how many likes I see for your comment, I may opt to release a full demo game with rule explanations. - Ken
@MithrandirAv
@MithrandirAv 5 месяцев назад
Thanks for the video. Very excited for this game. The torpedo mechanism is neat.
@IONRadio
@IONRadio 5 месяцев назад
Once you have a sensor lock, the torpedoes are able to make sharp turns to track down the enemy ships. If you aren't careful though, you could easily wind up doing damage to a friendly.
@acebadgerboy
@acebadgerboy 5 месяцев назад
Can’t wait for more - have played the demo twice at my lfgs and loved it. First time took it slow and easy ( I had read rules before playing) but second play through was a lot faster. Can’t wait for the game to drop as it plays well.
@IONRadio
@IONRadio 5 месяцев назад
We’re curious to see how the whole game works with the Core Set’s arrival. We’ll know soon.
@cobalt2672
@cobalt2672 5 месяцев назад
Interesting to see a less planning-heavy take on an 'Armada' style game (and one that fits Star Trek a little better than FlightPath, arguably). Looking forward to seeing more of this!
@IONRadio
@IONRadio 5 месяцев назад
I would agree. This is less about planning your actions in advance and more about reacting to the evolving situation. Having said that, if you have a plan for what you want to do, I suspect you will be victorious. The ships definitely feel more "Trekkie" in movement and firepower. It does not seem possible to one-shot a ship - at least not with what is in the preview kit. In the full play through, panels were exploding on both ships wrecking absolute havoc. It has a "cinematic" feel to how the game works. - Ken
@JasonLandis-uz4nc
@JasonLandis-uz4nc 5 месяцев назад
Great vid Ken. I am so looking forward to this game. Already on preorder. Can’t wait for the next video!
@IONRadio
@IONRadio 5 месяцев назад
Thank you for watching, Jason! There is a lot packed into the preview kit and a lot hinted at, but not revealed. Next video should be a complete playthrough of the Preview Kit. That may be a little bit of a wait though as we are gearing up for AdeptiCon in the next month.
@chiju
@chiju 5 месяцев назад
Great job showing how the game works in a nutshell. One thing I want to point out is that I don't think you explicitly mentioned why the Defiant moved 14" for its warp action. It's because the distance travelled is 2x the chosen warp factor (7x2=14"). I realize that this was not an in-depth tutorial, but that may have seemed arbitrary to someone absorbing this for the first time. Overall, great balance between explanation and pacing.
@IONRadio
@IONRadio 5 месяцев назад
Thank you for the added clarification, Chiju. You are correct, I left that detail out (unintentionally) in this version. The full recorded episode would have clocked in at 143 minutes. I figured I needed to cut portions of that out to make this a digestible video. It was an interesting challenge to boil this game down to its bare essentials based on the preview kit. It appears as though I came pretty close to hitting the mark. Thank you for watching! - Ken
@adammoorey7873
@adammoorey7873 5 месяцев назад
Really interesting! Thanks for this! Looking forward to the next content 🙂
@IONRadio
@IONRadio 5 месяцев назад
Thank you for watching, Adam! We are really looking to give people a taste of what this game is about. The best part of this preview kit isn't so much what is in it, but rather what options and actions it hints at in the full game. We will have more Star Trek: Into the Unknown coverage once we get the core set.
@martinevans9757
@martinevans9757 4 месяца назад
So not a game for fleet actions? 😉 I do believe Wizkids have finally got a contender to beat Star Fleet Battles for the title "Most complicated space combat game"! But seriously, thanks for the video. Into the Unknown certainly looks interesting, but I think Attack Wing is more my cup of raktajino.
@IONRadio
@IONRadio 4 месяца назад
Having played this and recently run a few SFB games, this is still easier to play than the current revision of Federation Commander. :) I’m holding judgement until the core set is released though. - Ken
@martinevans9757
@martinevans9757 4 месяца назад
@@IONRadiowise decision. I'm sure I'll give in and snap up the core set myself.
@Loxen86
@Loxen86 Месяц назад
I like the idea of different ways of scoring. I just hope each "complication" is different enough to keep players open to strategy
@IONRadio
@IONRadio Месяц назад
My understanding is that there will be several missions in the core box and more in future expansions. It should keep the game fresh for a bit. I am rather curious how they are handling "campaign" play.
@shaunkrogulski9619
@shaunkrogulski9619 5 месяцев назад
This is an interesting system. My biggest concern is the number of moving parts and how that will impact play experiences with larger fleets
@IONRadio
@IONRadio 5 месяцев назад
We are both curious how the full core set will function. That time is drawing near…
@shaunkrogulski9619
@shaunkrogulski9619 5 месяцев назад
@@IONRadio Yeah I can't wait to see a full game in swing!
@laglover
@laglover 5 месяцев назад
I don't understand the point of the "system 1 tokens" unless the full game will have the possibility of multiple systems in play... That would be very interesting
@IONRadio
@IONRadio 5 месяцев назад
From images that I have seen (and the fact that there are 3 system tokens in the preview kit) I suspect it will be possible to see multiple systems at once. With a single system, the only purpose would be to designate in or out of system.
@polishprince47
@polishprince47 2 месяца назад
🖖
@IONRadio
@IONRadio 2 месяца назад
Live long and prosper. Thank you for watching.
@rbrentw
@rbrentw 18 дней назад
crunchy
@TheGoatPC
@TheGoatPC 19 дней назад
Is this supposed to be played with each side using multiple ships? This seems like it's overly complicated for the sake of training to cram in as much themeing as possible.
@IONRadio
@IONRadio 18 дней назад
Don’t know yet. I should get more information while at GenCon.
@dude6935
@dude6935 5 месяцев назад
I'm skeptical. Looks thematic, but complicated.
@IONRadio
@IONRadio 5 месяцев назад
The game is definitely oozing with theme. One of the benefits that I am gathering from the preview kit is that all ships of a single class will probably be the same. The difference is going to be in the officers on-board. Having said that, you are correct in that the rules are not the easiest thing to explain nor initially pickup. It took me two runs through the learning game for a lot of the rules to make sense. Again, I may have an incomplete (or out of date) rulebook so we are reserving judgment until the core set and full rulebooks are released. I appreciate you watching, if there is something we could provide to help you make a decision one way or the other on this game, please let us know. - Ken
@wookiemart
@wookiemart 3 дня назад
that movement tool will rapidly turn into a nightmare when you have 6 or more ships on the table. Why are designers so obsessed with gimmicky movement tools? A good old fashioned tape measure can go a long way.
@IONRadio
@IONRadio 2 дня назад
I actually prefer movement tools over tape measures specifically when it comes to moving units around corners. Everyone seems to have a different idea of how to “bend” the tape measure to make it around them. I’m sure the actual reason we see tools in games like these are likely due to the ability to trademark the movement system tools.
@andyablluxembourg8627
@andyablluxembourg8627 5 месяцев назад
sorry but this game is seriously overcompilcated and bloated on rules and steps, i prefer armada or x-wing 1.0
@IONRadio
@IONRadio 5 месяцев назад
Totally fair. That's part of the reason we have these videos - let you decide if these games are for you and your group or not. From that perspective, I hope we have helped you out. Having said that, I believe this is more of a "lot of rules to learn up front" but is really simple to go through the game once you have the basics down. Time will tell once we have the full core set. I will however say that X-wing / Star Trek Attack Wing are significantly simpler. Armada can be complex in some areas depending on upgrades or interactions. - Ken
@andyablluxembourg8627
@andyablluxembourg8627 5 месяцев назад
@@IONRadioyou are right, but I am in a part of my life where I don't want to learn a lot of rules, I just want to have a nice evening after an exhausting day and play with a friend without breaking my mind over a game, and yes many thanks for your videos, I can make an informed choise that this game is not for me 🙂
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