first time i've known a game before watching your play through's guys - and this must be the best play i've seen so far - showing the tacticel subtleties that most over look.
This was fun to watch. I just got my starter box. I have a lot of assembly & painting ahead of me, but I'm very much looking forward to throwing some dice!
Hi guys, nice video, was fun to watch and informative. Minor rules issue at 32:40 Could just be phrasing, but the way you said it gave the implication that when moving along platforms you had to finish your move with the whole of your base on the platform (and it was only during the move you were using the centre of the base). Not the case, and you can stop a move action with as much of your base over the edge as needed as long as the centre is still on a valid platform.
Technically according to the rulebook a fighter considers “other” fighters in the warband to be friendly. Never mentions a fighter considering itself to be friendly. Games like Guildball actually define that specifically.
I just learned this game today and I learned literally most of the rules the first round of activation. It's super easy and I'm excited to get my own box now
Excellent playthrough!! I really like these rules so now I'm excited to play myself. Hope to see more of this Duncan chap. He certainly seems to have a very good tactical brain.
When you rampage can you do it after your move move? At the end Matt said he couldn't get an attack after three moves but Rampage gives you move and attack? I haven't read it so it could be clear.
There are more non-chaos warbands than chaos warbands. 3 from each of the 3 non-chaos grand alliances, so 9 total non-chaos warbands vs 6 chaos warbands.
Thanks Matt,been wondering what Warcry is all about...been seeing it everywhere lately glad you guys are checking it out....will you also be looking at the aeronautics hex game that GW has just announced?...look pretty interesting... cheers happy wargaming
@@miniwargaming awesome...just seen them announced yesterday and it looks like a really cool boxed he by GW....you guys are killing it lately really loving everything going on....hope to see some more regular games of Necromunda, Kill Team, Apoc, War Cry, Shadespire, all of these and I am stoked to watch Heroes of Harringbourg this evening afterwork....so just to let you guys know your doing a bang up job and the bunker is looking awesome and the upcoming Resident evil event looks awesome......lastly are we going to see some more "this is not a test".....really loved that series....oh and new website is looking sharp too... GJ 👍
Hi just found out about this game...just curious I didn't see you guys measure for movement at all ? But I heard you multiple time time talk about the distance they can move..But you didnt measure am I missing something?
Haven't watch the whole report but I will. In the meanwhile, as a new player, there is something that puzzles me. Let's say my mini can move up to 4 inches. Can I move 2 inches straight, and then turn left or right (or better, changing direction) and move another 2 inches or that is considered a 2nd move action? Thanks in advance
i really hope other factions get more support for that format with the time...so other factions can use more variety of stuff.. also there is a lot of shooting if you bring stormcast ... since the stormcast have currently only the vanguard chamber available....
I'm super new to this game but at 36:20 Matt used the rampage ability. And I am not sure it was done correctly. You normally have 2 actions, the ability adds one attack and one move. So that should be 4 actions total but I think Matt did 5 as the first thing he did was a double move. Then 2 attacks and then another move, that's 5 right? I am just trying to understand the rules so I could definitely be wrong.
32:16 when you did the climb action you first would have had to do a disengage action not a move action (looks like the iron golem was within an inch of your fighter)
miniwargaming ahh awesome thanks for the vid cleared up some rules that were a bit iffy to understand especially with the wild dice 😁 keep up the amazing content
At about 25-ish minutes in when he uses his leader to attack your Ogre, you did both attack rolls at once to speed things up, but you would've been able to use your own ability between attacks to heal the Ogre, correct?
Not exactly. Initiative is determined, then you do the wild dice, starting with whomever has initiative. Initiative can be seized if the wild dice are played right.
I think it comes down to tactics and luck, imo this battleplan and victory condition combination seemed to favour more agile warbands but it also wasn't like there was no way Matt couldn't have won if things played out a little differently.
5 лет назад
If there was only one hammer defender I could see the attacker winning this easily.
Give us more Duncan. Thinking about the game in terms of mathematics and efficiency is really fun! This game also seems really watered down compared to Necromunda.
COVER!!! FOR THE LOVE OF DAGON, SOMEONE EXPLAIN COVER!!! Ok, drama over... the one sentence used to explain something pretty important is so poorly written in the book I have no clue how it works. The sentence reads. When an attack action targets an enemy fighter that is within 1/2” of an obstacle, the target fighter of that attack action receives the benefit of cover if the fighter making the attack action is closer to that obstacle than they are to the target fighter. What? Have I missed another sentence in the book somewhere, or an explanation? As that rule actually reads that you only get cover if the fighter attacking is closer to the cover than the fighter being attacked and the fighter being attacked is still within 1/2” of that cover... and doesn’t need to be obscured by it in any way... which clearly isn’t right as that means ranged attacks never have to worry about cover :D I think what it tries to say is... if you, as the target of an attack, are within 1/2” of an obstacle (basically any terrain piece over 1” high), and closer to that obstacle than you are to the attacking fighter, you get +1 toughness... which still means the obstacle doesn’t need to be between the two fighters, is that the way the rule works? If so, that feels... weird... As that basically just means if you’re in front of a wall, so long as you’re near it, you’re harder to hit? Surely, as mentioned in this video, there should be some sort of obscurity on the model needed, as well as that model being within 1/2”? But it doesn’t say that. I realise that’s how it works in other GW games, but, as they keep telling us this is a complete new rule set... they might have done a better job writing said rules... (or I need to do a better job reading them ;) Can someone tell me where that’s clarified in the rule book, or on line, or just clarify it somehow :D Thanking ye kindly....
Antonio Piñera ahhhh my girlfriend is french, and we were wondering if the french version might be a little easier to understand... but I guess that answers that question... :D
@@neilgooge The spanish version is hilarious. In the spine of the book it sais "ibro básico" instead of "libro básico" (Spanish for core book). Typo on the cover.....
I read it like, if the terrain or obstacle is closer to the attacker than the defender is to the attacker aka cover is in between them, and the defender is within 1/2 inch of that cover the defender has +1 toughness. It's written so poorly it's comical though
Guerrilla Miniature Games said that the original scenery from the box are less than 3” therefore many of the verticals rules don’t apply, is this true?
carlos scott moreira - 1. There are Victory cards that use 3” rule. Look at “Higher Ground” Victory card. - How do you win then? (You would need to see that card to understand what I’m talking about). 2. The rule book itself Shows the rules with pictures of 3” rule in play. 3. At Gen Con, a GW play tester for Warcry said “Yes, the terrain is supposed to be considered as 3” high”
Yeah, the rules do clearly show they intended the terrain to be 3” high... and then made the terrain just under 3” high :D Which does make it a tough call on what you do, so you can either say the terrain is 3” high as intended which makes the game more interesting..., or stick to the rules as if you were measuring figure to figure... as that small amount would be enough to put someone out of range...
What's confusing about using a different singular or a plural word!!! Should we change all words that simply don't add an 's' for plural? Codex, Man, Woman, Child, Foot, etc..... and from a Maths TEACHER too!!!! Jesus what's happening to the world!