@@josephj807 it's hard to explain, you just have to try it. It's THE BEST car game i have EVER played, and you get SUPER addicted to it. Btw you dont need a $2000 dollar pc to play it and have fun, i have heard people who have a potato pc and still love it
@@josephj807 you most definitely dont need a $2000 pc i started playing beam 2 and half years ago on my first pc i bought used for 300 dollars with pretty basic internals and still had a blast while playing
I disagree about the Devs, because I think they are lazy with no roadmap to even finish the game in a reasonable timeframe. The game has now been in development for 10+ years and it is only at version 0.32, which implies it will take them another 20 years to reach version 1.0. Wrap your head around that ! But for me it is not that hard, considering the miniscule amount of work Devs put into each new BeanNG release (like a remaster and a half, plus a handful of microchanges with 0.32). And forget about fixing major bugs, or updating 10+ year old textures and other assets !
Oh hell yeah, definitely worth every penny. Bought it back in January 2021 and it made me buy a wheel, counting now 4300 hours of play time because of how much it's capable of and all the fun you can squeeze out of its sandbox nature.
@@nastygollum It's good but you won't feel the full experience, you'll need to practice tapping a lot to not understeer-oversteer or lock up the wheels on braking.
@@nastygollum relax man, i have 892 hours in game without a g27/g29 or any type of wheel, only keyboard and mouse, is fun and cool, the sandbox experience in beamng is in another level...
I got this game with the steam vouchers I won from an OverTake quiz night (we need another of those soon guys!), I’ve not played it anywhere near as much as I should.
And if you want, you can change the maps yourself with the build in editor, I make rally stages that my friends and I use in the multiplayer(beammp) freeroom mode, great fun.
There's a simple reason why I don't own this and don't plan to buy it: the fact that as far as I know you cannot have actual races and it's just a sandbox
You can race with the BeamMP mod! " Can We Race Properly on BeamNG Drive Multiplayer ? " ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-FUJHJ3aouTA.html
That's the main problem I see with the devs. They don't care about racing, it's up to the players to mod the game so they can race together. If they decide to go to the sim route they can absolutely smash iRacing and Assetto
I remember BeamNG from 2015 era. Physics were awesome, but not so impressed about graphics. Empty simulator etc.. Today i watched this video - instantly purchased the game!
Let me put it this way. There are people who swore off the new ford bronco because of a mod that someone made in the game, and someone made a clip where a bronco got sandwiched between a wall and a semi truck, and people thought it was real. When placed side by side with a real crash, its difficult to tell the difference. The game's crowning glory is and always was the physics engine.
500hrs. My most played game of all time. I just love it, and the multiplayer is a joy to play around in. BeamMP is really cool and there's a couple servers where you can do track racing. But usually the official BeamMP servers get the love. I also have 400 or so mods that take ages to load up but worth it for me.
3 years long beam ng player here🙋🏻♂️ Ive played many car games in my life, forza 4 and 5, Asseto corsa and all the grand turismo games and beam ng is abselutely the most realistic in terms of driving, handeling, physics and just like how the cars work, like if you rip off the exaust with node grabber the sound actually changes and the sound get louder and the when you move closer to the exaust you can actally hear thats where the sound is coming from. The suspensions is actually connected like it would be in real life and if you break one part it will actually hang of of the other park like it woukd in real life and theres is just so much more to this game man. So would i recommend it? YES, you would not regret it.
Well I mean, you pay for the game once and get free updates forever, I can't think of one update that's paid. Also, those updates usually feature something the community asked for, for example: - modern muscle car: v0.24.1 - modern supercar: v0.25 - trophy truck: v0.27 - t-series remaster/cabover: v0.31 So yeah, it's worth it imo, you pay for a game with an awesome dev team, no paid DLCs, and possibly the most realistic physics ever in a driving game.
There's something in this game for everyone who is remotely interested in cars or satisfying crash physics. Mods are braindead easy to get working. I've never heard of anyone who bought it and regretted.
literally bought the game like 2 weeks ago, pc absolutely exploded... WITH EXCITEMENT!!!!! ps: the game is so expensive why does it cost that much dawg 😭
hey do you think that my processer (built in graphics) AMD Ryzen 3 3200G with Radeon Vega Graphics 3.60 GHz could run beamng i also have 14 gigs of ram available and 125 gigs of storage
@@glengordon1153 you can't compare the physics of the driving Beam. It's just another dimension. Content and crash physics, definitely Beam better, without a doubt. Mods? AC's are more of quality.
Think you're convinced me to buy it. BTW the saying is 'the proof of the pudding is in the eating' (i.e. you have to try/taste it to know) - the proof is in the pudding doesn't make sense.
it feels a lot like the discussion around assetto corsa. the game looks dated, but where people just went for acc, the community is stuck with this 11 year old game, because there is no successor. so yeah, probably its kinda worth it in 2024, but beamng 2 would be a lot cooler
Carmegeddon done all this decades ago. It even had full on destruction with AI races and the craziest weapons ever thought of (based loosely on Death Race the film) The best feature was it had its own built-in replay suite with mega slow motion. If Beam had that it would be a winner - yes I’ve owned it for years. It’s nothing but a tech demo, with no game in it if there wasn’t a community
Beamng's core gameplay is fantastic, but it lacks a lot of polish from other games. The main thing is the fact that their cars are uninspiring. Maybe it's just me, but I'd rather drive a worse version of a car I like than the best version of a car I don't care about. You might say "but there's car mods", and to that I say Beamng car mods are terrible. They feel 10x worse than the classic Beamng cars. If ACC ported over their engine to AC, AC would be a better game. If Beamng actually put licensed cars in their game, Beamng would be a better game.
Obviously official licenced cars in Beamng will never be a thing because car manufacturers don't want their cars to be damaged in games. This is the exact reason we've been seeing horrible damage models in games.
@@Moromoomoo when has a manufacturer actually said that, or is it just hearsay and copium from players who won't push the matter? Honestly, it's whatever, but regardless of how great the car-physics model is in BeamNG people will never care for it more than games with cars they actually know from irl.
@@deadhouseplants64 There was some interview in which a racing game developer said that manufacturers do indeed set rules for what can and what can not be damaged. Having their car in a game is a form of advertising after all and some manufacturers don't want their cars being smashed up to look good. This causes game studios, for the sake of consistency, to not add a high detail damage model. Seeing one car fly into a wall at 200 km/h and drive off with a couple dents and a broken windshield while another car gets completely smashed up wouldn't be very appealing, am I right?
@@Moromoomoo 1. How long ago was that interview? 2. How large was the game? 3. They (the developers) can just make it so licensed cars can't be played with their own cars, and that licensed cars can't take damage. Seems pretty simple to me.
@@OverTake_gg is there a way to make the A.I. drive on the left side of the road (like in England)? in World Editor (road builder): I tried setting the A.I. to -1 and 0 (zero) on the right side, and it still drives on the right side only; the left side is set at 1, but the A.I. never drives on the left