sometimes is difficult to learn because some people use time-lapse in tutorials and sometimes skip a few steps for beginners remain difficult to learn 3d
Daily reminder that watching these inspirational videos is good for short term motivation, but don't allow the feeling to fool you into thinking you've accomplished something. Use the short term motivation as fuel to kickstart your journey. Go and DO.
You just have to be a little crazy to learn 3d in general. Watch tutorials over and over again till you get it cause the odds that you'd get it the first time are slim.
@Vicodyn I agree. Nodes, great textures, animation and sims are the most tutorial dependent areas. I even studied 2d animation techniques to understand appealing/fluid motion and movement, which I'm sure most of us have done at some point.
@@dalemsilas8425 I am beginner and started today and I found it extremely hard to understand nodes and textures today I made a donut from blender guru but I copied his steps I couldn't understand anything
Its all about interest i say what others master in 10 years u can do in 2-3 years like i said its all about interest and passion have faith in God that's it. Really Nice Video better than flippednormals ones.
Blender has been the easiest program I've learned, I've only been using Blender for like 9 months. The first month it was shit boring struggling with the basics not seeing results, but you need to continue anyway, following tutorials and reading. Now I understand the basic in all of the segments, eg. sculpting, low poly build, key frames. It's fun to see your idea come to life and if you're stuck you can turn to RU-vid or Blender's Discord. The community is fantastic.
I'm using Blender 2.8 and watching RU-vid tutorials from Royal Skies LLC. He's done a number of very short tutorials that each show you how to do one basic thing. So if you have a character and want to learn how to rig and animate it, you can do so by watching a few short videos. And then watching them again and again as you practice. I managed to rig a skeleton and animate a character mesh I downloaded in a couple of sessions. And I'm an old person. For me the best way to learn is to have a small project to complete and complete it, it doesn't have to be perfect, rather then try to "master the software" first.
I love the fact you say it real.! I am a no experience novice, who is building a computer for the best. I intend to let others use my computer, along with my Music production software and hardware. And film editing stuff. (all of which im a noob at) Im hoping, to make sure, that the next generation, doesnt face the price block i did when younger.
I'm currently 3 days into blender following my first tutorial and i think I'm gonna stick to tutorials and tips for at least a year before i even think of making my own models and renders. There's no shame in relying on tutorials or references and i think that's even more evident in blender. It's kind of like having a forest ranger guide you trough the woods showing you the right paths and eventually you'll learn them and not get lost in the forest.
@@lxcy0190 got too addicted to tutorials. Barely made any personal projects. At least I know the basics. Learning hard surface with addons and advanced texture painting nkw
It is also a matter of the project. I´ve never learned 3D because I never had a real project like for work. I started with Cinema 4D cause they say it is easiest to learn but I didn´t like it. The I switched to Solidworks and also never stuck with it. And now I´m watching videos about blender. Same thing happened with programming languages. It is very hard to choose what you might learn if you don´t have a goal. Just from thinking "oh how cool it would be to know this and that" you will never gonna learn. Unfortunately it is not like in the matrix where we can learn stuff in a matter of seconds.
Just like any 3D software, there is a learning curve. I found some excellent Blender beginner tutorials that gave me a working knowledge of the software. I'm still a lot more comfortable with Maya, simply because have years of experience working with it.
I don't agree with everything this guy says all the time but his videos are well thought out and informative. This video was pretty spot on though with everything
Just wanted to say your videos are quite good. Your enthusiasm for the topic is apparent and you really cover the material well. Thanks, and, keep it up!
It is dependent on the users background in sculpture and art in the first place. It is also dependent on their ability to visualize objects in three dimensions, handling them and touching them and being aware of their shapes.
it is easy to learn, but it is very easy to get overwhelmed by trying to learn everything at once. And if you are not doing the same things over and over, it is easy to forget. I fall into the Hacker archetype.
frankly Blender is the hardest program to learn and you ll need at least 2+years of practice to master, you need to learn many subjects: sculpting, hard surface modeling, retopology, UV unwrapping, Texture painting (I use substance painter), baking , rigging, animating , physics simulation and particles, composing, rendering and all the tricks and tips and addons of each subject, It's hard but worth it
I'm learning animation... in 2D but also have interest in 3D because of everything you can do with it. Blender has so much to it... that it is daunting to learn... while I'm still trying to figure out where to even begin.. and have given up before. I would like to try and learn. As an artist I love experimenting with new mediums and ways to express myself. And I know that 3D will give me advantages that 2D will not. It was a good reminder... that while it can be frustrating to be stuck trying to learn the basics... it's knowing that you will get there. In other words how do you start any journey.. one step at a time. You only have to begin and most importantly keep going. At first it will be slow but it will get there.
For me, blender is easy to learn, but on the contrary, if you don't have enough foundation, it is difficult. Some parts are hard to learn but worth it when learned and when get used to it. This is very interesting video.
Simple answer, put the time in and you will get the results. What was it like taking your first driving lesson? Nerve racking? Easy like riding a bike? The driving lessons helped build up confidence and skill, same with everything else and with Blender. I'm new to Blender and have been going through CGBoost Blender 2.8 course. I love it. I've put about 80 hours of work in to my project and I am not bored at all and not finished yet! It's slow but progressive and I'm seeing small results all the time, which at the end of the day produces a large result. I just keep watching what others have created and it keeps me going. I saw this video called 'My progression with Blender after 2 years' Really great to see someone showing off their work from beginning until now. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-8cnC_NTImT0.html Keep going you won't regret it.
Awesome video. In my opinion with the introduction of Blender 2.8 the new UI is easier then before to learn. I bet the Blender Institute they wanted to make almost like Maya and they succeeded it.
I came from 8 years Sketchup experience. At first I was confused a lot but now I'm ok and love Blender. This will be my main software very soon. I cannot say it's easy or hard. Maybe I just don't know how to do. But when I know, It's not hard anymore. I think it's become like this because Blender have a lot of things I need to learn and I have to start a lot of basic in the beginning. Luckily, Blender have many good RU-vid channels I can learn. Thanks to them all too.
I'm very use to modeling and animation in 3ds max. I jumped into blender for a little bit and navigating a scene was the hardest thing for me. And hunting down tools I'm use to. Or similar tools.
The question of weather Blender is hard to learn is largely dependent on where exactly a new user starts learning it. You need to actually get the right start for properly learning Blender, first learning the basics and going from there. If you do that than it can be somewhat easy to learn Blender at its basics, but learning Blender can be much harder if you begin learning it from a source that doesnt teach you everything you need to know or gives you information that might be incorrect or unnecessary.
really really thanks a lot because of you it has motivated a lot to me as i am going to start my journey in 3D programmes, so now i am going to move forward and make a great effort and probably be sucessfull. And once again man your video means a lot to me.
Art of any kind - and especially 3D/CG art - is a continual (emphasis on continual) learning process no matter what application you're using. I've been using Poser for over 10 years, DAZ for a bit over 3, and even Photoshop's 3D features. I learn new things every time I open any (or in my case frequently all) of them. I've just started experimenting with Blender, and am enjoying it and looking forward to the journey.
for me some stuff is very easy and some stuff is hard... i think the first important step is to understand XYZ axis the right way... second most important step is to get familiar to the ui... moving scaling grabing etc... if somebody can do this he basically can watch any tutorial if he isnt stupid...
Lots of good thoughts in this video. Interesting how time changes things. Years ago I never really touched software but I come from an Art College background - then offline lo-res editing started to become accessible to non-experts - followed by online hi-res editing a few years later - then after more years 2D Mo GFX started to creep in - and now in 2021 I edit most of my own projects, do some basic 2D Mo GFX and am starting to "Dabble" (no shame 😉) with 3D via C4D Lite in After Effects.
it's not hard for someone who has experience with max or maya ! but for newbie, it's in the same level as other tools you need time and dedication to achieve what you want.
Disclaimer - I have nothing against the creator of this video, and is actually really grateful for him/her that is willing to take the time out to help answer people's queries. I am just highlighting a concern of mine, which I believe will lead to a toxic environment if people believe in inaccurate claims. I have been spamming art videos in wanting to find out more about it in general, I didn't want to comment on this issue, but several video makers seems to always make the bold claim that *"talent is not god given, it is something acquired overtime"* (e.g. 2:04 of this video). I say that this is a bold claim as peer reviewed research has shown that IQ do matters, and people are born with it. (For e.g. people with IQ of around 80 need weeks to learn something that people with IQ of 120 takes 10 minutes to learn as stated by Jordan Peterson). I am not saying that effort is not required. But there exist people that even with effort and dedication, will never hope to achieve what others is able to. I am one of those blessed with the ability to learn, and I am super glad that I am able to. However, we should not think that everyone is like us, it is a FACT that people is born with talent. We need to stop lying to ourselves that our achievements are due to our efforts alone. IT IS ALWAYS TALENT x EFFORT.
Thank you for your feedback :) i love Jordan Peterson and his work. i personally have read hundreds of psychology and personal development books in recent years, and several of those books are talking about talent. i recommend you read the book "TALENT IS OVERRATED By GEOFF COLVIN" go to chapter Two "talent is overrated" page 17 to understand what i am talking about. there are studies and real-life examples that can give you a clearer idea and a better perspective on the subject, thank you.
Talent becomes less important once you realize you'll never stop progressing. Some people will "get it" far quicker than others, but there's no ceiling. We all will keep learning and improving.
First I scare up using blender but after i touch one day I use more on another day. And sometimes I click X instead using backspace. Because I forgot and use too many blender
I paint and draw all my life, i do clay sculpting for some years now, and after some months i can say that i can handle blender pretty easy, keep a notebook on the side, its not that hard
Oh yes I quite agree with you on everything you just said. I'm going to use blender for my animation cartoons that I'm going to be putting out hopefully I will.
You forgot the admirer. They're below the dabbler. Admirer: The person that looks at what it took for a person to create what they enjoy and pay respect.
blender as any 3d software its really hard to learn especially if you want to learn rigging and animation the sitiuation in this regard its really painfull and need years to acomplish the journey
I don't know but, Blender is hard only bcs of the lack of info available for free, people will try to sell you a book or an online course rather than showing you what to do and how to do it for free, an in case you are wondering thats the number one reason blender tutorials dont get to the point on RU-vid, its bcs they promote themselves to get that Job or sell more models on CG trader, If you want to learn Blender 2.8 just download it and put some spotify playlists ready, and use Google a lot, cuz there is no actual tutorial that will make you "master" blender.
nobody masters anything in short time. Go with this tutorial series ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-j14b25SnYRY.html you will learn it very fast
It's all about how well laid out the ui is,, can you find all the features without having to learn keyboard shortcuts.Meaning the ui is self explanatory once you know the basics? It could be like zbrush where nothing make sense until you see how it works, then unless I use it every day to get around the ui, it easy to forget how to basic stuff. Mudbox could be learned in a few hours and the ui makes so much sense you can figure out the rest, but it doesn't do as much as zbrush of course, but it's a good ui.
If your aspiration is to work as a 3D professional in the gaming or film industry, it's best to invest your time learning the software & workflows that publishers & studios use in there pipelines.
Blender is insanely hard for me, for the stuff i want to learn I can do on Vegas or premiere with ease except Blender is free.I just want to get in there and edit and design.
My dude, blender is the worst you can use for edit videos it's slow and not good at all , use kdenlive or olive editor I prefer kdenlive, it's also free and has a premier feel to it, use blender for vfx or composting, editing videos on it it's really bad
Coming from Cinema 4D to Blender 2.80 so far so good in less than one month I have already started my first a project using Blender and all is Great I still use C4D but stuck on R18 I cant seem to get my hands on R20+ so blender is just powerful and free infact I wonder theres gona be a price on it soon Blender is big boss now and I cant get enough of it Awesome its not hard to learn just learn you will enjoy it trust me.;-D
Who is the 3d artist that designed the Coca Cola animation at frame 8:40 ..would like to see more of their work...thast the kind of work I'd love to be able to do
The people that make make the videos that say it's not that hard have spent years learning it. Most software doesn't take a whole year (doing it at random spare time when you don't have much time) to learn how to use it. Blender is very difficult but it's such a massive project that the devs don't know how to make it easier.
Thank you so much for making us aware of what we are going to face. I hope I will achieve my dream of 3D movie project. It will take lot of time lol, but it is worth it.
Blender is not hard I belive that the "problem" is that blender is free, and begginers are attracted to it for that, I also think that with the 2.8 release things can only go better for those starting out now, blender being free has a lot of free tutorials on RU-vid
Ok i admit i have not put a ton of time into Blender but the UI is bit wonky i think, but then i also have zBrush :) but i guess once you are comfortable with the interface and such doing 3D work is probably not that much different from any other packages.
Hmmm I just jumped aboard today. Am a maya/ max user and to be frankly, hmmmm it's not hard just different.. the way the pivot and you scale, rotate and move with keyboard "G" lol. It will take a few weeks to get this puppy getting use to but it's not hard at all. Cheers
Been using blender since 2.76. The most important thing is LOVE. If u don't love it, u are negatively done. For instance when I walk about I regularly ask myself when I see object I can make that in blender if I wanted to. I don't make the object per-sa I just see I how would be able to start the creation process in 3d. Other than family, the other two things that dominate my thoughts are bible content and 3d content. Oh, I have two RU-vid channels sharing my interest in these two items. So I take them seriously. In summary to be good at blender or any other package u must LOVE the art.
So, I am interested in learning Blender for architectural and animation purposes. How many hours a day do you estimate you have to work with Blender so that you can master it in 2-3 years? I have a full time job..
This is a hard question to answer since every person have different backgrounds and "talent" before starting to achieve this goal. But this is how it was for me. I recently got my first employment in an AAA studio, and I was in the same situation as you were when I wanted to shift over to 3D. I set a gaol to practise 3D for 2 hours every weekday and I spend approx 5 hours a day on weekends. I did this for 2 years and I were able to get some confidence about my work, even though I still had long way to go to get to the level needed for employment. This is when I realized that I'm "competing" with people who do this full time. When a studio are looking for artists they want the best and the best are doing this full time, and people who are yet to get in to the industry living their life around 3D. I realized that my 10ish hours of weekly practise is just a fraction of what other people are practising with the same goal as me and I took the decision to leave my secure job when I got accepted to a game art program that lasted for 2 years, and I was able to more or less spend all my time to become the best I could during my time I had set out for me in this program and prepare myself for an employment.
"Blender" seems to want to reinvent the wheel for basic things, which have been tried and proved elsewhere. UI and especially UX does not feel streamlined. On such areas, it feels like a program made by non-artists for non-artists.
I'm still torn between learning maya or blender. I want to look for a master's degree scholarship in 3d artists and i heard that they mostly use maya, i also heard 3d studios tend to use maya as well. but blender seems like a damn good program for 3d artists. Which one should i choose? . . ps: if you want to say that masters degree in 3d artist isn't important, it is to me. It's my ticket to get out from my country and learn/experience 3d artist mastery from another country.
Diría que el concepto de difícil depende que el background cognitivo que lleva la persona, su experiencia y si trae otros conocimientos y acondicionamientos, buen vídeo.