Through the content of InspirationTuts, we are gonna help you understand the basics of using 3D software such as 3D modeling, texturing, rigging, animation, lighting, and rendering. Also, we are interested in subjects related to the major 3D software that are used in the entertainment industries, such as 3ds Max, Blender, Maya, Cinema4D, Houdini, Modo, and so on. I created Inspirationtuts to teach people about 3d and inspire them to become better artists as they learn about the technique used in 3d modeling and animation and the important concepts of digital art in general.
Damn! i was so excited about this until i read that it installs telemetry and a licence server! really could do with a good, free or even perpetual alternative to MD. i don't see the point of launching a competitor to MD if you're going to charge a similar subscription eventually with fewer features. i wouldn't mind something a little less fully featured than MD if it was cheaper or free. The indie/solo game dev space is really lacking something like this atm, unless of course you want to use blender. but the cloth simulation just really isn't good enough yet.
I have one, and it's the biggest waste of money I've ever spent. It's absolute garbage, loses tracking constantly even with markers, spray, etc. I wish I'd never heard of this darn thing.
If you know how to use MD, there is almost no learning curving. And we have very fast GPU-based cloth simulation, which is able to help you save a lot of time.
I used Blender for many years before switching to Houdini about 5 years ago to create fluid simulations. I work in game development, so I use Houdini for multiple hours each day. The first year with Houdini was tough, but it got better in the second year. Now, I even tinker with Houdini on vacation to try out random ideas. Once you get the hang of it, especially if you're a certain type of thinker, it's hard to switch to other software. The ability to approach tasks in countless ways is invaluable to me. While using Houdini, I learned a lot about coding and linear algebra and developed a strong problem-solving toolset. I simply love the way this software works.
The spectacle of big vfx is no longer a sure fire success financially, so studios are now looking to cut costs and work on smaller budgeted films, I actually think this a great move that could help inject some originality into the industry instead of banking on remakes of films from a more golden age of cinema.
I had more fun working on smaller productions than bigger ones, and also it not just that people love it as a passion, some kids working on the show have trust funds and could literally work for free, but I’ve also seen guys with whole family’s to support living paycheque to paycheque, and some productions have been great and some have been hell, my advice, if it feels like a sinking ship, get out before the crunch
DO NOT USE DAZ. DO NOT BUY ANY DAZ CONTENT. I REPEAT, DO NOT USE DAZ OR BUY ANY CONTENT ASSOCIATED WITH DAZ. They have had glitches and bugs and there's nobody you can talk to other than other content creators to get any of their issues resolved. DO NOT USE DAZ STUDIO!!!
So I always want to find some 3D texture program but only program what people recomendet was substance. But after this video Im not sure if its a good idea invest money on substance but in a same time idk if these alternatives are realy worth, Im not telling they belong to trash thats not the case Im just not sure what to choose.
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i believe Auto-desk made threats and scared foundry from all out war..so they send away the creator back home..and lowered the heat to the modeling only state..
Honestly, I love Lightwave a lot mote than Blender. Having two seperate environments for modeling and animating can be a life saver. I originally learned 3D animation on a free version of 3D studio MAX and since the animation and modeling tool where one it was often hard to not accidentally animate and destroy your model. That being said, Blender is open source and very little beats free. Also there are a ton of plug ins with it that do all sorts of things. Yet what I've have been doing with my older Lightwave and Blender is placed them into a workflow, since I am now using Unreal at the end of my pipeline anyway.
the roblox free models of blender. We all like to turn our head and hiss to say we did everything ourselves, but after about 2 hours of frusturation, we always turn to it.