-1 star lol kinda iffy about the current mode right now the restrictions of elements + vigor usage + rng additional teammates feels a bit awkward but thats just imo let me know ur thoughts
I think its a great mode that lets you play casually while not blocking you from rewards. id say my ideal endgame would still be abyss but with the timer removed and the enemies made harder, like Vagabond sword event when you turned the timer off. whales/tryhards can get the harder fights they keep asking for while f2p/casual can use healers and shielders and take their time. it would also be a mode that you can complete regardless of level IF you are skilled enough. put in a timer that counts upwards and tells you how long you took and people can set their own targets if they want, and get actual timing for speedruns. it also means that for characters to be "good" they no longer HAVE TO contribute to the teams damage output. who uses qiqi? she heals a lot, but doessnt increase team damage so shes never used, terrible fundimental game design that ruins a lot of characters and its sad that thats the case, change it and every character in the game becomes useful and you can have more freedom in your endgame. idk I feel like no one loses in that style of game mode while only a tiny % of players win in the current abyss, either its too hard/literally impossible to be worth trying because their account doesnt meet the damage per time requirement, or its super easy because of big spending/investment that the timer is irrelevent anyway so why bother having it.
I love the restrictions and the fact that you can't just hyperbloom your way out. I like that it gives me reason to actually build bennett, fischl, and xiangling. And i love the aesthetics of it.
They main problem is rng, first they don't let me take only 2-3 characters for easier levels so that I can save my good characters for harder level, then the character rng means I cannot form a proper working team, suppose I have chloride, kuki, and 2 anemo, what am I supposed to do if I am facing a boss. Same thing happened to me last night, I have wanderer, raiden, Bennett, xiangling, faruzan. And I am not able to beat the double vishap boss in second act. The problem is wanderer is mostly single target and even if I kill one I am not able to kill the other one on time. Someone suggest me a good team with these characters otherwise I will reset the stage and try again...
@@Rem694u2 Not easy to do if it's cyro geo and dendro, I have only built zhongli from geo and from cyro I've built nobody. I have nahida, tignari, kirara, and also yao yao and alhaitham but that's it.
It's really easy if you have C6 R5 characters like Xlice. lol I didn't love it but I didn't hate it and I screwed myself over by leaving weak characters until the end and I got some bad RNG rolls on principal characters so I had 3 anemo characters at the end with Gaming so my reaction game was weak. lol
I would say the UI for this mode is absolutely gorgeous, the music slaps and even the maps i.e. the library and the battle field is very very good...but they need to reduce the randomness and give a little bit control to the player
What I dislike the most about this mode is the combination of the vigor system and the randomness of adding characters to your lineup. I like the opportunity to play characters i don't usually, but the fact that you often end up having to use someone in a team where they make no sense early on because you don't have many choices, and then their vigor is depleted by the time you get characters that would make for a good team for them, means that you can never have a team where a character can actually shine and it's just constantly frustrating
That's the difficulty of the event. If you could choose your team for the whole thing it would be easy to just steam roll it with a couple geared DPS drivers. It makes you choose weaker comps for the beginning where it's super easy and hold onto some of your stronger characters for the harder later stages. I messed up and used my strong characters early because I didn't understand the event yet and it took me a bunch of tries to beat the final boss on time because my DPS was low. You can also replenish your vigor on your characters as long as you don't deplete them to zero vigor.
@@Rem694u2 i know, i'm just saying it's a bad way to induce difficulty. It is less hard than frustrating, because its an artificial difficulty induced by randomness and taking away player agency. I cleared it the first time, so i really don't think it's hard, but i had fun at absolutely zero point in the process. Beside, i never said we should have the entire line up at the start, this is a strawman argument. I think the better way would either to give more choice in who to add everytime we pick a "add character" card, or just don't force us to waste vigor on characters that do nothing for a team by allowing the use of teams that aren't full.
random would be fine if boons were good... the boons are weak and uninspiring... i look at them and i am like ok whatever.. its very underwhelming. They could remove boons and nothing changes.
11:11 if they let us choose only one character even xianyun alone could easily handle that monolith floor...but now you just wasted your wanderer and hu tao vigour...
I will say its kinda underwhelming, all this mode requires is tons of characters, there dont even need crazy stats because the enemys are just that easy... i was expecting something that puts your characters at a test, but not a goddamn "so you dont have the characters? Get f*cked! Also, even the trial characters are good enough to beat it (just to clarify, the trial Characters are not enough to beat this, because you need way more Characters than the game gives you) *There are lv80 with 4 star weapons and pretty bad builds...* You can not call this Mode endgame, because its just a _"Players with the most Characters, wins"_
It's a tricky balance as Xlice said. To really put end game characters to the test they would have to gate keep new, mid and maybe even F2P players. That doesn't seem to be something that Hoyoverse wants to do. They are being at least partially content inclusionary, which is why they added easy and normal modes as well. Leveling characters is easy. I have 46 level 90 characters.
You know for a game all about synergies and team building to bring out the best of the character's use and utility, somehow made an endgame OPPOSITE to that by forcing you to use 4 dps cause you used your supports from previous stages 4/10 would rather play divergent universe than what ever this is
Personally I enjoyed it as I was able to play the characters that I had benched for who know how long. And the content is easy enough that I can clear it with decently built characters. Abyss requires u to min max to clear and literally just a dps check but this mode is not the same and I like that. My artifact luck is garbage unfortunately. Vigor system at first might look annoyed but it does force to strategize on how you play the characters. The element restriction on the other hand Idk. I didn't mind it in this cycle might not feel the same for the next cycle I'm not sure. Overall it felt better than abyss for me personally
I kind of wish they didn't try to make this also a roguelike mode. It feels like if they made SU one of the rotating endgame modes, except you were forced onto a specific path. However it's not completely doomed, since honestly I really just think removing the random events and letting you choose your next character would just solve a lot of the problems with the mode. I was able to clear it on my first try with no trouble once I realized you could use the things to get more characters into your cast, since the only other events that are useful are restoring vigor to your other characters.
And my favourite Hoyolab comment i read in response to complaints about the game mode, is that it is the fault of the players asking for end game content that we got such a bad endgame content. It's is 1000000000000% true that Genshin stans are one of a kind braindead idiots.
building a few dpses and their supports in a 4 man team game is out of the window then. there are people who barely have any cryo, geo, or anemo characters (shit restriction btw) because they simply dont like how they are made. the theatre is clearly made to force people to build characters they simply dont like playing. this argument is dumb asf.
@@marupurusaivamsi4802to be fair it gives u a reason to build new characters from different elements, or pull for some if thats something ur willing to do, its easily clearable with decently built 5/4* characters unlike the abyss where u need to build ur characters like insanely well
I think they chose the worst element combination for the first round of IT. Electro and Pyro both don’t have many support characters and have more DPS characters, so that with RNG makes it so you have teams of full DPS and no support. Anemo saves this tbh but if you’re not a whale then you probably only have like 3 anemo characters built. Not to mention the lack of healers…
i was hoping it was more like how arknights does it (integrated strategies). it's wayyy too rng dependent, you don't have much control over it and also the absolute need for a full team on top of the vigor system.
Its garbage we dont have enough characters because mf genshin does give us enough primogems and rewards and then they put something like this!! In wuthering waves i already have 6 5star character after playing for 1 month, do u know how many 5* characters i had in genshin after playing for a month 0.
I'm just happy that they FINALLY added another permanent end game event. I've been asking for one in every single survey for years. It's not perfect, but it's something and they are at least willing to expand the end game a little and that is a good thing going forward into the future.
@@Rem694u2 it literally took them 4 years to release this garbage and only because there's now a strong competition. They don't care about the players, they care about the money. Keep coping tho.
By leveling them up. I have 24 level 90 5 stars and 22 level 90 4 stars and I have only been playing since Sumeru launched. Well, I played at launch until the first Fischl event but then I quit for years because they pulled the rug on the event before I could finish it and I hated that concept at the time.
sounds like a skill issue on your part. I'm a uni student with a part time job and I've got 41 characters leveled to 90 with 7 more leveled to 80. get gud
They main problem is rng, first they don't let me take only 2-3 characters for easier levels so that I can save my good characters for harder level, then the character rng means I cannot form a proper working team, suppose I have chloride, kuki, and 2 anemo, what am I supposed to do if I am facing a boss. Same thing happened to me last night, I have wanderer, raiden, Bennett, xiangling, faruzan. And I am not able to beat the double vishap boss in second act. The problem is wanderer is mostly single target and even if I kill one I am not able to kill the other one on time. Someone suggest me a good team with these characters otherwise I will reset the stage and try again...
I honestly kinda liked the mode. I needed to build a few characters up to level 70 on my alt account to do hard mode but after a few tries I was able to do it. And then my main was also able to do it. I found it a fun challenge and rewards woo, those are always fun. Also it is more endgame stuff and it gives me a more concrete reason to try and build up more characters and a reason for it. I was already trying to build up characters slowly but this gives you a reason for it in the “endgame”. :)
I'm f2p and I managed to get all 8 stars without major troubles, but 36 stars in Abyss are literally impossible for me... So, IT is def more f2p friendly. 4* units are more than enough to complete it, but I can't say the same about the Abyss.
I'm not a whale and I finished it on hard mode first try and I completely screwed up and had an awful comp for the final boss. Took me like 8 tries to kill it on time. It just requires some horizontal progression and leveling up more than just 8 abyss characters. lol
Nah, I have a lot of characters, many of them being invested and it was easy, but extremely annoying, I had absolutely 0 fun playing it. Using random ass teams is just not enjoyable to me honestly. And the boons and buff mechanics might as well not exist at all since they barely did anything. They should just buff the enemies as well as boons to make it hard for old players if they don't get any buff and easy but possibly challenging for less invested players it they get the right boons
I get why ppl are upset but I actually like this event. It's not a dps check. All u need to do is think a little bit and choose your party smartly. But I'm not sure what I'm going to do if they add idk like 2 more acts to it bcz I don't have that many characters built in this elemental restriction
This is literally abyss made for whales who have every character. No one asked for this shit end game. Make a roguelite like Elysian Realm in HI3. This bullshit event is sly marketing to entice people to spend more money for more characters. Back to WuWa I go. With the new recipe to increase echo drop rate by an additional 20% it’s been a blast farming for stuff. And they at least have a roguelite like Elysian Realm LOL.
It’s unclear who this mode is for… it’s too easy for vets and too restrictive for newer players… playing scuffed teams isn’t that great and you end up just relying on one or two units to clear for most stages….
I’d say it more incentivizes you to actually build your characters you’ve most likely been just letting collect dust than whale content. At least they’ve acknowledged it needs alot more tune ups.
LOVE THE END GAME, bcs it basically said, OH U CAN 1MIL?? OH U HAVE META?? get ducked use brain and yes im F2P and still finished all the content and its super fun, make a new team with no synergy overall good endgame so that ME AS AR60 who build all character enjoy this and make ALL ppl who just login, daily resin, logout, have to play the game to build other characters
i don't think this mode needs to be balanced around newer players bc they can't even play it since you need several characters of specific elements and they gonna change it every month so they really should make it for the end game players like double the hp make the buffs useful like a SU
I like this game mode. It shouldn’t be balanced for new players because it’s an endgame mode designed for people who’ve gained a range of characters and makes you learn them. Even if RNG doesn’t give you a perfect team, if you understand your characters then you can strategize ahead of time and make teams that will function enough. It’s basically making people to not think meta.