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Is JToH Really Harder Than Geometry Dash? 

pastamonster_7
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JToH and Geometry Dash have two of the most connected communities on the internet. They're both replayable, addictive, and insanely hard. As players continued to push the boundaries of either game, people started to wonder which game was harder. Both games have their different qualities, but I finally figured out which game is ACTUALLY harder.
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MUSIC:
A Quick Announcement: 3008 - Monday Theme
Intro: Loki - Interlude
JToH: Wii Sports Test Menu Theme
Geometry Dash: SMO OST - Wooded Kingdom
Conclusion: SM64 OST - Bob-Omb Battlefield
Outro: Super Mario Odyssey - Metro Kingdom (Remix)
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29 сен 2024

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Комментарии : 577   
@mmnr100
@mmnr100 День назад
Who started this debate, playing gd and jtoh are completely different
@Icosa_sin
@Icosa_sin День назад
theyre basically identical in terms of their respective communitys goals (to push the skill ceiling and to make cool stuff thats fun)
@ExzaktVid
@ExzaktVid День назад
I think its mainly because almost all jtoh players have played gd
@QSwishGD
@QSwishGD День назад
@@ExzaktVid Zoink played Jtoh lmfao
@pillowinprison2763
@pillowinprison2763 День назад
i saw this exact argument in yesterdays doggie stream
@Kawsmik
@Kawsmik День назад
i feel like this is like the old minecraft vs roblox type shi
@user-kr4fz4fr8j
@user-kr4fz4fr8j День назад
jtoh youtuber says that jtoh is harder than geometry dash. shocker. 1. gd‘s players have had far more time to push the skill ceiling. it also has a bigger community, so naturally, the progression of the skill ceiling is considerably faster than jtoh’s. 2. the complexity of inputs doesn’t matter; the difficulty of inputs does. gd is in abundance of the latter. this point only stands for beginners.
@Domattor2586
@Domattor2586 23 часа назад
hes not necessarily a jtoh youtuber, but thanks for the opinion.
@UnpatternedGarbage
@UnpatternedGarbage 22 часа назад
Complexity of inputs and difficulty of inputs are almost exactly equivalent. Having to time 6 inputs at once is pretty objectively harder than just 1, simply because coordination becomes a factor. The only thing that complicates this is that some GD levels might require you to time that 1 input so precisely that it covers the gap. And I can tell you at least in JToH terms, the complexity doesn't only apply for beginners. Some of the strategies of the jumps of Horrific+ towers can be complex enough that even a Remorseless victor like me can't pull them off, especially consistently. Also, he specifically said that he plays GD and JToH a lot. You've ironically demonstrated your own bias in your attempt to prove his.
@crazyenidex3330
@crazyenidex3330 20 часов назад
Bru jtog hard doe😂
@user-kr4fz4fr8j
@user-kr4fz4fr8j 20 часов назад
@@UnpatternedGarbage 1. i agree with your first point. i was too lazy to describe it in further detail. 2. this also applies to geometry dash. 3. ehh, can't really blame me. his opening and ending footage was jtoh. he also didn't use personal footage of demon difficulty levels. i think that him being a jtoh youtuber is a fair assumption. thx for explaining the stuff i was too lazy to explain.
@pastamonster_7
@pastamonster_7 8 часов назад
i actually do agree with the arguments here; i only didn't mention them because saying everything hard about GD then saying JToH is harder is a little weird. even though I don't have enough experience in GD to make a fully fair judgement, in my eyes, there are good arguments for either game. JToH is extremely long and hard to get used to, and GD is REALLY precise and the skill ceiling is much higher. i chose JToH simply because it was harder for me to get used to personally, and i don't think i communicated very well that my conclusion was an opinion, and not a "fact" i made up for a youtube video, as you can see from the 500+ comments
@grantcooper2224
@grantcooper2224 День назад
never played jtoh so i might not understand but if your hardest is only a hard demon i dont think you have gotten a full taste of the difficulty
@ErrordudeLmao
@ErrordudeLmao День назад
Fr atleast beat ICDX or smth
@fiberoeatsfiber
@fiberoeatsfiber День назад
@@ErrordudeLmao And even that is a really easy extreme
@OneCopperPipe
@OneCopperPipe День назад
​@@fiberoeatsfibervery hard insane demon*
@ErrordudeLmao
@ErrordudeLmao День назад
@@fiberoeatsfiber i said its icdx cuz its basically enough to taste what actual hard levels play like
@iama_user
@iama_user День назад
agreed 100% percent
@lilgig57
@lilgig57 День назад
literally speaking, both are as hard as you want them to be
@SirZaroque
@SirZaroque День назад
no way i know you
@bunkley923
@bunkley923 День назад
neither one is harder because they require different skillsets but in terms of how good the top players are then gd is harder because it has a bigger community and it's been around for 11 years while jtoh has only existed for 6 years
@Over0w0MeAmTheHotel
@Over0w0MeAmTheHotel День назад
I personally still think its jtoh but to each their own because like sure, JToH has advanced less in difficulty technically compared to GD but because of that it’s hardest towers could also technically be considered harder than the current top 1 hardest GD level
@ÉmerickBrault-k1m
@ÉmerickBrault-k1m День назад
​@@Over0w0MeAmTheHotel you severely underestimate the difficulty of tidle wave (curent top 1) roblox need more inputs, but they are easier than geometry dash
@BlueWaterRoblox
@BlueWaterRoblox День назад
I think this answers the question most objectively; because Geometry Dash has had more opportunities to push the limits of what is possible, the average person who has played neither game would likely make less progress in Geometry Dash in a given time, thus making the game harder
@popburrito
@popburrito День назад
​@@BlueWaterRobloxyeah, i agree
@eggj488
@eggj488 День назад
​@@Over0w0MeAmTheHotelcurrent top 1 obby's difficulty isn't even close to the top 1 of gd's difficulty. Infact Tidal Wave is harder than Stairway to Heaven
@joshuagamat8769
@joshuagamat8769 День назад
My personal opinion: Gd is harder, because it may have simple controls, but... If you play any demon in the game, you just rush through it. And heres my counter on JTOH. Though JTOH may have very VERY hard and precise jumps, but in gd.. there are some demon levels with NO BREAKS or a short break. The difference is that in JTOH, you can rest on a platform and afk for a while, but in GD, while you can pause in a very hard level, unpausing it and playing the level again will absolutely ruin your consistency..
@Sigmaking234Gyatt
@Sigmaking234Gyatt День назад
Platformer mode
@joshuagamat8769
@joshuagamat8769 День назад
@@Sigmaking234Gyatt Im talking about classic levels..
@atomicaxiom7573
@atomicaxiom7573 День назад
your right. you can always just pause your game and leave it there for as long as you want as long as there is an autoclicker going so you dont disconnect. but realisticaly you wouldnt do that and like you said with gd and that pausing ruins ur consistency, pausing in roblox also kinda messes with your consistency
@R1N3Y
@R1N3Y 23 часа назад
True
@R1N3Y
@R1N3Y 23 часа назад
Especially demons from the demonlist that has a lot of frame perfect required clicks
@Enlightenment0172
@Enlightenment0172 День назад
Geometry Dash: Press a single input in a 4.2ms time frame, and then do the same another 50 times while also dealing with nerve control and an inability to properly pause.
@Carlos.288
@Carlos.288 8 часов назад
no legit verified geometry dash level has more than 1 4.2ms input, let alone 50
@Giggle_Pig
@Giggle_Pig 12 часов назад
top 900 gd player here. If your hardest is actually Crazy then you literally cannot comprehend in your mind the difficulty of levels in the top 10. I haven't played jtoh much so I'm not going to make a judgement on which is harder but you are the opposite of reliable if your hardest is a hard demon. A single input in Tidal Wave is harder than the hardest level you've beaten.
@CubeCatGaming
@CubeCatGaming 7 часов назад
I wouldn't say that a single input in tidal wave is harder than some of the hardest towers in jtoh, but i'm not even a top 1,000,000 gd player so i'm probably wrong
@Giggle_Pig
@Giggle_Pig 7 часов назад
@@CubeCatGaming im saying that a single click in tidal wave is harder than the hardest gd level he's beaten, not jtoh
@CubeCatGaming
@CubeCatGaming 7 часов назад
@@Giggle_Pig oh ok I do agree with that
@lemmofemmo
@lemmofemmo День назад
5:04 this is super incorrect lol the easiest extreme demons are the equivalent of like insane. Saying "i beat an extreme demon" does not give the bragging rights it used to, as the easiest extreme demons are probably closer in actual difficulty to easy demons than they are to the hardest extreme demons. 6:05 also you are a bajillion times better at jtoh than gd 5:24 Also in the debate of what the hardest platforming game is, iwbtg fangames could be a contender
@PuffyNutty
@PuffyNutty День назад
The skill ceiling for gd is much higher than JToH.
@x-tremefactory2542
@x-tremefactory2542 День назад
The skill ceiling for jtoh is baseline nil. That’s a pretty high ceiling.
@FrickousGD
@FrickousGD День назад
The skill ceiling for gd doesnt even exist.
@1cn1cn1
@1cn1cn1 День назад
​@@x-tremefactory2542both have massive skill ceilings, issue is gd is still unclear (the difficulty curve for levels depends on who you ask) and roblox one is somewhat similar but the ceiling is more visible.
@spencer1269
@spencer1269 День назад
@@x-tremefactory2542skill for gd is grandpa demon real
@romixtherealone
@romixtherealone День назад
The issue with the argument is whatever game you play more, the more you know about it. Most JTOH players use the argument about the main levels and stuff and the single button as the control, while most GD players just say that its some parkour game. Both games are really similar in terms of the grind, but the gameplay of both games make them incomparable along with the obvious bias some people have (including me)
@PurplecrocodileGD
@PurplecrocodileGD День назад
if you only beat a hard demon after playing gd for years than of course you think jtoh is harder
@PurplecrocodileGD
@PurplecrocodileGD День назад
not trying to be rude tho
@wisdumbhaswon1501
@wisdumbhaswon1501 День назад
​@@PurplecrocodileGDyeah that's what I was thinking too
@wisdumbhaswon1501
@wisdumbhaswon1501 День назад
​@PurplecrocodileGD I've also been playing for around 3 and a half years and my hardest is killbot, so if he played for that long and his hardest is a hard demon, he is obviously pretty clueless on how hard gd actually is
@GeometryDashAgtin
@GeometryDashAgtin День назад
"extreme demons take weeks" i dont think so only if the extreme demon is really easy and you're very good gd player
@palacalek6706
@palacalek6706 21 час назад
if the extreme is really easy and you're a very good gd player (I assume "very good" means your hardest is on the main list) then you can beat it in a day or two
@GeometryDashAgtin
@GeometryDashAgtin 20 часов назад
@@palacalek6706 i would say that very good is having 1-2 extreme demons beated and i also only beated 1 hard demon so i think im kinda average or worse
@Alexastic
@Alexastic 19 часов назад
theres a difference between extreme demons and list worthy ones lmao
@lemonguy-ng6td
@lemonguy-ng6td 10 часов назад
My hardest is shukketsu and i beat sakupen hell in 500 attempts, but for anyone who has something like bloodbath as their hardest then it will probably take them over a month.
@xyntercept
@xyntercept День назад
If we look at the top 1s, I think the top players generally agree that Tidal Wave is harder than CoIV. But I think JToH is: - harder to learn because of how many intricacies Roblox physics has - harder potential skill ceiling because of more controls and how limitless Roblox Studio is - harder controls because it has 6 digital inputs AND an analog input (camera) whereas GD only has 1 digital input (or 2 if you're playing codependence) - longer levels by far On the other hand, GD is: - harder levels because the community has had more time to push the skill ceiling - more punishing (sometimes. towers like ToTRP have the same punishment as GD) - able to have more precise timings due to only having 1 button In conclusion, I think GD is harder, but only because they've had more time to push the skill ceiling. If we ignore top 1s and just look at the games as a whole, I think it's JToH
@eggj488
@eggj488 День назад
100% correcct
@eggj488
@eggj488 День назад
100% correcct
@eggj488
@eggj488 День назад
100% correcct
@janajusimi269
@janajusimi269 13 часов назад
If we could truly compare gd and jtoh the closest you could get was play ToTRP with a timer for when the winpad gets sealed behind a button door and even then it might not even compare to tidal wave
@Cpektir
@Cpektir День назад
And both of them have copyright issues :D /hj
@waffleenjoyer-re3pg
@waffleenjoyer-re3pg День назад
beating a hard demon isnt enough buddy, the difference between stereo madness and nine circles is smaller than the difference between nine circles and sakupen circles
@R1N3Y
@R1N3Y 23 часа назад
or sm to acu even
@nightmare5979
@nightmare5979 21 час назад
beat a soul crushing before talking
@waffleenjoyer-re3pg
@waffleenjoyer-re3pg 20 часов назад
@@nightmare5979 beat an extreme demon
@crazyenidex3330
@crazyenidex3330 20 часов назад
I beat Slaughterhouse.. lets judy say. Shiz was hella easy
@waffleenjoyer-re3pg
@waffleenjoyer-re3pg 20 часов назад
@@crazyenidex3330 proof plz, only like 50 ppl have beaten so proof is needed
@InvertedPolygon
@InvertedPolygon День назад
i love how the comment section is just half gd sweats without ever playing jtoh because they think this is an argument just typing an non challant thing with ponctuation saying that this video is wrong with only "oh gd has 30432 frame perfects" (im not offending anyone i also sweat at gd lmao) AND THE TRUTH IS: both are as hard as the other one the skill ceiling for both of these games can theoretically go up to infinity and its not "both are different games" its talking about difficulty, they may be different, but he is talking about difficulty PLAYING THEM are different, but its the difficulty calm down also gd is more punishing than jtoh, the punishment for hitting is resetting the entire level, but they are both equally as hard this is not a nargument, both of them are equally as hard one is a roblox game dosent mean it automatically becomes easier jtoh has frame perfects and complexity just like gd and yes im YAPPIN FOR 132013012 paragraphs because im sick of people dropping 5 words with ponctuation while offending the person without putting any argument one guy even said "gd has ones with 192943912492 attemps, shut up." like mf JTOH ALSO HAS THAT??? I LOVE GEOMETRY DASH AND JTOH THEY ARE BOTH AS HARD AS THE OTHER and yes, im writing a bible because i have nothing better to right now do and i want to prove an point and when i say i have nothing better to do, i mean it. this is easily the biggest comment on the entire video also PLAYING GD AND JTOH ARE ALMOST COMPLETLY DIFFERENT, NOT "COMPLETLY DIFFERENT" THEY HAVE THEIR GOALS, THEIR HAVE THEIR PUNISHMENT and you ARE READING ALLHAT. (you dont have to) edit: coming in to compliment the video ver ywell edited very awsom have a cookie
@walterbasil-sw3fw
@walterbasil-sw3fw День назад
I read the entire comment(Nice)
@InvertedPolygon
@InvertedPolygon День назад
@@walterbasil-sw3fw thanke
@ifcatsweregamers2048
@ifcatsweregamers2048 День назад
This entire comment makes sense but arguably gd is probably harder because it’s skill ceiling has been going up for longer than Jtoh plus there are more people to keep pushing it up than in jtoh
@InvertedPolygon
@InvertedPolygon День назад
@@ifcatsweregamers2048 hm, makes sens
@3lc0n_CodeName1
@3lc0n_CodeName1 День назад
Very cool comment! I totally agree with you on the GD sweats thing, as a matter of fact, I am too. I really wanted the guy to say GD was harder, but he had REALLYY convincing points that made me cry. The equally as hard thing? That is for the community to do (by pushing the skill ceiling), so I'll keep that out. I personally think JToH is harder though. (I have a comment on that, so I am NOT rewriting my part of the debate.) Also, 5 words. "B-B-B-But Geometry Dash platformer mode!!!" -Some guy who wants gd to win this arguement
@Xenon_001
@Xenon_001 День назад
Depends on the difficulty, just limiting to jtoh is not really that much but if you take something like "Tower of existential crisis" doing that legit would be harder than any beaten level and would stay that way likely forever.
@Greg-h5w
@Greg-h5w День назад
shuggy is sooooo much harder then gd!11!! (noit a haker)
@mustdashcat410
@mustdashcat410 14 часов назад
I don't think one could be harder than the other. Both communities continue to grow, and as they grow, they beat harder levels/towers. And that only causes people to create even harder ones. There is no true limit on how hard it could go, unless you make something that is humanly impossible, such as TON 618 in gd. But nevertheless, you can't say one is harder than the other, as they both will continue to grow in difficulty. Geometry Dash could be said as harder, but that would be because the game has had more time to develop. Both have their own advantage that makes one harder than the other. JTOH might have more complicated controls, but pausing in Geometry Dash usually ruins your consistency. Although I am more of a gd player myself, I have played through JTOH as well. Both games are quite challenging and fun to play though!
@Samuel_Samuel_Samuel
@Samuel_Samuel_Samuel День назад
Very well produced video but there are some things I want to say You pretty much say JToH is just harder to get used to which i agree with to an extent. JToH in retrospect is not a very polished game to say the least with shitty roblox physics and bugs aswell. The game is very simple though if we exclude co's its just ju,ping around a tower, and co's are not that hard to learn and get used to due to the amount of co's there are. You also argue that you have to press the keys for a certain amount of time and which ones to press in a short time period, you say that doesnt really apply to gd. Nonetheless JToH is still a very hard game. Geometry dash on the other hand, your claim is that geometry dash is just a very simple game just because it has one input and you can get used to the physics. Its really not that simple deeper down if we take into account all the mechanics such as all the gamemodes, speed and size its really not that simple and probably more complicated than JToH. In geometry dash just because it is a single input doesnt mean there isn't drawbacks like physics bugs etc. In an extreme demon there are many very precise clicks, speed changes and other things you need to adapt to, you pretty much have to learn a good way to do every click its not just clicking whenever you see the icon about to touch a spike, and like you said in JToH you need to know when to do the inputs, and how long to do the inputs this is also true in gd and is one of the big aspects that makes this game so hard. No hate but coming from someone whos hardest is crazy i dont think are qualified to make these statements when there are other way better people that have spent hundreds and thousands of hours into just one level. Yet again, no hate and good video :)
@Samuel_Samuel_Samuel
@Samuel_Samuel_Samuel День назад
Its 11:00 at night and i had nothing better to do
@Andrian-yo3er
@Andrian-yo3er 21 час назад
Holy yap
@Domattor2586
@Domattor2586 День назад
great video! but here is my opinion on it: I still think geometry dash is harder than jtoh just because my right arm really doesnt have the best timing capabilities like my left hand, and also just because the controls in this game is a tad bit more weird, especially the copter thing, i really hate that so much. but I do think both games are fun in their own ways, and they are both difficult in their ways, i do respect your opinion on it, but I do choose geometry dash just because I did start jtoh earlier and the fact geometry dash just can be really annoying at times (just like jtoh).
@TheRealElProGaming
@TheRealElProGaming День назад
6:04 being able to beat CraZy is not being “Really Good” at geometry dash
@TheRealElProGaming
@TheRealElProGaming День назад
In all seriousness though I think you would need somebody that’s really good at both games to answer this question. (Even though these games are almost nothing alike) I just don’t think you’re qualified to answer this question.
@Andrew-ms4dr
@Andrew-ms4dr 23 часа назад
​@@TheRealElProGaming CrimsonKing22 beat oblivion and also beat togf in jtoh so ask him i guess
@Zynrq
@Zynrq 15 часов назад
@@Andrew-ms4dr or ask greenbean, he's also really good at both games
@Andrew-ms4dr
@Andrew-ms4dr 15 часов назад
@@Zynrq yeah true
@exeerzo
@exeerzo 7 часов назад
i've always thought of jtoh to be significantly harder. when i think of this debate, (to be fair i never knew there was a debate, only thought of the comparison) i tend to think of the potential limits in difficulty. i feel this argument isn't too difficult to establish as jtoh having more inputs makes the hardest physically possibly obby to be harder than geometry dash's hardest physically possibly level. geometry dash - you can practically beat any level through practice mode (assuming you have the patience, and if you would like to slow the game down using megahack), as there is only one input we could represent it with binary as 1 meaning click, 0 meaning no click, and the seperation being an input of time (for example a level could be completed as 00011001000 etc.) jtoh - no matter how much time you have, how much you slow the game, it can still be complex as you need to know the right angle, and you have to simultaneously time DIFFERENT inputs, and there are many glitches, as well as there being very complex physics and gameplay styles - (such as trusses, wallhops, ledges, long jumps,etc.) this is just my opinion, correct me if i'm wrong or smth idk (i think i yapped a bit)
@MHossain2004
@MHossain2004 7 часов назад
Do not underestimate the difficulty even when slowing the game down in gd. Game modes such as ship and robot become arguably harder when slowed down. And hacking should not even be done in any of those games. If geometry dash has levels that are easier than tower of hell than why not make one of your own gd level that is. Keep in mind that every level in gd must be beaten by a human to be posted on the servers, you do not have to do that in tower of hell which is an unfair advantage. If that somehow doesn’t matter then there’s no shot you would think cyclocyc is easier than tower of hell.
@nghianguyeninh473
@nghianguyeninh473 4 часа назад
you immediately are wrong from your first point about gd, but this topic is already super stupid so whatever
@aarneon24
@aarneon24 52 минуты назад
I really think GD is harder because you have no *TIME* to do the clicks while in JTOH you have more Time to do them. Plus the wave gamemode you dont just click click click you also have to hold sometimes. That also applies for ship. There are like >200 frame perfects in the hardest level in GD, Each of them requires to be at the exact frame and a frame does not last very long
@le_kha50
@le_kha50 День назад
personally, GD is harder. both games have no limit, but in jtoh, you can take a break, resting on a platform to gain motivation or to calculate what to do. In gd, you cannot pause in certain parts of the level, and you can only pause during a long transition or an auto part. Some demons are unsightreadable, meaning you can’t see the gameplay. Tidal wave, for example, is fast paced, so imputs are harder to ig put. Also, I haven’t seen any jtoh player wth a heart rate thing, but player have gotten +210 bps, which shows how hard the level is. Additionally, frame perfects, (precise clicks where you only have one frame to click) are not in any jtoh lvls (at least what I know) AND are incredibly hard and messing up 1 can mess you up BADLY, like in slaughterhouse. luck is another important part in gd, as shown in flukes. sometimes you can get past 90 but die before 100, and that can be purely luck, like spamming randomly. once you die, not only will you ragequit and maybe destroy something, but you may never get there again, making you lose motivation and drop the level. Reactions of Beating levels can show just how hard gd is, for example npestas famous reaction of finally verifiying kenos, and knobbelboy’s verification of bloodlust, after a an unexplainable painful and unlucky death it the last straightfly(98%). Gd may be hard, but there may be games harder than both gd and jtoh, even though gd is still really hard and ragequitting.
@lemmofemmo
@lemmofemmo День назад
For the argument of being able to take a break, you could theoretically make it impossible to rest, by adding button timers, falling platforms, or rising lava
@lemmofemmo
@lemmofemmo День назад
Also frame perfects aren't really a thing in jtoh because there are multiple inputs to consider, the angle of rotation of the mouse, and the timing of the jump with spacebar.
@le_kha50
@le_kha50 День назад
@@lemmofemmo yeah, I can’t argue wth that
@le_kha50
@le_kha50 День назад
@@lemmofemmo Ok
@nightmare5979
@nightmare5979 21 час назад
you can take breaks in gd too by clicking escape...
@cocoadunc5845
@cocoadunc5845 13 часов назад
Amazing vid, underrated channel. Would say gd is harder but that's probably cause I'm a gd RU-vid. (This is my alt btw, so no vids here.)
@Icosa_sin
@Icosa_sin День назад
very banger video, and though i disagree with you somewhat, this introduced points that do make jtoh seem harder in some circumstances. (currently, my hardest in gd is cytokinesis (top ~700) and my hardest in jtoh is cosr, while going for todt, so take my opinion with a grain of salt. that said ive only been playing jtoh since july 27 and i was already able to make this much progress, so-) first, i think that the maximum difficulty of gd is laughably higher than that of jtoh. gds impossible levels have never ceased to blow my mind, having levels that are longer than the expected length of the universe while also having a horribly high cps (clicks per second). a good example is nessus, which needs 537603333333 cps for a number of seconds so long i cant fit it into the comment (it has over 10k digits). second, in the last part of the video where you were actually comparing jtoh to gd, you mentioned that jtoh is more punishing than gd… what lol. everything in gd is instakill. at least you can generally save yourself in jtoh towers. (that said i dont think punishment is that big of a factor tbh.) i also noticed, in the same section of the video i mentioned just now, you said jtoh was generally more complex than gd. i couldnt agree more, however whether something being complex makes it harder is entirely dependent on what the players skillset is. gd would probably be made easier for people that gain skill quickly, and vice versa for jtoh. besides, gd isnt necessarily a 1 key game.. it includes a 2 player mode. this changes the dual section of every dual in levels that have 2 player mode enabled, by making one dual icon controlled by one key, and the other dual icon controlled by the other. codependence is a top 8 extreme demon on the demonlist right now (that is if you beat it by yourself haha) and all of its difficulty comes from the 2 player duals running throughout its majority. not to mention platformer mode, which, funnily enough, makes gd a 6k game if you enable 2 player mode at the same time as platformer mode. however, i will say that these extra keys are much rarer in gd than they are in jtoh, so i would say gd is generally simpler. going off of that, one point that you made that honestly was pretty eye opening, and one that im kinda mad at myself for not thinking before, is that while gd does have tighter timings, it still is significantly less complex than jtoh in most areas, so it kinda makes up for the raw skill in a way. idk what to say about your point that jtoh is more learny than gd. it barely took me any time to get used to personally. if you just dint try to jump too far in difficulty and you pick the right towers, youll be set tbh again my hardest is like a mid rem, dont take my opinion too seriously (as with really any opinion). on top of that, like you said at the end of the video, a lot of it comes down to what kind of gameplay youre good at in general. good video :3
@JamesMcCullough-lu9gf
@JamesMcCullough-lu9gf День назад
I dont think nessus is really proving any points because it is not in the realm of feasibility for any human on earth, no where near it, and therefore does not represent the games skill
@iama_user
@iama_user День назад
@@JamesMcCullough-lu9gf good point of view
@Icosa_sin
@Icosa_sin День назад
@@JamesMcCullough-lu9gf yeah it doesnt represent the games current standpoint, i just wanted to point out how hard it is compared to whats also outside the realm of possibility in jtoh
@leto222
@leto222 День назад
@@Icosa_sin hello nidibit 😊
@Icosa_sin
@Icosa_sin День назад
@@leto222 h.i
@Arrowgu4
@Arrowgu4 День назад
gd is harder
@zPentamery
@zPentamery День назад
Uhm not really
@tigrsall9056
@tigrsall9056 День назад
​@@zPentamery Will gd has impossible level but jtoh is possible all the ways
@NotDamy
@NotDamy День назад
​@@tigrsall9056 jtoh has impossible towers as well such as ToSF and CoV
@UnpatternedGarbage
@UnpatternedGarbage 22 часа назад
@@NotDamy ToSF isn't impossible.
@VemonousChomik14
@VemonousChomik14 21 час назад
​@@NotDamyToSF is not imposseble, CoV is imposseble
@Clacular
@Clacular 6 часов назад
For me JToH has always been harder due to it seemingly being harder to practice (hear me out). On GD if I want to practice a level of any difficulty, I can usually download a copy of the level I want in about 10 seconds and then place my startposes. But on JToH, I've found that at least for my skill level, my only options for practice are vertical mobility or searching for hours to find a practice place or a copy of the tower when those seem to only be common for the upper tier towers, and if I can't find a practice place or any models I can copy into studio, or even the original uncopylocked tower place to bring into studio, I'm just stuck with brute forcing the tower until I eventually get it. Practice on GD just feels more streamlined and accessible for all difficulty levels. And in general, practicing a level to get good at it is going to be easier than brute forcing a tower to get good at it (though, once again, practice does seem to become more accessible as you go to higher difficulties). But maybe a steeper learning curve does not automatically make JToH harder? There are all sorts of different ways to look at these types of things. In the end, I look at difficulty by how easy or hard it is to get better at each respective game, rather than what the peaks of their playerbases currently are. yapfest over
@hotmesssamagames5746
@hotmesssamagames5746 12 часов назад
Bro I used to be very good at Minecraft, ok so I knew all of the controls when I played jtoh for the first time and then the game was just to easy until I played gd where I had no knowledge and struggling on stereo so I think that gd is harder but it depends what you have played previously.
@bigmarvin_lee
@bigmarvin_lee 17 часов назад
brother in Christ ToCP is NOT harder then Tidal Wave... 😥
@ezyybin604
@ezyybin604 День назад
5:21 "At least a week of grinding to complete" Vortrox: are you sure about that uhh
@snipeshotgames
@snipeshotgames День назад
have you even SEEN some of the harder levels in GD? someone spent over 200 hours alone playing one level and only has 68%. someone else has spent 2 MILLION attempts on the current top 1 and only has 33%. I can see that jtoh is super hard and i honestly want to give it a try now, but it isnt even a competition when it comes to pure skill
@xanderteo4472
@xanderteo4472 День назад
Who is the first guy, the one with 68%?
@iama_user
@iama_user День назад
@@xanderteo4472 idk if it's that kugelblitz dude tryna verify death corridor remake but i dont think so because he spent like 6-7 years and can't verify it yet
@GDWarrior1-gmd
@GDWarrior1-gmd 23 часа назад
who has 2 million on tidal wave and only has 33? hercs already has 40 with 1.9 mil(?)
@UnpatternedGarbage
@UnpatternedGarbage 21 час назад
Lol. I hope you don't think the hardest JToH has to offer was showcased in this video.
@palacalek6706
@palacalek6706 21 час назад
@@GDWarrior1-gmd dntop1bust, he has 55-100 and in 3 runs tho i think
@Agelio
@Agelio День назад
as someone who's gotten extremely good at both games in an extremely fast time (at least to my standards, aka less than 2 years on each) (hardest: ToGF or ToAM in 2022 and AKIRA by Eridani) i think GD is way harder because of it being so precise, even though its easy to learn stuff like list levels are absurdly hard and someone who hasnt played it probably couldnt beat it in practice mode i know you siad you're assuming they havent played before but even with that they could probably figure it out even with arrow keys (although they are harder than wasd) it still is more simple and easier jower's length makes the towers have objectively easier gameplay, but a tower's length can vary SIGNIFICANTLY, from just a few minutes to multiple hours. gd on the other hand, has levels that are usually only 1-3 minutes (with very few exceptions) still good video and i can see why you find jtoh harder, but i think gd is harder
@that_one_fisherman6916
@that_one_fisherman6916 День назад
What is ur hardest demon level in gd?
@finlay5074
@finlay5074 День назад
@@that_one_fisherman6916 he says in the comment bro, its AKIRA
@that_one_fisherman6916
@that_one_fisherman6916 День назад
@@finlay5074 oh... i have never heard of it... i see it looks like a decently hard extreme though, my hardest is blade of justice
@finlay5074
@finlay5074 День назад
@@that_one_fisherman6916 nice, im about to beat blade of justice for a new hardest, i have 89 and 20-100 right now
@that_one_fisherman6916
@that_one_fisherman6916 День назад
@finlay5074 i swear the duel at like 51% or something like that is the most awkward thing ive every played
@ThatOneGuyWithNoViews
@ThatOneGuyWithNoViews День назад
Codependence litteraly waiting for the mention 🗿
@romixtherealone
@romixtherealone День назад
As someone who plays both games, Geometry dash is harder. I feel like JTOH has an extremely high skill ceiling, however Geometry dash just purely has more difficulty potential. From frame perfects to stupid unnecessary straight fly sections GD not only has levels that take longer to beat than JTOH towers (for the most part) but more people who play the game, which causes a lot more crazy people to make harder and harder levels.
@jax3845
@jax3845 День назад
What's ur hardest in each game
@lunaaaaaa_aaaaaa
@lunaaaaaa_aaaaaa 19 часов назад
GD having a lot more players than JToH is exactly why it has a higher skill ceiling i would argue JToH (and tower obbies, tiered obbies and top jumps in general) would also have a higher skill ceiling if it also had a large and active playerbase but there's also the problem of different controls, which makes comparing the 2 games infeasible since they are practically different from eachother my take is both games are equally as hard since both has impossible levels/towers
@tigrsall9056
@tigrsall9056 День назад
You know, gd can juat remake jtoh then gd would harder than it, idk just giving aome random idea that come out my head :/
@thebestnoob9958
@thebestnoob9958 День назад
how does gd being able to (theoretically) recreate jtoh make it harder then jtoh? it makes no sense
@subscr1be
@subscr1be День назад
@@thebestnoob9958 he probably means buff it idk
@nightmare5979
@nightmare5979 21 час назад
roblox already recreated gd
@lunaaaaaa_aaaaaa
@lunaaaaaa_aaaaaa 17 часов назад
no it can't GD is 2D JToH, being based on roblox, is a 3D game
@PurplecrocodileGD
@PurplecrocodileGD 12 часов назад
@lunaaaaaa_aaaaaa what about 3depth
@macaroniboi5637
@macaroniboi5637 День назад
6:18 that is so so so wrong oh my god people can see wayyy more frames than that, and it depends on whatever they're seeing probably around 200-500 fps from personal experience, when i switched from a 60 fps device to a 120 fps one, i IMMEDIATELY noticed a big difference
@zhiqiangchen6235
@zhiqiangchen6235 День назад
Yeah zoink (best gd player) literally can know he clicked how many frames off at 360 FPS and realize his mistakes ~0.2 seconds after making a release timing
@Quadigon
@Quadigon 3 часа назад
Gd got platformer mode in 2.2 so you can technically make JToH in geometry dash ultimately making geometry dash harder.
@TFB-GD.
@TFB-GD. 14 часов назад
Here's my two cents on geometry dash equivalents to jtoh difficulties. any of my friends would hear me yapping about this theory for ages. Auto - Auto Easy - Walk a Slope Normal 2* and 3* - Effortless Hard 4* and 5* - Easier than easy Harder 6* and 7* - Easy and Medium Insane 7* and 8* - Hard Easy demon - Difficult Medium demon - Challenging Hard demon - Intense Insane demon - Remorseless Extreme demon - Subdivided between soulcrushings. Insane would be somewhere from Acu to Glide difficulty (pretty easy extreme), Extreme would be Bloodbath to Killbot (Quite the challenge for any player), Terri would be Digital Descent to Kowareta (almost list demon difficulty, insanely hard), Cata is ouroboros to crimson planet (the whole extended list, which is placements #75-150) horrific is cold sweat to limbo (borderline impossible, placements 23-75 on the demonlist), Unreal which would be from Combustion to Tidal wave (the hardest completed levels), and Nil which would represent any uncompleted/unverified top 1s, which are literally impossible as of now (Grief, Aeternus, INJURY, The human limit.) I chose these rankings as there are more extreme demons that span a broad range of difficulty. i see a soulcrushing difficulty equal to an extreme demon. EDIT: just so yall can confirm my credibility im gon say ive beaten 21 extreme demons, spanning the jtoh equivalents of Insane, Extreme, Terrifying, and Cata (my hardest was on the list at the time of completion) and i am currently going for the number 8 demon slaughterhouse.
@janajusimi269
@janajusimi269 13 часов назад
Now my hardest tower is ToIM but my hardest gd level is Extreme Park so most of this is observation of others GD will be harder, for 3 reasons 1. The community is bigger 2. The levels are orders of magnitude shorter than towers so there's less room to fail 3. There's less focus around easy levels These 3 reasons are why the skill ceiling of GD moves much faster than of JToH If a game's community is bigger, there's statistically more people who are going to push the skill ceiling which is why in GD theres like 50 best players ever while in JToH there's only like 3. If a level or tower is short, it's gonna take less time for each attempt, leaving room for more and more attempts to be done and for the skill ceiling to be pushed. If a level or tower is long, it's gonna take more time for each attempt, making less and less attempts per day. Most GD levels are like 1.5-3 minutes while JToH towers are usually 10-90 minutes. Even if the length makes it harder and sometimes more fun, you will only be able to do a few attempts per day. Another thing to note, is that GD has much more punishment than JToH, where if you crash anywhere in the level back to 0% you go, but in JToH if you fall, you might be able to save yourself on a platform below. Although, this isn't true for descending towers like ToFaF where if you fall, assuming there is no safety net, you do have to start over. The third and final reason is a bit complicated, and so i dont want to say it *grilling* i just want to publish a comment for gods sake In conclusion; at the current rate things are going, GD will always be harder but if JToH: 1. gets a surge in popularity (which Purgatorio might help bring); 2. towers get shorter (like Ikea Tower is the only verified unreal tower to not bank off length); 3. difficulty curves are adjusted to make SC towers accessible and 4. SC(+)s are much more encouraged, JToH has the potential to get miles harder than GD.
@popburrito
@popburrito День назад
I haven't played jtoh (and im very bad at gd lol) but imo, if we r talking about difficulty ceiling in theory we cant compare games that have custom levels cuz can be as hard as people want them to be, but if we r talking about the CURRENT difficulty then i think that gd takes the point (people have been getting better for a LONG time so that's probably why) Anyways. The video was great!!
@aliprolegendlife8790
@aliprolegendlife8790 День назад
Both are extremely difficult in their own ways, but their difficulty is defined by different types of skills. Bro is comparing 2d focused on fast-paced reaction-based challenges to a 3d in terms of endurance, patience, and 3D.
@janecito9399
@janecito9399 День назад
In platformer mode you there is three imputs, and can go up to six imputs with dual mode. AND there is someone trying to recreate JToH in Geometry Dash... there is also another contender for being the hardest platformer game if you include mods, that one being Celeste... wich can be inhumanly difficult if you count the mods and levels the fans are making. But these games are completely different from one another, it dosen't make sense to me to try to debate wich one is harder.
@averageinsanityfan
@averageinsanityfan День назад
so GD and JTOH are like Minecraft and Terraria in terms of simiralities? 2:10 also Steeple of Begginer's Journey :)
@gdArctos
@gdArctos День назад
The beginning stages of gd are definitely easier than the beginning stages of jtoh simply because the main levels are inherently easy but I think once you get to the extreme demon range,gd (for most people) becomes harder than jtoh. And it makes total sense too. There are levels so hard that they have taken over multiple years to be verified just to be nerfed (like silent clubstep) another aspect of gd that it has over jtoh is that unlike other traditional platformers,there is zero time to rest after clearing a hard section of a level (unless you pause) and even then,it’s hard to regain focus after trying to calm down from the nerves ,there is just no room for error,however both games have entirely different physics and mechanics to one another so we can’t accurately compare both games to each other (hence why there is a separate list from the pointercrate demon list that is meant specifically for ranking platformers) They are simply not comparable to each other. At least not accurately though. For the average person,assuming they stick around for multiple years,I think they would find gd to be harder than jtoh.
@Camtugames
@Camtugames День назад
Isnt gd like known as the hardest reaction timing game . _ . Also platformer mode has made the game even harder
@Cracker921
@Cracker921 День назад
basically your trying to debate if a multiple input mastering game is harder then an accuracy and clicking based game which i can say is highly unfair
@eliburke2779
@eliburke2779 День назад
Both games are as hard as the player wants it to be. Which means both games are just as hard as another. Jtoh isn’t harder than gd, gd isn’t harder than jtoh.
@randomness4314
@randomness4314 День назад
theoratically, if the best player in gd took 50k attempts to beat the hardest level, its probably harder lets be real
@3lc0n_CodeName1
@3lc0n_CodeName1 День назад
I hate how your correct, and how I also would agree. I'm a smaıı part of the gd community, and serve no purpose in JToH. I've seen alot of compilations of people soing some really hard jumps, and compared to geometry dash?? Do I even need to say. Anyways when you were comparing the two, I was stumbled on complexity, until you said JToH has 6 main keys you need to press. Edit: I see people talking about impossible levels, but that's just barely even valuable to this arguement. They are not possible and will most unlikely be possible in the future. Impossible levels are literally a thing in every creating community. You think you can beat nessus? No, so don't bring it to the arguement
@iama_user
@iama_user День назад
*geometry dash platformer*
@3lc0n_CodeName1
@3lc0n_CodeName1 День назад
@@iama_user Infact, yes. I didn't include that in my comment but yeah, theres also 3/6 main keys to press (6 keys for 2p mode). Yet at the same time, JToH has some other controls that people don't mention. Moving the mouse around to get the angle & the alignment keys (only for teired obbyists), yet in this arguement it wont matter much. With community creativity/mechanics, I'd say it varies. JToH is three dimensional (mainly) so there is less opportunity for some mechanics, such as the 'Getting Over it' copy or whatever hard game, yet the 3D space also has opportunities for the S key and wrong angles can mess you up badly. For GomtryDsah, It's mainly 2D so there is also less opportunity for 3D stuff *I'm yappin yappin yappin about threedee mechanics rn 2D stuff more opportunity getting over it, you get the deal* :) and along with GashDeometry you also have to be at a correct position to make some jumps, but so goes with JToH. Please try and counter my point of the arguement/debate and point out some errors, or maybe not idk
@eggj488
@eggj488 День назад
JToH would be harder game in general when you get a new player to play both game. But at the highest difficulty of both game GD is way harder.
@pizzaparty2217
@pizzaparty2217 День назад
You said geometry dash with dash level haha funny sigma move
@Fakier-mr8pc
@Fakier-mr8pc День назад
aight so as someone who has a lot of skill in jtoh and has some knowledge in gd, it really just depends on what you mean by hardest. if you mean which one is just harder in general, its obviously jtoh. theres just more inputs and far more obby mechanics and glitches that make it far harder than gd. if you mean which one has the hardest thing beaten, its gd. coiv is top 80 according to cvrro (a victor of coiv and a good gd player) so yeah, thats obviously easier than tidal wave. edit: actually i cant find where i got this cvrro opinion from but im 90% sure i heard it from somewhere
@arthraix
@arthraix День назад
What about laser (towm and limbo victor)
@Fakier-mr8pc
@Fakier-mr8pc День назад
@@arthraix i havent heard about their opinions
@jax3845
@jax3845 День назад
Exactly
@JaydenR723
@JaydenR723 День назад
I definitely think GD is much harder than JToH for a multitude of reasons, my first reason is that there are a lot of gamemodes in GD so you need to learn the controls and physics for each gamemode, with some of them being easy to learn, like the cube, spider, and wave, but some can be very difficult to learn like the swingcopter, ship and robot. Another reason I think GD is harder is multiplayer levels such as duelo maetro, or codependance, those types of levels usually are played by one person, so it brings the controls from one to two, the physics also change depending on if it is in dual or regular which would also make the levels a lot harder. Another aspect of the game that is very difficult are the challenges, like VSC, Flutterwonder, or The Third Varient, with the third varient you have to do 20 360 fps frame perfects in a row then you have do other frame perfects, challenges are u=just much shorter than regualar levels and levels like vsc are compared to being around the same difficulty of acheron and tidal wave.
@lunaaaaaa_aaaaaa
@lunaaaaaa_aaaaaa 18 часов назад
roblox obbies also has a lot of mechanics to learn and a variety of gameplay styles (purism, client objects, linear, low-roof, jank, glitches and more) the physics is also a problem too, with some jumps being outright impossible on lower/higher fps they can also get extremely precise, with many of them being extremely inconsistent if done without a proper strat (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-PZwi4IBLeNM.html, this is nowhere close to the theoretical skill ceiling) imo both games are as hard as eachother and it's not really feasible to compare the two, this is just my two cents on this
@JaydenR723
@JaydenR723 17 часов назад
@@lunaaaaaa_aaaaaa I can definitely agree with that but I think that it depends on what we are looking at, if we're looking at possibility with difficulty or the hardest thing ever made in each game (not including the humanly impossible levels such as Silent CIrcles, Ballistic wistfully and all those types of levels) I think that the obbies could be harder than geometry dash only because you can theoretically have the obbies go for as long as you want like Citadel of Void or Devoid, and geometry dash can kinda do the same, so it's pretty hard to tell which one is harder, but I think the theoretical hardest in geometry dash is harder than JToH or other obby games.
@lunaaaaaa_aaaaaa
@lunaaaaaa_aaaaaa 5 часов назад
​@@JaydenR723it is really hard to tell whether if GD or obbies has a harder peak because both games are not close to their own theoretical hardest, and the fact that GD has existed for longer and has a much larger playerbase
@garykennedy149
@garykennedy149 День назад
Hello What’s your fav and least fav tower you’ve beat
@TealAeon
@TealAeon День назад
Two million attempts. On a single level. Shut up.
@xoalotl
@xoalotl День назад
STOP COMPARING TOTALLY DIFFERENT GAMES
@KingFloppa1234
@KingFloppa1234 День назад
You should cover the impossible levels in both games would like to see a jtoh level campare to nessus the hardest thing of made in gd :)
@mn-ko8ms
@mn-ko8ms День назад
Ppplife is Harder
@ZwordZXeronium
@ZwordZXeronium День назад
@@mn-ko8msNah, Back on track harder
@xyntercept
@xyntercept День назад
Well you see the JToH impossible tower scene kind of got out of hand and became this thing called JJT that's just a bunch of children making a few jumps of an impossible tower and then giving up, and making hundreds of fake difficulties that don't really mean anything The truth is that you *could* make something like Nessus or PPLLLife in JToH but it would be stupid. The only thing that makes Nessus interesting is the limitations of the GD level editor, whereas JToH towers are made in Roblox Studio which is basically limitless. CoV is probably one of the only interesting impossible towers in the JToH community. It has a rich history and people have actually been able to do decent sections of the citadel.
@NotDamy
@NotDamy День назад
citadel of void:
@mn-ko8ms
@mn-ko8ms 21 час назад
@@xyntercept Yes I do agree. I like Nessus and PPLLife because of them being so impressive . For an actually good impossible Gd levels . I would recommend CYCLOCLC . Or TON 618 . Ballistic wistfully . Tax evasion ( yes that is the name ) . And maybe death corridor idk
@HallosCorrupted
@HallosCorrupted День назад
Save this man from the gd community
@theawesomegames
@theawesomegames 20 часов назад
just bcs the skill ceiling hasnt been pushed far enough in jtoh yet doesnt mean its easier, cov is way harder than tidal wave and would take YEARS to even come close to beating, yet gd can only make longer and longer levels with frame perfect imputs, theres gonna be a time where levels just get too long to play and jtoh could still have pixel perfect jumps that nobody can ever beat, TLDR: jtoh has a higher skill ceiling than gd.
@lunaaaaaa_aaaaaa
@lunaaaaaa_aaaaaa 19 часов назад
i agree with this, it feels like nobody realise how hard the game can get
@EthanSuh
@EthanSuh 23 часа назад
For me, I think gd is a lot harder. I get your point but I don’t really understand why you show old videos of gd because the skill ceiling has grown like a lot since those levels. Literally like 4 people have beaten Avernus, and it’s the 4th hardest level. And people can make a really unenjoyable level that’s just frame perfects that lasts 100 hours. I dunno, I just think gd is harder
@lunaaaaaa_aaaaaa
@lunaaaaaa_aaaaaa 19 часов назад
counterpoint: people CAN also make ridiculously lengthy towers with the raw difficulty being the equivalent of this ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-PZwi4IBLeNM.html Stoicism is also only a tier 18, nowhere near the maximum difficulty of a tier 25
@gdgainia1971
@gdgainia1971 День назад
What about in terms of humanly impossible levels? Levels that can’t be legitimately beaten by a human, but could be done with a macro? Levels on the ILL or SLL, could they stand up to what could be done on JTOH?
@lemmofemmo
@lemmofemmo День назад
I mean humanly impossible obbies are a thing, many of which cannot be all-jumped by humans bc they are too precise, similar to the gd ILL
@lemmofemmo
@lemmofemmo День назад
Adding to this you could theoretically make something in roblox as hard as nessus
@mn-ko8ms
@mn-ko8ms День назад
​@@lemmofemmoThat is true. But impossible levels like TON 618 are absolutely ridiculous . There is a difference between " humanly impossible" and "physically impossible " . Physically impossible means that it will never be beat , never be possible , and can't be done without noclip and a bot. I acknowledge Jtoh as an insane game but it's purely stupid to compare a 2D side scroller and a 3D platformer
@lemmofemmo
@lemmofemmo День назад
@@mn-ko8ms You could just put 1 platform impossibly far from another and call it an obby. Also, the top jumps list rates physically impossible jumps without tas abuse above 10 and completely impossible jumps above 11, so physically impossible things do exist in roblox as well.
@mn-ko8ms
@mn-ko8ms 21 час назад
@@lemmofemmo Interesting .
@lorri1129
@lorri1129 10 часов назад
JToH is forgiving, doesn't require frame perfects and it's a fodian game, Geometry Dash isn't. in JToH If you fall you can "save" yourself by landing on a platform, if you get hit you don't die instantly and you have much more control over the player. This isn't even a fair comparison, there are many games that have potential to be harder than GD, those being: Osu, N++, Modded Celeste, adofai. And probably many more. I'm not in the Jtoh community but i doubt that any map took someone more than 2 weeks and hundreds of thousands attempts to "verify" If in Jtoh, every bit of damage you took, every wall you hit, every time you stopped, caused you to start from the beginning then imo it could be comparable or even harder than GD
@lunaaaaaa_aaaaaa
@lunaaaaaa_aaaaaa 5 часов назад
Tower of Vacant Hindrances took at least 2 years for someone to actually verify it
@lorri1129
@lorri1129 21 минуту назад
@@lunaaaaaa_aaaaaa I stand corrected then. At least both games have one thing in common
@Lol-tx1tn
@Lol-tx1tn День назад
Oh well it varies from person to person so fore some ppl jtoh is harder and for others its gd
@Lol-tx1tn
@Lol-tx1tn 21 час назад
For* Sorry
@GotFakeSkill
@GotFakeSkill День назад
If you focus on the hardest beaten levels of both then gd is harder
@jax3845
@jax3845 День назад
Exactly, jtoh is harder to learn but gd has a much harder peak
@BastianAK
@BastianAK День назад
I have 35 extreme demons in gd I think jtoh is harder and my hardest in jtoh is only cols lol, jtoh is actually fucking impossible istg
@waffleenjoyer-re3pg
@waffleenjoyer-re3pg День назад
i don't even think 35 extremes is enough to judge, but i only have like 8 but in my novice opinion ,gd's skill ceiling will always be higher due to there being maybe thousands of levels harder than tidal wave
@supandbup
@supandbup 23 часа назад
@@waffleenjoyer-re3pg the unverified levels dont count since i can just build a wall and boom its harder than tidal wave so i think its fair to only count the verified ones witch makes jtoh harder
@waffleenjoyer-re3pg
@waffleenjoyer-re3pg 23 часа назад
@@supandbup i mean is the wall humanly possible?
@supandbup
@supandbup 23 часа назад
@@waffleenjoyer-re3pg no
@waffleenjoyer-re3pg
@waffleenjoyer-re3pg 23 часа назад
@@supandbup then it wouldn't count
@iama_user
@iama_user День назад
*a week of grinding to complete?* my first demon main level was clubstep, and it took a whole 3 weeks to beat with 7k atts. obviously it's still within range of a week but it's barely an medium demon. we are talking about EXTREME demons, and some took YEARS to verify, like Sonic Wave, Bloodlust, between many more. also as someone else pointed out, jtoh isn't as punishing because you can somewhat save yourself. if you die at 99% in geometry dash you can't do anything but restart and try again. also, jtoh although more complex than geometry dash, doesn't have nearly pixel and frame perfects as geometry dash levels, and also you can rest a lot in jtoh because every jump you make you can go away a bit relax drink some water, but instead in GD unless the level has a little pause you can't. this is because pausing will ruin your consistency and will make you die.
@xyntercept
@xyntercept День назад
There are towers in JToH that people have grinded for over a year. Caleb's ToTRP grind for one, and I know someone took really long on CoIV You *can* save yourself in some JToH towers, but most of the top towers are extremely punishing. If you fall at all in ToTRP, you are dead no matter what. If you fall in CoIV, there is like a 95% chance that you won't be able to catch yourself anywhere. And whenever they do include safety nets, the gameplay can ramp up a ridiculous amount (Like the final outside on ToVH). Even in towers that aren't quite as punishing like ToEV, GD levels are only a few minutes long at most. There are many JToH towers that take multiple hours to complete.
@gvggghv4700
@gvggghv4700 День назад
generally the harder towers make use of “instakill bricks” to add punishment (you’ll die and restart if you touch them).
@gvggghv4700
@gvggghv4700 День назад
but yeah, i dont know if his main focus is on the skill ceiling but gd is harder in terms of that
@xThe69Fish
@xThe69Fish 11 часов назад
Clubstep is a very easy easy demon btw
@iama_user
@iama_user 8 часов назад
@@xThe69Fish i said first...
@PUTB254
@PUTB254 18 часов назад
Aeternus: Grief: Ascension To Heaven: Tidal Wave: Slaughterhouse:
@RavenBluimagination
@RavenBluimagination День назад
now we need to talk about platformer demons vs jtoh go ahead ill wait
@Z_emily
@Z_emily День назад
jtoh is harder than gd platformers and will die on that hill
@smelloodle1070
@smelloodle1070 День назад
Never played jtoh but I’m sure they’re harder than platformers at the moment since there hasn’t even been a year to push the skill ceiling.
@eggj488
@eggj488 День назад
JToH is harder (For now)
@pastamonster_7
@pastamonster_7 18 часов назад
based on the debate that this video sparked, i will not be doing that
@ejgpsyched
@ejgpsyched 17 часов назад
@@pastamonster_7 the point of this video was supposed to spark a debate, right? I understand the comments are probably a bit overwhelming, but you did say you like reading comments that disagree with your opinion, so i dont really know. Good video!
@CreatorNewPrince
@CreatorNewPrince 2 часа назад
I am the new RU-vidr: Which game is better? Geometry Dash or JToH? We will divide them into subcategories and see for ourselves. How good is the easiest level?: Starting with JToH, the easiest tower would be MAT, located in Ring 2. For beginners, it would br ToAST located in Ring 1 or ToZD located in Zone 1. MAT has nothing at all, so now we would start with ToAST. It works fine as a tutorial tower and has a nice gradient. It gives a nice understanding of more advanced Roblox physics and a few glitches. ToZD is more complicated but better than ToAST. The tower expects you to play ToAST first though, so I will skip on explaining it into further detail. For Geometry Dash, it would be Stereo Madness or ReTRaY. I won't go info ReTRaY because it is a custom level by DiMaViKuLoV26, so it technically doesn't count. So we are left with Stereo Madness, the first level of the game. Similar to JToH, it gives you a nice understanding of the game's physics. Although, some parts don't work well as a first level, such as the two triple spikes past 60 percent. JToH would be better for the easiest level in this case. How good is the hardest level?: JToH has CoIV as it's hardest tower, at the highest difficulty, Unreal. Although ToSF still exists at high Unreal, no one has beaten it yet which makes it technically not the hardest level. GD has Tidal Wave by OniLinkGD as it's hardest, at #1 on the Demonlist. It is verified by Zoink. CoIV is very creative, having a rainbow floor, and a RoBeats and Colorful Stage kind of rhythm game. Although it is hard, the difficulty is Unreal. Overall one of the best towers in the game. Tidal Wave also has some good creativity, with good design and good backgrounds. So, in my opinion, Tidal Wave is better. How good are the more popular RU-vidrs?: Both games has a handful of RU-vidrs, so I will list down the more popular ones. JToH RU-vidrs: RealAheeto: Entertainment Ademiere: Guides ViloLand Omega: Entertainment CRP: Entertainment and guides Skitsuna: Completions Geometry Dash: Wulzy: Entertainment Juniper: Entertainment GD Colon: Advice EricVanWilderman: Entertainment Vortrox: Entertainment Zoink: Completions npesta: Entertainment Doggie: Entertainment SiKky: Entertainment SdSlayer: Entertainment Nexus: Completions Neiro: Completions Waboo: Official Events Stallion: Entertainment Geometry Dash has a lot more RU-vidrs that are more popular, so GD wins on this subcategory. Which game is more official?: GD is the definitive answer, due to the fact that the official account, RobTopGames has 15 Million subscribers and host yearly nominations. Which game has more feautures?: Both games has alot of feautures, although GD wins because of the reward system and other stuff. Which game has more events?: GD doesn't really have much events, though JToH has a Halloween, April Fool's, Christmas and much more. JToH has more events than GD. Which game is more balanced?: GD is more balanced because of Roblox's faulty physics and crashing systems everywhere. Now, with all the questions above, what is the better game? JToH - Best Easiest Level, More Events. GD - Most RU-vidrs, More Balance, More Feautures, More Official, Best Hardest Level. So, Geometry Dash is the better game. Although there can be a lot more subcategories, we don't need 500 subcategories to see which game is better. I can also answer some questions related to the games if given.
@JamesMcCullough-lu9gf
@JamesMcCullough-lu9gf День назад
I find measuring a game's difficulty as a whole kind of silly, because both of these games have levels that are extremely easy and extremely hard. If you want to measure the game by its average difficulty among levels and the average player's accomplishments, I would say that jtoh is a harder game, but if we are measuring the hardest things ever done in the game, I would say geometry dash is a harder game. I would also like to not that jtoh is more like playing gd platformer mode because of the way these games work, and platformer gd has not been nearly as developed as normal levels, which would make some of the harder jtoh levels harder than almost all gd platformer levels.
@JamesMcCullough-lu9gf
@JamesMcCullough-lu9gf День назад
also creating gd levels is way harder than creating jtoh levels but i know thats not really what you meant
@JamesMcCullough-lu9gf
@JamesMcCullough-lu9gf День назад
your skill in jtoh might be a lot higher to the peak of skill in that game than your skill in gd, considering crazy is actually your hardest
@JamesMcCullough-lu9gf
@JamesMcCullough-lu9gf День назад
hear me out on mobile roblox games have 2 inputs and gd platformer has 3 lol
@Lylcaruis
@Lylcaruis 6 часов назад
what the fuck is this debate bruh this makes no sense can yall just play ur games instead of arguing which game is harder "jtoh and geometry dash are some if the most similar games on the internet" ??????????????????????????????????????
@leto222
@leto222 День назад
funny thing is i actually pretty much quit gd because of jtoh lmao, but i still have gd in my heart
@leto222
@leto222 День назад
much thanks to gd for making me more skilled at jtoh
@iama_user
@iama_user День назад
rip those dollars
@leto222
@leto222 День назад
@@iama_user what dollars
@miloca.
@miloca. 3 часа назад
So after playing gd for years your hardest is a hard demon…. You have literally no say in which is harder
@miloca.
@miloca. 3 часа назад
So after playing gd for years your hardest is a hard demon…. You have literally no say in which is harder
@key_board7006
@key_board7006 6 часов назад
i would say since the games are very similar in objective, GD, the game with more people and more time to push the skill ceiling, is definitely harder. This is just talking about proportions: the top players in GD are much "rarer" than the top players in obbies simply because GD has a larger playerbase
@MHossain2004
@MHossain2004 7 часов назад
Your hardest is literally a hard demon or smt, it looks like you’ve beaten some difficult levels in tower of hell. Your way more experienced and better at tower of hell than gd. So ofc your going to gd is easier since you’ve never went through the pain of beating the hardest levels in the game. And about that comparison you did at the end, Classic geometry dash levels have no checkpoints most of the time, dieing sends you back to the begging. Imagine that happening while you’re trying to beat the hardest level ever in the game. If you want endurance in gd play a level like eon, it’s an hour long which tests if you can control your nerves enough. Complexity is the entirety of gd itself, multiple game modes and mechanics when mixed together takes a lot of learning to master. Gd levels are insanely difficult to learn as it’s mostly muscle memory. Do not expect to read the entire level in classic mode without a care in the world. Especially with levels like limbo with the sole purpose of being a five minute extremely difficult memory level! To sum it all up, if you play gd more you will eventually come to the conclusion that geometry dash is blatantly harder than tower of hell. Try beating tidal wave, an extreme demon, in “a week” because apparently your supposed to beat the highest category of levels with the hardest of the hardest levels in under seven days💀 Just get better👍 Cool vid though
@It_Jordo
@It_Jordo 19 часов назад
fwiend? 👉👈
@grantaliniGD
@grantaliniGD 11 часов назад
As a very high level GD player and solid JToH player (beaten some SCs), GD is miles harder than JToH will ever be. Both games have communities that try to push the limits of the game, but since GD has way more players, it's obviously harder because the skill ceiling can rise faster. It's as simple as that.
@cranfaye
@cranfaye День назад
6:03 ah so I guess beating craZy means you’re pretty good 😔 6:30 1. My guy. Your beat one hard demon (maybe a couple other than craZy but still) You have no idea what the pain of dying to an insane/extreme demon is like. 2. People have spent 2 YEARS trying to beat levels, and MILLIONS of attempts on single levels, not to mention The endurance you need to keep your nerves handled when you get far into a level. 3. limbo moment 100 000 000 levels moment Robot moment Ship moment Slopes moment 4. Sure, GD can be easy to learn, but is that a bad thing? Mastering something is harder than learning, and mastering usually matters more because that’s actually trying to improve. 6:45 finally, I guess you just don’t like simplicity.
@Nxbulah_
@Nxbulah_ День назад
I’ve beaten a list demon, tidal wave absolutely solos the hardest jtoh level
@Samuel_Samuel_Samuel
@Samuel_Samuel_Samuel День назад
@@Nxbulah_ so real
@Greg-h5w
@Greg-h5w День назад
coiv or tidal wave!11
@xyntercept
@xyntercept День назад
I love how you bring up the fact that he's not including extremes but then fail to realize that he's not including SC+ I think that makes it fair
@spookalize1536
@spookalize1536 8 часов назад
I think that both are equally as hard because the skill ceiling of both games can get so high to the point where no human can really do them. Take for example things like Citadel of Void are so hard that no human can realistically beat them. This same thing applies for levels in geometry dash like Silent Circles or other levels that are considered above the skill range of a human being. If we are talking about things that are considered humanly possible in both communities, someone would have to be a top player in JToH and GD to even have a valid opinion.
@EzPzzzz50
@EzPzzzz50 День назад
I agree. Geometry dash is a game that you can learn yourself and Jtoh is more of learning things. Im a good gd player with legit 44 demons and a mid obby player (I can wallhop and do hard wrap arounds)
@iama_user
@iama_user День назад
you are severely underestimating extreme demons...
@cranfaye
@cranfaye День назад
Side comment: wraps is such a stupid name like I feel like a subway Uber when I say it why not just use neos like minecraft
@coolguymlg1171
@coolguymlg1171 День назад
​@@cranfaye a wrap is objectively a better name though and also my mind never goes to the food item
@SirZaroque
@SirZaroque День назад
ngl 44 demons is pretty entry level
@dakotadonley5049
@dakotadonley5049 14 часов назад
You’re forgetting about Platformer levels in Geometry Dash just look at the extreme demon levels frustration and fury of 500 and you’ll see how hard those levels really are I can’t imagine how hard those two levels would be without checkpoints.
@Kisu_GD
@Kisu_GD 15 часов назад
i would say GMD bc the top demons, fixed hitboxes, bad gameplay, and frameperfects. i think fnm04 did 2 1k fps frampeerfects for a 2k sub special which is way harder than most of the towers combient.
@iso6628
@iso6628 20 часов назад
Geometry Dash has 12 main skillsets and the physics vary extremely differently depending on what amount of frames per second and hertz you have, in Geometry Dash there is also alignments which act similarly to frames and using both frame and alignment you can create pixel frame perfects which is essentially in very simple terms a(x+y)^t in terms of difficulty if you aren't to account for anything else. A= Alignment X + Y= Frames Per Second and Hertz T= Window of Time Since 60-120 fps is the norm for geometry dash and 120-240 hz is the norm for computers they have the least difficulty but going lower or higher will increase the difficulty due to increased risk of alignment based issues in the case of higher fps/hz or the issue of not being able to put in inputs at the right time due to limited visibility and visual lagging in the case of lower fps/hz. Meaning the equation is more close to ((a(x+y)*a(% of error for a))/t
@TRex_Money
@TRex_Money 17 часов назад
I wouldn't say CraZy is a hard level ngl... think about how long it would take a starter player to go from the hardest tower in JToH compared to Tidal Wave. Which would be beat first?
@kalebvaitkevicius8494
@kalebvaitkevicius8494 11 часов назад
tbh i have deepwoken ptsd rn, so when i saw the ToMD trail, i thought you were on fire at that point and i was like: ''why isnt he rolling! wait a seccond...''
@crithmaybeofficial
@crithmaybeofficial 15 часов назад
I think you should combine both classic and platformer mode, because platformer mode it is possible to create just one level of the same difficulty as JTOH thats how big and advanced gd is
@himejimagyomei4766
@himejimagyomei4766 19 часов назад
As sad as it is, this answer does not have an answer. And yes i know it sucks to not have a definetive answer, your opinion is jtoh is more difficult, a big factor in that is probably beacuse you Are much better than at Geometry dash, meanwhile me, who is FAR better at Geometry dash, i personally mean that Geometry dash is more difficult. The problem about asking «what is more difficult» is that it has 3 ways of being interperated. 1. which game has a more difficult map? I do not have the knowledge to completely answer this question, but i believe it would be Geometry dash simply beacuse of it having been a game much longer, and having a MUCH larger fanbase 2. what game do you struggle in learning more? This one is very subjective and mostly based on what games you have played Prior, for example, i learned Geometry dash very fast, meanwhile Im struggling alot with jtoh, while my brother steamrolled though jtoh, but cant do anything in Geometry dash. 3. which game has a harder theoretical hardest level? Its likely jtoh, simply beacuse there Are more possible innpust and timings in a single jump, meanwhile frameperfect (the hardest possible jump in Geometry dash) arent really to difficult for experienced players. All in all, it doesnt matter. Have your own opinion and discuss it with other 😊
@lemonguy-ng6td
@lemonguy-ng6td 10 часов назад
This is a stupid question because both games have an infinite skill ceiling, what your really asking is which game has more advanced top play, and the answer to that question is easily gd and i would i wanna see anyone attempt so say otherwise.
@rookie5026
@rookie5026 17 часов назад
I agree JToH is harder. There are some factors that equalize the difficulty tho, things like in GD you are guaranteed to go back to the beginning and also 2 player levels, you get more nervous in GD and timings just being straight up luck most of the time.
@TestilyMC
@TestilyMC 14 часов назад
5:52 u kinda DID do this the main reason u say that jtoh is harder is cuz u have played it more and you have more bias in favor of it. i cant lie, i am a gd player, my hardest being acu, but i still cant judge which game is harder. that is because i havent played jtoh as much, like you but in the other way. therefore, which game is harder is up to personal belief and opinion. there won't be a correct answer until one game stops getting updated
@DoritosHelp
@DoritosHelp 13 часов назад
me (jtoh player) and my brother (gd player) have been beefing for months on which is harder, so thanks
@helpmeplx1739
@helpmeplx1739 День назад
As a guy who sucks at both games (hardest in jtoh ToFSF, gd is Dash) Gd is harder lol theres no BREAKS in gd, and in the hardest levels ever all the inputs have to be frame perfect, its just complete bogus.
@twentyfactory
@twentyfactory 18 часов назад
5:04 honestly has a retired jtoh player (haven't played roblox in almost 2 years so I might be wrong) extreme demon is more like a mix of remorseless - unreal levels, since the human limit has been pushed a lot farther and extreme demon in general is just a variety from moderately difficult to borderline-impossible levels
@QSwishGD
@QSwishGD День назад
Geometry dash is. There is a level known as "Transfinite Void" that requires f_lim(BMS)+ω^2(10) clicks to complete. I know you've heard this thousands of times but I'm being serious. This number is too big to be described. Hell, just tidal wave has 3 victors. so, yippeeeeeee.
@jok-n1r
@jok-n1r День назад
Look, If your best is a hard demon, you think that jtoh is harder, if your talking about main levels, yes jtoh is harder but look, in gd there's many impossible levels when in jtoh there's few, in gd there's possible impossible levels, like Aeternus, Grief, Ascension to heaven, Silent Acropolis, and many more and also when your a jtoh RU-vidr you will say that jtog is harder, but only one can tell, who can beat the hardest to tower and the hardest gd level, then we will know but if your talking about demons, jtoh is easier and I mean, like thousands of times easier.
@exparagonknight
@exparagonknight День назад
Another banger 🔥 Honestly they're 2 very different games but like you said, my hardest is ToAR and I can barely do the 4th main level of GD. It's very experience-based imo. Anyways, keep cooking with these videos!
@Sans_gaming994
@Sans_gaming994 9 часов назад
ok ok so I've seen you guys saying gd is harder and heres my answer: JtoH is much MUCH newer meaning we haven't had the time that gd has had to push the limits of the game. I honestly thing GD is much harder, yes, JtoH does have extremely precise timings but gd doesn't have breaks, you can't pause in the middle of an extreme demon and not die. JToH is honestly much easier mainly because of the skill level that is currently set. Either way, great video and keep it up!!!
@tucogd
@tucogd 16 часов назад
Comparing two quite different games in terms of difficulty doesn't make sense.
@hunter_rblx329
@hunter_rblx329 20 часов назад
You simply cannot compare both, they are both unique and have their own set of difficulty.
@Da_ShamieAA
@Da_ShamieAA День назад
Just a quick thing, i havent played jtoh that much so idk really, but gd can basically be infinitely hard, and current “impossible” levels are likely to be beaten eventually, bcus gd has no skill ceiling, But thats my take on it, ive barely played jtoh so idk.
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