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Is Making OPEN-WORLD As An INDIE GAME DEV Possible? [Devlog] 

Yahya Danboos
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29 авг 2024

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Комментарии : 115   
@YahyaDanboos
@YahyaDanboos Год назад
🎮🎮🎮 Wishlist on Steam 🎮🎮🎮 store.steampowered.com/app/1949610/Luminous_Realms/
@ranguntnt8732
@ranguntnt8732 Год назад
Game is sounding very cool. I'm also glad to see that you have not gone into a very common pitfall for indie developers where they have a very small team and then get too ambitious, overwhelming themselves. In my opinion, your game would turn out much better if its "min maxed" on what it's doing, as in, its better if it does the one thing really well than if you try to make it into a complex, multifaceted and multilayered game. Of course, I do not know how game developing works so I don't know if it is accurate but basing myself on general life experience it seems to be accurate and I've heard actual game devs talk about it.
@YahyaDanboos
@YahyaDanboos Год назад
Thank you for your kind words, yeah thats exactly it. I wanted to take a step back before it was too late to make sure the game is not going to over ambitious to the point where a single developer can't make it themselves. The gameplay is still very much like Kingdom Hearts but the world design had to be adjusted to be something more realistic for a solo developer to create 🤔
@LPgamedev
@LPgamedev Год назад
Heyo! First of all, very excited about your project and (as one solo dev to another) it’s super impressive all you’ve done. The climbing mechanic seems to be working really well! I will say though, I think you seem to be underestimating the amount of work required for an open world game when you compare it to linear levels like KH. Open world level design is at least as difficult, just hope you’re prepared that it’ll be a challenge either way! Good luck whichever direction you choose to go! Lastly, I do think that it’s a little inconsistent to say that you removed the KH glide for being too similar to your inspiration, but then you’re replacing it with a paraglider that’s seemingly identical to the BotW paraglider. With that, climbing, and the change to open world, I think it’s probably safe to just say that you’re changing it because you got inspired by BotW and you think it fits your new design better :) I know some people were really complaining on your videos when you revealed the change to be more like BotW and less like KH. You just do you, and keep doing what’s best for your game. Good luck! And keep up the videos :)
@YahyaDanboos
@YahyaDanboos Год назад
The main inspiration was A Short Hike and how the developer kept things simple and clean and was able to create a mini-open world game as a solo game dev. As for the gliding ability, I felt it was too much like Peter Pan ans Kingdom Hearts. As for the glider look, it won't be a simple paraglider in the final game and will change to be something related to the story and the world 😉
@LPgamedev
@LPgamedev Год назад
@@YahyaDanboos cool cool! Looking forward to seeing more!
@maxmorgan3370
@maxmorgan3370 Год назад
So a small scale Breath of the Wild-esque world with Breath of the Wild exploration, but inspired by Kingdom Hearts in other game systems. I'm about it! A world to explore akin to BotW but with KH combat mechanics and whatnot, that sounds great! Just no breakable weapons please 😂
@RoseMultiverse
@RoseMultiverse Год назад
you could still use flying like Kingdom Hearts & have the updraft work too as a way to fly higher up (at higher elevations) that way it won't look too much like BOTW & Genshin Impact, since there are a ton of BOTW-adjacent games these days, which isn't a bad thing, I'm just making a suggestion for diversity's sake. 💜
@snintendog
@snintendog Год назад
Maybe add an effect on the hands and feet for a look of hovering using a form of magic that isnt just FLOAT. But anything is better than the paragliding stuff.
@YahyaDanboos
@YahyaDanboos Год назад
Yeah for sure, I'll be changing it to something more unique and related to the story and world 😁👍
@s4bishii
@s4bishii Год назад
That ammount of planning 🤯. It looks awesome man, I think going open world was a good decision.
@YahyaDanboos
@YahyaDanboos Год назад
Thanks, I think so too, much more manageable in my opinion. I mean I would have love to make worlds like Kingdom Hearts but as a first game maybe I should take it slow and not go too ambitious 😅
@ImCarpet
@ImCarpet Год назад
I’m supportive of your vision but I think you have to understand people being skeptical. I’ve seen a thousand fan projects die before ever getting close to finishing and honestly I’m not convinced that this one will be any different. I’m excited to see where it goes but I don’t think it will ever be a serious game.
@YahyaDanboos
@YahyaDanboos Год назад
Only time will tell 😉
@LifeCodeGame
@LifeCodeGame Год назад
Believe in yourself and never give up! You can make your open-world game a reality!
@YahyaDanboos
@YahyaDanboos Год назад
Thanks! I'll do my best 💪
@funnyclownfish2848
@funnyclownfish2848 Год назад
As long as you keep motivated and don't overwork yourself you'll be fine. Better a half finished, clean product than a fully finished, super buggy one
@YahyaDanboos
@YahyaDanboos Год назад
Exactly! Don't want to make a 10 hour game that is half baked. I'd rather make a 1-2 hour game that is polished and well rounded 😊
@funnyclownfish2848
@funnyclownfish2848 Год назад
I thought it would be a cool idea to have the glide pop out of the guard of the sword, and the character would hold on to the sword like a horizontal stick
@YahyaDanboos
@YahyaDanboos Год назад
Ohh thats a nice idea 😁
@brosyouknow5013
@brosyouknow5013 Год назад
A game that I believe is the first style of kingdom hearts is Napple's Tale for dreamcast. The plot is that of KH1 and gameplay is a side scroller with elements of 3d world. Again highly recommend, dream drop spirits factor I believe inspired from this game heavily. Also she uses a key as a weapon and her outfit has kh2 soras outfit type of vibe!!!!
@YahyaDanboos
@YahyaDanboos Год назад
Interesting, gonna check em out, thanks for the suggestion 😁👍
@keen96
@keen96 Год назад
I'm worried that this went from a KH clone to a BotW clone and thus wouldn't have a personality of it's own. That board you showed looked massive so I hope it's just that the video was a brief overview but please make sure you also come up with cool new ideas; or at least if KH and BotW are going to be your inspirations, combine them to make something that feels new rather than simply grabbing stuff wholesale from one or the other source.
@snintendog
@snintendog Год назад
I mean even KH2 clones are Rare and very few. BOTW clones are everywhere and the novelty of "Everything breaks" "Climb Everything" and "Paraglider" has over stayed their welcome.
@YahyaDanboos
@YahyaDanboos Год назад
Yep, thats pretty much the plan, I'm taking inspiration from different games while adding my own twists to them 😁 I did feel I was going too KH-like and that one also one reason I took a step back and reevaluated the game and thought about how I can make it more unique and it's own thing. Rest assured I'm moving towards making it more unique 😁👍
@sevhoss
@sevhoss Год назад
I just hope the game doesn’t stray too far away from the kingdom hearts inspiration of combat. I doubt it and whatever happens, I’m glad he gets to make the game he wants.
@YahyaDanboos
@YahyaDanboos Год назад
Combat will stay 100% like Kingdom Hearts, it's my favorite combat system of all time 🤩
@tasoganedude
@tasoganedude Год назад
Now I understand why you chose to do an open-world style game.
@YahyaDanboos
@YahyaDanboos Год назад
I'm glad the devlog made the reasoning of my decision more clear 😊
@mechashadow
@mechashadow Год назад
I think It could be fun if the character spun his blade around like a helicopter to serve as a glider or have the blade transform into the paraglider. It's the little details that make the game have its charm y'know?
@JcsUniverses
@JcsUniverses Год назад
I been watching your dev logs and it's awesome you're getting some inspiration from Kingdom Hearts because I love those games as well. One day I hope to play your game on stream! I also can't wait to see what you come up next!
@YahyaDanboos
@YahyaDanboos Год назад
Thanks, glad you like it, I'm thinking of sticking to Kingdom Hearts more so let's see how things develop 😁
@toukadream
@toukadream Год назад
This is cool and all, but I was stoked on the kingdom hearts inspired game more than another botw clone. And with this dramatic shift in game play, it makes me unsure of what's to come.
@snintendog
@snintendog Год назад
Same I prefer KH gameplay over BOTW clones any day of the week. Open worlds are also a blight if you ask me. Boring plain and no cohesiveness compared to levels.
@YahyaDanboos
@YahyaDanboos Год назад
Oh don't get me wrong, this is still very much a Kingsom Hearts inspired game, but in order for me to realisticly make this game, I had to made this kind of adjustment. It would just be unfeasible for just me to make worlds like Kingdom Hearts. But in terms of gameplay this game is still very much a Kingsom Hearts-inspired game 😁👍
@YahyaDanboos
@YahyaDanboos Год назад
The gameplay will still be Kingdom Hearts-like with only the world design being more botw-like 😉👍
@michaelkindt3288
@michaelkindt3288 10 месяцев назад
Honestly, my problem with Breath of the Wild was that's the base gameplay of controlling link and the combat worth a very interesting. So I've always thought that Breath of the Wild with Kingdom Hearts would be a perfect combination.
@chopper3875
@chopper3875 10 месяцев назад
​@@snintendogthat isn't always true
@KaosDeathLord
@KaosDeathLord Год назад
Trigger events is how Kingdom Hearts "opens up" it basically ensures that after different events hapen and q conditiom is met that different assets load into the game.
@Deliveredmean42
@Deliveredmean42 Год назад
You know, it's probably best to work on open areas or mini/small open worlds for indie games of this style. For the most part it really time consuming even for a solo developer. There is the potential of doing so much for so little with the unnecesary empty space between treks, for example. So keep a more focus appropiatetly scale worlds like some of the inspiration games you shown.
@YasLetsLearn
@YasLetsLearn Год назад
I Love kingdom hearts glide. please have a neverland inspired in your game.
@jordanholloman5907
@jordanholloman5907 Год назад
Open world honestly sounds pretty interesting for this game.
@adamcolejones
@adamcolejones Год назад
The easiest way to handle multiple paths is to create states and limit activity or zones to each state. You can change states with checkpoints along the way.
@fluentdebreseJg
@fluentdebreseJg Год назад
I think the peter pan glide looks more fitting.
@gammerboy1999
@gammerboy1999 Год назад
Do you have any particular vibe for your game planned out?
@YahyaDanboos
@YahyaDanboos Год назад
Yes, I'm building towards a specific story and world vibe might start talking about it in devlog #5 or #6 if it's ready by then 😁
@gammerboy1999
@gammerboy1999 Год назад
@@YahyaDanboos okay awesome 😁
@zayniacgames
@zayniacgames Год назад
Did the same in my first game really gives a sense of freedom! Just make sure to break it up into different scenes to keep good framerate.
@Lightforeverandever
@Lightforeverandever 10 месяцев назад
I like that u share your progress thoughts with us. This current period im on the same boat with my board game
@zichithefox4781
@zichithefox4781 Год назад
I wonder if studying Genshin Impact might help with this open world aspect. I'm just slightly worried pulling from all three, it may start to become a little too reflective of the wrong source material if it's going to stay a Kingdom Hearts fangame.
@adamkareem
@adamkareem Год назад
Great devlog and best of luck!
@YahyaDanboos
@YahyaDanboos Год назад
Thanks so much!
@BlackshoaX
@BlackshoaX Год назад
First of all, I really like your work so far, and what you have achieved is impressive. As an indie game dev myself, I want to share my thoughts about your topic. I fully understand your thought process about this theme but also have another opinion. I think it is very hard-wired to the fact of what game you intend to design, with what game I mean the style, genre, or type of game. Especially world building is the key word in that case, at least in my opinion; it differs between how you generate your world or game, which means a contrast between building your game up around the world you want to develop or build your world around the game itself. Those are two different ways to make your game; that is what I think. On the other hand, both options are well bound together and correlate. So what I think is, yes, you may save up some time if you design an open world with little restrictions to follow, besides from new abilities or something like that; for me, it is somehow more beneficial or simpler to build restricted areas like you mentioned. I think that comes from the perspective you see the world on its own, so what I want to say is an open world as one big area comes as one, but you always have the option to slice that world into pieces and have borders. And that slices are nothing else than restricted areas as single pieces. With that pieces, you can always work out the world and path you want to have, you can have it more open or more restricted, and you always have the option to change stuff or open new areas depending on the progress a player made. The only thing that may hinder you with that way of world-building is that you really need to have everything you want to be planned out with certainty, that you don't want to have profound and significant impactful changes of your systems or what so ever. I hope you understand what I mean, I think that topic is really huge to discuss and I only sliced it up.
@YahyaDanboos
@YahyaDanboos Год назад
Yeah thats the tough part, it's really hard to have everything planned out from the beginning with the expectations that it will work out later. So I chose a more flexible approach where I can adjust the world more on the fly 🤔
@chrisfloyd6645
@chrisfloyd6645 Год назад
what if you used a raft in place of the gummy ship as way to get to other island?
@alexandermatthews3493
@alexandermatthews3493 Год назад
If I may put my opinion out there, please don't make every surface climbable. Platforming in itself is enjoyable, but being able to scale any surface really detracts from the sense of adventure. Having to look around for a way to get up something and finally doing it is a rewarding experience.
@YahyaDanboos
@YahyaDanboos Год назад
yeah I totally agree, I want to make it a challenge to figure out ways to get around the world and not just simply a matter of "can I climb that far"
@GuitarGamerRPG
@GuitarGamerRPG Год назад
Mh, honestly, the paragliding system looks too mainstream, i get why you don't want to copy kh, but maybe something in between might be better, like, the character growing magic wings or simply being able to levitate and gliding like in kh but while standing on his feet, and a dropping system like kh3 would be cool, that remind me also of skyward sword when jumping from the loftwing
@YahyaDanboos
@YahyaDanboos Год назад
Yep true, for now I made it a paraglider as it's the easiers to understand but eventually I'll have it more tied with the story at which point it probably won't just be a generic paraglider 😉👍
@Pixelldude
@Pixelldude Год назад
maybe you can make the glider and umbrella
@YahyaDanboos
@YahyaDanboos Год назад
Haha yeah maybe if that fits the story and world 😆
@Nita-lu6sn
@Nita-lu6sn Год назад
I understand many of the sentiments in the comments posted on how similar it was to BtoW and Genshin. I just wanna commend on the mechanics looking very on point. While I enjoy, the climbing anywhere, paragliding , and swimming, please let us swim infinitely. I also think to not be 1-for-1 paraglide, have the weapon (not necessarily has to be the weapon) turn into a glider that can be upgraded to fly. Similar to the car in ffxv. Free flying could be an midgame to endgame experience. 😂 who doesnt love fast over-world vehicles. Xenoblade Chronicles X comes to mind with its Skells being part transport and powerhouse combat option.
@Vorance
@Vorance 11 месяцев назад
It's really cool to see your game growing and I wish you the best in the future, but imo the shift from KH styled game to BOTW while understandable, as BOTW is an amazing game, kills any interest for me as there are already too many games currently out with that style of play. Though it will be nice to see a non-gatcha game version of it.
@YahyaDanboos
@YahyaDanboos 10 месяцев назад
I totally agree. I've actually switched back to linear style world design similar to KH, check out my latest video to see all about it.
@kingmurder8245
@kingmurder8245 Год назад
mmmmmmmmmaaaaaaaaaaaaaaaaaaaaaaaan shoutout to ejazz he's been there since the beginning frfr. congrats on the gamerjoint vid btw been a big fan of his was superstoke to see you get a shoutout. love to see it. stay on that grind man💪
@MistaWind
@MistaWind Год назад
I don't even comprehend how they made huge games like kingdom hearts 2 way back in 2002...
@BrotherShield
@BrotherShield Год назад
That's a lot of planning on the gliding i think its depending more on the lore aspect is Luminous Realms closer to a more magical setting like kingdom hearts or a more medieval fantasy like Zelda, if it more realistic I would say closer to zelda, how ever this is cross over like kingdom hearts I would say use both gliding for far away objects or platforms but for high ares in liner areas use the glider
@bradleyamos9519
@bradleyamos9519 Год назад
i like the kh2 movement too much to support these changes tbh. this style has always felt too slow for me
@YahyaDanboos
@YahyaDanboos Год назад
Yeah I agree, I think I'm gonna stick to Kingdom Hearts-inspired more 🤔
@michaelkindt3288
@michaelkindt3288 10 месяцев назад
I don't really like the Zelda gliding system, I don't like how it takes forever to turn. I much prefer the Kingdom Hearts system. Just wanted to give my feedback.
@YahyaDanboos
@YahyaDanboos 10 месяцев назад
Thanks for the feedback, yeah i agree. The slowness can be quite annoying. I've actually switched back to linear style world design which is more similarto KH, check out my latest video to see all about it.
@KyutenGD
@KyutenGD 10 месяцев назад
My friendship with Kingdom Hearts inspiration ended, now Breath Of The Wild is my best friend. 😤😂 No but seriously, you tick one HEAVILY inspired ability off and replace it with another HEAVILY inspired one.
@robinfloof
@robinfloof Год назад
I will suggest making the sword disappear whe. You're climbing, gliding, ect. Looks a bit goofy sometimes lmao
@PseudoFanboy
@PseudoFanboy Год назад
as someone who started following this project for its similarity to kingdom hearts, the move to an open world design not only baffles but disappoints me - not in the sense of objective quality, but personal taste the argument that creating one large open world rather than smaller worlds/levels being LESS work doesn't make a lot of sense to me, but above all the completely different approach to not only gameplay but the story and narrative style that i love about kingdom hearts feels like it shifts the project too far from the core KH experience it was initially inspired by. instead of a KH-inspired game, this is looking to be a BotW clone with the KH battle system. i'm not calling false advertising, but as a fan of Kingdom Hearts and NOT a fan of open-world games (including BotW), i don't think i'm looking forward to this game anymore. i'm also not saying you should change your mind, it is of course your game and your vision, just expressing my opinion on where the project is going from the perspective of a KH fan.
@somedude3062
@somedude3062 Год назад
Tbh you should a different function then a gulider, they're over used right now something more cool and anime like, like hover boots or maybe a like a air boost sigle that flings and maybe holds the player in the air would be interesting. Or of course something that I wish more game developers add in games a grapple hook. Like all three ways make in more interesting for how you design the Map and make it more intuitive on how players now will have to get around it.
@YahyaDanboos
@YahyaDanboos Год назад
Yeah for sure, I'll be changing it in the future to something more related to the story and the world 😁👍
@megasoniczxx
@megasoniczxx Год назад
Have you ever played a game called Dual Hearts before? Sans the progression of the game I feel like the way that games world is laid out might be something you'd be interested in.
@YahyaDanboos
@YahyaDanboos Год назад
Interesting, I've never heard of this game, gonna check it out 😁👍
@megasoniczxx
@megasoniczxx Год назад
@@YahyaDanboos Yeah, it's basically like Legend of Zelda only instead of just traditional dungeons you go into other characters' dreams and sometimes this can be some linear obstacle courses with a mixture of combat, puzzle solving, and platforming and sometimes they can be more open fields with your objectives scattered about.
@studiopoikilia4847
@studiopoikilia4847 Год назад
This is amazing!!!!!!❤❤❤🎉🎉🎉What kind of worlds are you thinking of adding to your game? Will they be fictional or original? Or both. What do you think? Just curious.
@YahyaDanboos
@YahyaDanboos Год назад
100% original, wanna make my own story that all flows into each other 😁
@zigglyDev
@zigglyDev Год назад
What's name of software you use to plan? My advice will be to make a vertical slice before adding too many feature. Once prototype is done, add or remove necessary elements. Keep it simple which you complete in time.
@YahyaDanboos
@YahyaDanboos Год назад
It's called Miro, really useful web app to plan and brainstorm ideas. Yes you're absolutely right, that's what I'm currently working on. Once I'm done with it I'll be sharing it with my discord community to try out and playtest so I can get feedback on how I can improve it 😁👍
@DommoDommo
@DommoDommo Год назад
Scope is sounding like it's about to get out of control. Maybe you should reel it in a bit.
@YahyaDanboos
@YahyaDanboos Год назад
Indeed 🤔
@darklordoffirex7777
@darklordoffirex7777 11 месяцев назад
Careful. Your inspiration started as Kingdom Hearts and it looks like it's turning into breath of the Wild and it 100% shows. I love what your doing but i wonder if the new additions are a bit much?
@YahyaDanboos
@YahyaDanboos 10 месяцев назад
Indeed I may have changed a little too much. I've actually switched back to linear style world design, check out my latest video to see all about it.
@Giacashi
@Giacashi Год назад
Hey hey. It sounds strange, but I love the idea of your project. And here's what I wanted to ask: You seem like a talented programmer and I really want to help you music-wise. Yoko Shimomura is my most favourite composer and I would compose music for you since I also love Kingdom Hearts. I would love to talk with you and help you if you want. If you're interested, please answer! :D
@YahyaDanboos
@YahyaDanboos Год назад
Send me a DM me on Twitter 👍
@ShahriyarShahsavar
@ShahriyarShahsavar Год назад
Yahya danboos very good
@GrayAria
@GrayAria Год назад
Would it be possible to make it so players can run up walls like the flowmotion in KH3 instead of climbing?
@slvrcross
@slvrcross Год назад
What software did you use in that planning portion @2:13
@MerryMac1000
@MerryMac1000 Год назад
Had the same question. It looks incredibly helpful being able to lay everything out like that. Would love to know what you included in your plans and how you laid everything out.
@Fabian-ft3qq
@Fabian-ft3qq Год назад
@@MerryMac1000 Miro
@YahyaDanboos
@YahyaDanboos Год назад
It's a website called Miro, perfect for planning ideas and brainstorming. You can even use it with other people at the same time and see their changes in real-time 😁
@coolcorn1702
@coolcorn1702 Год назад
What if you could have the glide feature be a set of wings that your character wears? I've never really seen a game with that kind of gliding system.
@jordanholloman5907
@jordanholloman5907 Год назад
Ever heard of Genshin Impact?
@YahyaDanboos
@YahyaDanboos Год назад
Yeah wings might be cool, gonna have to see what I come up with for the story and the world 🤔
@gameonken_pnc
@gameonken_pnc 11 месяцев назад
Will the worlds be in certain areas in the map, like the divine beast in Breath of the wild? Or is the world idea scrapt?
@francostrider-ej3fp
@francostrider-ej3fp 10 месяцев назад
When Pepsi Man finally shows up in Smash Bros.
@Loansome_
@Loansome_ Год назад
Let's go!! Happy to see this new direction you're taking 🔥🔥🔥🔥
@buster5661
@buster5661 Год назад
So... You expect your character to climb while holding a sword? Bro with breath of the wild and tears of the kingdom people are going to be sick of climbing You need to limit yourself if you want to finish your game
@amirbrown8470
@amirbrown8470 Год назад
What if this game was like Mario 64 but Kingdom hearts
@YahyaDanboos
@YahyaDanboos 10 месяцев назад
Yeah thats basically Kingsom Hearts 1 🤣
@AlexxxMYLSince2013
@AlexxxMYLSince2013 Год назад
Hows the proyect going?
@buster5661
@buster5661 Год назад
Is this a kingdom hearts inspired game or a Zelda BTOW inspired game Pick a lane dude
@ludenburned
@ludenburned Год назад
يخي فنان انت
@YahyaDanboos
@YahyaDanboos Год назад
😊شكر
@lawrence9713
@lawrence9713 Год назад
Highly disagree here. Open World is difficult, really difficult. In open worlds, the player can explore any corner of the map and if these "any corners" doesn't have anything interesting to show, the open world can very quickly feel lazy and boring. Still, if you can fill this world with interesting stuff, it can turn out really good. For gliding, have you seen treasure planet? some hoverboard/surfboard would look badass
@YahyaDanboos
@YahyaDanboos Год назад
Yes you're right about that if we're talking about massive open world games. But I'm sticking to more smaller kind of mini open world like A Short Hike and Lil Gator Game like mentioned in my video. And yes any kind of open world game will get boring if it's not filled with content to keep you interesting, so that will be a challenge I have to go through. But the idea is that if I go more the linear route, there can be a lot of limitations like once I have a level design done and polished it's incredibly hard to change things because everything is already set in stone and if I do change things I'll have to redo a lot of the level. Basically what I was trying to say in the video is that I'm switching the style of designing my levels to a more open style using more terrain rather than greybox blocks because with terrain it's really easy to do quick adjustments on the fly. I'd recommend checking out the GDC talk of A Short Hike in which the creator goes into details of how this approach can make things much more manageable and feasible for one developer to create.
@michaelkindt3288
@michaelkindt3288 10 месяцев назад
Since you're going open world now, you might find this lecture useful: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HZft_U4Fc-U.htmlsi=3GktnVYV6RJMMn4w
@YahyaDanboos
@YahyaDanboos 10 месяцев назад
Ohh nice, yeah I've actually watched this before, really interesting. But I've actually switched back to linear style world design, check out my latest video to see all about it.
@jongardner8264
@jongardner8264 Год назад
✌️ Promo-SM
@HaidaNim
@HaidaNim Год назад
I really am not a fan of open worlds…this is disappointing
@YahyaDanboos
@YahyaDanboos Год назад
I feel you, I too ended up not liking it and decided to switch back to being a fully Kingdom Hearts-inspired game 😅
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