If the point was that we were supposed to make our own part 3 for MGSV, then here's what I wanted to see: A final level playing as Venom in Outer Heaven as everything is breaking down. Radio chatter as guards go missing. You walking into the room you know is the only escape from the base after setting of a self destruct sequence. Then you're confronted by an unbeatable final boss: Solid Snake.
Though this sounds cool it would be a odd fi al boos considering that in the metal gear universe solid snake beats venom, so chronologically you beating solid snake would break the timeliness. A final boss is meant to test you and for you to ultimately beat.
@@tonygrencho7121 an unbeatable final boss would’ve been poetic, since Solid Snake is arguably a (somewhat dated lol) timeless character / hero, it would kind of show how time itself is inevitable and all things must come to an end sort of ending. Like “hey guys, it’s over, I’m gonna let you fight Solid Snake as a personal goodbye”
The one thing that always depressed me was (and pardon my bias here) the lack of his opportunity to fulfill the "Moby Dick" metaphor he was building in MGSV.
Herman Melville my stars, it’s the legendary wordsmith himself! Well Mr Melville, as I’m sure you know, some dismiss even your own leviathan of literature as merely a schoolboy’s lark about fishing. Just as there’s more than meets the surface in your wide ocean of words, it could be there’s more of your magnum opus in MGSV than many might realize. Perhaps a video on the subject I shall make...though I daresay it’s about as easy to complete a taxonomy of whales than one of this whale of a tale!
i think miller was the traitor who was framing Huey,not that Huey is himself innocent but a lot of his plot in motherbase seems to indicate there was gonna be a reveal about miller still working with cipher cause he was pissed about venom snake not being the real big boss.So much under utilized plot points just discarded due to konami's greed
@@willvermillion1025 you could also hear miller's *give her the shot already* in the ground zero's cassette tapes as well,not to mention this video with the reddit community talking about it www.reddit.com/r/NeverBeGameOver/comments/968mkv/ground_zeroes_the_biggest_lie_in_metal_gear/ both kaz and paz names mean peace while chapter 3 name's was also peace,something tells me taking down liquid was just the other big part of the third chapter.Maybe adult chico would have returned or boss would have actually killed children thus creating the foxhound crew of mgs 1.
I believe they were almost the same game a generation apart. They are the only games in the series that were direct sequels to each other (in that the story directly continued from game to game with almost no time jump-if you include Ground Zeros). I believe Kojima tried to put everything he couldn't get into PW into the GZ, which heavily influenced TPP. People call GZ a demo of TPP, I believe more accurately, it's the sequel to PW and the inspiration for TPP.
To me MGSV was meant to be the clear transition from "tactical stealth espionage" to for lack of a better term "MGS villain simulator". The opening chapters have you go in "naked" in traditional mgs affair but soon you have a giant base. A metal gear. An army. A battle gear for field deployment. Ocelot. Quiet. Add in chicos concept design and you have 3/4 of a quirky miniboss squad. Maybe add in frank jaeger for good measure. This should have culminated in part 3 being the assault on zanzibar land. Rather than sneaking missions you deploy the full spectrum of your soldiers to claim the land that will be outer heaven for "metal gear" to show how far snake (and by extention the nature of the game have come)
@@evanabbott2737 Sometimes it’s better to let a franchise die gracefully than to milk it to death. I rather not have anymore metal gear to preserve its legacy
I'd take a remake of each game in succession at this point. I miss the MGS universe so much. For me, no other game series can fill the void left by it's absence.
The Phantom Pain is a third of what it should be. But MgsV as a whole Peace Walker, Ground Zeroes And The phantom pain. Idk if you can't say they are three games you can say that they are at least 2 and a half
@@paulghencea9037 out of context from this video "Fan outrage stems from The Collector's Edition bonus disc which features a 20 minute video of Mission 51: Kingdom of the Flies, built from incomplete cut-scenes and storyboards, that didn't make the playable game. It shows where Eli took Metal Gear robot Sahelanthropus and fills in a little more of his story, plus that of the Third Son (who is almost certainly Psycho Mantis). It culminates in a massive boss fight that many feel would be a better conclusion than Mission 46: The Man Who Sold The World. Fans claim to have found a title card for the game's third act, called 'Peace', plus image files that reference The Boss from MGS3." ~Gamesradar
@@Felixthecatz Yes I know about all that.(thank you for taking the Time to explain btw)And i agree Metal Gear Solid V: The Phantom Pain is Incomplete However Metal Gear Solid Five would be The Phantom Pain, Ground Zeroes And Peace Walker.
Special Unit Operation “Walk-Man” Wolf Man, A Beautiful and Deadly Sharpshooter Wide Man, Giant and Shaman. Wax Man, Master of Disguise And Walk-Man, the man with the same codename as you
I never would have played Peace Walker if they didn't put it in the HD collection. But they did, so I was able to play it on XBOX360... and I was astounded at how good it was. One of the most pleasant surprises in my gaming career.
@@vault1021 Ahhh yeah I bought a hard copy. That's lame they split it up. I ended up giving that copy to a friend's kid, bought it again for PS3 recently.
Honestly I think there's a lot of mistakes within the development of MGSV, having Chico unceremoniously offed when it felt as though there was serious setup for the character to find the peace he sought (and within the art books) was an injustice to the character and the games.
Thats why i like the fan theory of chico actually being quiet, its a hell of a good character development. Wish it wouldve turned out that way, cause the whole "you will feel bad for your words and deeds" bullshit we actually got kinda sucked.
@@drdiabetes7469 I might not have been the only guy to come up with this idea, but I jokingly stated this to make fun of OCELOT IS MILLER theorists one day and it led to the meme image that popularized it in the same thread. Pushing this theory before release was my favorite part of MGSV, and its really sad thats a more well written story then what we received. I'm sure it reached Kojima somehow.
@@idontwant2beasoldiermama241 What would be awesome would be if chico wasn't cut from the game and we got that kickass cut design for him as an adult with Paz's raincoat from the openning of PW.
I disagree with Portable Ops being a side show, without portable Ops, Snake running a Military group of his own seems to make no sense as you remove portable ops, the development of snake becoming a leader is gone, it goes from Snake being a usual 1 man solo OSP operation going to do an important mission to get some dude out (finishing his missions) and then after leaving, Snake instantly became a leader? with portable Ops it shows Snake learning how to be a leader, and ultimately it ties into Peacewalker anyway with the "crap" back in san hieronymo
TheKHfan358over3d you make a great point! I discounted PO too soon perhaps. I think it’s because I never got to actually play it back in the day on PSP, only on an emulator. I also know it’s questionable whether the specifics of the plot are canon. I’ll give it another shot though, thanks for the comment!
@@WednesdayMan Really? I thought he said that it was generally canon, but not canon in terms of its specifics. "Some of the details are a bit off. Some of the small details are not part of the main timeline of the games. I separate games where I was a producer and a [true] Hideo Kojima game." Either way though, I'll definitely check it out a little closer thanks to you. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-5AoSmr6PijU.html
Pretty sure Kojima was mostly referring to the stuff that directly messed up with what later games told, like ocelot and eva's secret appearance in MPO and the way they were unlocked, they were very ambiguous in that all the info and details in the way you unlock them were just easter eggs, like teliko's recruitment, or a "secret plot info" you uncovered, which were later proved wrong by what we learned from mgs4 and on. Aside of that, the game feeds us a lot of info, and the changes Snake went through right after the Boss sacrifice, and how even after gaining the title of Big Boss the governement didn't doubt a sec to use him as a scapegoat too, just like they did with The Boss. And how Gene was almost right in the long run.
You also could've pointed how how Peace Walker and Phantom Pain were both Tactical Espionage Operations games in contrast to 1-4 being Tactical Espionage Action. Subtling showing how they were own games seperate from what 1-4 were trying to be. Edit: Really great video btw. I feel kinda bad that the comment is just a nitpick. This is a really unique analysis of these games.
The peace walker incident Made the whole ground zeros and Phantom pain incident without peace walker Kazihura and the boss wouldnt have met + Outer heaven wouldnt have exist
The amount of detail you put into this video, this is honestly like a documentary. I mean this as a huge compliment! I have watched over 3500 documentaries in my life (I know, it’s excessive, but it’s my hobby actually if I’m being honest and I have a goal of 10,000 by the time I’m 40 - 50 years old) and this is of superb quality! Truly the gold standard of what a RU-vid video can be if created by the right team or individual. I hope you take that as an enormous compliment because, I know more about documentaries and almost anybody ☺️🙌
Noname No I know the exact number because I write down every single documentary I watch. I’ve made an alphabetical list, so that I don’t watch the same thing twice. It sounds over the top but you’d be surprised, you forget after a few years if you’ve seen something or not
I’m glad to finally see an analysis that touches upon the genius in mgs V. Most essays on it are very critical and harp on the unconventional narrative structure, focusing to much on what isn’t there instead of what is (which is ironic bc that’s the definition of a “phantom pain” and is sort of the whole point of that structure in the first place).
Martians In Egypt actually no, I used to not care for the writing of MGSV until I actually started reading up on post colonial theory and started realizing how subtextually each element of the games story fits together. Without that framework it can seems disparate and half baked but reading things like Memmi’s “the Colonizer and the Colonized” and ESPECIALLY Spivak’a “Can the Subaltern Speak” really illuminated for me the ideas MGSV goes for. I recommend reading some foundational post colonial texts then replaying the game to see what I mean, the themes fit together really nicely when you have a good academic framework to understand it better.
@@Glassandcandy Honestly, what I get out of MGSV is much simpler. It shows you how revenge can both give meaning to you and also leave you totally empty eventually. In Chapter 1, Snake is fueled by revenge for what happened 9 years earlier. You recruit soldiers, build mother base, expand it, get new equipment, meet new characters... Code Talker, Quiet, Eli, the child soldiers, Huey, eventually you even get Sahelanthropus as a trophy; you go on mission after mission, side-op after side-op, scenario after scenario and Big Boss is on top of his game again. Then you get to kill Skull Face without a cathartic fight (which was definitely deliberate). And once that's done... the game sort of shifts. You get more options in how to progress - you can do side-ops, replay missions, play new missions or play older missions on a new difficulty --> you have mire options, but there is also less of a sense of (linear) progression. And then, gradually, a lot of essential stuff is taken away.... you keep your base, but you are forced to kill a number of your staff in mission 43. Then Huey, Eli (and the children and your Sahelanthorpus) leave and finally, you even loose Quiet, your most useful asset in the field.... and last, but not least, you learn you haven't been playing as Big Boss all this time in the first place. You're just an imposter engaged in a huge distraction that is ultimately meaningless. Finally, you have a potentially limitless post-game, replaying missions, roaming the open world, expanding your MB and your FOBs and infiltrating other player's FOBs, but ultimately, it's meaningless, unless you find meaning for yourself in it or you strive for the hidden world peace goal, disarming nukes. But that is the "hell" of Venom Snake's existence, trapped in the endless cycle of mission after mission. Kind of beautiful and poetic. That doesn't mean, it's perfect though. In some ways, I've played better games, but this feeling of emptiness in the post-game is definitely by design, not by accident.
@@Glassandcandy In other, shorter words you convinced yourself MGSV is a good game when it objectively isn't, it isn't even a finished game. You shouldn't have to read books that are in no way, shape or form related to a game in order to make it good. A game should be able to tell it's own story, and if it fails to do so, it's an unfinished or shitty game. MGSV is a shitty game.
Slamdangles well that’s the difference between our two takes and interpretations friend. Firstly I actually do on repeat playing think that the story of mgsv does stand on its own and is entertaining. Skull face is a compelling villain with complex but understandable motivations imo and the story of venom snake and mother base is absolutely tragic and raises a lot of questions about the nature of player character and identity, almost like an inversion of the end of MGS2. As for your other point, first those works at least in terms of content and goal have a lot in common with mgsv so much so that I’m almost certain Kojima read at least a few of them or at least summaries of post colonial literary theory before writing this story. The story of mgsv both in terms of plot and representational meaning just have too much in common with them, especially in the case of Spivack who’s extremely well known in literary criticism for her work (her essay I mentioned is a seminal work of theory that’s basically on every post colonial lit classes required reading). Using a critical framework to interpret a work of art is not a detrimental sign to the quality of the original work. If anything it shows the elasticity of the work in being able to interpret it across different critical lines in order to construct new meanings that may not be readily apparent without that frame of reference (though regardless is nevertheless still existent in the game whether your recognize it or not). I also don’t see how you can claim a game is “objectively bad”. Art doesn’t exist in the realm of objectivity it’s by its very nature a subjective expression from an individual author. There’s no formulaic proof/law you can apply to a work of fiction to objectively value whether it works or doesn’t. That’s just not how art works.
For those who don't know, although Snatcher was left originally at chapter 2 in PC88 and MSX, in its later incarnation for PC Engine CD, "Snatcher CD-Romantic", Kojima went back to it and a chapter 3 was added, closing up the story. If MGSV were developed a few years back, maybe a second release of MGSV would be possible, with added content. Such as it is, MGSV is in fact a complete work, but one that is very much a product of its circumstance.
I personally think MGSV’s ending made sense. And that the true ending of MGSV is actually Metal Gear 1 on the MSX, ending the Metal Gear Saga right where it began. MG1 is much shorter than MGSV, and it could easily be seen as the last mission for MGSV, where you play as Solid Snake instead of Venom Snake, taking down the character you previously played as. Chronologically, MGS does have a definitive beginning (MGS3) and a definitive ending (MGS4). But production-wise, the Metal Gear Saga never ends despite the last game being MGSV. The Phantom Pain ends right where it all began in Metal Gear 1. Like perfect book-ends. If you play the games in release order, and then replay them all over again in release order again. MG1 will also come across as a sequel to the MGSV Trilogy. It’s like Metal Gear is a story where the beginning and the end are one and the same, and that this is The NeverEnding Story. The first game is retroactively a sequel to the last game, and the last game ends directly before the first game. It’s like the Metal Gear Saga is a cycle now.
This essay just perfectly lays out why I love mgsv. It’s so nuanced, so easy to write off as shitty because its depth is not immediately apparent, yet if you devote yourself to thinking and searching and _listening,_ you’ll see that it really is a masterpiece, flawed though it may be.
It is not nuanced at all. Not in the story and not in gameplay. MGS5 is the worst MGS ever made. And generally a very bad game. Ghost Recon:Wildlands does everything better than MGS 5.
@@ArtofLunatik You do realize that kojima wasn't even planning to finish the game. So I'm not surprised that he wasn't planning to put weapon customization in it. And in all honesty, if it probably wasn't for the actual devs pestering that talentless hack of kojima to have something to show for the game, mgsv would've probably been alot worse and more empty than it already is.
This game has aged well IMO. We've seen many games come along since this one, but very few have had the amount of replay value and easter eggs and detail, and the mix of the military management, free reign to take any approach you want to missions, but more importantly the control of the character, while not perfect, offered such an intricate and complex way to just move your character in the world, the whole prone ability was so well done, and there are so many clever little control scheme features that were put into this game. I actually think it might be harder to enjoy this game for hardcore fans, due to the Konami Kojima situation, the Ground Zeroes uncertainty/skepticism buildup that ruined the hype for TPP's launch, and the fact that it broke away from the traditional playing experience of MGS games and brought in a lot of influence from Western Triple A game development happening in the years leaving up to MGS5's development. For many, they expect a Kojima game to be an escape from the games they are used to, so the fact that it had systems very familiar to them may have been a big turnoff. However, it should be stated that MGS5 is actually a game that people who love Far Cry, Hitman, Watch Dogs 2, and a lot of other games, I bet you they have no idea just how much MGS5 has to offer a player like them. People who love the free openworld outpost capturing or assassination missions from games like FC, it's hard not to play FC5 for more than 25 hours before feeling like you've seen all there is to see, and wishing that there was more to it, a deeper movement system or just something else to do to add depth to the game. New Dawn attempted this and people loved it, but if you compare the Mother Base management to the base management in New Dawn, a Far Cry fan would be in his/her 'inner heaven' when they realize what MGS5 has for them. This game might actually be more underrated than people think. Despite the rocky road to release, and the total joke that MGS Online turned out to be, when you boil this down to its single player campaign and army building / stealth mastermind action movie star game that it really is at its core.... It holds up, and then some.
the story of mgs 5 was alright, i mean we had to have an understanding and an "ending" but the gameplay was fucked, could've been better the outpost shit was bad and uninspired. i love hitman, absolutely love it but no. you don't compare hitman to mgs
No, the game was boring. Large open worlds with barely anything to do outside of outposts. No, that's just bad. If you're going to create large maps, then you have to fill them in with things to do. Kojima failed in that regard.
@@rohgenextfan The open world is barren but makes up for it how you go into missions inside the levels. The game had repetitive missions, yeah but the vast opened environments made it so you had many ways to complete the missions with a variety of weapons/tools and entry ways on completing objectives. The game was boring for you, somehow, because it easily has the best stealth action in the series as it improves on everything that was done before. Should there have been more stuff filled, yeah, but inside the missions there was plenty of creative stuff to do with your massive asrenal.
I loved every second of the video, great execution. I also suggest watching a video called "PT's Hidden Meaning" by the youtuber "TheGreatDebate". The video talks about why PT was made, and how it ties up to Kojima/Konami's split and how it might've affected MGSV, highly recommended for all yearning MGS fans out there.
I've put a lot of thought into these games, but I have to admit that your videos bring facts and perspectives that I was unaware of and had never considered. Definite sub.
I think the VR Missions were kinda underappreciated, there's not much discussion about them but it's a very fun segue into engine-driven gameplay not forced to conform to expectations of realism and storyboarding. My mom accidentally bought me the VR Missions instead of the main game when I started showing interest in the series, needless to say I was a little confused as to why nothing seemed to really line up with what I expected the story to be, I kept thinking this was a prequel Kojima-esque very long forced training intro and after I beat it I'd get the main game or something, similar to the start of Driver. My first experience with the Nikita was flying through digital tunnels, my first with the Stinger was shooting neon UFO's, and my first with Grey Fox was invisibly slice-and-dicing guards. Playing the real game was cathartic, seeing all of these tools and experiences put into actual play. But one thing did strike me was how limited the gameplay was in a lot of ways - the Nikita for example was basically only useful as a one-shot gimmick to take out the electrified hallway, the C4 was basically only used to gain access to Ocelot, and the Stinger basically only used against Liquid and Rex. The VR Missions got to fully explore the capabilities and limits of each of the weapons as well as the limitations of the controls and game engine at the time. Honestly the most sad thing about starting with the VR Missions before playing the main story was that the excellent soundtrack of the VR was nowhere to be found.
I always kind of wanted the deployment of your own troops to be seen in the game not a mini globe that suggested the troops went there. Sort of how Just Cause had the implementation of rebels that you could be liberating a town with.
Ok i know this is from 2019 but the thing is THERE IS NO Metal Gear 5... It's Metal Gear V. It's not a roman numeral, it's the LETTER V And that's a very fucking important point for the story.
I'd agree if we were only talking about GZ and TPP! In fact kudos to you for remembering such an important aspect to those games. But since I'm also including PW into this, I went for '5' - ironically for the exact reason you've specified! Anyway, thanks for watching and for being such a good fan.
Great work man. Look forward to future work. I also love your explanation of the ruse, people consider nbgo and the ruse cruise to be the ramblings of psycopaths but it was clearly what Kojima intended. The fans were supposed to finish the story. Forced to deal with our own phantom pain.
34:42 There were child soldiers in Metal Gear 2: Solid Snake as well. Honestly, that's the only criticism I have for your full series, you did a great job.
The way in which MGSV was split into two parts (GZ and TPP) reminded me of how its often done with the final season of a TV show like Breaking Bad or the Sopranos. Edit: Not to mention, MGSV was said by Kojima to have two themes (Race and Revenge) rather than the one we associate with each game. So it goes like: MGS1: Gene MGS2: Meme MGS3: Scene MGS4: Sense MGS PW: Peace MGSV GZ: Race MGSV TPP: Revenge
I always saw Metal Gear as a part of MGSV, because thats where Ahab goes down with his ship. Thinking of the visual time jump and operation intrude N313 briefing at the end. So, MGSV is 4 games?
Despite MGSV not being a complete game. It still manages to be far above most of the competition. Had he been given the budget and time he needed to trouly bring to life his idea for this project i believe MGSV could have been the best in the series. And not only that, one of the best games ever made. MGSV holds a near and dear place in my heart no matter tho. But Metal Gear Solid atleast left behind a Legacy like few others. If any... Ever since MGS1 Kojima has pushed the industry into new directions with this series. And denying the mark this franchise has left on the industry is wimply lying to yourself and others. It's not about your love or hate for the franchise. It's what it's all done for gaming in every aspect. From inventing a genre to evolving it and pushing it. To being the first to trouly see the potential of the medium and actually taking it there. The first to take it's story seriously enough to give it the love and care it needed. Being one fot eh first to relise the importance of music in a game. Pushing inovate new ideas to the very end. MGSV still to this day i can say is probably one of the best looking games we've ever had. And that's true for both generations it came out on. Kojima put a next gen game on a last gen system. Ground Zeroes is still one of the most mind blowing games visually i've ever seen. It's such a shame that engine is going to waste over at KONAMI right now. Imagine what Death Stranding could have been with the Fox Engine? That was a engine Kojima knew 100%. It was built from the ground up to be exactly what he needed it to be. I think if he still had it we would see things that would be beyond anyones imagination. But what ever... I'm glad Kojima is free to do his things now. Death Stranding was a masterpice. And i can't wait to see what he does next. But that opening to Ground Zeroes tho... Still one of my all time favorite openings to any game.
Your comment doesn't make sense. Most of the stuff in Mgsv has already been around in Splinter Cell games, minus the openworld. Most mgs games are nothing more than just interactive movies with bare bones stealth gameplay. Kojima is a hack, dude.
@@mitpoker7319 Mgs are NOT just interactive movies as their just games with a high emphasis on telling great stories. The games all the way from one has been keep on creating more and more mechanices to the gameplay all the way to reaching it's peak at MGS5 which has easily some of the best gameplay to stealth games around even with it's disappointing unfinished story narrative.
Stove Spiegel the video is part of a series that looks at the technical evolution of MGS over the years. The thesis that the last three games are part of a triptych is central, but I also had to explain how they differed as well as how they were linked. The focus was on how the MGS5 idea developed over time. Anyway, thanks for watching!
Great video. Despite what V ended up being, i have a great appreciation for Peace walker and the games that continued its formula. 4 had reached a point of fearure creep. Those games didnt necessarily cat stuff, but they did put things in order.
it just sad that MGS5 never got there proper ending and i hope some day sony would convince Konami 2 give them/ partner with them 2 finish or make another MGS game, they currently in talk with them for another Silent Hill game
I'm a fan of mgs since, played the original mgs with playstation console first time in 1999. As a fan for a long time, in my opinion Peace Walker was one f the best in the series. It had the best story telling besides Metal Gear Solid 1. If one day Konami sell mgs to Sony, Kojima should make a remake of it with next gen graphics. This game deserves it.
One thing though, you are entirely wrong about Portable ops and to not include what the game did to the series is asinine. The entire motherbase system and recruiting staff game mechanic was created in potable ops (and spun off into portable ops +). Regard;less of how you feel about it, Kojima himself stated that MGSPO is canon (while some details not so much). Like a lot of what you do in Peace Walker and Phantom Pain clearly has it's roots in Portable ops, both story and mechanics.
Great work. With the title I thought this would be just another clickbait video with no real content, but man was I wrong. Love the breakdown. I look forward to more of your work
Portable Ops is *technically* a mainline entry in some aspects, since MGS4's narrative briefly references the Portable Ops storyline at certain points.
Futurasound Productions Yeah, I don’t blame anyone who don’t really count this one. After MGS4, Kojima intentionally included only the games he directed whenever he promotes the series as a whole, in game compilations or in metal gear history presentations outside of the games. I think he prefers to market the series through only the stories he wrote. However, he does admit in interviews that PO is part of the main storyline, with exceptions to small details he feels don’t line up.
To bad Konami did not let the guy iron out the game to perfection. Still MGSV even in that half finished state its a masterpiece without a second. Hat off to Kojima, keep on keeping on bro.
I think the assertion of the "not shadows" being an intentional display of the games reality bending horror elements is insanely naive. It seems far more likely that the engine has more trouble rendering precise, high poly count, physics based objects. It can cast natural shadows on the environment because its lower poly relatively and static. Vehicles are pretty basic shapes and though they move physically they are mostly static. Character models are high poly but bone based, their movement is limited. Hair in games however is rendered much differently, being layered sprites, not really an actual model, and then the whole thing, atleast in these "realistic" games, reacts to the physics with jiggle bones. It would be the hardest thing to render and that's why it doesn't. It doesn't feel like an artistic choice, it feels like a necessary oversight the tech crew couldn't solve. A little weird that they didn't have a low poly invisble static hairpiece that would be used to cast the shadows, but they didn't do that, so I don't know, perhaps part of that final layer of polish that the game never got.
I feel Phantom Pain was really disappointing overall. Sure it was technologically amazing with the fox engine and all, but the story was just a straight nose dive. They shouldn't have brought back volgin, they shouldn't have shoehorned in psycho mantis and liquid, I feel they mishandled skullface from a mysterious and ruthless adversary to a saturday morning cartoon villain and I really didn't like the bizarre leap in technology there was. It really could've been explained away by Heuy just being a genius but you really can't expect sahelanthropus to even be a thing 80's, especially when they made the TX-55 in MG1 set in the 90's out to be the ultimate weapon. On the gameplay side of things, I felt there should've been maybe another location or two, because it just got boring being in only afghan and africa. Maybe make those two maps smaller so they can add a third? Co op would also have been nice, running around with your buddy or even have a squad of your friends and such raiding bases or cooperatively stealthing. At the very least have me make more use of the combat unit by taking a merc as a raid buddy for full frontal battles and such. P.S. Big Boss literally did nothing wrong.
This game is a result of cut content, rushed production, and a worker/company relationship gone sour. Originally we were supposed to go back to the blacksite in V, that got cut. We were supposed to go to the lord of the flies island, that got cut. Chico had a better more detailed character arc, that got cut. Certain parts of the game lack the polish that it couldve had, like skullfaces jeep speech. The tapes were a crap substitute for the radio/codec. The "mythical" chapter 3 that doesnt exist. Etc. This game has so much potential but for multiple reasons couldnt capture it all. Great game, but not as legendary as it couldve been, i hope one day it gets remade into its full potential. Also, big boss totally was in the wrong, big boss endes up doing the very thing he hated the government for doing in 3, and he abandoned his friends in the process, and abandoned his children.
if you think Big Boss did nothing wrong then you're crazy. He literally became the evil he founded Outer Heaven to oppose. He was the same as the US government that used and discarded The Boss as a pawn. He treated Venom exactly the same way. Hes was a piece of shit, who in the opening in the hospital, doesn't even flinch at the idea of using innocent hospital patients as his own personal human shields.
After having played Metal Gear Solid 4 countless times, Metal Gear Solid 5 just feels like a let down. Damn, man. I really want to enjoy myself playing the game but it just wasn’t as interesting to me as I really hoped. MGS4, with it’s play on camouflage and pseudo open area (but still linear), just knocked it out of the park and the weapon customization alongside the staple M4 you get from the weapon launderer is just amazing. Not to forget the flashbacks feature and character development. They all grasp your attention and just feel like they’re supposed to be there. MGSV’s characters are not interesting, nor are they engaging as the previous game. They’re just “there”. The ambiance was ok I guess in MGSV but the music was superb. All in all, Not my favorite ending to my favorite franchise. I almost shed a tear when I first played it because I expected so so so so much more than a Fulton simulator. Sorry for the rant I just really love this franchise; and to me, this wasn’t a finale I hoped to get. #RemasterMGS4
ugh, reading the comment section makes me feel sad. it doesn't matter if mgsv is incomplete or not, the story is great or not. because, it wont matter anymore. with hideo resignation, the mg series is over and it doesn't matter if no one really need mgsv because there's no solid snake in it and it doesn't matter if konami or hideo failed to make the most of the game potential. the sight of people arguing about how this sequel is better than other sequel or prequel is a sad thing. let's just love every game, because probably this is the last time you and the whole world remember the metal gear series. ah, it's truly a pity that it will be the last. truly a pity. i wish i can know the fate of Quiet after mission 45 (if im correct)
Great video there’s something so interesting about the MGS games, a lot of themes and ideas in the series it’s great that people like you are able to express your analysis of them, they add a lot of context and depth when actually playing though them
i am the solo proponent of the narrative that Silent Hills/P.T. lives on in the form of hidden content and that both MGSV and Death Stranding have enough hidden content to form the skeleton of what would have been
Peace walker is my favorite metal gear game, it show you little by little how snake goes from hero to villan and just how much loosing the boss hurt him
I wish they could continue MGS V with a new director. There's still hella lots of unanswered questions, especially after Quiet's disappearance,the events after Kaz found out about Venom Snake's real identity & how Venom Snake moves into Outer Heaven.
In my eyes metal gear solid 5 is peacewalker, ground zeroes, and the phantom pain. Hell peacewalker was originally going to be named metal gear solid 5, but konami dismissed that idea because they didnt want a mainline game on a portable device instead of a console.
Usually Kojima made MGS games like if they were the last one in the series, but even back then I felt like Peace Walker was leading up to something else (not the OG Metal Gear), guess that one was the first he actually planned for a sequel and probably already had an outline for it in production.
Master class contents, I throughly enjoy every last one of you videos man, keep up the awesome work. Although it seems you don't consider MPO as a canon but I really wished you did an essay on that game since story and voice acting wise is on par with the rest if not better imo. Plus MPO is the foundation for MPW.
Amazing video, I gotta say. But I not gonna lie, around 17:40 you were talking about technology on MGS and Kojima wanting to be realistic. The first time I saw the gadgets of MGSV it threw me off so hard, like, it took me out of the game harder than a Bethesda glitch ever did, what do you mean they had ALL of that tec before the 90's? Where did that tec go? Why is it not present in MGS1? But, thank you, I love your take on your videos, instead of rambling and speculations, they are facts with sources.
I just wish that David Hayter were still the voice of Snake in V. For all i care, he now should be called Silent Snake, because it is like Kiefer says 5 lines in important cutscenes and goes silent the rest of the game...
@@Zay_WVTTZ Indeed the story has a very good reason to explain why Venom Snake doesn't sound like Big Boss (except for the fact that BB was voiced by Kiefer Sutherland in Ground Zeroes).
Simon R i forgot about that if that’s the case then they should have just gave him more lines there’s so many moments where it would actually make sense for venom to talk
PW : A calm before a storm. GZ : The reign of chaos. TPP : A vengence within hollow And the missing link of TPP and MG1 ? The down fall of Outer Heaven which im eager to see. Love your essay from the bottom of my heart. Lives on man.
I just did a short video on it, but to save you some time, I love it! I think it's a bold and inventive work that reminds me of longtime Kojima influences like The Great Escape and Planet of the Apes. It's such a fantastic blend of satire, horror, and genuine heart warming humanism. I know a lot of MGS fans were put off by the total genre jump and everything, but Kojima's made sci-fi games all along. MGS arguably is sci-fi: so were Snatcher and Policenauts. Last thing I'll say about DS: I need to finish Lunar Knights! They have pretty similar worlds / concepts, what with the realms of Life and Death merging.
Ethan Wright Didn’t think for a second this game was gonna be enjoyed by everyone as it’s different in its slow paced terrain traversal approach. I personally love it a lot but it’s understandable that some others are not gonna so much.
Buy a used ps3 at gamestop they give 1 year guarantee and Buy a game called "METAL GEAR SOLID THE LEGACY COLLECTION 1987-2012" It includes 8 games Mg Mg 2 SS Mgs 1 Mgs 1 special missions Mgs 2 SOL Mgs 3 SE Mgs 4 GOTP Mgs Peace Walker You also get a cool hardcase book that has many poster, info and concept art about the whole series. You also get 2 digital novels that are like "comic movies", kinda like the cutsceenes of Peace walker they have 4+h runtime! The only canonical games missing are mgs portable ops and MGS V. This is the best and the cheapest way to experience almost the entire series😉😆
I think he would have put more boss fights in the game if it were complete. I think the final twist was Chico was venom grown up, finally a soldier like he always wanted after they pulled his disfigured body from the depths. Out of the developers hands at the end of crunch time
I really need to revisit this game. I loved it on my initial playthrough, putting in well over 200 hours but I felt that same emptiness that many criticize the game for. I still loved it though, the mechanical depth is unmatched, even today. The visuals, the performance, just on a technical level alone it's one of the best of all time imo. I want to replay it for myself and really try to dig even deeper. See if I can find out if the game is truly finished, if the sparse conveyance of the story was actually worth it or not. Maybe it's a misunderstood masterpiece? I'd certainly like to believe so, but it could also just be simply unfinished. Maybe that was the point. I feel I'll never truly know.
Found you channel and I'm loving it. I'm a lifelong Metal Gear fan and Love the detail you give about the series and the games. Keep up the great work.