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Is Native Resolution Always the Best Image Quality? | GeForce Fact or Fiction 

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Welcome to GeForce Fact or Fiction, where we take questions from PC gamers and creators and attempt to answer if they are a fact or fiction. On today's episode we are answering the question; Is Native Resolution Always the Best Image Quality?
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#RTXOn #DLSS #DLAA

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5 окт 2024

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Комментарии : 732   
@GeForce_JacobF
@GeForce_JacobF День назад
Here is another example that didn't make this video cut. Here is DLSS (Quality) vs Native (No TAA) in Trepang2 at 1440P. 🙂 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2qaWV_bbNBw.html
@silver_forest-k5i
@silver_forest-k5i День назад
no offense to poster, but nvidia really pinned this comment out of them all? cringe...
@Grim_Cyanide
@Grim_Cyanide День назад
@@silver_forest-k5i probably cause hes the bloke from the video mate. you can see this from both the description and the beginning of the video on the bottom left.
@silver_forest-k5i
@silver_forest-k5i День назад
@@Grim_Cyanide I see, and that makes it even worse
@Grim_Cyanide
@Grim_Cyanide День назад
@@silver_forest-k5i how so? it's just extra comparison footage. Doesn't hurt to have a little more.
@jskilabe5986
@jskilabe5986 День назад
moving slowly forward isn't a good comparison, seriously for once try strafing or moving the mouse
@Birdie_
@Birdie_ День назад
Remember: this is EXTREMELY biased to make you buy Nvidia.
@KanakaBhaswaraPrabhata
@KanakaBhaswaraPrabhata День назад
It is biased but not entirely false. You can check hw unboxed as well, and from their testing it showed that dlss is sometimes better or most of the times not noticeably different than native. So the statement "native is always better" is absolutely false because it's not always
@faireskd
@faireskd День назад
@@KanakaBhaswaraPrabhata stop lying to yourself, you said it yourself "most of the times not noticeably different than native" dlss tries to look as good as native but at the cost of introducing a bunch of problems like ghosting and shimmering, also requiring you to buy the latest nvidia card so you can have the latest features, TAA is a problem but the solution is not an AI upscaler, doesn't even make sense.
@cuma212
@cuma212 День назад
Without the bias, no one is buying AMD
@KanakaBhaswaraPrabhata
@KanakaBhaswaraPrabhata День назад
​@@faireskd hey, everything had a tradeoff right? when it doesn't look as good, it performs better. but you also must accept that in some cases it is better than native. and the good thing is, the AI upscaler (dlss, fsr, xess, you name it) is always keep improving. i mean, what i'm talking about is their statement is not a false advertising even if it biased. because native is not always better.
@sapphyrus
@sapphyrus День назад
All the upvoters bought AMD & Intel hopefully, need them in business as a competitor.
@apostolos8734
@apostolos8734 День назад
Devs and hardware manufacturers will not stop until they’ve completely ruined image quality and everything becomes a blurry mess. TAA is very blurry, especially in motion, and dlaa while better can still be blurry too at distances. Native resolution with multiple AA options besides those two methods should always be available.
@Stef3m
@Stef3m День назад
That is not possible, deferred rendering and cheap rendering effects that then need temporal filtering to fix the resulting artifacts make it impossible to relay on the good and old spatial AA
@Hybred
@Hybred День назад
​@@Stef3m Not really, deferred rendering games with minimal aliasing exists. So yes its possible. Even Fortnite running on the latest UE5.4 let's you disable AA entirely or use FXAA lol and it looks fine.
@hachikuji_mayoi
@hachikuji_mayoi День назад
@@Stef3m just don't use effects that require multiple frame data to stabilize
@anormalgdplayer
@anormalgdplayer День назад
It does, if you have Lumen and Nanite off. If you have Nanite on you can see shadows shimmer even with native resolution epic TSR
@Stef3m
@Stef3m День назад
@@hachikuji_mayoi Most games are made for console and games would look potato on them and would be heavier on PC, also games changed and spatial AA can't deal with shader aliasing. That's another problem didn't existed in the past
@charmingpeasant9834
@charmingpeasant9834 День назад
Now i get why PC requirements for new games get more ridiculous by the day, they no longer optimize performance for native resolution.
@gryfcio3393
@gryfcio3393 День назад
these requirements increase rather based on the console power and statistics (e.g. Steam)
@mageborn23
@mageborn23 День назад
Native resolution died years ago, y'all just late to the party
@xfreejack001x
@xfreejack001x День назад
​@@mageborn23then what is DLAA? Native DLAA > DLSS Quality.
@mageborn23
@mageborn23 День назад
@@xfreejack001x old games
@RighteousUncle
@RighteousUncle День назад
@@gryfcio3393 Exactly. Look how many games runs at 720p and then upscaled to 4K and looks absolutely hideous on PS5. You can easily find so many games on PS4 pro that looks miles better than some games on PS5.
@Scorpwind
@Scorpwind День назад
Image stability isn't everything. You stabilize it, but *obliterate* image clarity in the process.
@mosesdavid5536
@mosesdavid5536 День назад
You cant have both
@SionicK
@SionicK 22 часа назад
@@mosesdavid5536 said who?
@gibralthicc
@gibralthicc 20 часов назад
8x msaa and 4x ssaa joins the chat (Yes I know they eat shit tons of performance)
@mosesdavid5536
@mosesdavid5536 19 часов назад
@@gibralthicc lol and lose 70% perf no thx
@gibralthicc
@gibralthicc 18 часов назад
@@mosesdavid5536 I just literally mentioned that I know it eats a lot of performance You can keep it off if you want. I just like them better because of how they don't butcher image clarity unlike TAA and DLSS
@GoldenSW
@GoldenSW День назад
I've started replaying a lot of older games from 2005-2015 and it's quite astonishing how sharp and defined they are (especially obvious in motion) because they don't use temporal solutions to fix aliasing. Once you go back to modern titles which pretty much always implement DLSS, FSR or any other form of temporal anti-aliasing it's even more obvious. I'm not saying these technologies are bad, but I wish developers offered us the option to use other forms of AA for those that prefer it such as in Horizon Forbidden West which allows SMAA.
@HoneyTwee
@HoneyTwee День назад
Yes! TAA and other temporal solutions are the bane of actual good graphics today. Cyberpunk, red dead 2. They're just a blur/ghosting fest.
@ralkros681
@ralkros681 День назад
@@HoneyTwee I replay witcher 3 at least once a year. Once the "next gen"update came out (aside from all the bugs and perf issues) the game looked far worse using DLSS compared to playing it with FXAA as I always have. I use 1440p quality dlss in every game I am forced to and none of them look as good as a native image
@NamTran-xc2ip
@NamTran-xc2ip День назад
It's simply not necessary to spend needless time in development anymore. DLss/fsr/xess are usually better and the times they are worse are not significant.
@ralkros681
@ralkros681 21 час назад
@@NamTran-xc2ip then you probably need glasses or you are on 4k. DLSS does look good at 4k
@NamTran-xc2ip
@NamTran-xc2ip 20 часов назад
@@ralkros681 You can use native res with fsr/xess… at that point taa has very little use
@TheCarloalberto95
@TheCarloalberto95 День назад
Temporal solutions and TAA are the plague of modern gaming and image clarity stop using it!
@MPaulPhoenix
@MPaulPhoenix День назад
TAA is good, but devs should start implementing it correctly. Unreal Engine's default settings, that a lot of devs use, is the plague of modern gaming.
@AlchemicSoul
@AlchemicSoul День назад
Something had to replace FXAA Realistically, this is just Optimization B Gon for the low talent slophouses infesting so much of the hobby now
@Theinvalidmusic
@Theinvalidmusic 21 час назад
@@AlchemicSoul SMAA was that replacement.
@Oryyyt
@Oryyyt 19 часов назад
It's either jagged lines or blurry. Pick your poison. I personally can't tolerate jagged lines so I'm actually fine with TAA and just slap in Freestyle's sharpening. But it's very important to have options because not everyone prefers the same.
@TheCarloalberto95
@TheCarloalberto95 19 часов назад
@@Oryyyt i got it cause i would prefer to play with no AA than TAA... but jagged lines is just native image, cause you cant represent a circle in a grid with low density and pixels its just the way the technology works. on the other line TAA is just a cheap fix, just blurring the image to trick you to see more "smooth"... sorry but its just a mess.. i envy you that you are fine with this stuff
@roborogue_
@roborogue_ День назад
At 1:52 you can CLEARLY see that native has more detail. Comparisons of DLSS always use stationary camera which allows it to resolve a good looking image but in motion (something you do 99% of the time while playing a game) it blurs the hell out of everything.
@koenuffing4416
@koenuffing4416 День назад
TAA has the same issues, so yes, DLSS typically does look better than native + TAA
@TotalXPvideos
@TotalXPvideos День назад
@@koenuffing4416 Thanks NVIDIA bot, very cool.
@AngryChineseWoman
@AngryChineseWoman День назад
@@TotalXPvideos In RDR 2 he's not wrong, DLSS quality looks better than native + taa
@PenPineappleApplePen007
@PenPineappleApplePen007 День назад
@@AngryChineseWomanReally? I have to try this because I’ve only read bad things about dlss in RDR2 creating shimmering and artefacts. Maybe it’s been improved.
@AngryChineseWoman
@AngryChineseWoman День назад
@@PenPineappleApplePen007 Yeah it's been improved I think. And motion clarity is so much better than with awful TAA
@NicuplusWILD
@NicuplusWILD День назад
TLDR: yes it is. But Nvidia will fire me if I say it. You're welcome 👍🏻
@jasrajsandhu1658
@jasrajsandhu1658 День назад
Hahahaha
@zagorim7469
@zagorim7469 День назад
No cause higher resolution than native (supersampling) provide better quality. There you go, real facts
@Dr.WhetFarts
@Dr.WhetFarts 16 часов назад
AMD GPU user detected
@pixels_per_inch
@pixels_per_inch 16 часов назад
What native? As long as the rendering resolution is higher, the better it'll look, regardless of your native resolution and anti-alising solution. DLDSR > DLAA > DLSS TSS > TAA > TSR
@NicuplusWILD
@NicuplusWILD 16 часов назад
@@zagorim7469 that's definitely true
@IstyManame
@IstyManame День назад
If i move my camera and everything blurs - it's bad
@clem9808
@clem9808 День назад
Are you referring to amd's anti lag? Cause I've never had this issue with dlssQ except dead space remake but it was mainly ghosting not blurry. Edit: maybe disabling motion blur might help. ✌️
@AICThemBones
@AICThemBones День назад
Probably have sharpening set too high on your monitor.
@apostolos8734
@apostolos8734 День назад
@@IstyManame TAA and using upscaling from a low enough resolution can do that, so many have become used to the blur that they don’t understand that everyone doesn’t have the same tolerances.
@IstyManame
@IstyManame День назад
@@apostolos8734 of course there will be a lot of people who won't notice the blur, but that doesn't mean that they don't get lower quality image than they could have. Also why would you even think that if there is a percentage of people who can tolerate worse image we shoud make it worse for everybody? Instead of opting for better non-temporal antialiasing and upscaling?
@apostolos8734
@apostolos8734 День назад
@@IstyManame I agree completely, I am one of those who is very sensitive to blur and so I hate temporal AA with a passion. I think you misunderstood my comment.
@d.ryan96
@d.ryan96 День назад
Downsampling from higher than native resolution results in best possible picture quality
@DuXQaK
@DuXQaK День назад
Thanks Captain Obvious. But it will be the way way way worst performant, relatively speaking
@d.ryan96
@d.ryan96 День назад
​@@DuXQaK Does the title of this video asks for best performance or best image quality, mr achtually?
@RealWitblitz
@RealWitblitz День назад
@@d.ryan96 I loves DLDSR ;)
@weednogreed
@weednogreed День назад
Downsampling+upscaling is the way to go
@Ghost-pb4ts
@Ghost-pb4ts День назад
I want to add more information. Picture quality is perceived to be better at higher frames per second. I believe it's a psychological thing. A better display panel (OLED, mini LED) with improved COLOR, Contrast and higher brightness will look more pleasing to the eye, even if it has lower resolution and high graphics settings compared to ultra graphics and 4K resolution on a mid-range LED or IPS panel. HDR is better than SDR if implemented correctly. That's a fact. A bigger display panel equals a cinema-like experience. Tldr - At some point your actual display matters more than resolution and graphics settings
@NevermoreZach
@NevermoreZach День назад
This is the biggest gas lighting video on rendering that I've ever seen.
@Code-n-Flame
@Code-n-Flame День назад
No it isn't. You can reproduce these results yourself. Try playing on a 65". DLSS has been a must for me with every game.
@sunspott1283
@sunspott1283 День назад
@@Code-n-Flame no one fucking uses 65"
@Bry.89
@Bry.89 День назад
Which part? Native without AA always looks jank, and Native with TAA looks blurry and a bit unstable. That being said, it's down to a per game basis whether or not DLSS can improve upon the native resolution. The part about Ray Reconstruction is definitely true. It can dramatically improve RT rendering on things like shadows and reflections.
@NevermoreZach
@NevermoreZach День назад
@@Bry.89 There is always AA in games. You don't render in pure native ever. TAA is not used by everyone either. Take the CE games, no TAA. Decima probably has the best implementation of hybrid TAA with MSAA. Ray Reconstruction is not required if you are not switching to ReStir / RTXDI(gi), which they call "path tracing" which won't work on most cards either ways. If you check the steam hardware database, 4080+4090 accounts for less than 2% while the majority of the market uses 3060, 1650, 3070, etc on which none of these works relatively well.
@mrac2119
@mrac2119 День назад
lol
@emperor.montoku
@emperor.montoku День назад
static image maybe yes, do it with something in motion. You will see native always preserved better image quality
@SirJohnsonP
@SirJohnsonP День назад
Voila. Why have you decided to speak truth
@RighteousUncle
@RighteousUncle День назад
DLSS always beats native and in motion it's even more obvious.
@NANOTECHYT
@NANOTECHYT День назад
Not necessarily, even TAA in motion at native can have ghosting, moire patterning and artifacting. It depends on each game engine and the developer implementation whether native TAA or even DLSS looks good. Usually if the TAA implementation is bad, the DLSS implementation will also be bad. If the TAA implementation is good DLSS can still look bad, but it can also look better than TAA in motion. It just depends on the game.
@Dr904
@Dr904 День назад
@@RighteousUncle Yeah. People underestimate how good DLSS really is. In every game I've tested, DLSS quality has been far better than native in every single aspect!
@eddiek8179
@eddiek8179 День назад
False as evident even in this video.
@silver_forest-k5i
@silver_forest-k5i День назад
Bad thing, is that you've opened pandora's box with your upscaling and frame gen. And now game developers will become lazy optimizing their games, making FG and DLSS mandatory for 60 fps
@sartenazo8106
@sartenazo8106 День назад
That will give them more money... That why they did It in the first place
@engulfinglightning98
@engulfinglightning98 День назад
I don’t think so, if you don’t optimize the game, DLSS or other upscalers won’t do much, look at Jedi Survivor for example, even with DLSS the game has shutters, or Starwars Outlaws. Then you have good games like Alan Wake 2, even with DLSS Quality it looks amazing in 1080p (considering it upscaled from 720p). DLAA improves Red Red Redemption 2 a lot, because TAA is garbage in RDR2. AI upscalers are the new thing, and like everything new, it’s normal that there is resistance to change, the same thing happened when 1080p screens came out and everyone said it was unnecessary because tube TVs were fine, the same thing happened with 4K because everyone said 1080p was fine, and the same will happen with all new technology. when we get to the point where upscaling is indistinguishable from native, what’s the problem? Personally, I find it incredible that with an RTX 3060 I can play 1440p high graphics at 60fps thanks to DLSS.
@Ghost-pb4ts
@Ghost-pb4ts День назад
That is not nvidia problem But definitely devs /artist will go crazy with their vision
@bindxpoxt
@bindxpoxt День назад
@@silver_forest-k5i the simple solution for that is not buying said games.
@Krushx0
@Krushx0 День назад
In my opinion if developers are pices of garbage they will be a piece of garbage no matter of the tools
@thornstrikesback
@thornstrikesback День назад
No one is complaining about DLSS being a great option, we just don't want to see it as the 'solution' for poorly optimized games. Developers shouldn't be relying on DLSS (and FG) to hit target framerates.
@orwennesfh4813
@orwennesfh4813 День назад
False advertising. You should be prosecuted.
@opreax2145
@opreax2145 20 часов назад
amen
@Hybred
@Hybred День назад
One major problem I have with DLSS is that its just TAA with AI slapped on top of it. It has all the same limitations and downside like smearing foliage and motion blur. So you guys mostly comparing DLSS to TAA is disingenuous, since they both have the same flaws but NVIDIA's has better quality people can't see all the other downsides it has since you're essentially comparing it to itself in a way. Comparing it to SMAA would've exposed a lot of flaws and limitations in DLAA, and also the lack of motion comparisons is another thing that makes this video disingenuous. I see when using NMS you compared it to no AA at all (not as good as SMAA but fine) but once again, zero motion. So you just show a more stable image that looks better but are deliberately hiding all the motion issues DLSS/DLAA excudes even on light camera pans.
@verttisyrjala2897
@verttisyrjala2897 11 часов назад
@@Hybred You're forgetting about the upscaling part though.
@can6243
@can6243 День назад
this video is basically saying 2+2=5 which is fucking crazy to me. How on earth a technology company could be such an enemy of the truth or able to or even want to lie to their audience and want to manipulate them in such a obvious and evil way?
@hankhillsdisappointedsigh
@hankhillsdisappointedsigh День назад
It's not though.. John Linneman from Digital Foundry said this in a video like a year ago. It's just a different technology rendering the pixels on your monitor. It isn't "fake".. you can't have a "fake" pixel. It's just an image being rendered on a screen and this methodology has it's advantages over older rendering tech, and naturally some shortcomings.
@can6243
@can6243 День назад
@@hankhillsdisappointedsigh I get it, it's not 'fake', but let’s be honest: calling upscaling like DLSS 'just as good' as native resolution is a reach. I mean, DLSS and similar tech are definitely impressive-using AI to fill in the gaps is pretty smart-but at the end of the day, it's still rebuilding the image from a lower resolution. So, you're not getting the same level of clarity as native, especially when things get fast-paced and you start seeing artifacts or a bit of blurriness. It's a clever trick for boosting performance but if we’re talking pure image quality it’s tough to say anything beats native. Feels like they’re just hoping most people won’t notice the trade-offs.
@damara2268
@damara2268 День назад
​@@can6243and who exactly is forcing you to use it? You can play native but the you have to expect that your mid range GPU can't do ultra settings at 4k
@gustavocasal8695
@gustavocasal8695 День назад
@@damara2268 Yes, we are being forced. The majority of new games have temporal anti aliasing FORCED and disabling it is not possible sometimes as entire rendering effects is tied to it, see RDR2 for one egregious example, DLDSR+DLSS is one way to get around this but it's not 100% perfect. We are getting fucked and gaslighted here because devs and Nvidia/AMD are basically sending the message that upscaling is just as good as native which means games will be optimized for DLSS/FSR not Native this means that before you could expect to play current games with current GPU at native and now not really.
@damara2268
@damara2268 21 час назад
@@gustavocasal8695 and what can we do about it? Nothing. Pointless to get mad about stuff which we can't change and it's just a minor difference. I gladly take dlss quality with 120fps vs native msaa 8x at 50fps
@bigmack70
@bigmack70 День назад
This video is fiction. Native resolution is always superior to an upscaled resolution in like for like scenarios. Comparing TAA native to DLSS quality is not like for like and is a dishonest way to look at this. The proper comparison to answer the stated question is "does DLSS quality look as good as DLAA" and the answer is no. Because native resolution always looks better than upscaling in any like for like comparison. Showing that DLSS is better than TAA is not the same thing as showing that upscaling is better than native resolution.
@engulfinglightning98
@engulfinglightning98 День назад
I think they were trying to say that DLSS/DLAA is better as anti-aliasing, not as resolution per se. We will se with RTX 5000 and DLSS 4
@MrMedk
@MrMedk День назад
В том то и дело. DLAA лучше DLSS, DLSS лучше TAA, TAA лучше нативного изображения без сглаживания.
@bigmack70
@bigmack70 День назад
@@engulfinglightning98 Then they should re-do this video to that effect. The current video title - "Is Native resolution always the Best Image Quality?" is not answered honestly in the video, and the video's conclusion to the question is simply false. Native resolution IS always the best image quality compared to upscaling, if you are comparing in a like for like scenario.
@GeForce_JacobF
@GeForce_JacobF День назад
The comparison of No Man Sky at 1:57 was at 1080P native (no TAA) vs DLSS.
@RighteousUncle
@RighteousUncle День назад
@@bigmack70 False. The video shows exactly that native res looks worse than a quality DLSS AI upscale. DLAA is same as DLSS but on top of native resolution, so it would be wird for them to compare native with their own IA AA [DLAA] to non native AI AA but with upscale [DLSS].
@The_Bearded_Jay
@The_Bearded_Jay День назад
Look at an elevator door in Cyberpunk, then get back to me.
@Mello_422
@Mello_422 День назад
Yeah 😆
@tcg2717
@tcg2717 17 часов назад
Deadspace Remake's DLSS destroys the crisp and sharp textures and makes them into a blurred soup.
@Dr.WhetFarts
@Dr.WhetFarts 16 часов назад
@@tcg2717 If a game looks bad with DLSS, then its the developers fault really. You can just use programs to change it. Easy.
@JettStreamStudio
@JettStreamStudio День назад
Quite a bit of detail is lost at 1:52, just look at the reflection
@bmthnumber1
@bmthnumber1 День назад
TAA on Ratchet & Clank works better for reflections. Digital Foundry concluded that. Some AA implementations are going to be better for certain stuff.
@steppinonastoop677
@steppinonastoop677 День назад
@@bmthnumber1 the reflections on the more detail side looks like pixelated garbage tho
@Ares2188
@Ares2188 День назад
In my opinion, this video is pure manipulation. In shown examples, they used too big monitors for native 1440p and 1080p, so that games wouldn't look good at native resolutions because of low pixel density. For example games on 32' monitor at native 1080p will just not look good cuz of low pixel density. But games on 32' monitor at native 4k will look a lot better then upscaled 1080p or 1440p. Just don't buy too big monitor for you preferred resolution.
@xfreejack001x
@xfreejack001x День назад
Native 1440p DLAA > Native 4K TAA.
@alexfialho5075
@alexfialho5075 День назад
@@xfreejack001x native 4k no AA = better than alll
@xfreejack001x
@xfreejack001x День назад
@@alexfialho5075 not in anti-aliasing.. that's what we're comparing here.
@kaylee42900
@kaylee42900 День назад
It's so funny you mention that. My 15inch 2070 laptop that does 1080p always gets "Wow"s. It looks great and sharp on account of the pixel density. On PCs the lowest you can generally go is 22 inch for 1080p (which is about 91k pixels per inch), 27 for 1440p (130k pixels per inch) or 31.5 for 4k (260k pixels per inch). Part of the reason 4k monitors look so much better is you are getting double the pixels per inch on an even larger screen (or triple the pixels per inch if you're coming form 1080p). That's why I NEVER pay attention to monitor size. It's all about ppi
@aqualtor9696
@aqualtor9696 День назад
@@kaylee42900 so this mean if i buy 4k 50 inch monitors it still look good ?
@ZenTunE-
@ZenTunE- День назад
Not fiction, a fact. Native is always better. DLAA is almost always better than TAA aswell. If you have an RTX card, DLAA is your native point of comparison, not TAA. In DLAA/SS supported games, TAA is obsolete if you have those cards. And that's where upscaled image quality loses to native. Doesn't matter if DLSS in some cases looks better than TAA, it doesn't look better than DLAA. Ever. The video hinted at this, but they love to market DLSS so they make the comparison to TAA anyway, and call falsely DLSS "better than native"
@GeForce_JacobF
@GeForce_JacobF День назад
Comparison at 1:57 was 1080P Native in No Man Sky. (No TAA)
@ZenTunE-
@ZenTunE- День назад
​@@GeForce_JacobF I see. Well, if you're looking for improved stability then TAA would give that to you aswell. In most cases at least. But it is as I said, they wanna praise DLSS as usual. Kinda odd to even compare no AA and DLAA since there's drawbacks there to either one. At least TAA and DLAA are on the same temporal playing field.
@Krenisphia
@Krenisphia День назад
Yeah in supported games I always use DLAA by default. I will only use DLSS if I really need performance.
@Hybred
@Hybred День назад
​@@GeForce_JacobF Yeah while you're holding still...
@AngryChineseWoman
@AngryChineseWoman День назад
DLDSR : "Am I a joke to you ?"
@SageVidz
@SageVidz День назад
They treat it like its non existant 😂
@SssNiTroGeN
@SssNiTroGeN 17 часов назад
what is it
@doug_tech
@doug_tech 14 часов назад
@@SssNiTroGeN dldsr is an improved version of DSR, it uses AI, basically it is possible to multiply the monitor resolution by 2.25x, a 1440p monitor goes to 4k, it is the only one that is good enough to be worth using, it is worth it a lot, if This is one of the best features that Nvidia has, it is greatly missed by AMD, especially if you have a 1440p monitor, in addition to that after using it if you use DLSS Quality assuming it is in 4k (1440p + Dldsr), if you use DLSS Quality, it uses 1440p as a reference and remakes the image to 4k (even with dldsr), this is one of the reasons why I always recommend using DLDSR, because DLSS uses a lower resolution to give as input, and uses the base resolution (multiplied with dldsr) as output, so you can have better graphics, weighing similar, once you learn this you will never go back to native again
@SssNiTroGeN
@SssNiTroGeN 12 часов назад
@@doug_tech oh thx, i have a 3070 with 1080p monitor is it worth it ?
@doug_tech
@doug_tech 12 часов назад
@@SssNiTroGeN Yes, your monitor would go to 1440p, activate it in the nvidia driver, change the monitor resolution, and then configure the resolution in the game, even with dlss the quality will still be better than native 1080p
@prsoon
@prsoon День назад
DLSS IS LITERALLY JUST LOWERING THE RESOLUTION THEY DONT WANT YOU TO KNOW THISS GAMERS RISE UP
@damara2268
@damara2268 День назад
Rise up and do what exactly? Not buy any game? 😂😂
@GabrielLyrio369
@GabrielLyrio369 День назад
Quite literally, but with AI jargons to confuse the layman into thinking there's some sort of miraculous "super resolution" technology behind it, while the only thing happening is literally lowering resolution and adding some shitty anti-aliasing. "LOOK, SUPER RESOLUTION TECHNOLOGY!!!"
@verttisyrjala2897
@verttisyrjala2897 12 часов назад
The point of upscaling is that the image is rendered in lower resolution but the technology reconstructs the image as how it would imagine the image would look like at native resolution. This is why 4k + DLSS Q (1440p real resolution) will always look noticeably better than native 1440p for example.
@pacspecific
@pacspecific День назад
that grin on his face tells us Frame Generation 2.0 is coming to GeForce 50 series
@muhammadasadmalik4669
@muhammadasadmalik4669 День назад
Hmm maybe in 60 series. I say that because 20 series introduced raytracing and 30 series improved on it. 40 series introduced frame generation and 50 series should improve on it. 60 series will probably have a new feature that will be locked for that series only (like how frame generation is natively only on 40 series gpus).
@pacspecific
@pacspecific День назад
@@muhammadasadmalik4669 It will be for 40 and 50 series are both series are similar in pricing and performance but not 30 series
@silver_forest-k5i
@silver_forest-k5i День назад
Nice time to have 40 series, when they told that FrameGen is not possible on older cards, I was hoping that it would be only once..
@CAPEDCRUSADER3900
@CAPEDCRUSADER3900 День назад
@@silver_forest-k5i I could be wrong and probably am, but I don't know of another feature they could add to a next-gen GPU at this point in time that would need a dedicated hardware chip like how their Frame Generation needs it.
@silver_forest-k5i
@silver_forest-k5i День назад
@@CAPEDCRUSADER3900 Next feature might be AI texture compression, to reduce VRAM required
@yoked391
@yoked391 День назад
screenshots, non motion look good, its once you move, it turns to a smeary blurry mess
@damara2268
@damara2268 День назад
Only in fsr.. DLSS since version 2.5 doesn't have this issue
@yoked391
@yoked391 День назад
@@damara2268 it certainly does in 1080p
@damara2268
@damara2268 21 час назад
@@yoked391 why would anyone use it there? It's absolutely not needed for 1080p.
@yoked391
@yoked391 18 часов назад
@@damara2268 because lots of games have no option to disable upscaling
@damara2268
@damara2268 18 часов назад
@@yoked391 that's not true at all
@FFox98
@FFox98 16 часов назад
this video teaches us two things, 1) game devs are lazier than ever to optimize their titles which leads to 2) you need a new graphics card which will render the game at a lower resolution to make it playable then upscale it back to make you think DLSS is better than native.
@Mello_422
@Mello_422 День назад
Reading all these scathing comments... it's incredible. I got SO frustrated recently with having to choose between a clear sharp image and dealing with "incessant" aliasing in new games. Stuff I absolutely DID NOT NEED TO DO back when MSAA was the "go to" for anti aliasing. Sure there are limitations and what not but it's nice to see that there a lot of people who still value image and motion clarity. Playing older games at very high refresh is awesome!
@Meinnameful
@Meinnameful 9 часов назад
MSAA looks so good. Every game should have that as a option.
@7xPlayer
@7xPlayer День назад
TAA and the over reliance on it is so widespread that people have forgotten how clear and stable games used to look like, that videos like this and Digital foundry's can gaslight people into thinking that DLSS/DLAA are now better than a properly rendered image, or in DF's BS argument that "games need TAA to achieve higher graphics" when it's in fact just the result of extreme unoptimization, which is now getting exacerbated further through DLSS/FSR/etc and the premature push for ray tracing.
@Mello_422
@Mello_422 День назад
Absolutely!
@dotxyn
@dotxyn День назад
By your claims, native resolution + DLAA as the AA solution, is the best quality, which is still native resolution... so yes?
@KanakaBhaswaraPrabhata
@KanakaBhaswaraPrabhata День назад
Technically anti-aliasing is not native. It draws even more pixel than native.
@commanderoof4578
@commanderoof4578 День назад
Misleading... marketing BS coming from someone with a 4k monitor and a 3090 If you remove the DLAA portion of DLSS then native TAA looks superior to DLSS ALWAYS in any game that was not trained into the driver and is running in dumb mode not reference mode For the best image quality possible you do native + DLAA
@MrMedk
@MrMedk День назад
То есть лож, но что бы твое мнение было верным надо удалить составную часть dlss.. Гениальная мысль..
@commanderoof4578
@commanderoof4578 День назад
@@MrMedk they are stickily trying to say DLSS is better than native TAA but while DLSS is using DLAA and not TAA itself Its like trying to compare 2 cars with the same everything but one of them you claim bigger wheels makes the cars acceleration faster and then proceed to out a turbocharger on it as well Think before trying to speak because DLSS TAA vs native TAA should be the comparison and DLSS TAA looses And DLSS DLAA only wins in cases where the game has been trained directly into the driver so it knows what detail is suppose to be there and adds it in Its like trying to compare 2 machines making something but 1 of them is making everything and the other is just picking up pre-made sections and placing them down DLSS is a crutch and also the entire reason the Nvidia 4000 series are all of by 1 or 2 sku numbers a 4060 for example is actually a 4050 ti not a 4060
@MrMedk
@MrMedk День назад
@@commanderoof4578 так в этом и вся суть dlss лучше чем taa, а dlaa лучше чем dlss. Все просто.
@commanderoof4578
@commanderoof4578 День назад
@@MrMedk technically yes but lots of games 1) dont support DLAA so DLSS looses instantly no matter what 2) its simply like taking 2 cars swapping the wheels and adding a turbo to 1 and leaving 2 stock and saying hay look these different wheels make the car faster when its infact the turbo doing it
@RighteousUncle
@RighteousUncle День назад
Wrong. You can use supersampling [higher then native res] + DLSS and that beats native + TAA EVERY single time.
@cortbelmont
@cortbelmont День назад
Temporal stability is extremely important and that's something TAA and DLSS can't keep, a single image may look good with DLSS but even if the game is static you will notice that pixels from the past frame won't be exactly the same as in the next frame causing a blurry image, and that is worse as you move the camera. AI upscaling is snake oil to solve a problem that could be solved by precise means
@Theinvalidmusic
@Theinvalidmusic 21 час назад
"Hey guys, here's some incredibly cherrypicked examples of two games we could find where you can still turn antialiasing off altogether, and found a number of edge-cases within where DLSS is subjectively more pleasing-looking than a native frame!" MYTH: BUSTED AF M8
@weeta34
@weeta34 День назад
Hello nVidia, All DLSS do a good job but you forgot to mention that they can introduce some ghosting 😀
@Dr.WhetFarts
@Dr.WhetFarts 16 часов назад
No it does not. Come again when you have tried DLSS/DLAA and not FSR.
@weeta34
@weeta34 15 часов назад
@@Dr.WhetFarts I use dlss/dlaa on a 4080. Don't say there is never some ghosting. "Can introduce" doesn't mean it's always the case. Make some search if you think i lie, you'll find articles/reports, even from Alex Battaglia of Digital Foundry ;)
@verttisyrjala2897
@verttisyrjala2897 12 часов назад
If you see ghosting with DLSS you could try updating the .dll file.
@weeta34
@weeta34 11 часов назад
@@verttisyrjala2897 i saw that and also playing with presets can help in rare cases it's too visible
@NoLongo
@NoLongo День назад
Were your native examples running zero AA? Bit of an unfair comparison. At 1080P, which a lot of people game at, DLSS doesnt have enough data to work with to surpass the quality of native + good AA. However the framerate benefit usually makes it favorable.
@Jakesmith943
@Jakesmith943 День назад
That explains why at 1080p my games always look worse with DLSS turned on.
@faiyez
@faiyez День назад
1080p?? What is this 2006?
@GeForce_JacobF
@GeForce_JacobF День назад
The No Man Sky comparison at 1:57 is at 1080P with no TAA.
@mrdinosaurproductions9507
@mrdinosaurproductions9507 День назад
@@faiyezNo? Most people play at 1080p because that’s what they can afford. 1080p looks way better now than in 2006, it’s a pixel count. In that case, “4k? What is this, 2014?”
@Hybred
@Hybred День назад
​​@@GeForce_JacobFyeah while STATIONARY. Move the camera. How do people with degrees who are experts at anti-aliasing / DLSS not know basic things about their technology? Or are you aware, but are trying to be misleading? I don't mean to bash anyone, sorry for my tone, but it rubs me the wrong way. We all know anti-aliasing and upscaling is best compared in motion. It's common knowledge.
@ColdMoongg
@ColdMoongg День назад
DLSS is nice for budget gamers and looks better than FSR easily. It is not nice when game devs think it should be required for playable framerates on mid-higher end cards. Now we are seeing games system requirements show FG needed for 60fps. Why optimize when there is (get ready for buzzword) AI !!!!!!
@damara2268
@damara2268 День назад
These kind of games flop anyway because if they require FG to reach 60fps it means the whole game is just broken, buggy and will have huge stutter. => Anyone who is not stupid will refund a game like that after playing for a few minutes because it's just unplayable.
@Acid_Burn9
@Acid_Burn9 День назад
I don't know if you guys at NVidia know this, but when people play games they usually tend to actually move the camera and the character around which looks unacceptably blurry with upscaling. Stop murdering visuals with temporal "solutions".
@AngeloLamorgese
@AngeloLamorgese День назад
Frame Generation and DLSS is everything that's wrong with modern gaming: Nvidia is shoving it down our throats constantly because they damn well know game developers use those 2 technologies as an excuse to not optimize their games, while nvidia can sell you underwhelmingly slow gpu's for 1.5x or 2x the price. We seriously need to talk about it and open our eyes to what modern gaming is becoming.
@jskilabe5986
@jskilabe5986 День назад
No comparisons in motion? interesting. Why don't you do a comparison of where the character doesn't stand still?
@VadaiGod
@VadaiGod День назад
DRS is the Best thing made for Playing old Games
@JustK0SH
@JustK0SH День назад
Not talking about DLDSR is crazy
@hmgamingstation
@hmgamingstation День назад
Why does it look like they are trying to convince us that DLSS and Frame Generation are better than native resolution? 😨
@SilverSR98
@SilverSR98 День назад
From what I can see at 1:45 DLSS indeed makes the dome's surface appear smoother, but the AI is not able to correctly display the reflected buildings in it. They appear to be stacked squares, so a lot of details are lost
@MrMedk
@MrMedk День назад
потому что исходное разрешение слишком маленькое, но в 1440p и 4к выглядит почти не отличимо
@desmond3245
@desmond3245 15 часов назад
1:49 with DLSS the flying birds have trailing artifacts. This is typical of DLSS where small objects tend to ghost and leave trails, and is left unaddressed for years.
@JokeryEU
@JokeryEU День назад
dlaa can do it on native resolution, so we dont need dlss active
@DuXQaK
@DuXQaK День назад
If you get enough frames per sec with DLAA then yeah use it, otherwise use DLSS. It's not complicated. And btw you can only use one or the other, not both at the same time, that simply doesn't make sense. DLAA is native res so simply missing the SS'ing but both do the AA'ing
@dagamerturtle
@dagamerturtle День назад
DLAA still has ghosting though. The best possible anti-aliasiang is a mix of TAA with tweaks to remove its blurriness and uses past frame information. Forgot what it was called but it's like a custom anti-aliasing method.
@aaroncharles007
@aaroncharles007 День назад
Just make 16k gamming possible and far distance rendering it will look good 👍
@geetargato
@geetargato День назад
@@dagamerturtle DLSS and DLAA doesn't have ghosting. You're thinking of FSR.
@dagamerturtle
@dagamerturtle День назад
@@geetargato No, DLAA does have ghosting, although it depends on the title
@nightblau
@nightblau День назад
Lol almost all upscalers look good when camera is still, as soon as you begin to move whole image gets blurry. DLSS/FSR/XeSS or upscalers in general will never be better than Native until they fix these problems.
@almighty151986
@almighty151986 День назад
Native is always better, especially in motion. DLSS looks better when there's no motion, but the blur from it during movement kills subpixel detail.
@robber
@robber День назад
DLDSR + DLSS my beloved
@IstyManame
@IstyManame День назад
doesn't it fuck up mouse sensitivity and ui sharpness and scale? at least that's what happened to me in league of legends
@RighteousUncle
@RighteousUncle День назад
Yep use it in all older games especially. Most demanding latest titles require the best gfx card obviously, but image quality is unmatchable.
@chien.nguyen.
@chien.nguyen. День назад
@@IstyManame LOL doesn't support DSR from the start, using DLDSR is basically like you're playing at 1440p but on a 1080p screen, it zooms in on everything but because you're using a 1080p screen, everything displayed is smaller. , even the mouse pointer. Most of these features work perfectly in AAA games, esports games often do not optimize or support them.
@geetargato
@geetargato День назад
I hope you mean that you don't use those together...one is upsampling and the other is downsampling...if you combine them, you're just wasting GPU power to get a blurrier image.
@IstyManame
@IstyManame День назад
@@geetargato well it actually works, TSR works on the same principle, upscaling and then downscaling, but it is indeed costly and full of it's own issues
@LK69
@LK69 21 час назад
1:36 What's the point of comparing static images? Now move around and everything on "DLSS Quality" becomes blurry.
@EVPointMaster
@EVPointMaster День назад
DLSS/DLAA simply replaces TAA as a better Anti-Aliasing solution. Higher resolution will still always be better for image quality. Games used to include a resolution scale from, for example 50% to 200%. Why can't we have that with DLSS?
@ZenTunE-
@ZenTunE- День назад
Devs should 100% put resolution scales in their games. DSR without having to mess with display resolution, hell yeah.
@ZenTunE-
@ZenTunE- День назад
No, they should 120% include it.
@bloodbeats
@bloodbeats День назад
Yes. Native Resolution is ALWAYS the best image quality Mr. Freeman. We know this. Let’s not market a tech vs. telling the truth.
@Keemochi420
@Keemochi420 День назад
DLDSR + DLSS is Black Magic
@InternetOfGames
@InternetOfGames День назад
Yeah definitely, although I am still trying to work out exactly what's happening to what and when in what order 😅
@Keemochi420
@Keemochi420 День назад
@@InternetOfGames + Framegen. HOLY SHIT!
@silver_forest-k5i
@silver_forest-k5i День назад
Make my 4070 run Alan Wake in 100+ fps in full hd, and detalization was astonishing
@JustK0SH
@JustK0SH День назад
DLDSR + DLSS was the way to go for me for a year now
@htoomyatlin123
@htoomyatlin123 День назад
This is the only one that can somewhat rival native TAA or better for me
@WilliamScott-ge4oh
@WilliamScott-ge4oh День назад
"they continually get better and smarter" only if you buy one of their newest GPUs every generation :)
@adrianhartz24
@adrianhartz24 20 часов назад
to be honest dlss is very good when you standing still, but when you walk or move the camera there's noticable smearing and graphic ghosting...
@Nick-nf1kd
@Nick-nf1kd День назад
1:44 DLSS also lowered the resolution of the cubemaps and made the geometry blobs lmao
@hypercalmeqc7863
@hypercalmeqc7863 День назад
Yup noticed too 😅
@kritikal3172
@kritikal3172 День назад
The company trying to gas light you into buying the more expensive yet inferior product😂 "Trust us guys" gtfo
@damara2268
@damara2268 День назад
So who makes a better product? Can I know what that magical company is?
@Le_Grand_Rigatoni
@Le_Grand_Rigatoni 18 часов назад
DLSS is NOT AA, stop mixing them up. Also, it unclear how it used here. Is the rendering resolution for both native/TAA and DLSS sides the same, so DLSS is used to upscale to a higher than native resolution, which is then resampled back to the rendering resolution; similarly to SSAA ? Or is the DLSS side rendered at a lower rendering resolution, then upscaled via DLSS to the same resolution as the native side ? In the case of the later, the picture will NEVER be more "detailled" or even as detailled as native resolution rendering. It might look less aliased, but that's because it has been blurred to death.
@DUEL.FATALIS
@DUEL.FATALIS День назад
Nice try Diddy
@MuzdokOfficial
@MuzdokOfficial День назад
no diddy
@quibster
@quibster День назад
nviddy
@AtikBayraktar
@AtikBayraktar День назад
and let's don't forget there is also DLDSR 2.25x (50% smoothness) which is even better than DLAA.
@damara2268
@damara2268 День назад
Yeah but goodbye fps
@AlchemicSoul
@AlchemicSoul День назад
Dlss is too blurry in motion even at the best quality. Even in standstill I still feel compelled to have a sharpness filter compared to native which kinda dunks on the whole IQ aspect
@saturnking77
@saturnking77 День назад
I grew up on a ZX Spectrum, so DLAA and Ray-Tracing is a bit overkill for my needs,, but fascinating anyway. 😁
@Safetytrousers
@Safetytrousers День назад
I had a ZX Spectrum as my first gaming machine. I look forward to even better graphics than we have now. I've always looked forward.
@Andarus
@Andarus 14 часов назад
This Video in short: "please buy our overpriced RTX GPUs!"
@attepatte8485
@attepatte8485 День назад
Sometimes games have poor smugdy image natively and dlss introduces a better alternative with it. It does however make things a bit blurrier which can be good or a bad thing
@spoots1234
@spoots1234 День назад
I actally prefer DLSS sometimes. Other times DLAA. Depends on the game, type of game, if you want image stability or sharpness etc etc
@SP95
@SP95 9 часов назад
1:45 The cubemap inside the DLSS shot is a mosaic compared to the native version
@tzuno2068
@tzuno2068 21 час назад
Is this an excuse for 4090 not doing 60 at 4k even if it costs absurdly, preparing suckers for 5090.
@techntools
@techntools День назад
Fictional frames and fictional pixels. Brought to you by nVIDIA.
@jkeez959
@jkeez959 День назад
i heard it somewhere in digital foundry video framegen + dlss with overdrive rt is more real than native raster
@Wedge_The_Almighty
@Wedge_The_Almighty 9 часов назад
1:49 - Your upscaler has decreased the cubemap reflection quality. Sort that issue, and maybe DLSS can be perfect since it constantly conflicts with volumetrics and fog and planar reflections and the like. Have a look at mirrors in The Last of Us Part I and you'll see what I mean.
@FireCestina1200
@FireCestina1200 День назад
Downsampling from higher resolution thab native resolution results in better image quality but use more VRAM. It would be great if all Nvidia card doesn't either suck in raster or lack of VRAM. Conclusion: Native will usually be better.
@xfreejack001x
@xfreejack001x День назад
Cope AMD Peasant.
@chrissoucy1997
@chrissoucy1997 День назад
To me, DLAA for a very minor performance cost over native and DLDSR for a modest, but noticeable performance cost has by far been the best image quality I have seen.
@MrFreeman1981
@MrFreeman1981 День назад
hear me out, input latency and ghosting in movement.
@JonoFunk
@JonoFunk День назад
The most important factor is how it feels while playing, but ultimately that's up to the developers.
@voracious3835
@voracious3835 День назад
Native Resolution for the win ! DLSS should be used if you can't achieve high fps anymore !
@ReachTea
@ReachTea 8 часов назад
As usual every example only shows static shots, you know people move the camera when playing video games right?
@tcg2717
@tcg2717 17 часов назад
Gaslighting: the video.
@LightningWoof
@LightningWoof День назад
I'll stop you right there. Yes, native res. always better! After getting 4090 I thought it will be enoght to run most games natively in 4K and this is true, but for some games to reach at least 60 you have to use DLSS or FSR. I've tested a lot of games to see how they change the overall quality and this is really bad I hated it, like in Wukong or Alan Wake 2 tough games to run in 4k Ultra settings. It blurs the image a lot. In every game, I tested I didn't like or didn't want to turn on DLSS not because some windows at the distance became less shimmering but most importantly image quality overall. I hope RTX 5090 will get me 60fps in 4k!!! without any DLSS or FSR
@eduonkhl
@eduonkhl День назад
Comparing native with incompetent TAA implementation to DLSS or DLAA is kind of misleading. Also still image comparisons are next to worthless because that's not how games are played outside of maybe admiring something for a few seconds during many minutes of motion only gameplay. A much better comparison would be to stand still and have the camera cicling and use 2 very comparable frames to have a more valuable comparison.
@hakdaman
@hakdaman День назад
Native Resolution will always be best
@AKK5I
@AKK5I День назад
They literally go through that question in this video and it's not ALWAYS the best...
@jayceneal5273
@jayceneal5273 День назад
​@@AKK5Iyes it is, taa just sucks. DLAA vs DLSS is a better comparison and DLAA is superior every single time
@Nnamz
@Nnamz День назад
​@@jayceneal5273nah the jaggiee without AA are terrible. AA is necessary. TAA isn't ideal but I'll always take it if no other option is there.
@jayceneal5273
@jayceneal5273 День назад
@@Nnamz no one is talking about native with no aa. Native with aa > upscaling with aa
@Nnamz
@Nnamz День назад
@@jayceneal5273 Literally this video is talking about native without AA. Did you even watch it? They show the jaggies. And even native with AA shows missing detail in chain link fences and other small lines in the distance. They literally show it dude. I'm not sure why you're trying to argue against empirical evidence. DL(SS or AA) > Native (with or without AA) in a ton of scenarios.
@BorealSine
@BorealSine День назад
DLDSR with 15% sharpness looks insane, i just want nvidia to add more options so we can go over 2.25x resolution. DLSS + Native = looks blurry if you don't use any sharpening, the best is from reshade - marty mcfly - it costs 3fps but makes image so clean and clear it feels like its 4K.
@mEsTiR5679
@mEsTiR5679 День назад
I found turning off any DLSS features on FF16 PC massively improved image quality when paired with my Sony TV. Beforehand, I got a ton of what appeared to be screen tearing, so i spent a lot of time messing with my refresh rate, and frame cap to avoid exceeding my 120hz tv. Didn't think I would reach that when playing on 4K Ultra settings with a game that's apparently not so optimised, but there you go. After turning off all DLSS features, I noticed a far fewer artifacts, basically none, on castle walls and other repetitive textured areas. That's where DLSS comes falls short for me. Those little artifacts are too hard for me to ignore, and I honestly hope we reach a point where devs continue to push themselves to improve their coding and optimizations and that GPU devs can continue to make tools that give us what we've always wanted. MORE PIXELS, AND FASTER! :P also, please start making a mobile chipset for steam deck 2 or other handhelds. I'll take all the DLSS and frame gen on those devices.
@Saikou7896
@Saikou7896 23 часа назад
Bruh The marketing bs going crazy Dlss is good but not better than native if the game has good aa and not a taa solution that just blurs the entire image
@MrMedk
@MrMedk День назад
Мне конечно очень нравится dlss и того же мнения, что и в этом ролике, но когда говорят, что dlss показывает детали лучше 1:47 чем taa. Вы сами же показываете, что с dlss отражения становятся кубиками какими-то, а не реальными отражениями с кучей мелких деталей, там чуть ли не окна видно в каждом из зданий, а с dlss просто какой-то майнкрафт..
@AntosaGamer
@AntosaGamer День назад
"Even though I was already familiar with these 'techniques,' I found the video extremely clear and interesting. Well done!"
@StolenJoker84
@StolenJoker84 День назад
Interesting that Nvidia made a 3 and a half minute video to convince us that native resolution is somehow *not* better than the guessing their technology does, while talking about a bunch of things that have nothing to do with the *resolution* of the rendered image.
@Mesjach
@Mesjach День назад
Funny thing about video games, the picture is almost always in motion. Whether you move the camera or the character. That's kind of the entire point of video games - moving stuff. Temporal solutions can look better than native resolution ONLY in static pictures or scenes where there's very little movement. Which is almost never in games.
@Cyrus_Nagisa
@Cyrus_Nagisa День назад
native resolution will always be king, 1:1 will always be the best scale. You think I will listen to a shill video from NVIDIA? DLSS and up scaling in general has done nothing but cause laziness in optimization.
@ChazMcClure
@ChazMcClure 2 часа назад
DLAA is a great tech but can come at a cost lots of times in terms of FPS. Also important to remember is the fact the games are played in constant motion and DLSS will introduce artifacts in motion compared to the Native image with some AA. Still shots don't tell the whole story of image quality. We play games not sit and look in the corner of the level. DLSS is a great tech but it always annoys me how they act like its a zero trade off solution that makes your games look better while also improving FPS. 1080p should pretty much never use DLSS due to its already lower pixel count. DLSS with 1080p will introduce awful shimmering and artifacting in motion. 1440p should never use DLSS below quality for the same reason. The only real use for DLSS is 4k because at that point they have enough pixels to work with even at the lower DLSS settings to make an ok image. Its getting embarrassing how they are acting like people shouldn't use native rendering anymore. Like have yall seen the consoles using FSR and such? looks horrid in most titles. Both of those star wars games look like shit. But they have to use it to resolve sub pixel detail that would be missing at lower native resolutions. What is happening here folks is we are getting way too far ahead of ourselves and outpacing our hardware with tech in games. How many people can really truly run games that use RT for all lighting? I mean the consoles are over here running games at 720p with FSR to upscale to 4k. Not everyone spends thousands on a PC and yet devs are developing all their games as if everyone in the world has a system that can handle full path tracing at a decent enough res to be presentable.
@mrxcs
@mrxcs День назад
The best image quality is DSR + DLSS.
@ralkros681
@ralkros681 День назад
Dear Nvidia and game devs, please normalize DLAA, not DLSS. 90% of gamers do not play on 4k
@ShocKv9
@ShocKv9 День назад
0:26 Yeah just enable max anti aliasing, because when you enable DLSS they include anti aliasing.
@damara2268
@damara2268 День назад
That will make you lose like 30-40% fps
@ShocKv9
@ShocKv9 День назад
@@damara2268 At most 30/40 fps, if you say 40% you don't know what you're talking about, you recover those fps with dlss because it renders at a lower resolution, so to have the best quality and clarity you have to play native and with anti aliasing at maximum possible, it's called marketing, nothing of what you see in the video is true, even stones know that playing at native resolution gives you the best quality. and anyway we're not talking about performance here, we're talking about "Is Native Resolution Always the Best Image Quality" the answer is yes, and anyway do you think that if I lose 30 fps with the 4080, does it matter to me if I'm still above the monitor's Hz?
@jamesbeduya3967
@jamesbeduya3967 День назад
A lot of games running at a native resolution with the best anti-aliasing setting (probably TAA) can be less "stable", meaning more stair-stepping and crawling artifacts around geometry. Using an AI/Temporal upscaler can sometimes produce fewer artifacts than a native resolution can, but it will vary between which games actually benefit. When I play games that support DLSS 2/FSR 2 or better, I tend to push all settings as high as I can and then use these upscalers to target my framerate. Using DLSS 2 or FSR 2 can also compliment your anti-aliasing technique, even if you don't want better performance. AI/Temporal upscalers are amazing. They have multiple use cases. Frame Generation on the other hand...is not good enough yet.
@smoothmercenary6735
@smoothmercenary6735 День назад
it really depends on your resolution. At 4k, native is a waste of gpu resources, at 1080p sure and at 1440p...it really depends on how good the AA solution of a game is. There been a lot of misinformation spread by people who don't even own 4k displays on this very topic.
@90kuky
@90kuky День назад
On 4k you don't even need AA, DLSS is good if you need performance but on 1080p AA is must
@incomingz44
@incomingz44 День назад
No, DLAA isn't the best option here. DLDSR is (for straight up image quality). Or DLSS+DLDSR for better performance and image quality than DLAA.
@artyrkarpov7463
@artyrkarpov7463 День назад
"They continually get better and smarter" If you always buy the last generation card*
@ThePerfectToasterSetting
@ThePerfectToasterSetting День назад
You say that native isn't the best quality, but then push DLAA, which is native resolution. Also no mention of supersampling which is better quality than both DLSS and DLAA. You draw the conclusion that sub-native is better quality, when the reality is that higher than native is better quality. Also the comparisons are only in still shots, the downsides of DLSS/DLAA/TAA become visible in motion. This feels intentionally misleading. This is just marketing disguised as an informative video.
@MrSkollll
@MrSkollll 13 часов назад
z-fighting in in 0:40 is not a image quality problem that is solved by AA no matter what anti-aliasing method is chosen and distinct from aliasing
@_andreas_
@_andreas_ День назад
Non native distorts the natural perspective between things, which takes away from depth immersion and causes visual fatigue/confusion.
@Krenisphia
@Krenisphia День назад
Let's not beat around the bush. People use DLSS to gain performance. If extra performance is not needed, most will certainly use native settings (or DLAA) to retain overall image quality. You can cherry pick both ways all day but that is the fact.
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