@@PanoptesDreams I've been playing the game, or at least trying. I'd say it the other way around, the game has already lots of depth to it but my game constantly crashes just because. More polish needed
Mechanically speaking that depth is there. But the points cross brought up about exploration, and how temples become samey and you start recognizing the copy paste stuff. All they have to do to fox that is add more things to actually explore and fix the loot tables. @@henriquemarcalo5931
Love how in depth you go bro. Always been my favorite D2 RU-vidr, You and Lucky. Thanks for the valuable breakdowns when so many reviews don't give enough information
@@KarlWad optimization was terrible, game felt clunky for combat especially melee combat, and the menus have too much going on. Enshrouded was much better for my friends and I. Had a group of 6 of us try this game and none of us liked it.
Yeah, I played as well, had a massive bug that prevented me from testing that they didn’t bother to fix the patch, the combat was clunky, so was a lot for the other systems, the aesthetic seemed interesting, but everything is a 100% work in progress, I hope it gets better, but definitely not ready from prime time atm.
I used to watch all your videos when I played destiny 2 and when I stopped I stopped watching your content cuz it was destiny... Now that you're posting so much more content outside of destiny 2, I'm so glad to be able to watch my boy again
So happy to know I won't be missing out by skipping this one. I can't do the survival grind anymore. I was here to explore, but now won't be disappointed. Thanks for getting in depth and being brutally honest!
Its why Im excited for Pacific Drive. Also a survival but revovled around your car and just…driving. Looks very chill all things considered and theres no home building like thing I saw, so likely no heavy resource gathering outside of whatever you probably need to upgrade your car.
Played pretty much non stop for almost two days. I'm pretty disappointed. This to me was high on my list. But it's extremely samey. It suffers from being bland like an okay meal but no salt or pepper
The part about the climbing axes made me chuckle “You could dual-wield them as your weapons…which i did…” 😄 great intro vid for the game im dling it rn 👍
hmmm. When this was announced I was thinking it was going to be a complete game with no early access. I don't do early access games anymore so, guess I'll check this out when it hits 1.0.
Appreciate the honest review. I duno of people are sponsoring or just not really going deep into the game but I’m definitely going to keep my eye on this, hopefully they change some things
Best damn in depth review of the game I've seen so far. My god the quagmire of the crafting and inventory management shown is a mess. Feature creep on steroids x1000. Devs convinced me not to get it when they mismanaged the stress test and showed me that if they could mess up how they managed that, the game likely had lots of other mismanaged things. Your review cemented that speculation into truth. Thank you for your video. Well done.
I believe you are mostly right, I’m loving the game at 20 hours! I can’t wait to play haha I’m playing ark ascended now but when I don’t have bosses to prep for I’m itching to get back into this world
The amount of survival game designers that choose to not have shared resource storage in a base is baffling. It's such a simple QoL for the players with only upsides to the players enjoyment of the game
PLEASE HELP ME AZTEC! ..what is the name of the outro song on this video? 'The FUTURE of Helldivers 2 (New Content, Game Masters, & More)?' its amazing i want it haha thanks so much
Agh Christ, I can't stand not being able to craft from storage. I guess I can see why it doesn't have it if the same piece of wood have 10 different stats, which also that sounds crazy.
The survival/crafting this is sadly getting overdone just like battle royale and looter shooter/arena shooter. When this was first teased I thought it was a true MMO similar to FF14, not run around and gather and build stuff that has been done to death at this point. Then I saw the combat and was like...yeah this is going to be another flash in the pan. It's funny how all the "Great" games of 2023 were literally around for 2-3 weeks and then people were moving on to something else or going back to their old game. The biggest problems with games now is they don't have any staying power.
I'm honestly not sure why games need staying power? If I buy a game and get my fun out of it, I'm okay with me being done with it after a few days or weeks. Not every game has to be one that consumes hundreds, if not thousands, of hours of my life.
This is the problem with the "early access" model that every developer is switching to. You're buying an incomplete game and hoping they finish it some time in the future. But you'll be bored with it before it's ever close to being done. Look how long Valheim has been in early access.
I've got to say I love Cross's content. Always have. However after putting 40 hours into Nightingale myself, I would say either the builds that reviewers got to play was different from the one we got at release, or they missed a few things. Besides optimization. That part holds pretty firm. But with DLSS you can make it work great with a decent PC. My friends and I have a few guns with a myriad of spells to choose from. If any are interested the game is definitely in a much better state now.
I like Nightingale with the only flaws to me being an incredible lack of wildlife and creatures to fight and they make it a real guessing game how to upgrade your gear and where to find the recipes. Some of the gear being locked to the storyline but they don't tell you that.
I actually really like Nightingale. The depth of it is incredible. I normally don't play survival games and the only one I liked was The Forest. So this is right up my alley.
As someone who was super into the idea of it from the trailers, I really like so much about what they are going for. But after having played it, yeah, it feels like they failed to achieve their vision, and it seems like even with all the feedback they have gotten they just aren’t getting closer. I’ll check it out if it ever comes out of EA, but right now it’s just really not ready,
just by looking at the comments i know that this review is generic. i dont have time to watch it, i rather enjoy a sunset in nightingale. if you love survival games like valheim and enshrouded, you will love this pretty and cosy game.
Game in theory and design has so much potential but man, I gadda say this along with many other reviews really don't paint a pretty picture in its current state.
Ive been watching your content for a while man I stopped playing destiny and did kinda stop watching But doimg other games will be good i think dont try to just limit your videos to destiny i love your takes on alot of stuff so keep up the good work
It has been very nice to see that the top games this year have been sub $60. Just goes to show that AAA devs have completely lost touch with their audiences. I don't need to play a movie with a huge budget, I just want to play a good game. Just make a game that people want to play and not whatever the hell skull and bones is. The 39.99 price and under have been looking really good recently
Of course there will be a river of complaints because they didn't get EVERYTHING they wanted but of course thats expected. Me I'm gonna enjoy this I'm sure this game at this level will do wonders in the future updates.
What I don’t understand is all the issues you talked about are big issues, yet I watched loads of other videos reviews on this game and no one else seems to talking about it? They must all be getting paid then
I've played about 15-20 hours. i feel mostly the same as you. I will keep going slowly so as not to burn out toooo fast., But likely I'll take a break in a couple of weeks and wait and HOPE they update this game to make it an actual game. Sadly they're missing some basics of games that have been great over the past 20 years. It's sad that they've missed some of the stuff that is standard fair. I'm ok with complicated, but jesus let us pull items from chests for crafting at the minimum or someone will just immediately make a mod that will do it, aka Ark, Valhiem, etc. Also agree on the graphics. Something isn't right on thier end. I have a good card and playing solo and it lags, glitches, and errors, tells me I'm short on graphics ram when I'm only using 10-12g of 32. BUT as I said the game isn't done. Play it a while, take a break, then come back later on. They fix these issues withen a few months, or they unfortunately will fail long term.
If Nightinggale came out before the Ark series then sure the game would have been pretty decent but even at that it wasn't until Atlas "Ark spinoff" that I got more of a game I was looking for. One of my biggest things is I need a game to feel realistic from movement to combat to building etc etc.Ark was a bit too goofy with it's numbers Atlas was a lot better and creatures looked and felt the part. Nightingale just adds large models for the sake of adding large models because well it seems people get excited over large models and anything that is named a BOSS or a RAID. Nightingale is imo just not good enough for 2024 and Valheim imo only exists because of the cheat modes allowing video makers to build stuff easily and to cheat the game any way they want otherwise it would have received a less favorable review. So far the genre has given us loads of bugs/lack of polish/performance and mostly the same old with maybe one new gimmick like in case of Nightingale the CARD.SO I would ask myself is the CARD system what I am looking for with the NEXT big survival game and the answer is NO. I do have a few ideas that I MUST see before I give any new survival game two thumbs up but with Early Access being a thing I doubt I ever see it.
My friend already dropped it because it's so convoluted with all those overly complicated crafting stuff. And unlike me, he's actually really into survival games. Having no levels the character can gain also doesn't help the game imo. Feels like a hollow shell of what it could be.
A large lart of performance could be due to Nanite which is still fairly recent and likely not that optimized. Not sure if I saw an option to have it off or use another method.
I got into the playtest version. It was god awful. Everyone provided honest and brutal feedback. Instead of taking the feedback in stride them and their diehard community hid behind the guise of "play test" and "early access" so my hope for this game went down the drain. I predicted it needed 6 months more to cook so if they're willing to put in the effort then I expect them to have a playable game by end of summer. If it's on sale for steam summer/fall/winter sale then I'll dip back into it.
i unisnatlled this today..its incomplete.Its fine for the few few hours. but the moment you start ranadomly travelling around different biomes the issues really begin. Stuutering, teleporting, enemies glitching and then finally Travel errors between worlds, server disconnect and finally unable to access client shards and game crashes. You can not restart the game it just keeps sending you back to EA notice, the game requiremnets and back to Shard error notice and back again.continual loop. Steam dev bug discussion thread is locked and refers you to a bug link which steam wont open because of high risk of malicious threat. Someone told to to do an unistall and reload the game, which takes anywhere upto 3 hrs due to size. Will re-install in 6-9 months.Currently unplayabel, 8hrs lost and unrecoverable. Seems to be an ongoing issue according to feedback.
Thanks for the honest review. I hope it gets better with future updates since i like the theme and artstyle. I think the devs should give players access to the cool stuff earlier
Yeah give the cool stuff at the beginning so people can experience all the end game stuff and stop playing 5 hours in. I like that Idea, really smart honestly.
Yea the worlds look cool but I can’t get past the characters gear and outfits . I’m to use to wearing and finding armor. Would have been cool tho if it had more of a horror vibe like Bloodborne.
@@reenry4510 yeah after playing it myself it's rough, my computer happily runs raytracing in games but in nightingale on quality some stuff looks great at face value but a lot of it is super rough, it honestly reminds me of FO4 half the time which is alarming in 2024 on "UE5" im really doubting they used UE5....
Looks cool but Palworld super burned me out on this type of thing for the time being. Will probably save it for later in the year whenever there's a drought of new games.
Nightingale has potential, it looks beautiful and the realm/card system will be amazing once they add more of them, but this game needs some serious work. My biggest gripe is definately the UI. It is REALLY unintuitive. Every time you build something, you have to exit out of the build menu completely to change blueprints. So switching between floors, walls, roofs, etc. is way harder than it needs to be. The same goes for every other menu in the game, something that should only take one or two clicks takes 5+ in Nightingale. These issues are compounded by crafting not pulling materials from chests automatically, something that should be standard in any crafting/survival game.
I listened to the exciting description for 10 minutes, then went immediately to buy it. Then it got to the end of the review and said, "Meh, not so much" Damn....stop...downloading! Lol he said “doo doo”
It's a pretty game buuut... it's not a survival game at this point. It's a crafting game based on gears score to progress. You spend more time crafting and organizing material than anything else.
Just seems like every game now is either "a rogue like" "survival crafting/builder" or "extraction looter shooter". I'm really tired of it honestly. I may just be getting old. I don't want to spend hours gathering resources to build stuff, I do not want survival mechanics. I just want a story focused game that's interesting and engaging. I guess I'm just the minority these days.
I'm in the same boat as you. Seems these games are all flash in the pan things as well, popular for 2-3 months and then they fall off big time. Games don't have the staying power these days and generally boil down to being the same cookie cutter stuff with a different aesthetic. One of the reasons I'm still playing FF14, Warframe, Mass Effect, and yes, even Destiny 2.