For a second I was worried tanking in delvs would be really bad (especially now when after 8 years I drop main frost dk for prot warrior) thanks for dropping that rock out form my back.
I hope delves help raise the average skill level in the game. The skill gap between new or casual players and high key pushers or mythic raiders is huge and it tends to take literal years for new players to become good enough for hard high end content unless they take the game really seriously. It would go a long way if delves taught them the basics because questing is brain dead easy and completely useless at teaching you the game.
Well, I don't think everyone wants to be a high m+ key pusher/player :) Delves are going to be great to get to an average or even above average level, but it's down to players to actually be bothered to improve after that.
Really insightful video. I never had more fun than tanking heroic dungeons in TBC Classic, but as a returning player to retail for TWW the idea of tanking Mythic+ is horrifying. There is SO much stuff going on in the videos I’ve watched. I’ll still probably start with something simpler like a BM Hunter but this information gives me hope that I can eventually tank on a warrior alt.
Delves and follower dungeons are great features to help with bridging the gap between new and veteran players. These are fantastic training tools. Regarding dungeons, Tanking is easy to get into and play casually, but MASTERING tanking requires a lot of concentration thats incredibly rewarding when you pull off all the little nuances that come with playing the role efficiently. Delves is a great way to train and focus on your own growth as a player rather than having the excuse to blame others. Follower dungeons are a good training tool as well that can help you understand what adjustments you can make to help the party succeed (ex. Keeping track of and not LOS-ing your healer. Then blaming them for not healing you or keeping up when all they needed was 3 more seconds to get to you.) Then what knowledge you can gain from that example is to self reflect on what YOU couldve done better, such as understanding how much time the healer needs to get to you and if you should use defensives, then realizing you have an aoe stun or slow to kite mobs to give the healer time to catch up and heal, then going even further with improving yourself by understanding that youre not taking scary damage when all the enemies are stunned or slowed and cant reach you so instead you dont waste your defensive cds for the 2-5 seconds the enemies are stunned or slowed for and wait until the cc is over to start mitigating and then by that time your healer should be in a comfortable position to keep you alive.
oh wow! I am not sure if I can make the video in time, but personally I will start with mage & DH & prot warrior & prot paladin :D I also heard DKs are super strong
They missed with the delves, as a main healer I cant solo them, you have to go dps or have a group to do them. Wish they made them like mage tower. Non group content always sucks for healers.
On what Tier? and what level is your Brann&spec? I havent tested all specs, but as ranged I did frost mage tier 11... it was quite hard, but slows helped a lot. Not sure if elemental can survive melee hits?
Does it even count as ‘tanking’ if you aren’t having to work to keep aggro against the threat created by other players? To me it’s just solo play with a tank spec. Follower dungeons are much more realistic place to practise - that darn hunter sends his pets in so quick! The downside is they are not designed to be max lvl content.
Delves are much more harder. While hunter ninja pulling might be realistic pug experience, there's nothing deadly in the follower dungeons. Here you actually learn to survive and as mentioned there are 11 tiers so it only gets harder.
I get what you're saying, but holding aggro is such a trivial part of tanking, that trying to survive and mitigate efficiently under heavy dmg is a much more engaging experience rather than just pressing your usual rotation and threat is a byproduct of just baseline playing under a tank spec. The only engagement you get from anything to do with aggro is literally just making sure you hit as much enemies on your first initial aoe ability and then picking up the ranged enemies with gap closer, ranged abilities, taunt, etc. Tanks generate so much threat that "managing aggro" isn't even a thing.
soloing on healer is awful, the mobs randomly aggro bran or yourself, and then you are just struggling to keep yourself alive while you tank the mobs and wait for bran to kill shit lmao
Did you mean with Brann healer? It was slower indeed, but great for practice. Also I didn't have any issues with aggro, perhaps that was broken beta build? when did you try it?
Did you try it on a healer that heals through damage? Disc/mistweaver? Or a healer that has to manually heal and sacrifice doing damage to heal, druid/holy priest? I've tried to keep away from too much beta to not spoil the launch experience but wondering if it'll be best to change spec into brewmaster for doing delves
I've tried disc priest (there's a video before this I've uploaded), so there was some explicit damage I did to mobs and unfortunately at the time of me testing Brann didn't really take dmg so I only had to heal myself! Blizzard have now actually added a new curio for Brann that makes him take dmg and so you can actually focus on healing him! I'd say give both specs a go and see how they feel. I thought tanking was slightly more fun personally