Every nerf he received was justified and well implimented. I play Dragunov, and how braindead and outlandishly powerful he was bothered me immensely. Now he feels much more like a good version of what he's always been known for. The only arguably disagreeable change is wr2 being +4 instead of +5, but hey, +4 is still good.
He’s still a very strong character, they just tried to bring him back to reality. Before him, feng and azucena were basically a bunch of super saiyans running the game. And on top of him being really good he was pretty easy.
@@ojsojs6004 Almost no one played Drag in T7 so most people would be stronger on their mains or a non-legacy character anyway. There are few people who have the skill and time to pick up a new character and know how to apply all of their matchup knowledge within weeks against the best players in the world. Everyone also knew the character would be nerfed so unless you were already planning on playing Drag it would be a waste of time to invest time into learning him solely for cheap wins.
You can for sure feel the nerfs. You can’t just hatchet kick anymore. The combo damage is not enough of a need to matter. The frames matter way more and make him feel more in line.
Many possibilities still to unga bunga with him. He needs more nerfs. How pathetic can a plus frame abuser player be to use d.. jabs on top with dragunov. And still insane damage combos 🤣🤣
I play Kazuya. I don't want Dragunov Nerfed to the ground. I don't want anyone nerfed to the ground. If it's not OP broken and it has counter play then there's no need to Nerf anyone. I'm glad Dragunov is still strong but fair.
@@tnave80 i agree with you 100%. The only issue being Kazuya gets his cheese out of vortex and oki mixups, that demand work from you before AND during the match = conditioning your opponent. Which is also why Kazuya feels terrible Red Ranks and below, where the opponents are mostly mashers and cant be conditioned. If these tools are given to characters that also have insane damage output from casual punish options and strong poking/frametraps, then it really starts to become a balance problem.
I don't think they should have Nerfed the range on Dragunov hatchet kick. Like Kazuya hell sweep it needs the range. But since it is so good it's unsafe. They should revert the range on Dragunov hatchet kick but keep it unsafe. Devil Jin needs this also and I'm not a Devil Jin player. The move is unsafe. If its blocked u know your fucked. So the range should be there. Thats the reward for it being so unsafe. It was good they nerfed it to be unsafe but taking away the range was an over nerf. I wouldn't want Kazuya hell sweet to be nerfed. I know its good and the risk of using it 1/2 my life if blocked. So I don't wish that on any other character either. His sneak kick sounds like Kazuya PEWGF. Good but if side stepped your in trouble. Revert the range on Dragunov hatchet kick keep it unsafe. Thats fair same as Kazuya. Yeah Kazuya has good tools but the execution demands and how unsafe the are is why there good. He needs buffs mostly bug fixes wiffing issues. People don't understand the demands, spacing, canceling and inputs u have to do to be a Kazuya player.
What are your thoughts on reina back 2'4 parry? Has its uses in heat but still guarantees nothing. Winds me up ehen characters like Feng get rewarded a huge shoulder. Also, i still think Drag will be top 5 he just has so much going for him, no weakness even after these nerfs plus a perfect throw game.
@@ConfessorCromwell444depends on the launcher, though i'd probably say 75+ in T8. 70+ without wall was usually a class A launch in T7 though. Anything over 80 was very rare, pretty much the only outlying strength of AK in 7 was that he had a 81 DMG very hard combo from 2 different launchers.
ABSOLUTELY NOT. He was literally the second best character in the game, disconnected from the rest of the cast. It was not fun to play against him, it was not fun to play him. He is still very much a super strong charactery his combo damage is above average and the fact that he has a real low that is not d2 changes some things compared to Tekken 7
@@Magic_Witchh You can nerf him that’s not the problem! What’s really concerning he has no lows attacks to open up a good defense, hatchet kick is the exact same as Bryan and look at the nerf, range, damage and frames, Dragunov mods are SO lineal so what do you have left, people keep crying about it and all the new tools he was given got nerfed, it feels like playing Tekken 7, the nerf went way too far
@@dixoncastellano9740 I can assure you, I am not crying. He is literally my main character, I felt like he was way too boring to play because he was too strong. He NEEDED those nerfs, and as of now we cannot determine how suitable those nerfs are, because we need to consider the grand scheme of things, all the other characters that got mega buffs, how does Drag fare against them, etc., etc. . As of now, I am having a TON of fun with him, matches feel somewhat earned again. He still has phenomenal tools, most of which have been greatly upgraded from Tekken 7, including the new Tekken 8 ones still being great. B3 has infinite range. Df4 has infinite range. His d2 and df2 hit way further than in Tekken 7. B4 essentially still hits people on the floor, not if they do nothing but if they move an inch, they'll be hit. Qcf4 has infinite reach and wallsplats into a billion damage, and is still a heat engager. Db3+4 still does a huge amount of damage and knocks down on counter-hit. His optimal combo still does over 100 damage, without walls, rage or counter-hit damage, only heat. The ONLY thing I disagree with is the WR2 on-block nerf. It should not be +4, that limits his pressure options way too much for a move that is SUPER steppable, it should at least be +5. I am praying that they don't make the same mistake as in Tekken 7 where they nerf all of his key-tools to the point where all of the other tools that weren't really viable had to be used one way or the other for a slight chance to win.
He does 92 damage on a normal combo... And his wall damage... Wall carry... Oki and every other tool is still super strong... You are being overly dramatic...
@@masterscheme1 every tool is not super strong dude, stop lying to these people. He now has the worst hatchet kick in the history of the game. A stagger on block low that’s only plus 3? Qcf got nerfed into the ground because now it pushes back on block when characters with the identical move archtype don’t push back like that (see Jun’s ss4). The full crouch low they gave him got nerfed twice, now it doesn’t do anything even if you catch your opponent mashing and running 2 is nerfed to the point that no matter how good you are you can’t loop it on block anymore because it’s only plus 4.
His oki got shot, they took away the oki off his 1+2 grab and b4 doesn’t hit grounded anymore. These changes don’t matter much when your opponent isn’t very good but when you are fighting against players on your level (most likely on characters that haven’t been balanced properly since the game released) then all these nerfs become evident when you have to play neutral and you not getting free running 2 counter hits for 90 plus damage.
@@masterscheme1 and lastly I been playing Dragunov since season 1 T7. I played him after d2 and running 2 got shot and the character went from top tier to mid. I also waited until his first set of nerfs before I got him to god of destruction in this game, I don’t play Dragunov because they made him broken lol. However, I wouldn’t recommend anyone pick up Dragunov as a serious main now if the goal is to win, just play a character that hasn’t gotten nerfed into the ground yet.
Are you nuts? Hitting a CH WR2 on an actual human player is super hard because everyone and their mother knows when a Drag is going to WR2, based on distance. WR2s should be rewarded for the fast execution and timing that goes into the attack
@@Magic_Witchhdude has no idea wtf he is talking about. 70 with a CH WR2 while Lili does 87 with a df2 with no walls, heat, rage, 95 with u3+4 and D3+4 again no heat, rage or walls.