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Is the SRS good? (ULTRAKILL cybergrind) 

Skeleblood
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Today I explore the new SRS Cannon and how good it will be in ULTRAKILL Cybergrind. This new weapon is interesting. If it receives any changes, it could become a staple weapon. ULTRAKILL really doesn't need that though lol.
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#ultrakill #Skeleblood #Cybergrind

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21 окт 2024

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Комментарии : 244   
@thereallegitimatemontblanc
@thereallegitimatemontblanc Год назад
SRS is double as effective on cerberus since they cant cope that youre out ballin them
@nucleus691
@nucleus691 Год назад
Hiting cerb, grappling and then parrying the ball back into them is what me and my mates refer to as the ULTRABALLIN' tech
@DeezNuts-ej6sr
@DeezNuts-ej6sr Год назад
nice correct you’re
@dazcarrr
@dazcarrr Год назад
it's good against the three ball-related enemies
@dazcarrr
@dazcarrr Год назад
@@Red_Biker_Dude sisyphean insurrectionist weilds a malicious face, and by god does he ball with it
@TETANUS.
@TETANUS. Год назад
​@@Red_Biker_Dudeprob maurice cus you can ball with them
@NAFProjects
@NAFProjects Год назад
"Buff the damage ever so slightly" What? No! Reduce that cooldown! I'd say halving it is fair. It sounds a little drastic, but I think 4 seconds is just short enough for it to not be just "a situationally cool weapon that lets you sometimes kill funny guys"
@c_nti
@c_nti Год назад
Yeah with the cooldown it has now it’s basically another rail cannon which isn’t great
@clockwork_mind
@clockwork_mind Год назад
Yeah I agree. If the damage were buffed it would become more like a weaker railcannon that I can't see the meter for. If the cooldown were reduced to like 5 or 6 seconds, I'd actually think to use it more often.
@everything-narrative
@everything-narrative Год назад
Put it at 6 seconds, so it's bascially another slab piercer charge shot.
@Combinehl2real
@Combinehl2real Год назад
Dont do anything, its not designed to be efficient its designed to be STYLISH
@NAFProjects
@NAFProjects Год назад
@@Combinehl2real Then why not use something else for style
@jedediahhopkins6051
@jedediahhopkins6051 Год назад
Aha. Counter point tho. It’s a lot of fun to use.
@dachigobeja8490
@dachigobeja8490 Год назад
That + the fact you can officially ball on Gabriel
@jedediahhopkins6051
@jedediahhopkins6051 Год назад
@@dachigobeja8490 he finally do be ballin tho
@ProfessionalEepyHead
@ProfessionalEepyHead Год назад
Well I didn’t have fun:(
@randomisfoda
@randomisfoda Год назад
​@@dachigobeja8490*cereal* the machine will never be ballin'
@fragmentedrose7401
@fragmentedrose7401 Год назад
Arguably the most important factor. We already have a bunch of really practical weapons, so why not have some more niche but fun options?
@id85181
@id85181 Год назад
make this weapon good -reduce cooldown -make it interactable with railcannons -fix hitbox issues -allow it to be frozen by freezeframe rocket launcher
@slimyasparagus3573
@slimyasparagus3573 Год назад
Allowing it to be frozen is the coolest suggestion I've heard so far
@star-aether
@star-aether Год назад
What if when you freeze it you can stand on it and run on it to increase its speed and damage-
@CorwinTheOneAndOnly
@CorwinTheOneAndOnly Год назад
-make it also knock sentries out of aiming
@likehowdudehelp
@likehowdudehelp Год назад
@@star-aether like a cartoon? yes please
@star-aether
@star-aether Год назад
@@likehowdudehelp EXACTLY
@magtea3836
@magtea3836 Год назад
It can also be used to instakill hms from a distance by doing the combo then using a slab shot plus railcannon or by shooting the cannon then immediately shooting a slab shot then shoot the falling ball with a railcannon
@br644
@br644 Год назад
What
@brebybread
@brebybread Год назад
Coin coin railcannon
@agent0931
@agent0931 Год назад
requires railcannon which is on cooldown most of the time soo...
@the_furry_inside_your_walls639
Just do le funny saw blade circle + screwdriver + shotgun swap combo. It's funnier that way.
@yeahmans
@yeahmans 7 месяцев назад
what is a hm
@EreNyn3
@EreNyn3 Год назад
No matter its effectiveness, I will always be happy that Hakita has finally allowed us to use CBT in our favourite Super Murder game. We love Cannon Ball Tech!!!!!!!
@ProfessionalEepyHead
@ProfessionalEepyHead Год назад
Cannon Ball Torture?
@iwanttobelieveit
@iwanttobelieveit Год назад
Cerberus Balling Technique
@alejandromarte9852
@alejandromarte9852 4 месяца назад
alright, ill be the one to say it. CO-
@jamieultra_hd6194
@jamieultra_hd6194 Год назад
I learned that the srs canon is really good against Hideous Mass´. If you shot the ball against a weakpoint and instantly railgun the ball (and the weakpoint), it is basiclly onehit
@justsomecommentchannel8602
@justsomecommentchannel8602 Год назад
i mean just railcoin it at that point
@jamieultra_hd6194
@jamieultra_hd6194 Год назад
@@justsomecommentchannel8602 railcoining takes much longer
@Popcorn_Pillow
@Popcorn_Pillow Год назад
@@jamieultra_hd6194 like 3 seconds? Compared to when a sawblade trap can kill it easily
@jamieultra_hd6194
@jamieultra_hd6194 Год назад
@@Popcorn_Pillow Idk how you kill a hideous mass with sawblades but if you can do it good for you
@Popcorn_Pillow
@Popcorn_Pillow Год назад
@@jamieultra_hd6194 just shoot a magnet anywhere on (the front of) it's body, shoot saws, and it dies in like 5-16 seconds
@clockwork_mind
@clockwork_mind Год назад
Because I keep seeing people say this: *the Cannonball should NOT create a Malicious Nuke.* There's no way Hakita forgot about this interaction, he made the cannonball not nuke for a reason. If it could, it would be the final nail in Core Eject's coffin, making it fully obsolete and outclassed by other weapons, and not even worth equipping for anything but shotgun swapping (which even that is only temporarily true until we have the red shotgun). Hakita has made it clear that he wants to avoid weapons encroaching on each others' niches, which is why gold weapons were cut from the roadmap. Core Nukes should be unique and special to Core Eject, the Cannonball has other things going for it. Slightly related because people keep saying this too: what would even be the point of freezing the cannonball? Really slow snipes? In the time it takes to fire the Cannon and swap to the Freezeframe, you could have just swapped to the Revolver or Railcannon. Would you make frozen cannonballs ridable? Because they would either function as inferior rockets when un-parried, or absolutely busted to ride post-parry, since they have no gravity. Could you steer a ridden cannonball? It has no propulsion, no back-end pushing it like rockets do, so it wouldn't really make any sense to ride it in the first place, much less steer it. I feel like people keep saying "make it freezable" just for the satisfaction of having one more potential interaction between weapons, regardless of if it would actually be any good. They just want Hakita to pour a ton of work into melding the rocket code and the cannonball code in a way they're probably not remotely built to do, just so they can have a new interaction that's less practical than the Screwdriver.
@skeleblood
@skeleblood Год назад
I MISSED SOME TECH! You can use the ball to one shot the hideous mass by shooting its weakspot and then shooting the rail cannon at the ball and the mass at the same time! (Thank you guys for bringing it to my attention) You can also combine double coin combo with the boulder to get mindflayers down to one shot health! However, this combo isn't very easy to perform.
@Darkishappy_2872
@Darkishappy_2872 Год назад
you can also nuke it for a bigger explosion than a normal core nuke
@Iterator_SRS
@Iterator_SRS 7 месяцев назад
​@@Darkishappy_2872 Excuse me?
@dfrgmnt
@dfrgmnt Год назад
I would say that "charging" the ball to go faster and further like with core eject needs to be changed, since most new players (logically) will asume that the more you charge rock, the harder it hits when its absolutely not the case. Maybe unstead of what we have now alt fire instantly launches a pretty fast rock and takes away like a half of that clock UI, so you affectively you have 2 rock "charges". You can fire SRS and every 4 seconds fire a rock, or put it away, use another weapon, and come back to it to fire 2 rocks unstead of 1 like a lot of us do right now.
@La-Machina
@La-Machina Год назад
This is a great idea actually. Personally, this, and making it so that the cannonball interacts with the malicious rail cannon would SERIOUSLY make this thing worth using. As of now, it’s kinda situational but still good occasionally. Also fix the whiplash hitboxes Hakita
@nucleus691
@nucleus691 Год назад
but charging it more DOES do more damage? The wiki says so and you can even see it ingame if you spawn 2 enemies with health bars in sandbox and shoot one with an uncharged and one with a charged shot.
@daktotathecolossus7404
@daktotathecolossus7404 Год назад
Im sure theres other reasons this is a good idea but “new players are confused by it” isnt exactly the strongest reason, since the terminal literally states it only increases distance, and weve had a mechanic that only increases distance before like the core eject. Also like, a bajillion other mechanics in the game which may confuse new players and those dont deserve to get removed. Id rather a better hitbox and breaking mechanics and less cooldown
@dfrgmnt
@dfrgmnt Год назад
@@nucleus691 theres is damage reduction if you shoot the rock with less then a quarter of that clock UI, everything above and projectile boost will do same dmg, imo its dumb to reduce dmg at >0.25 charge and then not change it with 0.25-1 and boost, considering how quickly the max dmg gets reached, this mechanic is neglectable in gameplay (at least for my cybergrind runs).
@ItsMoorbinTime
@ItsMoorbinTime Год назад
This idea is brilliant, it gets rid of the 2 worst aspects of the rocket launcher to make its downtime smaller.
@CorwinTheOneAndOnly
@CorwinTheOneAndOnly Год назад
Fun fact, you can perfectly time the SRS canonball to slam a malicious face in the face, and then have the malicious face fire its charge beam into the ball and detonate it.
@theviralmelon
@theviralmelon Год назад
One thing I'd like to note is that the explosion from sniping this thing lasts a really, really long time. Like, longer than a nuke. That can fuck you over if you shoot it, snipe it, then accidentally walk into the lingering explosion, but that also means that instakilling mindflayers is really, REALLY easy with it.
@lemertoniii1452
@lemertoniii1452 Год назад
I still prefer to use it in cyber grind, since I only really use rocket riding for recovering from the edge of the stage, and the chunk damage I can deal against a big enemy is still useful. As for using the rocket riding to extend airtime, Ultrakill is a quake-like. There are PLENTY of ways to go up.
@General_C
@General_C Год назад
If anything, the variant means that now you can swap rocket launchers and keep style. Not sure how helpful that is in Cybergrind but as someone who uses it quite a lot in main game, it's a godsend.
@freddielosopolar
@freddielosopolar Год назад
I seriously want that cybergrind skybox, 5-2 always was the best level for me tbh, not only its fun but also looks super nice
@loopgeist346
@loopgeist346 Год назад
My main problem with the SRS (and by extension the Screwdriver) is that there aren't as many interactions with other weapons. After looking at some other comments, and brainstorming a bit, I think I got some good ideas: -The SRS cannonball can be frozen by the Freezeframe variant, during which it acts like a temporary grapple point, similar to other grapple points in other levels (causes no hard damage). The cannonball can be parried to unfreeze and launch it. -If the cannonball is shot with the Screwdriver variant of the Railcannon, it will drill into the cannonball, rapidly firing low damage shrapnel in the general direction of nearby enemies (think a weaker, slower version of the normal attractor nailgun). If an enemy is stuck with a magnet, a drilled cannonball will prioritize them over other enemies. It will continue to fire for 5 seconds, before the cannonball breaks. A enemy hit by the cannonball or it's shockwave with also get stuck with shrapnel. -If a drilled cannonball is parried into an enemy, it will break, dealing initial damage, and depositing the drill into them. This drill acts the same as a normal Screwdriver shot. The screwdriver can be parried back into a cannonball from an enemy, if one is available. -The shrapnel from a drilled cannonball acts identical to the nailgun's nails (shrapnel is attracted to magnets, enemies that are stuck with them are attracted to magnets, and a damage bonus and the +CONDUCTOR style bonus when hit with the Railcannon). These are just some basic ideas, they're probably not balanced, but I think they would give some neat uses to the SRS and Screwdriver for more skilled players.
@applejuice281
@applejuice281 Год назад
Virgin: NOO the S.R.S. cannon is not that good, it has some underwhealming features!! Chad: Hihi, Serious Sam
@RubyRedPhoenix413
@RubyRedPhoenix413 Год назад
I would personally like it if they made the reload longer but replaced the regular rockets with its cannonballs. It would become something similar to the loose cannon from tf2 *and* will become different enough from the regular rocket launcher and would prove a decent sidegrade compared to the freezeframe
@thefusion1080
@thefusion1080 Год назад
then it'd be more of an alternative rl rather than a variant
@ProfessionalEepyHead
@ProfessionalEepyHead Год назад
I kinda want the beggars bazooka with a 3 rocket charge and if that’s not enough than make it shoot passively or something idk
@90z79
@90z79 11 месяцев назад
I'd actually argue that the SRS is perfectly balanced as it is now. Working similarly to the railcannon, it shows up, deals a ton of damage and then disappears. Notable interactions that make this weapon good: One shot sentry One shot cerb One shot virtue All of which are interactions the blue railcannon has (with 1-2 added coins for the cerberus and sentry) It is important to note that despite doing more damage than the railcannon, this requires you to be point blank with the enemy, the combo being to shoot the cannonball, bouncing off the enemy and at the same time punching the cannonball, dealing both hits of damage and also the damage bonus of punching the cannonball after it bounces off an enemy. Edit: It is likely that this tech was not widespread at the time of the release of the SRS, nor was the damage and utility buff in place, this is a comment written with hindsight.
@Video_Relaxant
@Video_Relaxant Год назад
The cannonball has a weird thing about its explosion: it lasts longer than normal explosions. I find that the longer explosion time is very handy when doing the mind-flayer instakill.
@spaceluc6506
@spaceluc6506 Год назад
What if the SRS cannon could stun airborne enemies? Could allow for some unique animations for the malicious face trying to get back up after being hit.
@levibruner7553
@levibruner7553 Год назад
Half the cooldown, add nuke functionality (maybe when shot w/malicious beam after whiplash into parry), maybe buff damage when parried out when launched (thereby adding the depth of pierce or single target damage), and maybe a cool interaction between core eject and cannonball such as the cannon ball shattering into shrapnel when they collide.
@thereallemon429
@thereallemon429 26 дней назад
Main game player here who barely plays cybergrind, never used it , it's less important than getting used to railcoining.
@rev8962
@rev8962 Год назад
Cool opinion I hope that all of us to indeed care tho for sure we all love you and you’re most welcome we’re happy to watch it fully and yeah you’ve been busy so yeah cool anyways imo the weapon I don’t use it
@Never_at_All
@Never_at_All Год назад
Small special note about the S.R.S. cannon explosion that it makes when it's hit with a hit-scan weapon: iirc it's explosion lingers the longest out of any other explosion, which means that it can be ran into on accident, either yourself or an enemy. Prob one reason that it doesn't have the red nuke explosion as well.
@SadTimesULTRAKILL
@SadTimesULTRAKILL Год назад
The point of the cannon ball shockwave is for you to be able to send enemies into the air from afar as getting close to the ground in the Cybergrind at 50 waves+ is really risky so it isn't something you always want to do. Also ground slamming uses stamina and that isn't something you can always afford to lose. Now you might be saying "Why don't you purposely miss and shoot them at their feet with the primary fire and send them up that way?" Because the shockwave always sends enemies into the air at uneven vertical heights which can make the enemies not close enough to each other for the red explosion to kill all of them and what's worst, it always sends enemies away from the shockwave which can lose you even more kills with the red explosion but, the cannonball shockwave doesn't send enemies away from the shockwave meaning enemies are closer to together for the explosion and also sends every enemy in the radiance to the same vertical height so they're even closer together meaning fatter, juicier, higher number fireworks. Take it from someone who is top 40 on the leader board, it is not bad. td:lr Touching the ground for a ground pound isn't always worth it and the cannon ball shockwave keeps enemies closer together for bigger fireworks.
@ShyMike24
@ShyMike24 Год назад
If you whiplash it a bunch then use V2's arm to punch it as it comes to you and let it explode afterwards it'll make the ball go faster behind you which can instakill even Gabe. You can also use railgun to nuke but it has to be railgun, the blue one, which can instakill a cerb, so in some situations it's useful to get rid of a cerb and do a lot of damage to whatever is around it. Edit: I just realized that just punching it is enough, I think it builds damage the more you whiplash it but I gotta test that first. Edit2: If somehow you manage to juggle a cannonball for 8 seconds you can stack a 2nd one on it whiplashing both of them, this goes on forever, I don't think it's very useful but it's possible, and I also stand corrected by myself on my first quote since the instakill to Gabe is only possible using this tech.
@ProfessionalEepyHead
@ProfessionalEepyHead Год назад
It was fun and good as you can snipe it and has a fairly big radius, using blue rail does more damage than red rail as it doesn’t make a red explosion. Part of me kinda wish it was a beggar’s bazooka. I think you should just have it on because hehe funny rock.
@epicKerBallze
@epicKerBallze Год назад
thing is the beggar's bazooka already exists in the form of a shotgun (pump charge)
@ProfessionalEepyHead
@ProfessionalEepyHead Год назад
@@epicKerBallze i kinda like the "shoot more rounds" and not "shoot stronger". Its just a personal preference honestly
@CorwinTheOneAndOnly
@CorwinTheOneAndOnly Год назад
Useful buff it could get: Make firing it into a malicious face "stun" the malicious face: The maurice will fall to the ground much as if it had been killed, before floating back up and resuming life. This allows you to take a malicious face out of combat for a while, while also mauriceing anything below it, while also giving you an anti-fodder explosion in that area. Also make it red explode if you combo it with malicious rail or core eject pls.
@nicholaswilson4895
@nicholaswilson4895 Год назад
Personally I've always liked the S.R.S cannon mainly not just because I'm a serious sam fan but also because unlike freeze frame it actually has some use for offense. The recent cybergrind update improved it a bit IMO by increasing its damage when punching it after it bounces off an enemy from 5 to 7, can kill a cerberus on violent with a single cannonball if you can hit it and whiplash it back into it. dislodging sentrys is also nice even if I don't see myself using it all that much I can appreciate more options for countering certain enemies rather then sticking to a single strategy as it helps to keep gameplay fresh.
@OrangeCreamsicle
@OrangeCreamsicle Год назад
I saw some other videos where people shoot it out during a railcoin combo because the railcannon can hit it and trigger a red explosion. serves it's purpose as a quickswap burst damage tool
@ashercattley9080
@ashercattley9080 Год назад
i think they should treat the cooldown the same way they treat the freezeframe’s cooldown; instead of disabling the weapon altogether, you can only charge it up as much as you’ve recovered. i think that would let the weapon be used more, would give the projectile boost more usecases and would allow for more interactions between other weapons rather than just having a resource to use every 8 seconds like a mini railcannon
@ikcikor3670
@ikcikor3670 Год назад
"Which is faster than the methods typically used to take out Virtues" Consider the following: grapple + overpump shotgun > dash + shoot
@stickmanonastick6089
@stickmanonastick6089 Год назад
I just wish the charge up time was less, so it would be more of the occasional quick damage combo weapon, like a more versatile railgun. Regardless, Ultraballin' is fun
@momiji_number1daughterwife
@momiji_number1daughterwife Год назад
in addition to the usual reducing cooldown and increasing damage people are mentioning, i think it'd be amazing if you could maybe slow the ball's movement with the freezeframe's alt (not entirely halt it, that's probably too OP), attach a magnet to the ball, put sawblades in orbit around that magnet, and create a giant stone ball of saws and death that can wreck ass if dribbled with the whiplash.
@TheFizio
@TheFizio Год назад
Also great for Mindflayers when they can't teleport (in the middle of an attack) Double hit can be used to skip Minos Prime's phase 1 lol
@pyroplays599
@pyroplays599 Год назад
When you shoot the cannon with the malicious railcannon, believe it or not, does 2 explosions. The original cannonball explosion along with the default malicious explosion. This does *significant* damage to enemies besides the fact that there are better options.
@Naifkopi
@Naifkopi Год назад
Dudeee, that waves of the starless sea background is amazing! Where did you get it?
@Iterator_SRS
@Iterator_SRS 7 месяцев назад
"like the green railcannon" The boss rush in my pocket:
@crimso_nn
@crimso_nn Год назад
I'd say make the shockwave larger and be able to knock up medium enemies such as swordsmachines (albeit with half the force)
@stellanovaluna
@stellanovaluna Месяц назад
I think it’s pretty good actually (I like being able to remotely slam and grab a ball and punch because it’s fun idk)
@Ribbons0121R121
@Ribbons0121R121 Год назад
As a tip for cerb munching, try combining shotgun swaps with the red arm, they’re gone in like 2 seconds
@warrior1590
@warrior1590 Год назад
Idea. Cannon ball interacts with projectiles to become an active lingering hitbox and is wobbled.
@pray7056
@pray7056 Год назад
the SRS acts basically as a 2nd railcannon and you complain? I find it quite useful basically having two railcannons that I can use in quick succession. You could: Launch a cannonball at a moving enemy, once ball is behind enemy use the railcannon to shoot through the enemy, hit the ball and basically do 2x damage
@jayrust7298
@jayrust7298 Год назад
Bro when i first saw the title without the thumbnail. I dead ass thought it said "Is the IRS good?"💀
@TheRainWorldCreature
@TheRainWorldCreature Год назад
I find it to be a funky crowd control if you shoot it and is a powerful explosive
@theoverseer1775
@theoverseer1775 Год назад
Agreed, but I think a better buff would be reducing the cooldown. Right now it's really situational, having the cooldown be somewhere around the same length as the core eject would be much better. (also gimme that cybergrind background)
@pseudonymous9305
@pseudonymous9305 Год назад
That Wrath Cybergrind is awesome. Any tips on how to get custom skyboxes like that, and potentially for other levels too? I tried my hand on making a custom skybox but i cant seem to figure out how to get the images to not be warped. And I'm having trouble finding already made skyboxes shared by others too
@Topunito
@Topunito Год назад
I agreed with this video when it released, but trying out the technique where you cannonball at close range, let it hit the enemy and punch it right after, almost at the same time, it's actually pretty insane damage, it's more than any single railcannon shot but with a lower cooldown. Sure it's close range, but it's a fast way to deal huge damage and literally instakill a cerberus. Immensely powerful weapon if you know how to do that. Cooldown is quite low for 12 fucking damage
@Zyodl
@Zyodl 10 месяцев назад
ye it got buffed (i think) and now you can just use the ball on a cerb, grapple it, and punch it back for an easy 1 shot
@benjamincasatimcintosh2918
@benjamincasatimcintosh2918 Год назад
i find it sometimes useful against sentries, shoot, boulder shockwave launchse the sentry up and then conect an airshot which kills it. it's a bit slow tho
@SpireGuy
@SpireGuy Год назад
Ngl I like that the S.R.S can slightly compete with the normal railcannon damage (7) and the SRS being (5)
@Scallywag_Gilbert68
@Scallywag_Gilbert68 2 месяца назад
you can instakill cerberus, sentries and virtues and its way easier to do if you whiplash to them then shoot the back and immediately parry it after instead of the whole shooting it super far at the enemy then whiplashing the ball towards you and then finally parrying the ball at the enemy
@Dibdab9303
@Dibdab9303 Год назад
With this new weapon, V1 can finally compete with cerberus in the UBA (ultrakill ballin’ association)
@jacobhoskinson8960
@jacobhoskinson8960 Год назад
On the virtue note, tho, there's a way faster way to take care of them. I think it's one of, if not the most underrated abilities in the game. The shotgun overpump. God, I love the shotgun overpump
@mnd2k9
@mnd2k9 Год назад
so we are not going to talk how he edited edp as a reaction I respect it
@sparktite
@sparktite 11 месяцев назад
I may be late. And theres no way i know who EDP is or what hes done. 😉 But god damn am i surprised youre the only one pointing this out lmao 😂
@sleeper6548
@sleeper6548 Год назад
"I think its safe to say" "This thing is *MID* " My man chose the most unsafe word to say the safest of things
@enn1924
@enn1924 Год назад
I wish they either reduced the cooldown or increased the amount of enemies it can stun, like mindflayers and sentries
@puhteeah4876
@puhteeah4876 Год назад
a really good way to use it is to hit the ball with the railgun and hit the enemy at the same time
@dadmitri4259
@dadmitri4259 Год назад
as someone who barely plays this game, the cooldown feels awful even to me but I think it should get some more funny interactions to make it worth that one-time use it would be cool if, similar to the the core eject->malicious nuke if you shot a giant iron ball with an electric rail cannon you'd see some fireworks what if hitting a pincushioned enemy with the ball knocked all the nails out of them like a nailbomb? and if they had a magnet the nails would reattach for more damage?
@thexanithar8671
@thexanithar8671 Год назад
I think it would be interesting if as you parry it multiple times, the damage it does increases
@No_Skill_sfm
@No_Skill_sfm 2 месяца назад
We be double donking in ultrakill now
@basty_gaming5750
@basty_gaming5750 Год назад
My dream buffs .25 damage increase .5 Knockback increase 2-second cooldown reduction Better Nuke combo
@KWCHope
@KWCHope Год назад
Everyone sleeps on the stun varients, green railcannon stops mindflayers and SRS stops insurrectionists, they have value in being able to lock down high value targets in order to focus on other threats, the main downside being their cooldowns, honestly both srs and green railcanon could totally recieve cooldown buffs and they would be much more used (And sadly green railcanon being potentially infinite by punch switching it isn't enough for most players since it's too much to ask of a player to try to do)
@phobiac281
@phobiac281 7 месяцев назад
Maybe hakita should add like a canon ball damage when it hits the ground and smashes (additional damage from ball pieces) cuz now it just wanishes. Dont know tho.
@fumoaddict3526
@fumoaddict3526 Год назад
imagine using demoman footage and not using the double donk sound
@austingaming4551
@austingaming4551 Год назад
summarization: jack of all trades master of none.
@the_furry_inside_your_walls639
Just decrease the cooldown to something like 4 seconds and it would be fine. Better yet, have it ramp up in speed AND damage when you charge it, with longer charges also increasing cooldown time.
@farisballer
@farisballer Год назад
you can perma stun the insurrectionist if you hit it right before it lands while in its ground slam attack
@gamecavalier3230
@gamecavalier3230 7 месяцев назад
Wait, how did you make the cybergrind into 5-2, that looks awesome!
@hyperx72
@hyperx72 Год назад
"Not as useless as the green railgun" Bruh that railgun gives damage to heavy bosses, a constant source of healing, can be parried into other bosses, stops mindflayer teleports, and I believe at one point even magnetizes for nailgun combos...
@GustavWicker
@GustavWicker Год назад
it's "parry onto other bosses" mechanic nearly has no use, it doesnt synergize with the nailgun, only thing you got correct is the stopping mindflayers from teleporting and a constant healing source.
@mushroom_pi
@mushroom_pi Год назад
i just use it as a quick burst of damage (don’t use it on maurice when he’s low he’ll disappear and u won’t get the free maurice points)
@aidynh5995
@aidynh5995 Год назад
it just needs some tweaks i think its fun to use max charge + blue rail nearly instakills hms and mfs by the way
@lvmane_da1.
@lvmane_da1. Год назад
Fact 1 (edited): Parrying the cannonball does add extra damage. Changed in the new cybergrind update. Fact 2: If you hit an insurrectionist with a cannonball right before he hits the ground, he will be stunned for longer.
@burgerminus9390
@burgerminus9390 Год назад
lol rip, cg update made fact 1 incorrect
@TheD736
@TheD736 Год назад
This weapon was designed to obliterate demons from this earth
@duality5785
@duality5785 Год назад
A better way to use it on the weird mass is to hit the tail and then shoot it instead of whiplashing it and pro-boosting it back At least it's easier for me to pull off
@daniellemurnett2534
@daniellemurnett2534 Год назад
And would you look at that! An S.R.S. damage and utility buff. WHat's your opinion on its effectiveness now?
@skeleblood
@skeleblood Год назад
It’s better overall and a lot more consistent. Still won’t be a huge staple weapon or anything but making use of it is more optimal than not
@the_real_skateboard
@the_real_skateboard 7 месяцев назад
attempting to dodge an insurrectionist in cybergrind in the late 30s to 40s is pretty difficult so i like to ball
@CreeperMan-dr6ql
@CreeperMan-dr6ql Год назад
Personally I rate weapons based off how fun they are instead of how good they are, which makes this is the best weapon in the game.
@DamageMaximo
@DamageMaximo Год назад
What is that skybox in the Cybergrind and how can I also use it?
@ChildWithNoContext
@ChildWithNoContext Год назад
It'd be cool if it could stun more enemies, like sm.
@mystr0696
@mystr0696 Год назад
Just generally, the ball is a big cunk of damage
@well8250
@well8250 Год назад
yeah so about that grappleing the ball, so it can be used to do the equivalent to deadcoining soooo
@Box_of_Octopus
@Box_of_Octopus Год назад
Its not about the Good, its about the Cool... If i can do Cool tricks with it. Its Good
@eater9494
@eater9494 Год назад
i just use it cause it's fun ngl
@MarcoAntonioColioGallardo
@MarcoAntonioColioGallardo 3 месяца назад
I think it would be an A tier if you could make mini nukes with it
@warwithmoyaistickman
@warwithmoyaistickman Год назад
why you do my boy green railcannon like that 😭😭😭😭😭😭
@majsing_xd1032
@majsing_xd1032 Год назад
could you show how to set up the new updated version of custom arms mod that have keybindings now cuz they dont work for me
@therealsquimby3191
@therealsquimby3191 Год назад
I don't think it's right to rank how good any if the ULTRAKILL weapons are. They all serve a role and are meant for creative expression. ULTRAKILL isn't a survival game. It's entirely based around fun.
@Uncrea-b9h
@Uncrea-b9h Год назад
I don't really care how good it is. It's a ton of fun to use. I actually honestly prefer it over the Freezeframe.
@porumbgeorge-andrei843
@porumbgeorge-andrei843 Год назад
what’s the song used in the cybergrind section?
@paynemabry1917
@paynemabry1917 4 месяца назад
DASH JUMP TO IT srs cannonball then as soon as the ball hits you should be next to the enemy then immediatly parry
@antiStrikerS
@antiStrikerS Год назад
that's the thing, it's not just about the usefulness. It's about the fun and style of it. (except the screwdickver I hate that weapon)
@froglet8242
@froglet8242 Год назад
i know its been buffed since this guide came out but jesus this is a really hot take like, there is a primary fire, and also you wont be holding this out for the entire game so an 8 second cooldown really is not that bad idk maybe im not looking at this from the same standpoint but this just seems like a really innacurate take and a harsh one at that
@Zyodl
@Zyodl 10 месяцев назад
yeah also im 90% sure the primary fire is litterally exactly the same as with the freezeframe so thats why he didnt mention it, and yeah i think its for of a thing to throw in for the stlye, when cybergrind hits you with those 20 cerbs and you gotta mow through em
@epicguardian44
@epicguardian44 Год назад
I’d say. Let it double donk
@bloorb0569
@bloorb0569 Год назад
"Easy enemies like Insurectionist" man how bad at this game am I?
@MiniWhiteDragon
@MiniWhiteDragon Год назад
Dog this is a massive burst damage option, why are you complaining about it?
@crittabowl7448
@crittabowl7448 Год назад
Drill lets me do some funny amounts of damage while using nearly every other weapon and once (By the end I have around 4000000000000000000000000000000000000000000000000 style points)
@hisfriend2714
@hisfriend2714 Год назад
Use it with the electric railcannon
@3Bitjoke
@3Bitjoke 6 месяцев назад
Yo can i get that 5-2 cg background?
@Depthsf2
@Depthsf2 10 месяцев назад
what is the fov u use ?
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