Thank you for picking up and analyzing the topic so quickly. Another clue is that there is FSR.DLL in the game files. With FSR3.1 this will be mandatory for developers. With FSR3.0 this is still optional and actually offers no advantages. Except that, like with DLSS, you can simply replace the DLL file with a newer version.
Tbh DLLs in the game folder don’t mean much, as Nixxes has been implementing FSR dlls since maybe Spiderman even. HFW also has dlls if you want a recent game, albeit Tsushima is the first Nixxes game with FSR3 tho
@@ecffg2010 FSR 2.0 dont use DLLs alsoi not optional either. The German PCGH and Computerbase found and analyzed the DLLs. You can definitely trust them.
have yet to see a game get any update on that front. cyberpunk is still running a several years old FSR implementation despite promising FSR 3 several years ago, it was also the only popular title which wanted to update their FSR implementation. I bet the only AAA game which will get updates this year is the one AMD mentioned in their keynote. All it takes from developers is to change a DLL, the API hasn't changed.
@@asmod4n how would you sell overpriced GPUs of Ngreedia, if cyberpunk (an endgame ngreedia selling point) will gat an upscaler and FG from free FSR 3? They pay for AMD not being able to get in that game, probably even daily.
EDIT: According to some users it seems Steam overlay is what causes FG issues, I always disable mine. And well people, it seems we can now use FSR, XeSS or even DLSS alongside FSR3 Frame generation! Also, I didn't have any crashes with the 24.5.1 Drivers in case you're wondering.
For everyone using RTSS, I would also highly recommend using the MS Detours API hooking (Setup/Settings-General, then last option). Should make RTSS less aggressive about hooking into the app and messing with the swapchain. Found this option quite useful for getting rid of the crashes when testing the FG mods.
@@boniowave9157 It means the frames are interpolated. In frustrates me to no end that people don't even know that this means while singing its praises.
For real they really killed old GPUs with this kind of shit Instead of optimizing their PS4 graphics looking game they force you to use upscaling technology "Next gen" games looks like Xbox one and PS4 era games
I will LOVE this implementation in Cyberpunk, Starfied and be able to do frame gen with native AA! SO excited to see FSR3.1 in all games and less shimmer with Smooth frame gen.
Great content as always. Great to hear FSR3 is doing well. More confident now moving forward. I really appreciate the 3440x1440p video. Perfect game for it as well.
@@NamTran-xc2ipare you saying this as a ngreedia fanboy or a Intel fanboy? I would definitely say those who live in glass houses shouldn't cast stones in both cases
Fabio. after watching your video of the 24.5.1 drive, downloaded, and wow. brought life back to my only game FSX. It looks beautiful, every thing max up.thanks. You the greatest.
@@AncientGameplays I have a RX 7800XT, after installing those drivers (24.5.1) the game was running horrible and had blue/green artifacts all over the place. I went back to 24.4.1 and it works perfect.
I am on a 7900 GRE and I just got the card this week. This is the first game I am using FSR with and I was seriously impressed with the image quality. I couldn't spot any artifacts and it looked really crisp. Wouldn't doubt if this was FSR 3.1.
This is why its worth clicking on every single one of your videos, I was running this game with just fsr 3.0 upscaling but the shimmering was so bad but it looks so much better with the option you pointed out! Couldn’t believe i missed it ty for u work
I'm not sure, i'd like that but if FSR has only just caught up chances are nvidea will release something else sooner or later which will end up with AMD catchign up again.
Bro this port is awesome... I play it on 2k high native + FG on 80+ fps! and it does feel smooth as real frames not like those lagy experiences. great job nixxes👌
Nixxes did a fantastic job with this port. So impressive that this is a four year old game running at this performance level. This game should have come to PC day and date.
Awesome vid as ever. Love the shake up to UW, looks great on a phone too. Plus keep the 7900 xt content coming! Great deals to be had on it at the moment
MAN! This is INSANE! Looks so good! I'll definitely also play the game! Super excited about the future of upscaling, for everyone! Not just AMD users! :D
These are great news! It confirms that when devs actually put the work in the results can be stunning. After a rough start it seems that FSR 3 has finally regained it's footing, let's hope that future implementations follow the trend 💪 Thank you for the review!
So we can use FSR 3.1 frame gen and use DLSS upscaler at once, means FSR 3.1 FG for increased smoothness and frames, and DLSS upscaller to gain even more frame gains with little or no noticble visual quality.
I can tell you that rx 6800 works really well in 1440p on very high settings. It gives me 70+fps in native 1440p, 95fps with fsr quality and 150+ with frame gen. It should be good in 4k :)
Thank you Jesús! Finally I've got x670e gaming wifi, Ryzen 9 7900. Yet didn't play but will soon I guess. Cheers Fabio! And thanks for the videos and @amd #amd
This game is an example for a port well done. Like, it runs amazing, and looks real good. Didn't even realize the part with the Framegen stuff. It runs butter smooth on my rtx 3070 with very high presets, i then turned some minor settings down for more frames, XeGTAO and DLAA on 1080p. Real blast.
I too bought Ghost of Tsushima and was blown away out the FSR3 implementation, But even more so with the FSR Native AA option! FSR3 Quality at 4K looks perfect. I think upscaling from 960p to 1440p is a tough test for FSR normally but it held up on your 1440p Ultrawide. And the game is beautiful. Yeah the textures aren't super hi-res but the art styling is so much more important.
@@MacTavish9619What? Why would you use inferior FSR which is a shimmering blurry mess, and not DLSS which is years ahead and looks flawless? You AMD fanboys are now living in an alternate reality.
Agreed, the character models, facial animations and clothing animations are a bit dated, but the art direction and actual animations do A LOT to make you forget those shortcomings. This is possibly the first game since RDR2 where I just stopped and looked at natural scenery due to the lighting and effects. Games like this are why I still don't care about RT.
I am SO EXCITED for FSR3.1. I hope it is inside cyberpunk and starfield soon so I can finally play phantom liberty and start over in starfield. I cannot stand the flickering and shimmer and makes me not want to play. SO EXCITED for the future implementations of FSR3.1!!!
I can use FSR3 and DLSS without mods on my 3080. Thanks AMD, can't wait to see how they improve on it all even further. Although I will say i usually don't bother with frame gen. Also thanks so much for including UW gameplay, I always look up how a game handles UW before buying it.
Immortals of Aveum just got an update to its fsr "On PC, AMD FSR 3 has been updated to a newer, better version which further improves visual quality and performance of its temporal upscaling. " Not sure if this is the same 3.1 but it looks much much better than before. I am in the middle of playing the game and after the update it looks noticeably better.
The only thing missing is a frame limiter. You need one to reduce the added input lag from frame generation. Nvidia has reflex which does this, but on AMD frame gen without an fps cap is a big no no from me unfortunately.
@@AncientGameplays yeah, it's just that when you cap the GPU usage, you get 20-30ms lower latency because you become CPU bottlenecked. So when you add the latency from the frame generation, you have roughly as much latency as with unlimited fps and no frame generation. That's exactly what reflex does with a dynamic fps cap and the reason why dlss frame gen has noticeably less latency. Antilag+ does this for AMD, but still no news on that :/. On Cyberpunk the fps cap makes fsr 3 frame gen usable, else the input lag is too much for me.
In cases where FSR is over sharpened, I create a profile for the game in adrenaline, if it's just on global, and I reduce the Radeon Image Sharpening down to 10, or disable it in extreme cases. It runs in Addition to FSR's sharpening. I suppose you could use XESS, and increase RIS, but GoT is better with FSR on AMD cards. Forbidden West, I prefer XESS 1.3.
@@neverknowsbest5656 Some of it is to preferences, but it can be measured, as far as white fringing around edges. If you're on AMD, the best thing to do is adjust it real-time, using the overlay. If you don't use the overlay, put the game temporarily in borderless fullscreen, or fullscreen in this game, open Adrenaline up, and bring it to the foreground, while the game is visible in the background, and adjust to your preferences. I found 10% RIS, using FSR 3 Native AA, on a 1440p 32" to look great, and I'm almost a meter away. This will vary a bit when any of these variables are different.
Thanks for another excellent video, Fabio. Unfortunately for me, I can't even test FrameGen. For some reason, the game constantly crashes with FrameGen active, wheres it runs smooth as butter with it disabled. Not that I necessarily need FrameGen, my RX 6800 is delivering 120fps in QHD High, so I'm super chill. (Oh, and yes, I'm using the latest driver, the 24.5.1) But I wanted to test the visual aspect, see if I could increase the fps cap, or even reduce energy consumption at the same fps.
@@AncientGameplays Yes. I also tried looking on forums and videos about this. I saw that it is something that recurring to some extent. There are a decent amount of people having this type of problem. So far, I haven't been able to find anything specific to resolve the issue. Perhaps an isolated issue that a game patch will resolve? Perhaps. But from what I've been able to test, it's the only problem I'm having with the game. Other than that, everything is perfect. And as it runs smoothly without FrameGen, it's not something that's really worrying, at least for me.
It did the same thing with me. It would crash on the start up screen. I restarted my rig and it has worked ever since. Don't know what was causing it to freeze up, but it works now. 7900gre, 13700k, 64gb 6400 ram.
Thanks for the video. To sort of play devils advocate on moving foliage in real life - depending on the lighting of course - you can see shimmering (or similar effect, I don't know it's name) as well. Since so many moving parts obstruct and stop obstructing light from the sun or other light sources. Which means that under appropriate conditions and depending on types of plants we're talking about - small amount of "shimmering" is technically "realistic". Though it shouldn't be distracting for the player or anything like that. And yes, this is probably the best FSR 2 and 3 implementation at the moment. I don't remember how old this game is, but for some reason, some things look very simplistic. Especially from some distance. To the point that Mass Effect 2 looked better when it came to those specific things. Although it might be stylistic choice and again - there are other parts of the game that are done in more "photorealistic" way.
A question for the more tech savvy: I'm on a 7900 xt at 4K. What would be better in terms of picture quality and responsiveness, using frame generation OR fsr 3 upscaling? That is, would I be better off rendering the image at 4K and then interpolating new frames or rendering it at a lower resolution and then upscaling it but with no "guessed" frames? My apologies if the question is dumb.
I am on a 4090 and I use DLSS Q with FSR3 FG at 4K which gives me around 180fps average and a lot of the time I am over 200fps which is crazy. I don't get stutters with no vsync it works great. And FSR3 FG gives me around +30fps MORE than Nvidia FG and lower frametimes too around 1-1.5ms lower!! It is crazy good!
@@AncientGameplays When it is implemented properly yes 100% its better. I find Nvidia's FG adds more latency as it offloads the task to the tensor cores whereas AMD uses the async pipeline on the shaders (correct me if i am wrong here). Its crazy to think they could have done something similar to this years ago, like when TAA first came out.
Dude you put the two finger salute up without thinking. Haven't actually used FSR3.x on any game yet. Maybe Tsushima, but not really in the mood for it.
Yeah, this is just me stating, because FSR upscaling is obviously still 2.2 but well implemented. As for avatar, they decoupled it as well? Interesting
Even before watching this video I want to ask you Fabio, what is your thought on a more flexible method of FSR? THAT IS, the FSR QUALITY render resolution will be set by us, then after applying it, the fsr will post process and upscale to give an output image. Kinda like RSR but with FSR processing. Also how about this below? At 1080p monitor, FSR set to Quality with above system, to render at 1920*1080p and then give the output to the screen for beyond 1080p quality? *Because right now, the 1080p FSR render resolution is just too low at 1280*764.ain reason why XeSs beats fsr is its render res is higher. *Quality fan boy*
I see you choose areas in the game without any contrast to the lighting for demonstration, hence very little shimmer and ghosting. If you move out into the areas where vegetation and buildings are lit by sunlight, you will notice the actual ghosting and shimmering with FSR, which other upscalers don't have. I don't want people to be misled by influencers and have a bad experience with the game... Edit: 23:05, this is what I meant, this is how your game will look with FSR. XESS looks too blurry. DLSS should probably has better quality than both but I have not tested it because I don't have Nvidia GPU.
I played the whole game wirh fsr. Very little shimmer in all areas apart from some outliers. Also, I didn't "choose" it was the save games I had. Also, mislead? Dude, please 🤣
@@AncientGameplays I'm not saying you choose the areas intentionally, i know its probably where you just spawned. But people will be misled if they don't watch till the end where you show the ghosting caused by the bird because this is how the game will look.
I play Avatar:FOP with temporal AA rendering at 60% 4K with frame gen activated at ultra setting on a 1440p UW. I think that looks much better than the FSR 3 in that particular game. I hover around 80-90 fps
Thanks for the cool video, but I think it would have shown the flickering and such slighter better in 4K (16:9). In particular, there would have been more pixels for the height to show the tall trees.
Its the opposite though. Higher render res = less shimmering. Ultrawide wide doesn't show less vertically. It shows the same, wirh more things horizontally
should we expect further improvements to AMD's software at the same rate even now when we realize that at least for now they are pretty much dropping from the GPU race ?
@@AncientGameplays one can only hope. I literally just joined their team only to hear their dropping from the race a week later 😅 And it's sad because they are doing such an awesome job...
As many people have pointed out, FSR + FG makes my game crash, unfortunately. I have latest drivers and no issue with any other games. 6900XT. Disabling overlay doesn't work. Otherwise, I could try it for a few minutes and it works amazing. If more games start implementing FSR3.1, the lifespan of these cards could be amazing.
This is not 3.1 though, as I stated, 3.1 will be much better upscaling wise, but we're getting there. As for FG, something is off there, updated chipset drivers too?
@@AncientGameplays Seems like I found the culprit, using MSI Afterburner was causing these crashes, I've been playing for 30 min without issues now with it turned off. AMD frame gen is really good. AFMF never worked too well for me. Nah, still crashing, it's a game issue.
that;s the first thing i've noticed... FSR 3 Native AA is so much better than TAA also for me, FSR 3 doesn't improve any performance ... runs just like native 4k (still get 90-100FPS with RX 7900 XTX)... FSR3 Frame Gen runs at 144fps (Vsyinc) if i activate the Frame Gen without FSR upscaling do i lose any image quality?
I love how well fsr3 works in this game. The only gripe i have is that if i use framegen and turn on vsync to cap my fps to 180hz it doesn't feel good, i get frame skipping and stutters. :(
Good video!Do you think amd give us some info about rx 8000 at computex?Maybe end of the year release?Honestly i am kinda intrigued to see what they do with ray traycing
For those who suffer from crashing. Try this and you should be fine: Downgrade driver I use this setting: - very high setting - 2160p - scale method: FSR 3 The rest setting are as default Btw I use under voltage setting on AMD software and my GPU 7800 XT