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@@andreinoue7583 yeah like I tried to make lineup like this and it's not possible, tho u can have mostly consistent full door smoke (80% hit time) for the bottom spread.
Awesome lineup, my only caution to players using this lineup is that the part that actually covers the mid door gap isn’t very thick smoke, sometimes if a CT is patient they will get a little window of opportunity to see thru it, or they will just tap now and then and the smoke clears easy. Personally I still like classic Xbox and mid smokes
YES IT IS!! I discovered this in january and ive been trying to get it attention. im a nobody so it makes me happy that at least somebody else found this and is incorporating it and now people know about it. i have different lineups for this, one from the xbox lineup spot too
Why would you do it from xbox? In order to get to xbox you have to expose yourself to the door, and if you already did that, what's the point of the smoke?
@@duhpe I mean in general, they are takes up predictable small area and thus leaves room for counterplays. Like if you do fancy dropdown smoke on mirage connector, CT can just throw his lurk smoke like usual and just walk out. Also thinner, making easier to poke holes through?
surely there is a standing left click throw for this, or at least a standing jump+throw that doesn't rely on the arch to move you into place after you jump.
one small problem : a CT will always camp mid, so by the time you kill that CT and throw that smoke the other CT will have confirmed if you are going short or B
the CT has no info in mid unless he reacts to the smoke. the T can easily throw this with a standard xbox smoke at the beginning or just a quick cat/tuns control. now the CTs have to worry about a mid split after the smoke meanwhile they cant see shit in mid and anything can happen anywhere.
Cs would be such a better game without nade lineups. They should add spread to the nade throw to make it realistic. Nade lineups are map exploits. (I use them)
or just block skyboxes so u dont throw it, but yeah smoke lineups are fucking gay, and Im playing since cs since 2009, In cs1.6 if u threw a grenade above the skybox it would just glitch out.
Why I don't simply throw the Smoke there? Just... Just throw the Smoke on the other side, it's fast, no need for setup, I don't give my back the half of the map ignoring everything... I really don't see why to do this Smoke.
@@sfzndo Maybe it's me and I'm not doing it correctly. But what the point of this smoke when you can you have the regular one, between the door, and going up to the top covering short aswell ? Even thicker than this one so harder to shoot and see through