IMPORTANT NOTE REGARDING VARJO AERO: There is currently a known bug that is causing stuttering on the Varjo Aero on the 4090. The Varjo team are aware of this and are working on a fix. Interestingly, we did not experience the issue during our testing while filming, however I was able to reproduce the issue later. Stay tuned to the Varjo Discord channel for the latest updates regarding this.
Thanks for the awesome video!! Always appreciate the work you put in. You mentioned thinking about methodology - not sure if you've seen Ham VR's approach which used a feature of FPS VR which looked at GPU usage and frame times. It was also really useful! All the best.
Not only Varjo. My HTC Vive Pro 2 also stuttering a lot, and have visual and tracking bugs! And Reverb G2 users also complain. My 4090 in the box and I'm on old 3090. 4090 unplayable. I don't know what you testing, how and why... All your graphs in orange... It should by ONLY GREEN for serios simracing.
Hello Mr. Boosted media, I love your videos, I am here in Prescott Arizona in the states. I have my new cockpit and the triple monitors and stuff is on the way. I want something that has better feed back in the wheel and better pedals but don't want to be overwhelmed with tinkering to get it right or figure it out. I was leaning towards the Logitech Pro but thought I would reach out to you for a recommendation. Anyways thank you for your helpful videos.
The problem is we dont know what taking "full advantage" of vr fidelity is. When we close in on our goal we begin to be able to see where we can do things differently for a better experience, and the goal posts are moved farther back again.
The 4090 give me that level of immersion i expexted from the 3090. In my case (HP Reverb G2 / 100% Screenresolution/ 3200×3100) i get stable 90 Frames in ACC on EPIC settings on most points with DLSS (!!!) . Only mirror, mirror resolution and foliage is down to MED settings, mirror view distance is on 120 meters and thats it. 24 players multyplayer smooth as i want it and clearity of the picture is a lot better. No ghosting, no stuttering, no fragments - im very happy with the new generation and i think its worth the money !
Awesome to hear! I had a rift S when the 3090 came out and was so happy that the GPU could max the headsets then like a week later the g2 and quest 2 dropped with so much higher resolution that the 3090 couldn’t handle it. I hope a new headset doesn’t drop that tanks the performance again this gen…
@@employeeofthemonth1 With 3090 / i9 9900 / ddr 4 ram i have the same issue. But now , with i9 12900 / ddr 5 ram and the 4090 : NO GHOSTING, NO FRAGMENTS - NOTHING. DLSS works absolutly perfect for me. If there are fragments, i didnt notice while im on track....
@@employeeofthemonth1 Dlss on VR is is only good when running at an already very high resolution, then it works great as an anti aliasing solution, at lower resolution, it definitely makes things to blurry.
Will, I just have to say, with Barry's content dropping off a cliff with his new business model, you are the next goto for me. I watched the quality of your reviews grow and grow; now you have a fantastic process, delivery of information and thoroughness that is starting to reach that of SRG in many ways. This also goes with the rest of your content too, of course. Congratulations mate - the hard work and effort you put into this channel is shining through and appears to be paying off - at least from an end-consumer standpoint. I wish you all the best going forward. Great stuff.
Thanks a lot mate. That’s very kind of you to say. For the record, I’ve never seen it as a competition with Barry or any other content creator. There is room for all of us and we all bring our own unique perspective and value.
@Boosted Media Just a tip that I recently found out but in the Nvidia Configuration Panel, in the Desktop Size and Position submenu you should turn off scaling. This will greatly enhance latency and image quality of both VR and normal monitor use in and out of games. 😉
Thank you so much for such a comprehensive test..I also really appreciate that you tested Microsoft Flight Sim too. In regards to foverated rendering, is this supported in your race sim titles? Since it only works if the app supports it. Thanks again, I'm looking forward to testing this beast on my channel soon!
Awesome stuff, Will, and much appreciated. I'm not in the market for a 4090, but I only race in VR so It's nice to see that hardware is finally getting to the point where we can really push the settings if we have pockets deep enough.
Great review guys (as always)… I am happy to sit on the sidelines with VR for a little longer but from this review I can see we are really so close to VR becoming a proper (and reasonably priced) reality!
I don't think waiting should be the take-away here. VR is so immersive even at lower graphics settings on headsets with lower resolution. Resolution scaling is literally icing on the cake and certainly shouldn't be the deal breaker. The experience is and has been amazing even back with a oculus CV1 and a gtx770 4gb which was technically below spec. I have a gtx1080ti and a 4770k 16gb now and you can absolutely run asetto Corsa on a pimax 5k at full frame rate at 1.0 resolution scaling. Whilst also running a full motion SIM rig software. You absolutely don't need a card as powerful as this one to be actually in the car. And you don't need to be on ultra graphics settings. The diminishing returns on trying to achieve max settings on super high resolution headsets in the latest games is striving for perfection but forgets that having stereoscopic vision in a headset that puts you actually in the car is already 1000x better than looking at a 3 screen setup. Cheaper headsets like quest 2 and Pico 4 and reverb G2(on sale) will absolutely get you an amazing experience at a far more reasonable price at resolutions that are acceptable and easier to achieve with older hardware. I think the conclusions in this video are all wrong (sean Connery red October voice) if 'you should wait' is the take-away.
Honestly for a cheap secondhand Oculus Rift S it is worth the money to at least introduce yourself to VR. It has great bang for buck value and I would be surprised if you weren't happy with it. I am running one on a gtx1070 and most sims play brilliant. ACC is trickier to dial in but the experience you get from VR is unmatched.
I feel the same. The different perspective isn't enough to "trick" my brain into liking the lower quality image. lower than my eyes are already so used to now on a tv or monitor anyways.
All fair responses guys, thanks! To give more context to my point of view I have never tried any form of VR to date.. When reviewers talk of motion sickness/eye strain and headaches it turns me off due to suffering from quite bad headaches/migraines anyway. It does feel that VR is starting to hit that sweet spot between clarity and FPS that (like it has been said) tricks the brain and the strain on the eyes/brain diminishes… at an affordable price. I am very keen to get into VR for Sim Racing but can’t justify the leap financially until it takes that next step tech and price wise.
@@Major_Watts Motion sickness can be a real problem. If you're the kind of person that gets motion sick when trying to read as a passenger in a car, or when traveling on a boat then it might be a problem for you, at least initially. Caused by the disconnect between what you see and your vestibular system (what your balance in your ears) tells you is happening. VR motion sickness is sort of the opposite thing. Visually it looks like you are moving, and your ears say you aren't. As with anything it's something you can train to overcome. But should not try and 'push through' if you start to feel it happening. For some people it isn't a problem at all and they wonder what you are even talking about! I actually find that sim racing is one of those VR experiences that doesn't give me motion sickness. For me certain planes of motion like acceleration in the yaw plane can be a problem (like when I'm playing a kayak game). The thing about car games is that there is usually a fairly static cockpit around you, and that can help and the motion feels more like something you are in control of through a wheel. High frame rate certainly helps, because when you get disconnect between head movement and what you see on a screen that covers your field of vision, you are back to traditional motion sickness again! Disconnect between what your eyes see and your ears tell you. As far as eye strain is concerned, I haven't had that. I'm long sighted and normally wear glasses. As current headsets are set to focus near infinity, I find I don't even need to wear my glasses in the headset.
Haven't even watched yet, but so excited for this. My 3070 is struggling when running things like crowds/grandstands in iracing with a bigger field of cars, and while not 100% necessary, it'd be nice to get the full experience without having to worry about setup/tweaking. Thank you for all this and all the content!
I've also got a 3070, starting to hit it's Vram limit on some pancake games and always have to make to many sacrifices with graphics settings in VR. It's a shame it really needed at 8GB of Vram, but even that isn't, still it doesn't really have enough horsepower for SIM games, where immersion is everything in my opinion.
@@00Clive00 yea my 3070 struggles a lot in MSFS in VR. It is playable, but having to use DLSS makes a lot of the text in the cockpit unreadable. Thats on an Index. If I turn DLSS off...horror ensues.
Great video as usual! Confirmed what I was expecting, 4090 is finally getting the performance people want out of the high res headsets. Will upgrade when I can actually buy one :(
Really appreciate that you covered the original Assetto Corsa, Will. I think a lot of people try to set supersampling (SS) to 1.7 even on the HP G2 though, so maybe it's not 100% there yet?
I managed to get a 4090 yesterday here in the UK! Stock had been basically non existent since launch but I got lucky refreshing a website shop. Upgraded from a 2080TI to the gigabyte OC 4090 and wow what a difference! Use a Quest 2 with the fibre optic link cable and so far I can max out the resolution slider but only at 90hz then in game on ACC/AC and iRacing I can max out graphical settings. A weird bug with oculus desktop app since installing the 4090 it now warns me my PC specifications are not powerful enough 😂. Might be the reason why if I try to set it at 120hz the image in the headset bugs out with flashing and bad lag. Other than that if you are upgrading like me from an older card, it’s an amazing experience! Overpriced of course but oh well lol.
Great vid .. just started getting into VR on the racing side and must say its a game changer .. im running a 3090 so can get decent performance and for me i think thats all i need .. the immersion is something else .. dont think i can go back to flat panel racing.
@@beemrmem3 What resolution is your TV? What resolution per eye do you think will be there for you? What VR headset did you go away from? I mean Valve Index has very minimal resolution for example.
@@ji3200 My rig back in 2018 had all the power of a mouldy potato so likely wouldnt have had great VR performance .. but i must say now its a game changer!
Good informational vid, Just would of liked it to be a bit more clear on the exact headset you was running in the game captures as all these headsets specs are completely different.. i get complete different results between my G2 and Varjo, also I find if the headset is not completely locked at 90 then the experience is not good, its not like monitors where you can fluctuate between 10 +/- fps and its not noticeable.
Great review of the new 4090 with VR! My comment for those shying away from VR because you feel you need a 4090 or 3090 to even start playing.. I run a 2060 super with a quest 2 and with some minor tweaking of graphics settings in Iracing I can run stable frames and the game looks fine, you do not need to spend $4k on graphics to have fun. The higher refresh rate the more you sacrifice.. but it is a total game changer from monitors. Can never go back to a monitor now!
So I've been in vr for 3 years racing. Now sorted a triple screen setup. Absolutely love it and so much easier when mates are over for a fun competition. Problem I had was when I started racing on the triples I seriously struggled with the flat screens for almost 2 weeks and thought I made a mistakes. Iracing is amazing in vr but always struggled for good image and performance in ACC (5900x and 3090 on valve index) so triples are really for ACC. But now that I'm used to it I'm scared to jump back in to vr for racing worried that I'll lose that immersion and judging corners in 2d. Vr is just so bloody realistic.
You shouldn't lose that capability so long as you still utilize both. I do road racing on triples because they're typically enduros and I need the long use comfort, but use VR for Dirt Rally and Rallycross in iRacing. I can comfortably switch back and forth between the two. It just takes using both setups regularly to stay used to them both.
@@BrettWidner oh man thanks for that. I haven't even started VR since the triples haha. I'll give it a go this weekend for an hour or so and then later jump back to triples. Hope that works for me but considering others do it if I can't I must be disabled. Hahaha thanks
OMG, thanks for the review of RTX 4090. I am only interested in how much it can boost frame rate on AMS2 on Pimax 8KX. It looks like you're getting about 65-75 with rain? Now, what I like to know is what type of weather is this, rain? heavy rain? or thunderstorm? These variables have impact on the frame rate...so it's important to know what settings you have them on. Also, what is the FOV? Are you playing with 150FOV? With RTX3090, I managed to get 60fps or more with extremely high resolution but FOV need to reduce to 120? I think driving at 60hz is manageable on Pimax 8KX because you're not looking around as much in a driving simulation...so 60fps is fine. I think with the 4090, I should be able to increase FOV to 150 and also play with rain now. Before, I can only play with "light rain" with a reduce FOV of 120 w/ max AI cars. This is at 60fps in the 60hz mode. But as soon as I switch to anything from "rain," "heavy rain," "thunderstorm," it drops to 40fps-45fps...which rendered it unplayable.
I might skip this generation as it’s tough chasing full VR ‘unleashment’ with each generation falling short. I’ll wait to see what the 4090ti can do. Thanks for the review many of us were waiting for. VR is moving beyond just being niche now.
It's not though. Standalone VR is already getting to almost "good enough." You don't have to have the highest settings and latest hardware to have a good PCVR experience, either. I am still running an original Rift with a 2080Super and it's still immersive as hell at times, even if there's way better tech out now.
Thank you so much for this. The big tech channel just don't cover VR, which is frustrating as 4K gaming is solved, it's only in VR that we have to drop the settings a lot. Really hope you'll compare AMD's next GPU when that launches as I'm wondering if its higher clock speed will help us more on these old sims than all the ray tracing and DLS3 improvements Nvidia have made. I have a 3090 too and still haven't played a ray traced game!
Given how subjective VR is and how many hundreds of variables there are in the configuration, I’m not surprised they don’t go near VR. 😂. Every time we go near it the comments are a dumpster fire of people arguing that their way is the only way.
@@boostedmedia Been tearing my hair out with each "It's really hard to make a cpu bound test these days" and "We can see some real difference at 8K, but nobody uses 8K" comments in the reviews! I'm sure my cpu could be better and was really disappointed that the 3090 was not enough when it was brand new. So it's been really refreshing to see your review focusing on how far from max you have to de-tune the settings. I spent hours in project cars 2 tuning settings to get it playable, and even then my night/wet settings look rubbish in the dry. So thank you for taking a bite at this sort of content :)
the thing about AMD is that they improved a lot but not in VR yet, they still have issues on the encoding on cable or wireless on devices like quest 2, not sure how its working on other headsets that are direct display
Love a massive upgrade between generations, after so many years of minor bumps on the CPU and platform holding things back it finally feels exciting again to be a PC enthusiast.
What operating system are you running on? The 12900k gives me massive frame drops under win 10 so you might want to disable the e cores and test again if running w10!
I don't really think it's a knock on the 4090's capabilities, but rather the game engine. There might be bottlenecks introduced in the design of the engine or the implementation of the VR code. I'd expect the performance to improve with newer titled. Here's hoping ACC2 does better
Got a 4090 last week. Can’t get it to run smoothly even on low resolution settings in AC. Have a i9 12900k, 32gb memory, 1300 power supply,. I run a Reverb G2 I used to have a 1080 GTX which run fine for its age. I’m completely puzzled. I use WMR and Steam VR as I have always done. Any help would be appreciated.
Great video, thanks very much! A note: the 4090 is only half the performance story. A VERY FAST CPU IS JUST AS IMPORTANT! E.g. the Ryzen 7***X3D that is expected soon. MSFS is all about a good balance between GPU and CPU. A 4090 TI or 5090 won't help if the CPU can't cope with the pace! My two cents.
How are you doing? The seamless monitor lines? Are you using the little glass refractor that they have you buy to put between the two and since it's far enough away it makes sense? Or did you find a better solution? I just literally cut the end of the TV off and made a arcing bracket that would jump from the plastic from one TV to the other behind it and then it was on the same grade or arc that the rest of the screens were and boom there you go that's to edge. Want to know how you do it
Hi Will, thanks so much for all the bench marks. I’m still watching as I write this, so may add more after this, but before I forget, how on earth did you get your GPU utilising more than 8GB of VRAM on iRacing? I’ve been so frustrated with the limit they’ve still got in the game, because it greatly limits my ability to properly utilise my 3090 via supersampling my 8KX, and I suspect this frustration will be even worse with a 4090, since I’m literally already maxed out on 3090. So when I saw your benchmark tool reading well over 8GB VRAM usage, I was just wondering if you knew something I didn’t? A trick maybe to get around the limit? Or maybe the GPU isn’t actually using all the VRAM on iracing? Iracing is my main sim I play, so it would be a game changer if I could get around that limit. Otherwise, great video thanks mate! You actually benchmarked every game that I also personally benchmarked back when I first got my 3090 (except F1 22), so good work on the sim choices! Anyway, regardless of VRAM iracing limit, I still can’t wait to upgrade in the near future, especially for MSFS 2020. Keep up the good work! 😊 Cheers
does the Varjo Aero run with the 4090? I heard about problems there? Unfortunately, I don't speak English very well and I don't understand the video. Hence the question. Thank you Marcel
Thank you for the great review. Thats what I was looking for. According to fpsVR you are running all games at 150% scaling. With the Fixed Foveated Rendering mods for the G2 you should get superb image quality.
Just tried Project Cars 2 maxed out on my Reverb G2 with 4090... Holy shit. This is coming from a 3080. Never had a more immersive VR experience in my life... game changer.
Hi Will, I find myself coming back to this video after I purchased a 4090 with i7-13700k I'm in the market for a new VR headset, I currently own Hp Reverb G2 and yet I think i'm still missing some potential. Do you think the Varja Aero or Pimax Crystal are worth to upgrade? since I already own a good system now. Your input is greatly appreciated. Thank you
Hey there must be something wrong. i have G2 too and 4090. I set resolution scale down to 60% (temorary upscale on) but i put the Supersampling up to 160% and i have stable 90Fps all the time. Maybe on start some little drops. Thats looks soooo amazing!
Hi, good review. I also watch the HF8 review and others, keep the good work, tyvm. I have an issue with the VR. I have a question. I try VR ounce (with IRacing, D-Box rig...) , on a VR Varjo and I get motion sickness the 1st minute and it was impossible to continue. But, the immersion is so fantastic that I want to try others VR. Did the Pimax 8k+ with more large view, better fps can help to diminish the motion sickness? Ty in advance for any informations.
try out a windsim,it blows fresh cold air in your face,i have one from simracing studio,it helps me a lot,i use a noise canceling headset to filter the noise from the fans
Nice video, great job but... with RTX 3080TI/3080 in ACC i can have the same performance with 75 mid fps (Reverb G2,openxr,modded engine) so i suppose that you test it all stock. maybe the drivers Nvidia are not yet optimized for the 4090 series? I'm expect more mid constant fps & performance from this beast
Thanks for the video. I've seen that you've tested the VR HMDs with 150 % Render Resolution. Especially those high res VR HMDs you've tested don't need that much of supersampling imo. The native render resolution of 100 % should be high enough and should bring even more (stable) fps. Unfortunately SteamVR sets the res automatically to 150% when you are in "auto" mode in the video tab of the SteamVR settings. // -Marco
I see from your comment that you know what you are talking about. Can you please give your opinion? I just bought a Vive Pro 2 (upgraded from the og Vive). Own a ryzen 5800x3d cpu, 16gb ram and a 3060ti gpu. I now it's not even close to what I need to take full advantage of the resolution of this headset but what should I am to in steamVR and Vive Console, in your opinion? 100% in steamVR and Balanced mode in Vive console? On auto mode, has you say, I get black screens, lag, etc. Also, I could sell my 3060ti for 300 euros and buy a used 3080 for 500. Would that be worthy upgrade, in you opinion? I think these gen gpu prices are outrageous and don't really want to spend so much money on a graphics card... Cheers 👍😊
Some of the performance jumps seem insane (to me at least) Did you run into any issues concerning power draw and cooling? I hope it isn't too extreme in that sense
Not at all. Power draw is less than it was with my 3090. 440W is the max I’ve seen on the GPU. Temps are 20C lower than the 3090 was on air too. I believe these coolers are designed to handle 600W TDP.
Very interesting results you got there mate. I have the exact same setup as you, except I have the TUF variant and I run the 12900K without e-cores, and HT set to OFF. I get 90fps with G2 in ACC without any dips what-so-ever, even with full grid and a pixel density of 110 ingame and 120 in OpenXR.. I also use OpenComposite to get rid of SteamVR. I'm gonna test more titles in the coming week, but ACC and AC runs like an absolute beast!
@@harikrupanand5064 It was because I run hyperthreading off, I get better performance in acc with hyperthreading off. It also enables you to overclock better, should you want to do that
I also had better results than him in ACC with my 4090, despite much higher resolution rendering of Pimax 8KX set at 1.5 and VR EPIC preset got 70-80fps
Thanks for all your feedback guys. Matching the panel refresh rate really is the target in VR. Before watching this video I thought the 4090 would be overkill, and after I thought it wasn't still not enough for ACC. Finally, it all depends on settings and I regret Will targeted 80 fps or a little below, which made him set things maybe a little too high and give the impression that stable 90 fps can't be reached. So, thanks for your feedback correcting that false idea.
Hello! I heard on the video that you did say that the 3080 is enough for iracing and the profit of a 4090 is small, did I understand that correct? Hoping for help before i by a new PC :)
I found since installing the OpenXR framework that the MS Flight Sim & iRacing was incredible and solid FPS on the 3090 but I'm looking forward to seeing it on a 40 series card
thanks for the VR specific testing. I think I'm sticking to a 3070ti for now, but more detail on DR2.0 is a bit tempting. maybe hold out 'til the inevitable post-Christmas sales.
Seeing your vram usage on LAC with rain effects hit 16+ gb thats my issue, my 3080ti is bottlenecked by vram. I'm using reverb g2 so a 4090 might be worth it for the vram alone. No rush i'll see if AMD's offering brings prices down a bit
Have you tried running the titles with opencomposite instead of steamvr? I found 10-15% uplift on my poop system... Might be interesting to see results.
Superb review, stick with my 3080 for a little while longer as I only use iracing and it’s pretty darn good already, I hoped it would be max settings on everything and get 144hz in vr….. not struggling to get 80.
The RTX 4090 probably does help the immersion allot but I went with getting the RTX 3080TI. For me to jump up to the 4090 I would of had to by a whole new computer system (too much cost), rather than just a GFX card update with the RTX 3080TI. The 4090 wouldn't have fit in my computer case anyway - too big. Thanks for your review. Have fun with the newer GFX card.
I really like you doing videos on VR for sim racing! I would like to see more! Your about to be my number 1 sim racing RU-vidr especially with these VR videos!!!
Thanks for another great episode. I'm in dead end. I'm building a simracing rig on which I will want to use both VR and 3 monitors. I currently have an Oculus Quest 2 but I'm thinking of switching to HP Reverb G2 V2 (3x 4K monitors rather in the future due to costs). And now my question is what will be better MSI GeForce RTX 3080 Gaming Z Trio 10GB GDDR6 (320 bit bus) or MSI GeForce RTX 4070 Ti Gaming X Trio 12GB GDDR6X (192 bit bus)? The prices of both are the same in my country. A purchase for the next 2-3 years I think. Thank you in advance for the hint.
Is it possible to get 90 fps in ACC, iRacing and LMU, with the Pimax Crystal and a fairly maxed out computer with a 4090, without having to lower the graphics quality alot? Or would I likely have to wait for the 4090 TI? My budget for the computer is US$5,000.
For MSFS I’m wondering if the tests were done using DX12. I think if not that might perform better at this point and very likely to be better with the big MSFS update coming next month
Keen to hear what the sweet spot in terms of headsets is now? I’m starting a 13th gen i9, 4090 build this week (currently run a Rift CV1 on 2080Ti and 4th gen (!) i7) and am looking for a headset upgrade for sim racing only…
IS VR FINALLY UNLEASHED? Great title, that sums it all up. We're getting there. Since so many people spend so much money on hardware to achieve the best VR results, I wonder when eventually a sim racing developer wakes up and comes up with an "ultimate" racing sim, not only catering for an elaborated sim in general, but also for an optimised VR experience. In other words, I only spend 1% on the software and 99% on the hardware. I wouldn't mind to spend much more money on the sim software. And I guess i'm not alone. So, developers, take the risk (or financing) and come up with a true new gen racing sim (utilising a next gen engine like UE5 or whatever) now that the time and the HW is right! There is a market for it.
Hey mate, noticed around 5mins you are talking about the reverb g2 but you are rendering way above it's resolution @ 5080x4356, while in VR you need to render higher to account for image transformations and a crop down to the target resolution of 2160x2160 per eye, that's about 1.4-1.45X panel res, so around the 3k'ish mark for reverb G2. I've got quite a bit of extensive experience and knowledge in VR if you have any queries feel free to reach out. Thanks
With iRacing i've found it's simply a matter of turning off dynamic shadow maps and then you're able to have everything else set on high and anti aliasing set to 4x without any framerate dips even at the start of the race.
The reason that I believe, my guess from a vr dev view, fixed foveated rendering works best on tiled gpus, the rtx 4090 is not a tiled gpu. either that or pimax hasnt optimised their FFR method, oculus usually uses a mipmapping technique that comes built into the quest 2 headset from snapdragon. FFR CAN improve the pipeline but only when resolution is the limitation, if a game uses heavy hitting shaders but pixel fill rate is low, FFR will make near to no difference. There is only so many vertexes/polygons/shaders a gpu can run until it starts crippling fps that lowering the resolution cant change or FFR cant change. im probably wrong but thats my guess.
So 8K+ at 160+ fps (my minimal expectations to invest) are not to be met even by the text gen (like 5090). I have to wait another 2+ yrs? What do you think?
Don't know if anyone said here but you should of tested ACC and the G2 with open composite as it gives a huge fps boost by bypassing steamvr , I can get 90fps with pretty high settings with my 3090, great video on VR performance though thanks !!
I’ve never experimented with it. As I said in the video I’m not claiming to be a VR expert. I don’t use it often (although I might now). Will definitely do experimenting though. Good subject for another video. I’m sure there would be plenty of people unaware of its potential.
where most youtube videos 'complain' or make stupid comments like as 'overpowered' etc.... this is where the card comes to shine: VR !!!!! Thanks for your video! I'll wait until the 4090 ti comes out... to get this 10-20% boost out of the original new 4090, into VR :)
Different audiences. 99% of the people watching Linus, Jay, Gamers Nexus, etc don’t need a 4090. So I respect their approach and stance. We try to do something a bit different though.
@@boostedmedia That’s awesome! As i have a 8kx and quite happy with my 3090 on AC at 75fps at 2.0 pixel quality in Pitool. So it seems 4090 is a worthy upgrade. Thanks for the quick reply Will.
What do you prefer between your 4k displays and a decent VR setup? Do you find the depth from VR helps with racing, especially on tracks you're not familiar with?
I drive for 4 years now in VR and its fact you can better assess distances to breaking points, oppenents, curbs and all that stuff. VR gives you a real 3d image (2 different rendered images per eye) with depth - no xx screen 8k setup can give you that. But, thats also fact, it makes only sense with that new 40'series because all under that has not enough power for smooth racing action.
In my experience, iRacing runs just fine on a 1080ti. AC runs acceptably, and AMS1 in VR should run even better. Raceroom runs just fine also. What the 40 series buys you is cranking the MSAA in AMS2/Pcars2 (although 3090 was no slouch with these) and really just actually running ACC at full frames and full resolution, because the deferred renderer is just the worst. In VR, the extra power can always be spent on increasing the supersampling resolution though. Which helps with aliasing, especially in titles like Pcars2 where distance can be both blurry and shimmery at the same time.
have you tried running locked reprojection in acc ? I play acc with reprojection on and supersampling to the max (7264x9088 per eye) and pixel density 200% in game to get clarity also in the distance, or at least as clear as my 1600x1440 headsett displays can provide . Much better than trying to keep 90 hz and get much blurrier picture in my opinion.
I bought the 4080 and it doesn't work out for iRacing/G2rev2 in any way. I tried openvr with vrperformance kit (scaling and foveated Rendering) and also Openxr with the Toolkit. Openxr performance much better, but I have so much problems getting stable 90fps while the cpu is dangling around 15% load and the GPU at 30-40% load. I have a 12700k@210W (my AIO water-cooling is not that good any more, can't push higher) with 32gb ram and the ZOTAC Trinity oc @stock. iRacing isn't scaling the fps with the performance of the system
Regarding FFR on the 8KX, that is definitely not the results you should be getting. In my testing, FFR gets about a 39% increase in frame rate (on a 3080 Ti). It uses DLL injection to function, so it doesn't work in all games. The feature just isn't actually available in that case even if you think it's turned on. I've never seen it actually reduce frame rate before though. Something is very wrong.
That said though it was definitely doing something as I could see the reduced resolution in peripheral. Toy. An even see if I Crüe video on the Vr view we captured.
Man, I have a 2060s and some very average i7 using a Pixo Neo 3. The only problem I have is that pixelated in the distance thing that ALL VR seems to suffer from from what I hear. So personally I don't care about FPS or anything else because apart from that is all seems fine. Is that problem fixed?
You need to try the "Praydog" Resident Evil VR mods. (2,3,7 and Village.) They will bring _any_ system to their knees with maxed settings -- even a 4090. They should really be the new go to benchmark for GPUs.
A good review but I would definitely have been interested what the exact delta between the 3090 and the 4090 is. I have heard mixed results that the actual stable FPS increases are rather low.
Don’t sell a body part for a 4090? You’re too late on this advice Will! Great video and happy to see the performance is really good on these high resolution headsets too. I felt the 144hz refresh rate I’m getting on the valve index is overkill for VR simracing and would much rather have improved clarity.
did you test the games With that second monitor attached or just VR ? always baffles me how people can make performance videos of products and then don't use the product to it's Full potential... you're still going to have to sell your body parts , to pay for the electric bill
The parallelisms here are shockingly similar. I'm a competitive CoD player and upgraded from an RTX 3090 to RTX 4090. The 1% and 0.1% (stutter) are as important to me as average FPS. The difference is I'm targeting 240FPS on the forthcoming OLEDs. SLI .. I'm absolutely not a VR expert. I personally didn't even want to try VR until they offered dual high resolution high Hz headgear. I get motion sickness when my rendering drops under 120 FPS especially in an AI only (non- multiplayer) simulated environment. I also don't want to see pixels. So I thought that decent (by my standards) VR isn't even available yet. That brings me to SLI, I realize it adds latency but if the game's optimized properly you can achieve approaching double the performance. So I'm surprised Nvidia stopped it so quickly. I'm also surprised that you didn't have running dual RTX 3090's/3090Ti's??
I have a Pimax 5k Plus and was considering upgrading to a 8KX but, seeing the results, I think I will keep this headset with me for some years. I currently own a 1080Ti and want to replace it as soon as possible it a 3080, and already old model but still absurdly expensive in my country (more than 850€). Now I know it would be completelly insufficient for the 8KX. Surprisingly with the 5K+, I can get 90 fps in Assetto Corsa (playing solo) with my 1080Ti, after some magic tweaks to steamvr.vrsettings. I can't believe I'm getting almost the same performance I had with my old Oculus Rift S, which has a lower resolution. With my future 3080 I will be able to forget about performance issues and still use some supersampling. I will have to get used to the Pimax 5K low resolution, at least until the 4090 is considered an old and obsolete piece of hardware which is sold second hand for 500€.
Little but confused on foveated rendering. I thought on the Aero switching it on, in the Varjo Base. Did nothing if it’s not implemented in the game. I use a fixed foveated mod. Have I been getting this wrong?
You'll have to do this again with the 13900k that just came out. It's enough of a leap that will have noticeable fps difference as well, especially in msfs.
@@evolicious well if you have 90 hz headset and increase details/supersampling as high as possible to don't have drops, then CPU has ZERO bottleneck effect. It would become issue at 120+ with many cars in ACC for example.
Simple question - is it possible to run ACC on a reverb, with 200% PixelDensity at 90 FPS with a 4090? Rest of the settings can be set to low - I don’t care, I just want the image to be sharp.