at this point i think vtubing is a medium, not a genre. vtubers as a whole aren't oversaturated, but the generic "variety streamer with a little touch of idol" vtuber is DEFINITELY oversaturated. everyone wants to be like the big corpos, but there's no point! the big corpos will do it better. i dunno why new vtubers refuse to find their own niche bc thats how theyll stand out
Your making one major mistake other types of content creation do not have big corporations behind it. The big idol corporations are a unique vtuber thing. Other content creators our small businesses sure Mr. Beast now runs multiple big businesses. His channel is not under some big corporations.
Unless you are in one of the big corpo's there's no point in trying to be them. I'm not saying that some people who do holo inspired content are immediately bad, but there is content that would probably be better for them to make.
@@AnzuliaPlushy It depends, movies and tv series is a type of content creation and they have huge companies behind them as well, same thing with authors, and even some artists have contracts with companies. It's just not as common when it comes to streaming. Some YT channels even start their own companies. The reason Vtubing has corpos is because it came from JP Idols, that doesn't mean that it's not just another form of content creation if you're an indie though. Just like how there are indie idols.
@@AnzuliaPlushy Well like I said since Vtubing came from the idol industry (which is a form of content creation) it's not very strange to work for a company. I gave other examples as well, where companies aren't all that strange. "Content creation" is a huge field with everything from writing to drawing to cooking or even building houses on camera can count. So saying that companies are unusual isn't exactly true. Besides there are indies with just as many followers as some corpo's so it's not exactly impossible to succeed on your own. It's not like most content creators have over 4milion fans after all
The only difference between now and when Holo Myth came out is that you won't just get big if you have a channel and an avatar. The rest is pretty much the same
To me, the livestreaming side feels over saturated. Because vtubing has been equated to "virtual streamer" instead of RU-vidr. There's a LOT of virtual creators I would love to watch more often - but most stream on Twitch and don't always keep their vods up. I do still aspire to be a vtuber, just not a streamer.
dougdoug is a popular youtuber but he does streams more often than making yt videos (bc they take more time to edit them) his style is smth i want for a vtuber to do bc people can see a compilation of highlights of that stream without relying on clips which i why im bumped when kizuna went in a hiatus bc shes so unique
@@arlynnecumberbatch1056Kizuna Ai actually is one of my biggest inspirations and I watched her during the early days. Also the first vtuber I ever watched actively! I liked how she mostly did pre-recorded stuff seperate from streaming, which gave me hope. It just wasn't until years later that I figured I'd give it a try myself. I'll have to look into dougdoug now!
I think the issue with pre-produced vtuber content, unless it's very high effort, is that a lot of the novelty of the medium evaporates when it's not live. A huge amount of scuff can be forgiven when vtubing is livestreamed, but when there's an opportunity for production to happen the line between vtubing and very low quality animation becomes much finer.
@@uhwaykin I can see that being the case IF a virtual creator actually wants to make streaming the bulk of what they do, which I don’t. I have minimal interest in streaming so it’s not what I wish to appeal people with.
I think nothing is too oversaturated to start making content around it. No matter how many people are doing that type of content does not mean you can't stand out in your own way. You never know what will happen until you try and see where it goes. RU-vid is a trail and error process, and you can always change things up until you find something that works for you. In time, you will get to a point where you have your own style that people will come to you for. So ya, just start creating and experiment and have fun and don't worry about doing things that other people are doing.
The idea that VTubing could possibly be oversaturated stems from a misunderstanding of VTubing as a concept. VTubing serves as a replacement for a face, nothing else. The reason why people think it is oversaturated is because they do not engage with it. The content that VTubers stereotypically produce is definitely oversaturated, though. Look at how many art streams there are or how many karaoke or minecraft (or insert new game here) streams there are! It's all definitely overdone, but only to a similar extent to normal content creation. The question we should be really be asking is, "When is it okay to stick to trends?" I have a couple theories for this based on popular content creation ideas that I have seen often: Theory 1.) It's a good idea to stick to trends when you would be particularly good at said trend compared to others involved or you have the time and discipline to become good at it; Theory 2.) It is a good idea to stick to trends if you can segway people coming for the trend into your other, more engaging content; Theory 3.) It's a good idea to stick to trends related to content you already make; and Theory 4.) It's a bad idea to stick to trends that harm your brand, contradict previous content, or otherwise disillusion your core audience unless you are absolutely sure that the audience the trend will bring in could replace that core audience, making the decision a pivot that you would have to stick to for the foreseeable future. Theory 1, just like all the other listed theories here, sounds great on paper. It ensures that you don't waste precious time on something that you will not benefit from. However, it does have some flaws and caveats. The most obvious and critical flaw of theory 1 is that you will NEVER succeed if you do not try. Unless you are already experienced with a subject, you will never know how good you are at it until someone else appraises your skill level. You can also never know how an audience may receive a video unless you post it. You can definitely make educated guesses, but there will always be a time where you fail to predict how a video or concept will perform. This means that it may be better to just try, even if you won't succeed. It also means that there's no guarantee that, by following theory 1, you'll have more success than somebody who's just throwing everything at the wall to see what sticks. Theory 2's main issue is that it may drive viewers away. People don't like it when it seems like a video's main goal is to make money or advertise other videos. Another big issue with theory 2 is that it does not necessarily benefit your core audience. It definitely can be enjoyed by your core audience if you do it skillfully, but I've seen some of the stuff people produce and some of the pivots they make and it's mindboggling how often people try this theory and fail miserably. It sounds so easy on paper but, if my experience is to be trusted, it can be super hard. The benefits of theory 2 are that, if it is pulled off well, theory 2 would probably have the largest effect on viewership for the rest of a channel, it would draw in potential long time viewers, and it's possibly more spammable than the first idea. Theory 3, again, sounds amazing on paper. The issue that this one has is a pretty fatal issue. Trends are very rarely going to be directly related to your existing content, and so by subscribing to this theory not only do you split your core audience between people who prefer the old content and people who prefer the new content, but you also lose out on most trends. I'd say that, yes, absolutely take part in a trend if it's similar to your existing content, but do not make it seem like you are going to pivot all of your content to said trend and also don't be absolutist about it. None of these theories can be taken on their own--they all have too many issues for that. This one would mean you can only benefit from trends once in a blue moon. There's always more nuance. Theory 4 is pretty solid, as it just lists a bunch of the flaws of the other theories without directly making a statement on which trends to follow. Theoretically, pairing theory 4 with theory 3 creates the worst theory though, which is pretty funny. This sacred theory 5 creates a situation in which you have almost no trends to benefit from, though I guess that's probably better than partaking in a trend that harms your relationship with your viewers. In all seriousness, though, theory 4 is not an end-all-be-all by any means. Some creators have found massive success in videos that absolutely contradict their previous content, but there's always exceptions. The point of this is that picking whether or not to join a trend is a nuanced thing and there are tons of approaches. This was all just off the top of my head and with very little research, I'm sure that with time somebody could probably compile dozens of these theories with way higher quality than I could. VTubing is not oversaturated and, to be honest, neither are these "trends" most of the time. People are just bored of the same content getting repeated over and over, but following these trends or being a VTuber does NOT mean producing the same content as another. Thanks for coming to my TedTalk™ (P.S. A probably small part of why this video isn't doing too well is that it's current title is the same as the previous title of your last video (or my discord's bugging out, which is possible. On 3/24/24 you announced a new video with this exact title but a different thumbnail, according to my discord. When I click the link, though, it shows up with your previous video). When I clicked this video, I genuinely thought for a second that I had already watched it.) tl;dr, VTubing isn't oversaturated, trends are nuanced and should be treated as such.
I understand that the main selling point of a VTuber is that majority of the content is livestreaming... But it wouldn't be so hard to have 15+ minutes long videos every once in a while. The only way I keep up with VTubers is by watching clips. I only have like three-four streamers that I constantly watch live, or their VODS, but when it comes to other creators I totally dismiss them if they don't have something short like a stream highlight. There's just not enough hours in a day to watch so many live streams or even VODS, and even less to get to know a new vtuber. That applies to both indie and corpo VTubers. This is not advice for a VTuber. This is an opinion from a viewer's point of view.
i think short form content is a really big deal the majority of vtubers that i find /end up watching their streams are either a) personal friends b) have a large major network to feed off of ((e by already having a established following that im a part of)) or C) making lots of youtube shorts etc that can catch my eye while im on my lunch break.
Even a 15 min long video is a 3 hour or longer edit. You can make short TikTok like content without much editing. It all depends on your skill and time management
Personally, trends make me try out new vtubers (because algorythms), but their niche is what determines if I subscribe or not. So a mix of both would probably be ideal to find a loyal fanbase but still be able to grow.
theres a rare few moments to where you see something you recognize. but when you do its like oh holy moly i recognize that person. that was the small twitter portion at the start of the video
My thoughts as a VTuber for almost 4 months with 278 subs, based on personal experiences, analytics, and experiences watching smaller VTubers: -Simply picking a game and livestreaming it for a few hours is easy, but does not respect the audiences time so they will tune out quickly (low attention spans amirite). People prefer to just watch clipped moments rather than sit and wait for something interesting to happen. The exception being if you're super skilled at the game or have early/exclusive access. I posted videos of me just playing Pizza Tower unedited and from analytics noticed the few viewers I did get just wanted to see me suffer against the bosses. If you want a lot of watch time % its probably worth editing out most gameplay and leaving the few bits people care about, like bosses. -Collaborations tend to do far better for livestreaming because there's always at least someone else to actively talk to or interact with directly, even if the other person isn't popular. I'm basing this on view counts -I rarely see any VTuber designs match their content, the only I've seen was a horror game VTuber having a spooky design. I mean, what does a cat girl in pajamas have to do with VTubing feeling oversaturated or Lego Fortnite? Personally I wouldn't worry much if your model doesn't match your content, but have the model something your target audience would be comfortable with. Example: don't be an eldritch abomination or lewdtuber if your content is targeted towards children -My most successful videos are the ones that are most unique to myself in terms of both view count and watch time percentage. Standing out to niches is definitely necessary. -You know that saying "just because you graduated in College in X, doesnt mean you get a job in X"? VTubing is the same, very few will make it big, let alone profitable. You may think you have a chance because your recommended is full of big name VTubers, but there are thousands of
My vtuber model is an astral body in the form of a primordial humanoid slime which is like somewhere inbetween Eldritch abomination and sfw and I play action and roleplaying games with some PvP fighting titles. My Tiktok contains the occult stuff. Good advice, thank you.
VTubing is what makes me feel more comfortable actually livestreaming. For me I'm not interested in too much gaming stuff outside collabs with friends, more into the music production and performance stuff. I'd say there's less of a separate "VTuber" niche now, and more VTubing being an acceptable flavor of how online content can be made in general.
It's a pretty good job cutting that 4 something hour long stream down to just over 12 minutes! XD I do like the ultimate point though, think about your content before all else!
Excited to see more people talking about this and coming to these conclusions. When you look at the space, vtubers aren’t taking full advantage of the fact that they’re literally cartoons. Even the biggest figures in the scene really just have a nice rig with a few toggle gimmicks, but vtubing could be pushed so much harder both from the tech side and the creative/conceptual side. We’ll see what happens, but I’m hoping to see big gamedev brains enter the space and start working with vtubers to make really novel stuff happen.
I think the fad part of vtubing has ended. But it not overstated. Yes it was a fad after hololive EN blew up and did for a few years. If anything now is the best time to join VTubering cause many of the bad actors are leaving.
Me and my boyfriend are becoming vtubers and i was actively looking into certain things. Mostly design wise. So i went with a animated object design to stand out. And yes i know this sounds pathetic: i mostly wanna do it to make friends. And not sure how much i can trust people and im not sure about marketing either! Honestly i just want vtuber survival guide thb.
Althought i gonna start vtubing very soon... i dont have any expectations i just wanna have fun cause i like it, but i still think that there's always space for anyone grow here in youtube at least, i dunno
There’s always going to be more Vtubers, some might burn out and only last 6 months or they shine for years and then join a company only to graduate 2 years later and be indie again
I‘m actually working on my very first model atm, I don’t even know why I’m doing this since I’m not planning on streaming or anything but I just really love the art style and I want to learn it. I wanna experiment what rigging and stuff feels like. I’m ready to put my affront into it:) I’m a small RU-vidr but I do have some ideas, I believe I could grow my account with this project.
I am planning to become a Vtuber but without live streaming and dreams of becoming very popular... I just want to play chill video game and talk (and since I am the opposite of being loud and hyperactive, i doubt i will be able to catcht the attention of viewers either way XD)
There are so many vtweeters who will never do anything and yet act like they are somehow in charge or speak for all vtubers, it's truly bizarre. If Vtubers had a leader for sure it should be Sakura Miko.
Idk the point in asking if it's oversaturated is... Like, maybe kinda? Being a content creator in general is oversaturated... Doesn't mean there aren't newer content creators who have made it big... It being oversaturated would only really matter if you're someone whose so low on the totem pole that you'd actually benefit from a world where most vtubers just disappeared leaving you as one of a few people doing the gimmick and thus you'd actually have something to offer... Bit hypocritical coming from me, at least currently, but y'know, you should probably have a lot more to offer than just being a vtuber if you wanna be a successful vtuber... That seems like the reality of the matter...
YOU need to stand not your model! everyone has a good model nowdays but 99% of vtubers all act the same the whole "im wholesome but lewd" thing is so overdone. just like any content creator be yourself and if you have a great GENUWINE personality you will do great
I have a question i want to became a PNG Tuber but i don’t know how not get my personal info(like my email or my number or things like that) out ,could you maybe do a video about it pretty please? I would really happy i would feel more safe.
I'm gonna say it a bit meaner than Mari, only reason people think vtubing is oversaturated is because everyone tries to be 2022 holomyth. I'll take the tomatos, but not in the face, that's how I make my livings.
Also, there's not enouch avant garde vtubers, you guys (me included) need to go for the markerts outside of [idol] [anime] [waifu] ect ect if you want growth. Like, worry about bein an artist (i hate the term content creator) instead of being a vtuber.
vtubing is absolutely oversaturated and too many of them ate lewtubers these days.. it's not really a small bubble anymore though, it's a big, big mainstream thing now and more and more of them look the same nowadays. I only watch a few vtubers at any given time, but it's rare for them to stream at the same time.. on the rare instant they do, i do have 2 tabs open and go between both chats
aspiring to be a vtuber is pretty silly. trying to be a content creator is a fool's errand. it can be fun. it can be nice way to waste time. but it can't be a career for the VAST majority who attempt
I think vtubing is just like any other form of content creation and streaming: practice, figure out what you like, find a niche to fit into, and figure out how to work towards your intended audience. And above all, be patient. For some popular people, it took years to get as popular/famous as they are now.