Is it possible to do a guide on how to krab in WH from Nul or Low? I'm trying to find a good way to make isk on my own. 52 mil sp but feel lost on what to do.
Hey Danny - the easiest thing to do is scan for wormholes and jump in. We have some guides on wormhole ratting and gas huffing. Here's one on a C13 (frigates only) confessor ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--hFTZkZV0T8.html
@Danny N Krabbing and huffing are different. My advice for krabbing is a little more in depth. You have to know what type of WH you are jumping into. When you scan down a WH, right click it and go to show info. The description will say either Unknown, Dangerous, or Deadly type of space. Unknown means c1-c3. The content in c1-c3 wormholes can be solo'd. Beyond 3 it can be done but the cost of the ship needed increases in a place that you can easily lose it. So stick to c1-c3 if you are just experimenting. A c1 or c2 can be done in a tech 1 BC quite easily. To see what each type of site requires, do a google search for "Rykki's Wormhole Spreadsheet". It will show you the type of DPS you can expect for each wave and what the trigger is. Sleeper damage is rainbow meaning it is all 4 damage types in equal parts. So if the wave says 1000 incoming DPS. 250 of EM, Kinetic, Thermal, and Explosive is what you will be hit with, so plan your tank accordingly. Their resistance is also equal so damage type to deal is whatever you can do the most of. Do not underestimate the damage that is dealt in the Forgotten Relic or Unsecured Data sites. They will literally alpha strike you for like 5k while you are being webbed. The loot they drop can be sold to a NPC for a flat rate, and the salvage loot that is recovered from sleeper wrecks. This is where you get the Salvage loot shown in Blue in this production video. The gas sites all have a timer that starts when you initiate warp to the location. Sleepers will appear after 18-20 minutes. They will wreck your Venture or Coveter. If the gas site says Ordinary as the type. That means you will get no timer and there will be turrets upon landing. YOu need a combat ship to clear these out. While you are taking all this in, remember while you are doing this, press V to activate your directional scanner every 5 seconds to make sure you are not getting hunted. Stay aligned out at all times. And make sure you are in a position to shoot any Sleeper that scrambles you. Even if that spwan is the trigger, you need to be able to take it out immediately. If your D Scan shows probes or a ship get out ASAP with what you have. No local means you don't know how many cloaked up ships are around you. The combat sites do not require anyone to scan them down and they can just warp directly to it upon entering the WH. Also refrain from leaving a MTU anywhere in site, those can be scanned down after you complete a site when the site would normally not be since the anomaly is no longer on Probe Scan window. TL;DR - Anything you bring into a Wormhole consider it dead once it enters and you will be alright. Don't fly anything you cannot afford to replace. Great profit comes from Great risk.