@@Zakading They definitely will add a Rager, it would be such a missed chance if they don't. My idea is Nostalgic Rager: 3 Mana 1/5. Miniaturize. Has +4 Attack while it has 1 Health. The stats are a reference to Am'gam Rager and the Mini becomes 5/1.
Don't use Reno Lone Ranger you shall never change your hero. Infact you shall play big minions like Gaslight gate keeper, playhouse giant, factory assemblybot and maybe Dirtyrat(ogres eat rats)
Speaking towards your post video discussion i always loved comparing Aggro Players to spiders in your house; you might not like them but they kill the flies (combo decks among other hybrid type decks). So while some might not respect Aggro player opinions, there is good that they do.
They should make a weapon like "The Boulderfist - 6-Mana - 6/2 - After your hero Attacks gain 7 Armor" to go with this skin. To really feel the immersion. Probably in the upcoming Oger set, Ogerlords of Ogermmar.
The thing about question mage is that they have gotten a lot of tools to advance the quest which is fine and all but they have also gotten a lot of tools in mage to increase survivability, which makes a deck that has the ability to go faster than control and outlive aggressive decks which makes a play pattern(especially when you have a long play session) that is very unfun to play against. If it was only survivability or only quest advancement then I think quest mage would be more tolerable.
What's "wild" to me, is that quest mage is still a thing, but discard Warlock is apparently a real problem and plagued Wild and made the format miserable.......
I think that wild nerfs are going to be totally useless, you get rid of quest mage, mine rogue and infinite mana druid? You get garrote rogue, alignment druid (or mecha'thun or whatever broken druid win condition happens to be the best) a bunch of questline decks and if you nerf those too other unfun stuff comes out... I think you can either say it is what it is from now, or we should implore them to get monthly adjustments, if that helps I would accept a no refund for wild cards politic in exchange for it
The problem with nerfs is that they have consequences both for good and ill. The deck you nerf is keeping something else in check so it only waits to become a new tyrant. That being said Quest Mage should have been dead long ago (or at least once per game) and Mine Rogue and Auctioneer Druid should go too.
So there I am...approaching losing that arena game. Then blam....I draw my signature MEGAWINDFURY elemental. After megawindfurying myself back to like full hp...I attack with my bogspine knuckles. Apparently if you transform a signature minion, you will get the new signature minion on board. Damn signature ysharj looks sweeeeeet. I figirued this was a story of all time or something. Yes, I won the arena game.
It is easy to make wild fun, ban brann and auctioneer from druid, nerf mine rogue and no brann, make mage quest once per game. Holy nova should just be 4 mana deal heal 3. If the overheal dude ever comes back, nvm he probably won't. Nature Shaman maybe another nerf ig, but not sure why thats even still a thing after the frog incident. If anything crusader aura still needs a nerf and maybe quest warlock since new expansion and that should already do a lot. The best thing Blizzard could nerf though is their unreasonable adjustments and ill intentions
Warrior is a Problem wtf was blizzard thinking Warrior had thee best deck pre mini-set then got thee best cards, there is no real outplays, every card at every mana is broken its disgusting and needs what hunter just got, like not just a nerf but probably 5-10cards being nerfed to balance this shit, and ofc the headstone ladder is just plagued with people abusing this OP deck, like idk what the fuck their team is doing behind the scenes and if they enjoy running this game into the ground but it's not that complicated, when a deck is OP and you're releasing new cards you don't buff it, like fix your shit and nerf this disgusting deck.