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It's Fine If You Don't Throw All Your Fizzbangs. It Might Even Be Optimal. 

Squid School
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#splatoon3 #splatfest #fizzbangs

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18 май 2024

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Комментарии : 70   
@Tiquono
@Tiquono Месяц назад
Remember, the game says we can HOLD more Fizzbangs, not THROW more Fizzbsngs
@SquidSchool
@SquidSchool Месяц назад
...which is still very confusing because you can't hold more fizzbangs. What actually changes is the number that you get from either respawning or getting splats.
@supahstarrallyah8360
@supahstarrallyah8360 Месяц назад
But what's REALLY important is that "We can hold more Fizzbangs!"
@ezpom
@ezpom Месяц назад
I always throw the fizzbangs into the unreachable part of the enemy base at the end
@paulnamesa
@paulnamesa Месяц назад
Also a good option of you run out of ink in the last few seconds
@ShadamAran
@ShadamAran Месяц назад
These things felt like more of combo tool than a paint tool. Also worth mentioning, u can throw them on an empty ink tank, so they can be useful in that situation as well
@alexanderrios7685
@alexanderrios7685 Месяц назад
I tend to use a lot of sub weapons since I use a point sensor or the highlighter (I play on Spanish so idk their English name) and the fizzbang just helps me put like little Mines when enemies with close range weapons try to get too close or when in low on ink so I can keep the flow going as my tank refills
@walkerpierce5446
@walkerpierce5446 Месяц назад
Ah, but is not throwing it as fun as throwing it?
@sunayama4650
@sunayama4650 Месяц назад
Typically only throwing fizzbangs either as a distraction, trap, or if I can't reach the area with my main nor sub weapon. If I have to use fizzbangs instead of my main/sub/special during the last second of turf war, then I did not plan appropriately for the situation. They really don't do much aside from look pretty, which honestly... goals.
@Teraticala
@Teraticala Месяц назад
That sounds like someone on the opposing team would say
@Zelinkokitsune
@Zelinkokitsune Месяц назад
With loadouts without damaging secondaries they can be thrown to areas you can't really reach... Like the spawn of the other pair for Tricolor if they decide to NOT paint their spawn zone.
@SimoneBellomonte
@SimoneBellomonte 26 дней назад
Its irrelevant if they painted their spawn or not lol (unless youve already painted over it).
@temmiedestructo7309
@temmiedestructo7309 Месяц назад
I agree with the points that Gem makes in this video. Fizzbangs just aren't always a great option for painting. But this doesn't mean fizzbangs aren't completely without application. While it's not great for weapons like the splattershot, it does work well for weapons like an explosher or a blaster. In general, weapons with slower fire rates have an easy time combo-ing that damage to frequently one-shot opponents with their main weapon, making use of the delay to ensure they are in range at the right time. And since your fizzbangs go to the opponent that splats you, you're giving those opponents an advantage in fights if you die with them. So while it's fine to ignore your fizzbangs at the end of the round, where any kills will have very little relevance, you should be careful around enemies that manage to paint slower than fizzbangs, because they might exploit your earnings. In any fight where you might lose your fizzbangs (not counting the very end of the round), What I recommend is simply throwing the fizzbangs around when you're skirmishing since you won't want be hitting your opponent too much anyways. Generally, there are a lot more effective ways of zoning and dealing chip damage, but like any situational weapon, they do have a couple uses. And while most people will gravitate to the support weapons that won't need to care too much about their fizzbangs, there are certainly a few weapons that will rely on your fizzbangs to minimize their disadvantages with painting (or to kill you harder, could go either way really). So it's better to leave those weapons to struggle with painting at the end of the round, rather than letting them use fizzbangs to catch up with the better painters.
@Junosensei
@Junosensei Месяц назад
Correction: It's not that your quantity of fizzbangs transfers to your opponent. You earn a set number of fizzbangs for respawning or splatting opponents: 1) 1 in the first minute, 2) 2 in the second minute, and 3) 3 in the final minute. So if you splat someone after respawning in the first minute, you will have 2 fizzbangs, but if you do the same in the last minute, you will have 6 fizzbangs instead. Also, at the 1:00 and 2:00 minute marks, the game will give you a free fizzbomb as well.
@temmiedestructo7309
@temmiedestructo7309 Месяц назад
@@Junosensei that's some good info, I never realized that. Thank you for adding this.
@GhostKitten69
@GhostKitten69 Месяц назад
I ran hydra this splatfest, and it at least *felt* nice to toss out all my fizzbangs when I'd depleted my charge with three seconds left in the game.
@booliberty
@booliberty Месяц назад
I think it is situational. Weapon. Position. Enemy ink coverage quantity and pattern. Etc.
@FreakishBoo
@FreakishBoo Месяц назад
Tbh I only ever throw like 2 fizzbangs a match at most. They just don't do anything meaningful.
@Huskie297
@Huskie297 Месяц назад
Workable if you don't have enough ink, or, in a case where your main weapon has a long wind up like Dynamo or Painbrush. Ain't gonna finish that wind up before the time stops you and then you don't put down any ink at all, might as well Fizzbang.
@swiftytaco8080
@swiftytaco8080 Месяц назад
literally forget i have fizzbangs until somebody else starts throwing them in the middle of the match because they too just remembered they had them, or the "We can hold more fizzbangs" message pops up.
@user-xo9nq5if1y
@user-xo9nq5if1y Месяц назад
I think the fizzbangs are good at pushing if you use a short range weapon since they force the enemy to move but dont consume ink so you can still shoot
@noob-qz2dr
@noob-qz2dr Месяц назад
What I typically do is in the last seconds of a match throw them if you’re out of ink or using a weapon that needs to charge up (i.e. charger/splatlings) for effective painting
@EdgardR.
@EdgardR. Месяц назад
That Ramen stage was great for tri color
@adrianoctavio
@adrianoctavio Месяц назад
Also note that throwing a bunch of fizzbangs at once leaves you super vulnerable with how long it's going to take to access your weapon again.
@PhredLevi
@PhredLevi Месяц назад
But the fizzbangs are designed to be thrown at the end of the match so matches end in a huge festive fireworks show 🤓
@centritide
@centritide Месяц назад
with shooters you can shoot bullets in between throwing fizzbangs by holding zr and pressing a. additionally fizzbangs have a much larger range than short range shooters allowing you to access unpainted areas more easily
@mekamo1165
@mekamo1165 Месяц назад
as a dynamo main, i love throwing these at the end, as they are faster than a normal fling usually
@TazukeiOtakai
@TazukeiOtakai Месяц назад
This is why i treat Fizzbang as less of an offensive option or painting option, and more of a poking tool. Sure, it could help in cases where opponents get a bit too close for my S-Blast or i need to keep them back while i get some ink back, but in the end it really shines when it comes to keeping chargers and stringers from getting too comfy in any one spot, because my burst bombs and booyah bombs are really my better choice for last-second painting
@GreatFernicus
@GreatFernicus Месяц назад
Holy crap I did NOT realize suction bombs paint that much
@Hitlinemoss
@Hitlinemoss Месяц назад
The only time that I've actually felt like fizzbangs were doing something useful was one time when I was playing mini splatling on Manta Maria, I'd made my way to the enemy team's sniping area, and I threw down all 7 all at once to prevent a few players from chasing me down. They take a really long time to explode, but that at least makes them an effective "you can't swim directly at me" tool.
@dean9472
@dean9472 Месяц назад
I think throwing fizzbangs might still be better than shooting a shooter, because the shooters ink will be done as soon as the match ends, the fizzbang goes off after a delay, so if a game is going to be won by < 1%, the fizzbang throwers ink will cover the shooter ink and be whats counted by Judd. - Though bombs are still better though if you have the ink to throw one, and if you're the last one alive nearby then there's less chance others are throwing bombs, and shooting is probably better
@didgeridooo
@didgeridooo Месяц назад
Honestly the only time i use fizzbangs is if im out of ink while fighting an enemy
@FuzzyMH
@FuzzyMH Месяц назад
Personally, the best way to use Fizzbangs (for me at least because I use Tenta Brella) is as a Combo tool. Tent’s one-shot can be inconsistent from a faraway distance. Throwing a Fizzbang and it getting even a little bit of chip damage on an enemy can help out a ton, and since I have my launched Canopy I can safely chuck away.
@prestonandtom9337
@prestonandtom9337 Месяц назад
I mean I always throw them if I don't have any paint left.
@JustinBumpusBarnett
@JustinBumpusBarnett Месяц назад
HODL. Diamond Hands.
@napynap
@napynap Месяц назад
I use fizzbangs for defense along with my main and sub. It causes a little extra confusion to the enemy which can give me a bit more time to decide where best to move. Also I unload them before the end of the match.
@inkie_zach
@inkie_zach Месяц назад
Finally someone saying what i been thinking the whole time
@pchris
@pchris Месяц назад
Throwing fizzbangs stalls how fast your ink tank runs out when using your main so if they're comparable you should be throwing them throughout the match. Having fizzbangs at the end of a match means you may have spent time draining and then refilling your ink tank instead of using them to paint.
@davidhower7095
@davidhower7095 Месяц назад
They’re nice to have for weapons that don’t have a threatening sub weapon. There’s only so much a Splash Wall or Point Sensor can do to make a backline move.
@swimwithgamers
@swimwithgamers Месяц назад
The only time I throw fizzbangs at the end is if my team has pushed all the way to the opponents' base, and my aerospray doesnt have the range to cover more than we already have Even then I usually end up just tossing a fully charged fizzy bomb
@Smasher1
@Smasher1 Месяц назад
aerospray 💀 /j
@Savariable
@Savariable Месяц назад
As a stringer main, I never touch fizzbangs unless I am out of ink As a vunder main, fizzbangs are really useful as a tool to give me some actual ranged pressure
@themanhimself1949
@themanhimself1949 Месяц назад
as both a dapple dualies and nautilus main, its nice to have somewhat of a sub weapon especially since they dont cost ink. dapples are super fun but the short range and no damage output other than main shots can get frustrating sometimes. i do also like the other kit, torpedo + fizzbang is very fun to pressure opponents with
@SohakmetGameplay
@SohakmetGameplay Месяц назад
Yeah, but... fizzbangs are free. You don't spend ink throwing them, therefore you don't need to stop to recover ink after painting. You can even use the time you're out of ink to throw them to recover some and then paint more. Just throw your fizzbangs, Gem.
@syro33
@syro33 Месяц назад
At the end of the match though, you don't need to. Ive found theyre best for actual combat and overwhelming opponents if a few people are throwing their fizzbangs simultaneously (and maybe a lethal bomb in there too to make it even more annoying to dodge). But for painting theyre pretty mediocre since they explode mostly in the air.
@Blorb12
@Blorb12 Месяц назад
We can't hold more fizzbangs 😔
@SpriteDuel
@SpriteDuel Месяц назад
So use it if the area around you is already painted.
@bukenator0788
@bukenator0788 Месяц назад
I have noticed that, in some of your splatfest footage, you haven't been throwing them at all, even if you run out of ink in a fight.
@krissa9664
@krissa9664 Месяц назад
i feel like you didnt really take into account that in the end of a match, most of your surrounding easy-to-paint- area is already painted by you,
@syro33
@syro33 Месяц назад
really depends, sometimes you manage to break into an area painted by the enemy at the end and should spend your time covering that up instead. That is a good thing to think about though.
@KeleuHerdley
@KeleuHerdley Месяц назад
I throw fizz bangs at people so I can get assists. That way it makes it look like I did all of the work when I get 2 actual kills. (I will not stop stroking my ego).
@sapphiccselkie
@sapphiccselkie Месяц назад
counter argument : it’s fun :3
@BenicioDelgado
@BenicioDelgado Месяц назад
Fizz bangs are fun
@Tanzuue
@Tanzuue Месяц назад
If they don't paint well, then how much damage could it doto combos?
@skywalkerb6746
@skywalkerb6746 Месяц назад
What is team Save the World doing...
@King11651
@King11651 Месяц назад
For what are fizzbangs even good
@Splatoonspyro
@Splatoonspyro Месяц назад
🤓
@johndelanie3649
@johndelanie3649 Месяц назад
When's the video on the gross appropriation and misuse of the greek language by the playerbase?
@DarkWizardFoxo
@DarkWizardFoxo Месяц назад
honestly fizz bangs are just kind of useless , like don't get me wrong they're pretty fun it's nice to have like fireworks during the match but like they just don't paint enough and they don't deal enough damage, like if they painted twice the amount of range that they do now and dealt like 20% more damage they would be so much better and actually be kinda useful for most weapons and not just blasters
@squiddu
@squiddu Месяц назад
Every short-range weapon benefits from this (hi slosher user here). It adds, if nothing else, a ranged option to help pressure enemies that maybe can reach you that you can't reach. I say just let us throw them faster and increase the range a bit. The current damage still seems to push people away from bombs you throw
@connorduffus
@connorduffus Месяц назад
I don’t really understand why Nintendo added fizzbangs to the game. They aren’t particularly good as bombs, they aren’t particularly good as painting tools. They don’t really *do* anything. So why add them?
@eonstar
@eonstar Месяц назад
To give weapons that can't paint as well a fighting chance during turf wars probably. Or at least more aof a fighting chance.
@squidwardmyman
@squidwardmyman Месяц назад
It's just fun
@peter7596
@peter7596 Месяц назад
They add flavor and make the event more festive
@nmotschidontwannagivemyrea8932
@nmotschidontwannagivemyrea8932 Месяц назад
Because they're OK as bombs, they're OK as painting tools, and they're neat and fun.
@edfreak9001
@edfreak9001 Месяц назад
it gives splatfests a little extra mechanical flair than just "hey kids, ranked has been disabled for the weekend! Also this mode you hate is available now and it WILL determine the splatfest winner all on it's own!"
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