Squid School is an educational resource managed by Gem for players looking to improve at the Splatoon video game franchise. Videos focus on mindset, technical skills, tactical knowledge, and strategy for improving at Splatoon, but also improving at other skills, even outside of video games.
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as an inkbrush main, I approve of this message! it often feels unfair that most of the splats I get are cheese because someone isnt actually paying attention. The strategy of a brush (at least at lower tiers) is simple- take advantage of people's tilt. If they're too dead set to be paying attention to You instead of The Objective-- newsflash, your team will score while the enemy team is too busy playing pop-goes-the-weasel with you. As a brush main, the objective is simply to be As Annoying As Physically Possible. If you turn off or manage your need to tilt, watch the brush, and keep a wide berth-- your skills against us will sharpen immensely.
Worst part is placement where having a single loss can tank your points by like 200 even if you didn't do bad in that game. Splatfest have similar issues where if you mess up in the first few games it can take so many games to get back those points.
Oh so that's why I keep getting people in my x rank teams who play like they got the game just yesterday. The first seasons in Splatoon 3 I had more fun and better teammates in x rank. But last season it was an absolute mess. Kept getting people who can't aim, can't throw a bomb on a strategically well placed area or moment and won't use signals or listen to my signals when it's time to push. And the same is happening in anarchy matchmaking now as well. Suddenly heavy lose streaks because I get matched with people who can't cooperate in a team based game
I’ve been informed on Reddit that the game remembers your skill rank from previous seasons using a hidden metric, so even if you win all your placement matches you might not place much higher than your average. You have to improve significantly in order to actually impact your rank. So someone who is a Splatoon god can lose all their matches and still place in the 3000s, while an average player can win them all and place in the 2000s.
No one but John Nintendo knows what it's doing under the hood, and anything you hear is just speculation. But I would bet that the most logical thing it would likely be doing is to keep your median R but reset RD, so placement matches can still swing you until RD starts to lock in.
ive noticed this, every season i hardly end up getting any higher than my initial placement, i rly want the top 1000 or 2000 badge, so imma just stay at a comfortable 2202 this season😅
I feel like X battles pick the best two players of each match and then pair them with two weaker players whenever possible. It is very rare to have all four very good players in the same team, especially for lower X power games. In a way, it may be a good strategy to normalize the X powers of every player, and keep most players scores the same regardless of the number of games you play (i.e., regression to the means), so only the consistently really really good players go up in scores.
this tip is only good for people bellow, at best for people with 2200 power. The ones above will more likely just get the minimum points regardless of confidence value of the Glicko2 system
There's something I was wondering about with this. Does it maintain that confidence if you consistently win games the system thinks you should lose or lose games the system thinks you should win? Essentially, how feasible is it to bounce back from having an awful start?
It will increase the volatility if you haven't played for a long time, have results that are inconsistent with its expectations, and probably another couple scenarios I'm not remembering off the top of my head
This seems less relevant with the new system and it's adjusted minimums. They're high enough that there's never any fear that you can't make significant X power progress. A 3-0 is always 75 points unless you're above 2500 IIRC and that's enough that you can always make huge progress pretty quickly in theory. In practice, you gotta be good enough to make 3-0s semi-consistently, but that's a goal to strive for whether it's early in the season or not
Its just bizarre to me that rasicts would like splatoon after the message of octo expansion. This whole situation is pretty awful regardless of me wondering why they'd even like splatoon considering the story.
Before anyone comments “I wish my solo queue teammates were this good”, you’ve probably had teammates this good in the past but were too tunnel visioned to recognize it at the time
When you mentioned Booyah Bomb for Kelp Dome I got confused but then remember Kelp Dome is also in Splatoon 2 and you didn't play Splatoon 1. Consider yourself fortunate that you did not have to experience you and your team respawning after getting wiped and IMMEDIATELY facing a wall of Inzookas, Killer Whales and Bomb Rush as your team helplessly watch the tower slowly but inevitably pass through the choke while the opposing team squidbags you on tower under the protection of the Bubbler. Good times. I miss Splatoon 1.
Hi, I'm Rosemaster, thank you for praise! I wanted to reply here because, immediately after that push, you can see an enemy superjumping to the jr that died. That was their stamper, who I actually failed to kill on drop due to not accounting for their dash swing on landing. The stamper then killed one of my teammates who was superjumping to me, the flingza if I remember correctly, before I could kill the stamper. We did win the match, but games are constantly swinging between making good plays and mistakes/bad plays. I was upset I messed up the kill on their landing, but remember not to let mistakes take your mental out of the match. Thanks again for the praise Gem, and thanks for not posting the section of the game I was talking about -I'm capable of exposing myself on my own!
I also see similar stuff with the "Ouch" ping. The most important cases are when you see that ping from a teammate that was behind you, since now you know there's probably an enemy flanking. But also, if they shout "Booyah" right after, that usually means they actually ended up trading, which can give you info on whether or not you should be pushing.
Do NOT play this way at s+0 or below. you'll be left hanging high and dry, holding the bag, and with your hat in hand every time. See you after you respawn!
I don't think the stage implies the existence, it's just a pun (duh.) on the fact that it was used as migration by lemurs but now it's used as transportation
She's the captain of Jelly Squids, a longtime competitive team! I don't think I've been introduced to her in person or anything but I've played them a lot and attended some of the same LANs.
@@SquidSchool (whoops my bad lol) ahh gotcha thats awesome! i didnt realize that was a team tag and that she ran the team haha i appreciate you clarifying. now that im playing more consistently at 2k+ i run into her often and she is a very strong player lol (so you can imagine the struggle but no ill will of course)
i was spamming this way right in front of the basket with 7 clams in overtime while the enemy team was all dead and my team was all with me and you will never guess what they did. they stood around and we lost
I once had a teammate hit me from max distance with a pass of a clam enabling me to form a power clam without having to even slow down. Guy was the Tom Brady of clam blitz coordination. I hope he’s doing well.