Same. I introduced some house rules and evened it out a bit. I reintroduced the red picture cards and used them as Shields with the same values as the monster picture cards. I also used the jacks and made them unblockable with a Value of 10. Made it a little more interesting for me.
@@CptJohnHays thank you, this game is way too hard with the face cards taken out. it takes more luck than logic. what do you mean when you say "I also used the jacks and made them unblockable with a Value of 10"?
Wow, this is cool! As a person who is at entry level learning how to design games, this video really has motivated me to breakout my 52 deck cards and 20 die to play this game. Kinda reminds me of some of the card games I play on my Switch and iPhone/iPad the way the developers take game mechanics from cards similar to this game. I’ll definitely check out some more of your videos. Thanks 👍🏾
This game looks great. Thanks for sharing it. I've always disliked traditional solitaire games because there was no strategy. This one involves some strategic thinking and management of cards. I'd love to see more games like this.
I added back the ace of diamonds because a good fighter always carries an extra weapon (or ace) up his sleeve. I also added the queen of hearts as an angel who can save your life. And for an extra kick I added the two jokers. The jokers immediately eliminate the highest enemy from the room and if there aren’t any enemies, they eliminate the highest red card. Could probably just eliminate the highest card regardless of being an enemy. First time I did it the jokers got rid of a 10 of hearts and ace of diamonds. Makes you second guess holding cards in a room. These changes evened the difficulty a bit and added a little more complexity.
I like them. I now let them take out the highest card regardless of suit. Still a little more like to be an enemy but a nice bit of randomness. Jokers also means you can’t run from a room after a joker which is a nice challenge.
I really like this game. I also play Clear the Castle/ Dungeon following your video on that (and will check out your V2 of the game next) I enjoy themed decks for certain games. This one would lend itself to an interesting Frankendeck using certain aspects to have the suits match their action (as close as possible at least)
First time playing this game and my deck is almost empty, I have a ten diamonds and I been drawing 8 and 10 hearts but I been calculating points to see if I fight monsters head on and heal then fight them with my weapon to take small damage and so far it's been a blast killing everything. Honestly since it's a dungeon type game I left in my two jokers to play the role as poison dart to automatically kill any monster I want, just to make the game more interesting
Adding this to my playlist for thematic solo games using a standard deck (or tarot deck). I really like it! You could have run from that last room I think, but super fun. If you have the time, I'd love your opinion on "Haunted Solitaire" I just uploaded a video on it a few days ago. Love your content, thanks!
Couldn’t you have run from the last room with two aces? It may have been prolonging the inevitable, but you didn’t run from the previous room so I assume you had the escape option.
Why not make the red faced cards fellow heroes you encounter in the dungeon. They could fight up to one monster in the room that is equal or lower value, they then get discarded. If there is a larger monster the monster kills them but the total of the monster gets subtracted by the difference. If there are no monsters they could join your party and help in a fight later on but once used they get discarded. If you want another hero you would have to discard the one you have. Idk if this would make the game to unbalanced but I feel like it could help you get out of unwinnable rooms so the game can go on longer.
I'm also having trouble understanding the ay weapons work. I get the replacement. I *think* how it works is, if the monster is a higher value than the weapon, it doesn't degrade, but equivalent and lower does degrade it? or does an overwhelming value decrease the weapon value by one?
Hi there, sorry, but I'm confused by your rules. At 4:30, you take the 10 of diamonds and kill a Jack, go into the next room, and kill all the enemies (8 , 5 and 4), and take no damage. But then, at, 5:30, you say you will take damage if you fight, but why? You still have the 10 of diamonds, right? Why can't you use it in this 3rd room? Also, what do you do if you have a weapon equipped and you are left with another diamond card. Let's say you hold a 10 of diamonds, and you end up in a room with 2 monsters and two diamond cards. You kill the two monsters, but you have two weapon cards left. You can leave on in the room, but you have a remaining diamond card. Do you just leave it in the room. Do you discard it? Or add it as additional power to your equipped weapon?
The strength of your weapon weakens with every enemy you fight, after you fight the first monster, forget the original value of the card. From then on the value of your weapon is the value of the monster
According to the rules, you must pick up one of the diamonds and replace your current weapon. In your example, the 10 of diamonds would be discarded with any monsters attached. The new diamond becomes your weapon. You are not allowed to discard from the room unfortunately.
@@freedoomer2524 so with the level 10 weapon, fighting a Jack, what would the sword deplete to? Cause he still used it on the next monsters. I’m still confused 😩
I've been playing this game and I really like it, but I'm unclear on the rules regarding using weapons. Say I have a 7 equipped and there is a 10 and a 2 in the room. I would like to still use the 7 and keep the 10 for the next room. Do I have to equip the 2 and discard the 7 or can I just discard the 2 and move to the next room?
These weapon rules just don’t make sense to me. Wanted to learn this game after reading about it with a series lack of details and rules lol. Thought a tutorial would help but the weapon rules don’t add up for me.