Yet another pogblast before totally listening to my art class for two hours, now I can be entertained instead of hearing about typography. Keep up the good work you two.
@@jackllewellynkramer I don’t listen to podcasts as often as I’d like! Probably because of the D&D tag, this was recommended to me and I realized it’s been a while since I’ve listened to this show, so I wanted to check it out :)
What an interesting criticism of Pathfinder 2E! I don't even necessarily disagree with it. Pathfinder is a system where your baseline is controlled by how difficult a task is, if you're not specialized in a skill, its unlikely you'll be able to use that skill to solve situations of your level. That said, that is how D&D5e was meant to work, that's how they sold a bunch of people on bounded accuracy. Your baseline wasnt meant to change too much from modifiers. Pathfinder does explicitly provide exceptions in its skill feats though. Cat fall allowing you to take less damage on falls, hobnobber saving you time on gathering information, lie to me making it so you can charm people with Deception, intimidating glare allowing you to wordlessly demoralize your opponent are all exceptions to the rules PF sets out. That said, those exceptions still require checks most of the time so I can understand if you're struggling to see a way to numerically break the system by adjusting your verticals; however, the game WAS designed to resist that kind of play. Sorry if thats not been fun for you so far.
Mark Seifter (one of the PF2e's former designers) goes into the design process and reasonings a lot in his various videos on the internet. A major goal of PF2e was to avoid PF1e's issue of broken builds. He's mentioned that 1e had builds where winning initiative meant winning the combat encounter, as you'd set off a series of abilities that guaranteed a win. That kinda encounter-breaking design is certainly fun for players but it leads to a few issues. The obvious one is stress on GMs to balance encounters and offer any form of challenge. Then there's the narrative impact, where there's no tension regarding 'What if the BBEG wins?!' since you're likely to just end a fight in 1-3 rounds without a scratch. There's also the issue of min/maxed characters outshining their peers and, in extreme cases, the one NON-min/maxer in the group dragging everyone down due to an unoptimised build. Ultimately, PF2e has crazy and fun abilities (especially at higher levels) with great synergy with one another. But the power level being confined to and dictated by your character's level, as opposed to character build, helps those above issues from happening. As someone with a mix of power gamers and casual players in their group, it's definitely been a lot easier not having to work around one or two characters' broken builds while everyone else feels useless.
Except the magical tradition skills. They get nothing amazing, nothing supernaturally cool. Heck some of them don't even have legendary feats after all these years.
@@Cragified I suppose, but the ultimate use of those knowledge skills is for Recall Knowledge which is a huge boon for resolving difficult situations or finding out creature vulnerabilities (lowest defense, weaknesses, resistances, etc.). It's also important to note that if you're specializing in one of those skills you're probably a full caster and you probably get big spells like Falling Stars, Resurrection, etc. When it comes to the skills which don't have legendary feats like Occultism and Nature I would argue that although I would like Legendary feats in those skills, they really do have some cool options. You can obscure your spell with occultism, making it difficult to identify. You can also get Aura sight which just gives you a ton of information on any living creature walking toward you. With Nature you can train or tame animals by just being trained, you can also later bond with an animal if you'd like. Not to mention all tradition skills get identification skill feats which reduce time depending on your proficiency tier, you get abilities which reduce the cost and time to learn spells. Ultimately, I think there could be some work to make those skills more appetizing, but they do get things which are really nice for the primary characters who will use them. Also Recall Knowledge and Identify Spell are just strong options which those skills get with no feat requirement.
@@Knightishful Wonderful, spend an action to maybe get some limited information that you have no control on what you get. And if you fail then you can't use it any more (Read the rules on Recall Knowledge Fail = lockout) Versus other skills that always work and let you fall from orbit without taking any damage at legendary etc.
@@Cragified I mean you still need to make skill check of arcana or religion or occultism or nature to cast rituals, that are spells overpowered, like wish, and you can't cast it without proficiency on those skills
Yay a D&D episode. Hearing Jacob talk about listening to lore videos while he plays Elden Ring while I listen to this podcast while I play is fun. Also on the listening to things while sleeping I recommend Lockstin and Gnoggin, good pokemon content to fall asleep to.
I enjoy the star wars system, it does a springily well job of balancing force users and non force users but what it doesnt do well is high level play, as there is no CR like system or 20 level there isnt high level enemies to throw at a party. jacob mentioned being able to break the game, which can be fun but after afew years of play my group's party had so much XP some of us literally became invincible to small arms, both me as a blast weilding droid and another player as a darkside force user. my assassin droid IG-87 had a soak of 13 and could shrug off blaster fire like it was nothing. which was sort of my goal trying to create an accurate assassin droid like IG-88, but it kinda got out of hand. it very much was the 1st episode of the Mandalorian where IG-11 is shrugging off a whole squad of blaster fire while spinning and blasting multiple enemies a turn (keep in mind I played IG-87 before Mandalorian even came out, so I was basically seeing how I played my character come to life)
THIS!! As much as I love p2e I've never heard my appreciation for 5e over p2e better than here. I'm a D&D guy and I absolutely understand that in some way's p2e is objectively better, but overall I just really like the way D&D makes me feel over p2e because my characters in p2e feel more like I'm chasing that threshold of competency whereas in 5e I can always find new ways to make features both fit my character and be bent in such a way as to allow for awesome narrative moments. In some ways I think the robust rules for p2e can limit that because it's so well thought out, that it inadvertently cuts into rule-of-cool space.
Cheers all. I like the dnd portraits. Does somebody have recommendations on making them? Can you just print on cardboard, or is it printed on paper and glued to cardboard? Has someone experimented with that? In the games here they look fairly firm and not just paper.
Have you guys considered doing board game content as well as D&D stuff? There's so many cool campaigns (Oathsworn, Kingdom Death etc) that I'd love to watch you play.
Two Best Friends split off their seperate ways. Matt McMuscles, WoolieVS and PatStaresAt. Woolie and Pat have their Podcast CastleSuperBeast, and all of them stream on twitch
@@Max_G4 that is true actually, but considering I can't really think of any particular season coming up soon I am more curious as to whatever this one is.
Are you guys thinking about trying daggerheart sometime soon? I enjoyed watching cr play it but I think it would be interesting to see people try it who didn't have a hand in making it. Would definitely tune in for a one shot!
It's actually sorta interesting how in Japan they supposedly don't call it "Table Top RPGs" but instead "Table Talk RPGs". Honestly think that fits way better lol
I love that yall seriously answered the question "what's the deal with airplane food?" ... ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AsJYmf_G5d0.html
I really rock with a lot of Jacob's ASMR picks but he should definitely look into Ephemeral Rift. I can't watch his content anymore which sucks cause he seemed really cool and had genuinely good stuff but... yeah.
YIKES yeah i had no idea. I even struggled to think of 3 and just threw the name out because back in the day I used to listen to him a lot. Not even trying to cop out here because of the situation, I genuinely was like “man idk this guy” 😂
The authentic screenshots are the best and much better than the forced ones that some of the big channels do (though I must admit that I think CR is the exception to the rule)