The controllers are unique for sure. But it is interesting to see how they were designed as you can start to see the beginning ideas in place that would..like the console shell, become the controllers for the 7800 only without the paddle functionality.
I don't know the part number type for it right off hand. But I actually replaced the switch in a spare console of mine by using a spare channel select switch I had on hand from another 2600. Not as elegant but it worked and I figure is a good temporary solution until I research a proper replacement. Pretty sure the right angle rocker style switch it uses is still made and can be purchased.
Hmm, 19:27 my rev 13 4 switch didn't have that resistor on the bottom on the board. The issue I'm seeing is like in asteroid the colors are blobbed inside of the asteroids like if the color output is too strong and bleeding (I can even adjust the color on the TV down and it stays the same, this also happened before I AV modded it and using RF. Now I didn't get the UAV, but maybe I should have, I got the AV mod on eBay (the one with a single transistor and two resistors), but since it was happening with RF that even with the UAV I still probably would have seen the issues with the colors in certain games (doesn't happen in every game).
Not every revision of the 2600 systems had the 80oish Ω resistor installed. On some 4 switch units that resistor was incorporated into the actual board and not bodged in from the factory. And again, it isn't present on all of them. But it is something to look for if the overall color hues don't appear right after the UAV is installed and adjusting the color trimmer doesn't correct for it. The blobs you are talking I would have to see a picture of what you are describing. But I can tell you that due to the interlaced nature of the original TVs and games that made use of that, some of those games today will appear to have stripes in them when viewed on modern TVs of today. Asteroids is one such game that will show the rocks as being striped or having these odd vertical bars inside them instead of being solid colors. That isn't a fault of the UAV or really any AV upgrade board, but the fact that modern TVs don't really handle interlaced video signals that well in general.
@@IvoryTowerCollections the "blobs" I'm talking about is like color bleeding when you would crank the color up on a TV "but it doesn't go outside of the sprite, it stays contained within the sprite, it's like a smaller more intense brighter version of itself inside the original sprite, I can completely remove the color in the TVs settings and there will still bee a bright version of the sprite in the center of the original sprite just B&W). Yes I know what interlaced is, and that's not an issue for me.