Yeah not having times tamps is annoying on a big upload, this video probably took about 12 hours total of me sitting on computer straight, 5.3 hours of recording, an hour or 2 moving around Ingame, then putting every individual song together on Sony Vegas, then going through video manually doing timestamps, then the same process for the other 3 games, I did them all back to back in the span of a week and it’s something I never want to do again lol and despite my best efforts I messed up a few things Then few years later the soundtrack was officially released
I grew up with Jak and Daxter as well as Sly Cooper and Ratchet and Clank and Spyro. These games introduced me to the gaming world they hold a special place in my heart for all time.🥰😍🤩
I've tried to pin that specific period and play down but just cant seem to find what I was so enchanted by in common with all of them. Perhaps nostalgia, non the less your point stands immortally.
@@СщькфвуЫефдшт It was the post-9/11, pre-2008 recession era. These golden years were sandwiched in between a crazy amount of stress on everyone's families.
I think the transition from an innocent childrens game to a gun game was handled perfectly, especially since there were areas in Jak 2 that looked very similar to areas in Jak 1 (mountain temple, haven forest). However they went a wrong direction with Jak 3, making it into almost a mad Max game
I feel a bit torn on the subject, especially after listening to some interviews with Jason Rubin (one of the co-founders of Naughty Dog) about the series' identity. In some of the interviews, Jason Rubin mentions how he regrets designing Jak and Daxter as too broad of characters; as in, in an attempt to design characters and a world that would appeal to all regions in the world, Jak and Daxter ended up not really appealing to anyone at all. As much as I love this series, I have to admit that it struggled to form a cohesive identity, part of the reason why no one seems to remember this series anymore. I would highly recommend you check out TheGamingBritShow's video on the Jak series. Its 70 minutes long but its a great video and he goes in depth about each of the 3 main entires (including just about everything i mentioned above). And if you're interested, he's also got a separate video talking about Jak X
@Hollow Skull they are referring to how there are minor details added to the main soundtrack of an area depending on whatever task or objective within that level is currently happening. Eg, in the Swamp Bog level there are changes to the soundtrack when Jack n Daxter are fighting/ambushed vs when you're just traveling through the level, then there are also changes to the soundtrack in that level when he's riding the flut flut or helping the swamp guy get his pet hip hop back
@@RustyShacklification The music in this game doesn't change in combat, only when you're in different places in the level or when you're on the flut flut/zoomer. Jak II's music _does_ change depending on if you're in combat, however. In fact, all of Jak II's ambient tracks have three "combat" variations on the music that intensify based upon the amount of enemies close to you.
I feel with the new gen of gaming we lost some of these middle of the road Childfriendly ( not pandering ) platforming games. These were the games you played with friend over to your home after school. The one life each sorta deal. Challenging but not unforgiving, Ok for kids but not exclusively meant for kids. Games like these still hold up because even tho the art and the setting might suggest they are for little children the gameplay and the flow the levels had is actually pretty good even for teens and 20year olds. It's simply rewarding game design. No needlesly competitive multiplayer mode, no microtransactions or filler content to get you to buy dlcs or cosmetics. This kind of game was all you needed for a good time
I study music and I have to say that musically this soundtrack taking my nostalgia away is just incredible it’s really complete yet simple and uses a lot of different sort of sound to make the player trip along side the characters
I never seemed to realize how much bass is used in the whole OST. It’s so damn good years later. The first game will forever hold a special place for me. ❤️
there were a bunch of cut levels an a suppose yellow sage hub world that werent in the final game would be sick if they ressurecgte those. Also you were supposed to fight GOl and maias robot with your own Precursor robot
This was my first and all time favorite video game. Ill never forget playing it when I was 4 with my mom, she always had to do the fishing mission for me
The music in this game is so memorable, i remembered the music even though i hadn’t played this game since i was a kid. The Klaww boss was pretty scary and hard to beat as a kid. Nowadays i think that the first game is not that hard but the 2 sequels are definetly more difficult especially Jak II. The gameplay is better and more varied in the sequels as well. The first game still gives me the most nostalgia though.
Very interesting to hear that a lot of the environmental sounds (wind, bird calls, insect buzzing) is baked into the music itself rather than dynamically / semi-randomly inserted, considering how they every track has contextual variants.Maybe there was some technical reason they couldn't have two layers of dynamism to the background noise?
Imagine it has to do with audio memory and reducing sizes. (Old bethesda games can have issues without manual adjustment of settings) Could also be just plain attentiveness to reducing game size that devs used to have before AAA all became 50-100g+.
Makalon, if for whatever reason you somehow see this, that last power cell in the volcanic crater is at the entrance to the spider cave inside a metal box. You need yellow eco from the cave and you must quickly run up to the surface to destroy the box. I know I'm like 3 years late but I thought I might as well tell you since you asked.
Man, I've been playing the Jak games for the first time recently, I was able to play Jak III way back when on PS2, but never the start of the series. I got the Vita trilogy, but the less said about that, the better. But it went cheap on PS5, so I picked it up. I can damn see the emulation struggles, but that age is filled with brilliant mascot platformers.
Jak & Daxter Precursor Legacy was the first game I ever played. Introduced me to the world of video gaming! And boy what an introduction. The trilogy set the standard of what I consider a triple A title to be. Hard to imagine how ahead of it's time the first one was, at almost 21 years old it still holds up against titles today in my opinion.
@@jakemills7612 Last track. It's not used, they retooled it into the Fisherman's Theme. I think they made his version of it a variation of this, like most encounters in the game, but left it alone after changing the main theme since it fit.
Yeah Jak and Daxter 1 is god tier. When I was younger i actually PREFERRED 2 and 3 but going back I really love Jak And Daxter. The only thing i dislike is the graphical difference in how it renders to display (result is lower quality but using emulator down-scaling combined with reshade it can be mostly corrected)
brilliant game!! so good, personally I love all 3 but it doesnt get any better than this one. Pure collectathon thru and thru, the last line of the platformer golden age. We went out with a helluva bang
You know somthing? I got ducks at my house, and sometimes they get out of the cage and I swear everytime I remember that mission when trying to put them up
All is swell, but I’m mostly here for the Lost precursor city.. So Majestical n stuff. Played this fire stuff since 2009 (Mind you I was born in 2007) My parents gave me a controller and left me alone with this.. truely beautiful
Same! There's something pure and fun about the original. I like the others a lot, but the series was better when it wasn't as serious, Jak didn't talk, and the game was colorful and you collected shit
@FeruLay Conden Eh, well Jak 3 was at least a lot better than 2. There was nothing but frustrations behind it. Being a hurry to drive somewhere and a Krimzon guard just popping up around the corner suddenly alerting security, those nasty difficulty spikes, lack of checkpoints, and some janky shortcuts in the races. But Jak 3 at least was a great turnaround, it's what 2 should have been.
This game was so diverse in its design. The platforming, the cannon, the bird you could ride, the hover bike thing. Are there any games out there like this that don't force you to play one way throughout the entire game? I'm talking about games like Dark Souls, where it's just dodge, parry, hit, dodge, parry, hit for hours and hours until you restart the game; that shit's fucking boring as shit. RDR2 was pretty good about this with the evolution of Arthur's deadeye capabilities, but I'm talking about stuff more in line with Jak & Daxter and Sly Cooper 3, you know? Novel stuff that you don't necessarily have to keep doing throughout the entire game, but are still fun to do. In Sly Cooper 3, you flew bi-planes, sailed ships, drove a little RC car, etc. Stuff like that is really fun and memorable.
just like a lot of us i started on j&d tpc and played all of the if one day naughtydog makes a new J&D game id buy it but personaly ma favorit J&D is jakX
i rember when i would try to swim across the ocean with no boat and then a shark would always come for me but one time i made it there and got stuck on the other island
i just used psxc2 and used its built in recorder, the one essential thing of it is that it makes it play at %100 speed regardless of speed game is running at, has this weird bug tho sometimes it some specific tracks it makes this "popping" sound, as it says in description "the 3 tracks effected are Boggy Swamp Sentinel Beach Spider Cave For some reason there is a strange popping sound on 3 tracks, i uploaded a fixed version here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-i0Do_YVnFTI.html" i only noticed it after video was uploaded so i was too lazy to fix it and just uploaded another video, btw its a giant pain in the ass recording this and putting video together in sony vegas, this one was definitely the worst because its over 5 hours long, keep it mind because the game ran at like %60 speed when i was recording, if a song was 5 minutes long it actually took like 8 minutes to record it so i spent like 12 hours sitting there recording, then an hour putting it together, then like 8 hours of rendering time, then like 3 days of uploading video to youtube due to slow internet same process for every game (but this was definitely the worst) i also did this for all jak games almost back to back, just took a day or 2 break inbetween games, most boring week ever
Since PCSX2 clearly has no problem playing PS2's MIDI-like MUS format, someone on the team clearly knows how it works. I wish I knew too, so I could manually reconstruct any track from any game. It is not terribly well known, but generally converting results in better sound quality than direct recording (because the quality of your sound card stops being a factor).
PCSX2 merely emulates a PS2, it does not need to understand any of the game's formats to play the music. There is a program in the game (SND989 I believe it's called) responsible for playing the music. You'll have to figure that one out instead.