This is a video exploration of the early-access road game Jalopy. It looks at how the game's focus on mundane detail and mechanical process sets it apart from the design goals of most automotive games.
Опубликовано:
1 окт 2024
Поделиться:
Ссылка:
Скачать:
Готовим ссылку...
Добавить в:
Мой плейлист
Посмотреть позже
Комментарии : 144
8 лет назад
when I saw jalopy on the steam recommended list, my first thought was "did noah start making games"
The car is modeled after the East German Trabant. Given your interests, I recommend you look up some documentaries about it. Because of the scarcity, the fact that it had to work several decades and that the body was hard plastic, people fixing them up did some really ingenious things with them.
In Berlin there is a "Trabant tour" - a tourist attraction where a group of people go on a sightseeing tour around the city in a bunch of restored Trabants. You can hear them coming from fixe blocks away, and they leave behind them a cloud of dark smoke that smells like a burning oil patch, but they still run!
My friend has an old 1966 Oldsmobile 98 Coupe, he bought it at the beginning of the year and worked on it for months. He, my other friend and I replaced about half the parts in the engine along with new wheels, new shocks, new sound system etc. We took it out to the beach multiple times and cruised around town in that huge American land whale of an automobile, blasting the greatest hits of the 1960's capturing perhaps a little bit of the feeling of what it must've been like to be young in those days. It was a fantastic feeling riding in it, it truly was a car meant for the open road, to cruise endlessly into the horizon, with 5 people sitting comfortably in it's over sized seats. Unfortunately the car died at the beginning of this summer for good, now it's a wreck sitting outside my friends house, and even thought it's sad, we'll always have those memories and with a car like that, it's all you can really ask for.
Very well crafted video, got chills down my spine. As a car enthusiast and german myself, i really liked Jalopy, the car displayed is actually a thing here, its called "Trabant" short "Trabbi", a 600cc, 25HP, 2 cylinder, 2 stroke powerhouse of a car. I worked on a few of those myself and can say that the game does a pretty good job of displaying the inner workings an functionallity of the car. If you had so much fun with Jalopy you migth wanna take a look at "My Summer Car". Which is even more on the mechanical side of things tho a bit laking in the social department, what should i say it plays in Finland XD. Goal is it to build a car you can drive in the weekly rally, but you have to assemble it yourself, in astonishing detail. While you need to eat, drink, sleep and take the sauna in finnish fashion. It is like a car building survival game, and you migth have fun with it.
This might be my new favourite video of yours. Knowing everything I now know about your history with games, your fondness for travel and vehicle maintenance, and your financial struggles, your analysis of this game feels all the more special and personal. Thank you.
Runescape taught me so much as a dumb little kid in 6th grade - 2006. About socializing. People. Dangers in every day life. Economics. Specifically supply and demand. Hard work. Fruits of your labor. The basics ya know. And then some! Like cooking ingredients & other cultural foods. Lmao.
I feel you wholeheartedly, for me it Guild Wars at that exact time. I was made an officer in a guild I knew no one in thru networking and helping out and it really taught me a lot about putting your best foot forward.
Thank you for your video and very thoughtful comments. I kinda wish people could appreciate what we call "games" for more than the title. Jalopy, like more games with a form of experience built into it, it more than a time killer. It is an experience. When I first played SimTower or Railroad Tycoon 3 I genuinely felt like I was experiencing managing a skyscraper as it was being built or managing and entire railroad across America. In Jalopy you experience "family" and the trip across the country as well as caring for a car that is not top of the line but you still depend on it. Games like Mass Effect make you take care of a physical person(s) which you get emotionally invested in. I appreciate experiences that game developers give to us. We will never afford to travel to the moon, but in a game world you can perform light speed jumps free of charge and have a stroller across a bubbling lava field. Looking at the earth from the moon is an amazing experience. I save that statement from those who actually live on the moon at present and think nothing on it. As for "fun only" games. Fun for Fun's sake is good regardless.
this thing reminded me of the time my dad got a 2nd-hand Corona which he had to tweak almost every week, and often with our neighbor playing new wave stuff next door on full blast... yeah, my childhood right there, man...
To paraphrase Toni Morrison, if there is a game you want to play that doesn't exist yet then you must make it. Looks like I don't need to make this game anymore.
Hopefully soon. I did both of today's videos as pitches for other websites, but when they got shuffled off the schedule, they were kind enough to just let me go ahead and self-publish. I'm strongly working towards end of month for the Baldur's Gate video.
Here are two reviews I did for Polygon: www.polygon.com/2016/6/7/11871410/dangerous-golf-review-pc-windows-ps4-xbox-one www.polygon.com/2016/6/22/11997290/breached-review And I also wrote a small featurette about Far Harbor for the second issue of the Glixel newsletter, but I can't find the link.
Very nice video. Video games trying out mundane things and making them interesting is really cool. Hope to see more stuff like this in future. Maybe more war games could try having that tense downtime in-between battles that we hear about.
Hah! Looks like Noah found a game that was tailor made for him. I'm a little worried that Tyranny is gonna suck. I've gone through the dev diaries and other promos now, and it doesn't seem like the people making it found the same parts of Pillars of Eternity to be good as I did.
Well Tyranny is a game made by different people which started development before the final build of Pillars of Eternity. It is trying to be itself and not Pillars of Tyranny.
Different people? I mean, its the same dev and pub, so I hardly think most of the staff working on the game are really going to be different - but I suppose the creative director is different and doesn't want to make PoE2.
BINARYGOD Literally everyone is different. They have a few teams Pathfinder Adventures team, Tim Cains soon to be team, PoE team, and Armored Warfare team.
Great premise, both on a technical and setting/story level. :-) Would you recommend the game as a "road movie" experience, in addition to the "car management sim" aspect ?
Huh! So I have actually been playing Fallout 4, and I have been looking around for games that focus on the same feelings of keeping your power armor working. This looks like a fantastic version of that, and I may want to check it out.
I have to disagree with your view on games being largely escapism (or at least think you overestimate it). Horror games are popular, but their concept is often based on you being weak.
that's a very clever gameplay.. well maybe not clever, but original ! And nice critic too ! Shared with all your recent content on the french webzine TuYaTroJoueY facebook.com/tuyatrojouey/ very curious about your next video/subject ! (No Man's Sky and all the drama/debacle sourrounding it ?), maybe Deus Ex coming very soon ? Maybe the funny "internal war" at EA between TitanFall 2 and Battlefield 1 ! Doing back to back the same kind if livestream @ gamescom, today, doing the same open beta tech test one just after the other (there is literally less than 24h between the end of the 2nd TF2 week test, and the beginning of the BF1 one :pp)... maybe VR oriented ? damn, it's such a great time to be a gamer and a game analyst/critic ;) See Ya !
Coincidence that I just watched your Half-Life videos and you just upload. Great videos btw, I loved the 8-track (and other retro media) music you play at the beginning of your videos. The scripts are well written aswell.
I'm sorry... what...? I had to spend most of the last few days fixing several broken and malfunctioning components on my car. It wasn't pleasant. It wasn't something I want to do over and over again. That isn't immaturity, it's just someone not wanting to do something unpleasant. I'm sure there are also intimate plumbing simmulators, but I wouldn't play them either since repairing toilets sounds just as pleasant.
Someone should make a Pokemon Go emulator. Not like the original games at all, just walking around the realish representation of our world going after Pokemon. Like walking around in GTA, without guns, well maybe some guns depending on the city you are emulating.
"Thank you for listening to my video on fixing virtual junkers, please sign up for my patron so i can afford new piston rings for my real life junker" :P
I'm pretty sure Laika is a made-up name for it and that's actually a Trabant. You can still see a couple ones here in Hungary, mostly in villages though.
Kind of reminds me of Desert Bus. The point in both games is to present the reality of driving. It's just that there is more challenge in Jalopy beyond endurance.
Forgot about this game ... I'm buying it today. I am from around those parts and driving junkers in a DIY spirit was ours ... well, my parents' everyday. This will bring back memories!
Hi Noah. Long time watcher/donor, first time caller. I'd love it if you to made a video about SOMA. I've recently completed it and enjoyed the story immensely. Love to hear your thoughts on it.
This reminds me of Street Rod, a PC game released in 1989 and set in the 1960s in which you buy old cars from newspaper listings, fix them up, customize them and use them to participate in drag races. What's interesting, though, is that Street Rod wasn't an indie game. It wasn't exactly the most high-profile release of its day but it was still considered to be as "mainstream" as any other computer game of the era and sold well enough to warrant a sequel two years later. While the current situation in the games market is certainly an improvement over how things were 5-10 years ago when any game that didn't revolve around ultra-violent power fantasies was practically non-existent the fact that a game like this can still only exist as an obscure, indie "art" game shows how far we still have to go to just bring the industry back to where it once was, much less surpassing it.
I hope you end up becoming the new SF Debris x) great two videos, even the political points were less Errant Signal and more you..more competent, more fair, presentation I wish more professors and politicians used. Great work Noah, as usual
I keep seeing everyone praise this game and I don't get it. I have a crap car that is a lot of work to keep running why would I play a game about it, what am I not understanding? I like plenty of games that are not power fantasies so its not that I don't get mature games, but from what everyone is saying this is driving around a crappy car and desperately trying to keep it running and maybe managing to up grade it so its slightly less crap. That is just the experience of owning a cheap old car, you don't need a game for that, what am I not getting?
Maybe is kind of the same sentiment of why farmers play farming games depending of the season. Like they love their job, but is out of the season to grow, so they have fun doing their kind of job. Hunters i think do that too, and i saw a rock paper shotgun about a retired trucker who plays Euro Truck simulator with a online mod to revive those moments in some way. There is also the thing, even being a crappy car, it takes time and a litle money to make it work and everthing, and today people probably don´t have the time, family, job and etc. there is also the place where jalopy is taking place, which is kind really specific too. I wonder if Jalopy will have more "story" stuff going on, my dream would be that game with something like Glitchhikers or even something like Euro Truck Simulator with ways to work with the feeling of Alice isn´t dead.
I don't get it either, it's like a game about taking the bus and going to work, or a game about being at home watching tv, "why?, that generic uninteresting stuff already happens in reality anyway"
Noah, if you're reading this I'd like to suggest a video on the role video games are playing in preserving the historic memory of life in the Soviet Union.
jalopy and my summer car are close reference to me on the element of dealing with not having the best but you have to make it as good as you can, with may be why i like em as much as top-gears old cheap car challenge they did across the world