/ deskclips The extra knockdown frames on OD swagger step apply to an airborne opponent according to the patch notes. The extra 3 frames apply to the 'roll' portion, during which the opponent can still be combo'd I think.
@@evalangley3985The problem with this though is that your opponent wasn’t even getting a read off of Bakkai, the move just wasn’t in any means reliable to go through projectiles consistently, and it was more of a read to use it than to punish it.
@@evalangley3985 me when I beat the projectile invincible move with a projectile (it was intentional and a hard read I have very good reasons for not using different attacks)
New Jamie player here. Props to yall who played him throughout S1. I can only imagine the Struggle without his S2 tools (like having to choose between drink and oki after throw, along with all the stuff in this vid).
Ransui haze being a natural combo is really cool but I'm struggling to find a practical application for it No DR normal is plus enough to link into it, and doing it from a DR cancel worked on the previous patch too
fwdHK is a really strong footsies normal and gets a range boost in level 4. In the corner, Jamie can reach his opponent from behind the timer with this move. Giving him a natural combo out of it (that some people will be able to hit confirm) that does gigantic damage meterless is really strong.
@@Infil It's good for footsies but the fact that it's not a low means most of the time if it hits in neutral, it's as a counterhit/pc, at which point it would've comboed into the followup anyway also hi infil wtf didn't expect you here
It's a mix. Headbutt melts drive gauge and catches opponents trying to jump. His spinning knuckle move for those who wanna push buttons too quickly. And then there's the option to retreat and wait or retreat and recover drive gauge.
You should hit with j.hk with a slight delay (like in the momochi combo) so you can hit your opponent in air with light DP faster and then you have time for SA1 that will connect. So the important thing it's delay j.hk.
They need to let him keep the drinks throughout the rounds imo. They let this mannon kill you in 2 command grabs in the last round so they need to atleast attempt it
Ryu can do that as well since Demo days, my good man. Search for "highest ryu combos" or whatever and you'll find it. There is no special "juggle state off of a juggle" going on here