I'm glad you enjoyed the break down. We're getting better every video with more visuals and breakdowns. So more to come on these! I will also say that a lot of build loadouts are good as long as you can justify and complete the mission. Thank you for compliment and comment!
It must be a skill issue for ME, because when I use the Airburst on a fresh bug breach. I get like 20 kills, but when I throw a napalm or cluster airstrike I get like 50+ kills. However, I typically play HD2 with my friends and they've run the airburst and obliterated the nursing/bile spewers with it. I need to retry the Airburst. Thanks for bringing this up!
@@parthpandey1920 Ahhh okay that makes sense. That's the same as what I've been doing with Napalm and Eagle Airstrikes. I'll give it a go in helldive tonight with the airburst.
Boon comboing Napalm and IncMines for extra burn. It results in perfect coverage of the breach area. Ive gotten >100 kill counts on Helldive from double breaches that spawn adjacent to each other.
Oh you're right, I was using the grenade pistol last night against nursing and bile spewers when I was using the Sickle. Thanks for bringing that up as clearly I forgot to mention it!
@@Lies-are-Life Oh absolutely. Do you think putting an under barrel attachments on the current assault rifles would make them better or do y'all think it would still be meh?
I run decoy for our group. Very similar build to what I use. When we run 9’s, my goal is to kite massive swarms so that the other 3 can run around almost unopposed. I’ve kited tons of bugs to the point where our 4 man all split up and the 3 of them did 3 objectives at the same time while I kited almost everything on the map in a big line/circle. My teammates only ran into small patrols and the tactic almost feels like cheating at times. 100% love this build! My “secondary” was anything with stun. Stalwart for taking out the little guys and crowd thinning, concussive “secondary to bunch up and slow the herd.
I can tell you, I appreciate players like you. Just like the lone survivor, it makes life so much easier and then you get to see a train of Terminids chasing one guy. Getting absolutely mowed down lolol. Thanks for sharing this!
I was running the airburst strike last night with stun grenades. It feels pretty solid, however I've started transitioning over to the napalm strike. Because of the lingering DoT damage it does as more Terminids are spawning. However, I do need to run the airburst a bit more. Thanks for commenting!
400+ hours in the game, here's my ultra evasion, super S tier end-game distributor of democracy build: Stratagems- jump pack, grenade launcher, airstrike, gas strike Armor: Anything with +50% limb health (less broken legs, more evasion) :] Weapons: Arc-12 Blitzer, P-113 Verdict, Stun Grenades Booster: Stamina
Weird build. Maybe you played a lot and now you are tryng different things? Grenade launcher is combo with supply pack. Gas orbital is useful against small bugs, but there are lot of better options.
IMO the grenade launcher is much better. It fulfills the role of all three of your weapons. It can clear hoards of enemies, it’s great for dealing with medium armored enemies, and it can still clear bug holes/factories. Bring something for heavies, you’re golden.
Good build. I run arc blitzer, laser dog, quasar and either incendiary impact grenade or stun one. Love that build. I can just stand there and wipe out hordes of terms. Arc's stagger is just game changer to me. There are only a couple of issues using that gun. For the hell guard you can kill them but depending on how close you are it might take a few shots. However they aren't an issue in the slightest. Bile spewers can be an issue but stagger stops them from shooting. They really only become a bigger issue is if you have a ton of dead bodies around you and the arc is hitting them instead of the spewers. So you have to move around to get a good shot at them. That is the main issue with that gun, if dead bodies are around it tends to want to shoot at them even though it will hit live ones also. Quasar just one shots Chargers so I don't even worry about them anymore. Even if I miss my one shot, it's easy enough to dodge them until the cooldown is back up. Oh one other issue, real easy to kill your team lol. So I usually am out in front of everyone so I can just go to town without worrying about killing everyone.
i like Pummler + Railgun with the light engeneer armor. impact incindiaries. eagle airstrike, orbital railgun and shield to protect against friendly laser drone damage.
I like how everyone is so different and that's what makes a great dangerous team! It sucks we get less of this because of the nerds and bad decisions by devs and QA testers
i’ve been running a pretty similar build, pummler, railgun, jump pack, precision strike, eagle napalm. the railgun is actually pretty fun to use still but i don’t think a lot of people are aware its not hot garbage against terminids now.
This is a popular build, but I find I can kill more with the Incendiary Breaker and Anti-Material Rifle or Autocannon . I also find I kill more with Gas than with Napalm or Airburst, because you can call it down so quickly and it hangs around for a bit.
90h here. Weapons (for bugs): Breaker Incendiary. + P-19 + Incendiary Granade Strat: E. Airstrike + O. Laser + Queso Works like a charm. Armor: Prem. Engi. Kit Booster: Stamina or L.C (depends on other players).
i recently started using the stalwart, it feels really good against the terminids because of how long it can shoot side tangent for those interested: My realization that the stalwart is very useful, also made me wonder about the other machine guns. Heres what I've gathered thus far. Stalwart: Ammo 250, 3 mags (Can move while reloading) Machine Gun: Ammo 150, 2 mags (medium armor pen) Heavy Machine Gun: Ammo 75, 2 mags (more Medium armor pen) All machine guns: when you start to get to the bottom of a mag, the bullets turn red. idk if they gain any special properties when they're red or if its just to let you know how low you are. the stalwart is really the only MG worth using currently as it allows you to move while reloading, and the heavy MG has a few problems. If I could choose how these guns would be balanced I would do this: all MGs have 3 mags now. Stalwart has 200 bullets per mag now Regular mg has 250 bullets per mag Heavy mg has slightly reduced recoil (just enough reduction so using the highest fire rate while crouching or prone feels better) and 150 bullets per mag these changes would give a unique reason to pick each MG as the stalwart can reload while moving still, the regular mg can fire for the longest, and the heavy has more armor pen
I like the idea but the stalwart should have more ammo then the normal machine gun because it’s a smaller caliber. Also if you’re running a machine gun on a bile spewer mission it’s a life saver. Just make sure to bring a supply pack and set that baby to 900rpm.
I would think we would want more ammo capacity on the Stalwart with it being an LMG versus an MG. However, I like your ideas with the MG and Heavy MG. I would honestly use those variants more if there was a place for me to really use it. Even though I'd have to be stationary with them, it would allow for a different playstyle which is always fun to do. Lastly, another point you brought up that I didn't even realize or pay attention to is the fact that the MG and Heavy MG do not have 3 Mags. I would like to see that change there. Thanks for sharing as I did find this interesting!
For one, the red ammunition tracer rounds at the end of a mag is a real thing that heavy machine gunners use to denote that they're about to reload and potentially need covered and will temporarily be out of the fight due to a lengthy reload. Very cool detail by devs with real combat experience/knowledge. But I gotta say, the heavy machine gun is a beast for armored targets, just because it's a machine gun dosent mean it's broken when you can't just lay on the trigger and spray n pray like the Stalwart. HMGs can melt berserkers, hulks, tanks, chargers, spewers, guardians, even titans and strikers if you hit them in the right spot or their armor is broken. Its damage calculation prioritizes targeting larger, armored enemiea. It is not a gun to be slept on just because of its smaller mag and jumpy reticle. With proper support through good primaries, secondaries, and grenades that can crowd control smaller scrub enemies to accentuate it, and an armor set to keep its nose down more if needed, it's an extremely powerful tool. This coming from a dedicated heavy diver 😬
everyone underestimates the HMG emplacement. and yeah everytime you see a bug breach or doing a defense position, you call it down. i use the JAR-5 and either EAT or quasar but i also run the HMG emplacement for those big breaches
@@robertartigue5541 even on helldive i use it, again only for bug breaches or defenses and i keep anti armor at the ready, keep a stun nade just incase. i normally dont have any issues with chargers and bile titans. you have EAT or RR or quasar, i run 500kg and orbital railgun just incase
The HMG emplacement is actually really good in set up situations. I typically play with 2-3 friends and he uses the HMG emplacement against shriker and spore spewers. While also setting up a defense perimeter. I've hopped on it a few times and found it really enjoyable. I wish it would turn a little bit quicker and maybe a bit more ammo. However, HMG is quite good. We primarily play on helldive missions too. Good call out here!
I usually run a 500kg disposables (or laser cannon), ammo pack, and hmg emplacement, plasma slugger, grenade pistol, stun grenades. And no i have enough heavy pen bc of strategium stun combo. I can get myself out of a pinch by launching myself to safety with the plasma too.
I used to run a build similar to this, Stratagems, Stalwart, Jump Pack, Airstrike, OPS/flex, but instead of Jar-5 Domniator, I used the pre-nerf Eruptor. Stalwart was my "primary" while I jumped around closing bugholes and sniping mediums with Eruptor. Grenade pistol/Dominator is a good replacement for the Eruptor, though.
Looks like we got good taste huh? Haha, I'm glad you enjoyed it! I have a few more loadout ideas on the channel if you're every wanting to switch up your playstyle!
Along with the missed traction perk on the polar war bond armor, where's my fire resistance armor perks for my fire loadout? We have electrical and explosion why not fire? 🔥🙄
I tried this build but the constant switching between Jar5 and the stalwart didn’t work for me. The Jar5 takes 2-3 shots to kill the hive guards, and when there’s a swarm of them I got killed by hunters after killing the guards. Also, having to call down anti tank missiles for the charger takes too long when your team is on their own agenda
People need to use gas orbital and Gatling barrage. I see a lot of people using the air burst, but I feel like the amount of times I get team killed by it is ridiculous. The Gatling barrage and gas strike both have faster cool downs than the air burst and have the same killing potential (50+ kills) without the instant obliteration of team mates since their deployment isn’t immediate damage. It takes a bit of time and you can survive a few seconds in gas and can tank a couple hits from the Gatling barrage. Run with stuns and the Gatling barrage can do some serious chaff elimination and even damage chargers if it’s done right. Won’t outright kill them but can crack armor if enough shots hit.
Is the Gatling barrage a perpendicular movement? I have zero experience with that stratagem. If it chips armor on chargers, does that also work on Biles? Thanks for commenting!
@@FrostyHots it’s kind of hard to explain. Might want to check it out in person. I’ll do my best though The shots come in at a slight angle based on the ships orientation but are not as exaggerated as some other strategem choices. the orbital ship upgrades definitely make a big difference. The extra pass of shots allows it to really ensure the area is blanketed with enough cover fire. Even if the shots come in at a slight angle of the stratagem is done in even a relatively open area I find it very hard to miss. However sometimes for things like small egg nests in the destroy eggs missions it can miss, but provided it’s one of the bigger less cluster nests it can be really good for wiping out half or more eggs. It can miss if you’re really stupid with it, but generally is a pretty easy strategem to use with great utility. I find it only ok or even bad against bots but fantastic against terminids. Decimates medium armor enemies and below without difficulty.
@@FrostyHots I will say I’ve been enjoying the gas strike way more lately since I’ve realized if it lands on a bug hole it will close it and it recharges super fast and blankets the entire area in harmful AOE damage. It’s fantastic for medium sized bug nests or smaller as it can close one of the holes and clear out anything that may be guarding the other holes. It also combined with stuns can more reliably damage chargers than the Gatling barrage. Both of their advantages imo is the large AOE and the fact they are two of the quickest charging orbitals. Especially with the upgrades The heavy bug nests are too big and it only covers a minuscule amount of the area.
Got to try this. I've been stuck with incendiary breaker, grenade pistol, flamethrower, impact incendiary grenade, 500kg, eagle airstrike, and personal shield. I looove this loadout against bugs but i'd like to mix things up a little. But against Chargers like you said it's going to feel kind of meh, and I don't like having to wait on teammates (I play mostly with randoms) At the same time in lvl7 to lvl9, randoms are generally good enough and aware enough so maybe i can give it a go
Absolutely, that's why I enjoy making these breakdown and gameplay examples. I was stuck to one loadout per se and when I started putting things together. It definitely made the game way more fun, especially when it can complete helldive missions! Let us know how you liked it! Thanks for your comment.
My favorite bug setup that I pug/solo with is the following: Eruptor (Bug hole destroyer) Machine Pistol (Hunter clear for when swarmed) Impact grenades (For spewers) Light/Medium medic armor (Longer times between resupply, tank hunter packs) Stratagems: Las Guard Dog Arc Thrower Missile Pods Rail cannon strike Eruptor won't be used for much outside of closing holes / range where arc thrower won't hit. If you manage arc thrower properly enemies won't be able to even get in range to cause you issues. The guard dog acts as an early warning system for bugs getting near you. Pay attention if it starts shooting in a direction you aren't looking at. Could be a spewer sneaking up on you. When using arc thrower, make sure that you are prioritizing hunters attempting to flank your sides, if you catch them quick enough the arcs will shoot back into main pack after engaging. Chargers can be killed in 5-6 headshots, simply let them charge by you while hitting a few times and continue killing small adds while it is taking time to spin around. Give it maybe 2-3 shots with thrower on the other adds then you can turn around for more headshots on charger to kill. Since the build relies mainly on arc thrower for kills, you will never have ammo issues. Save your impact grenades for spewers specifically. Eruptor is much more efficient at closing holes, and at range.
Oh this is a unique loadout. I didn't consider using the Arc Thrower as a main weapon per se. I haven't used the Arc thrower since they gave it that ship module buff, I imagine it's a way better than the Blitzer? Also, do you ADS with it or hip fire it because I remember with the Blitzer you hip fire for more arc. Thanks for sharing your loadout!
A stun grenade is better for charger, you can already 3 shot bile spewer with either arc thrower or eruptor and the arc thrower can stun them too making them unable to spewe, and with stun grenade you can take out multiple charger just use the first charger as a meat shield and the arc will take care of the rest.
@@FrostyHotsmostly hip fire for when you changing arc thrower you can flick your mouse right to left looking for hunter or flanker, i also tried this setup you mostly die to hunter when charging or bile spewer if you dont look around while charging.
@@locmorningstar2740 I agree with the statement but I find impacts get far more use in my gameplay style. They are mainly emergency bile spewer killers when my arc thrower misfires or I'm surrounded. Chargers usually don't cause me issues unless there's 4+. Usually I'll just keep em going around me tackling things Edit just noticed you commented twice - Yea the stray hunter is exactly why I run medic armor. You can tank a surprising amount of hits while under stim effect so as soon as I take damage in a group I stim and whip out the MP to get some breathing room. Once immediate threats gone I'll whip out the arc thrower again.
@@FrostyHots I never ADS with it, only hipfire. Personally not a fan of blitzer. I regularly get 30-40 kill streaks on breaches with arc thrower alone. Sometimes I'll swap into gas strike which helps weaken/kill a lot as well. It's an extremely good crowd control setup but if you start getting swarmed by too many titans you NEED to have an out so situational awareness and an escape plan are important with this setup.
i rock a very similar build. JAR-5 Grenade pistol. Stalwart. i use light armor for the mobility but with the same bonuses. my strats on the other hand are Orbital Rail, Patriot Walker, Stalwart (ofc) and Ammo pack. it's basically all about you doing the killing and not offensive strategems, only the orbital rail available for when that pesky charger gets too cocky or to deliver one guaranteed heavy hit on a titan. otherwise it's all about the lead and when the Stalwart isn't cutting it, patriot.
You're one of the few divers I have seen post about using the Mechs. I like your build out strategy though, you're basically a walking killing machine with this loadout. Thanks for sharing.
@@FrostyHots the mechs are game changers. i know a lot of players complain about them and claim they aren't any good and sure... there is room for improvements... but! they aren't toys... they aren't for gags and giggles, they are force multipliers when the going gets tough not just your next 1 minute of fame. a perfect example was when me and the boys were doing a game and got overrun at the extraction zone, 4 minutes on the extract and no pause in the horde, i was chased out of the extract zone by what felt like half the horde and a Titan who were locked on my ass alone, all i could do was just keep falling further and further away from the zone while chipping away at the bugs, finally i figured "fuck it" yeeted a Patriot strat as far ahead of me as i could and the drop ship alone was a godsend when it showed up. got in the mech, dealt with the Titan, and made my way back to the extract zone. when i showed up, what one of my mates said, and i quote "it was dark, it was chaotic, it was a shit show and the next thing i know my screen is a seizure of muzzle flash and all i see is your robot digging it's heels in and just unloading hateful democracy for a full 45 seconds... and then it was just quiet" xD don't underestimate the mechs :P
@@The_Mother. You're not wrong, there's been a few games where I had someone bring in a Mech and this exact story resonates with me LOL. "We're losing ground at the extract and then we see the mighty patriot. The best thing we can do is protect the Patriot while it deals with everything else." I've even sacrificed myself into a charger to keep that thing alive by using an EAT point blank range at a charging Charger because it was a last second. Thanks again for sharing, I enjoyed this!
I think the slugger ist still much better against bugs AND bots then the dominator. 1 shots hunters/warriors/small bugs, 2 shots hives, 3-4 shots spewers - all while being MUCH MUCH snappier to use. The dominator feels like jelly. Also you can ALWAYS hit reload because of the single load. Which means for every encounter - you always have 100% ammo - beacuse you never run around with 80% / 50% of a mag that you dont want to waste.
I could definitely see myself swapping between dominator and slugger as my medium armor puncher. I've noticed with my playstyle too when using this build, I enjoy hitting medium armor enemies at a distance too. But I've learned my lesson discrediting the Slugger. As, that shotgun can compete. (The ammo part, you're 100% right about) Makes me sadge when I waste a 50% or 80% magazine on the Dominator. Thanks for commenting!
a tip for using the dominator is to turn of the flashlight. the smoke that comes out of the gun becomes mutch more seetrough when the flashlight is off
If you're on PC, I believe you hold the R button and it should come up the option for Single and Burst. Also Light on Auto, On, and Off. If you're on console, I'd just imagine it's your reload button but hold it down.
Optimal loadout for bugs, in my experience, is Cluster Strike (for chaff/patrols/clearing obj), Rail Strike/Orbital Laser/500kg (for heavies), orbital airburst strike (for bug breaches, chaff), and Recoilless Rifle (animation cancel the reload for much shorter reload). The RR lets you take out a charger every 4-6 seconds (headshot) and you can 1-3 shot a titan in combo with your anti-heavy strike. Take Incendiary Breaker for chaff and med enemies (not for spewers, tho), grenade pistol for utility (closing bug holes) and med. enemies, and then impact frags for bug holes and med. enemies. Use a light armor. I prefer the Light Gunner armor or a light armor with the Fortified passive. Speed is very important against bugs and you don't need a jump pack if you're fast on your feet. The fortified passive is actually better at mitigating damage from bile b/c bile is actually explosive dmg. Always be looking for the nearest Point of Interest so you can resupply w/o relying solely on resupply drops. Also, remember which types of nests have ammo boxes on them, b/c some have 4-6 boxes. You really want Superior Packing Methodology to get a full support-weapon refill from each supply box.
Question for ya, I was a HUGE fan of the cluster bombs. But I started gravitating more towards the Napalm Air strike because it allowed for great DoT effect and also impact damage. Lastly, the fire damage lingers for the rest of the bug breach or patrols. What're your thoughts and comparison of the Napalm vs Cluster?
@@FrostyHotsNapalm is a solid choice now that they (mostly?) fixed the DoT and the 25% dmg upgrade is great, too. I prefer the cluster b/c I like to be able to wipe out most/all of a patrol/mob/guards instantly and not have to go around the blast zone or wait it out (important for POIs & objectives). Cluster has a much larger AoE, too, so I can hit larger groups. Orbital Airburst seems to work almost as well against bug holes for me and is surprisingly effective against Chargers. I think Napalm just takes longer to work and has fewer uses than I'm comfortable with (3 vs 5). I should really use it more often now that it's been fix & buffed. Just got turned off and then never used it much.
@@nurabsol So I was a HUGE cluster bomb fan. Like it was essential to my loadouts at one points just like the 500 KG is. However, I've switched over to the Napalm strike and haven't looked back at the Cluster strike. For me, I've gotten higher kill streaks with the Napalm, due to it's lingering effect and the DoT damage is quite fast in my opinion. It also has impact damage as I tested it out on stunned chargers or patrols. Kills them on impact like an Eagle Air Strike would, so it has versatility there. But these are experiences that I have had. I would recommend checking it out again!
I've been running basically the same build but with supply pack for more stuns and I use rockets instead of eagle airstrike as the only weakness I have is armor and it's better against single targets
I find the stun effect quite useful as it gives a lot of utility use too besides stun locking enemies into a stratagem per se. However, I've been enjoying the incendiary impact grenade a lot because it also acts as a mini napalm. Especially when you throw it down on a bug breach. Thanks for your comment!
Honestly for bugs I can’t use anything except the fire breaker. I routinely get 450+ kills on 7 difficulty missions. it just does consistent killing of all the small bugs that you can manage to take out the big bugs no problem with an auto cannon and quasar. I usually take airstrike and grenade pistol for clearing nests. I like the impact grenades. if there are a lot of hive guards or commanders I can pop a nade and then a few pops from the shotty takes em out.
I use a slight variation of your build, running the dominator alongside the flamethrower and thus giving me a tool for killing chargers(flamethrower) you should try it, I travel the map with the dominator out, but I use the flamethrower for hordes and chargers, usually picking off a few medium bugs at range and swapping to the flamethrower to clean up a horde.
I actually have used that build variation. I'll do something like Dominator and Flamethrower with stun grenades. Stun grenades can hold the hordes and chargers in place to feel the burn.
J5 is the best all around primary. There are other primary's that could work better in a build or situation. If you dont want to worry about it bring the J5.
Ive still not tried the airburst. Gonna test it out today. But i wanted to also say as much as id like to use the dominator more, i find the slugger is a hair more accurate. I feel with the Dom sometimes ill be aimed square on to my target and somehow still miss shots.
I have to ask you this because I tried comparing the Slugger to the Dominator recently. Here's an example scenario, I tried using the Slugger against Bile Spewers and Nursing Spewers, it took like 5-7 shots on the crown of their head to kill them. Dominator took me like 2-3 shots. Let me know if I am utilizing the Slugger wrong because I feel as if I may be lol...
@FrostyHots ok well going by that example I would have to agree the Dominator is better. Because my experience with Bile Spewers using the slugger is it takes 6+ shots to kill them. I can't recall if all those shots were placed on the crown of there heads. But roughly that amount I'd say.
you will find this load out can be paired with any stratagems, you can get away with 4 offensive orbital/ airstrikes and just pick up any support weapon you can find。 dominator is that good
The Jar 5 is the best all around to me for both Terminids and Bots. It feels good to use and is rewarding if used well. Everything else just feels wonky or awkward, like "if you don't use it this exact way you won't get results" and then a mile long list of ways it doesn't work.
I feel the blitzer works for bugs, and the sickle really can work for both. But I do love the Dominator and will never generally regret taking it especially for bots. Having said that, I wouldn't use the Dominator as a secondary - it's perfectly servicable for killing small enemies as well as larger ones with single shots. I'd much rather take anti-armour capabilities like the Quasar or Recoilless or even EATs over that. The airburst pairs well with it as well if you want to be a horde killer.
I agree that the dominator is the best option for the bots, but for the bugs it is the incendiary breaker. And it's not even close. Way better for crowd control, and infinitely better against the shriekers.
@@falseblackbear3553 The incendiary breaker is great for bugs, but I play well with keeping distance and the dominator is great at that. It is a really good middle-ground between the Dilligence CS and the Eruptor. Close quarters, absolutely the breaker is incredible.
That is an interesting Build. I never thought of running the Stalwart as a Primary. I'm gonna try it next Time i'm playing.👌 I'v subbed to your Channel. Definitely earned.👍🏻
Thank you very much! I would suggest when running that loadout, make sure your teammates have anti tank potential! So you can focus more on the chaff and medium armor targets! I've also altered my loadout a little and started running the Orbital Rail Cannon Strike instead of jump pack to assist my teammates with anti tank alongside this build.
@@FrostyHots Sounds good. I was thinking about leaving the Jump Pack and grab the Orbital Laser instead. This and Railgun are both legit but i prefer the Laser because it can obliterate entire Outposts/Nests
@@DeKay1980 Indeed, my bad for not mentioning that. I've also used the Laser over the Orbital at times and the results were quite nice as well. Especially in a pinch. I would also recommend that from my POV.
Stallart always sounds more good on paper than it actually is, i tried something like this but not having a way to deal with chargers outside of wasting eagles on them feels pretty bad, The arc thrower is a kinda decent middle ground for trash clear and can take down a charger retentively fast
Yeah that is a downside to the build per se. But there are always things to swap out. It's definitely not the most effective way when dealing with chargers because things like EAT and Quasar cannon exist. But this loadout has the capability to take them out. However, I'd just swap the jump pack if I felt the need for more kill potential on those Chargers/ Behemoths.
I've fallen in love with the Punisher. Use it against bots and bugs 80% of the time. Riddiculous how many lives you can save by staggering and pushing back all medium type enemies and hunters.
I usually take the breaker incendiary as a primary weapon. HOWEVER, in the sake of your question, I could see potential in it but my biggest concern is the bile/nursing spewers as they are a pain to deal with. So keep that in mind. Maybe, you could run a AMR + Breaker Incendiary to deal with it instead of Stalwart. As I would want mobility versus those annoying Terminids.
Don't use Stalwart use Laser Cannon. It's basically like the MG-43 with a slightly smaller magazine. The Med3 pen, ability to destroy bunkers, dismember Medium bugs(bile spewers), and pinpoint accuracy at 400m is incredible.
I believe you're referring to the Las-99 cannon. I attempted to use it and in the heat of the moment like a patrol of hunters are swarming me. I find it hard to stay somewhat stationary. The stalwart allows me to be mobile, but I would need more play throughs with the Las-99 cannon. Thank you for your comment!
Okay, that makes sense. I've used the Jetpack so much on non cold planets. It felt odd to me, but I wasn't complaining either! Was nice having shorter cooldowns on it haha.
So many good builds in this game. But so far nothing beats incendiary breaker and flamer against bugs. If I’m feeling real Balsy I drop the shield and take more supply The fire dot is just too good on helldive 9. Shoot to apply dot and forget on flyers.
In that build loadout I explain why it’s a secondary and I also explain that I’m aware it’s a primary slotted weapon. However I’m utilizing the support weapon as a primary/main weapon. Since the Dominator is used to deal with special enemies.
@@Dadbod_Stripper No worries, you should give it a try and see if you like it. I would recommend when using it against Terminids to make sure your teammates have more anti-tank pressure!
Have fun with it and also try out some variables with it. If you need more kill potential on chargers or biles, then run the EAT/ Quasar! Thanks for tuning in.
He mentioned it during strats. Airstrike+500, but also, stun nade will let you dump a mag into a charger booty. If that doesn't pop it with team support, you can send a nade pistol shot. There are so many awesome builds vs bugs right now. Vs bots I always feel more limited. I need to fight them more.
That is a downside to the build I will say. However you can always swap out the jump pack for the EAT or Quasar Cannon. It's definitely not the MOST effective utilizing an airstrike and stun grenade. But it does essentially take out chargers. But just substitute out stratagems for what works! Thanks for commenting.
I was actually thinking about that this morning believe it or not. I plan on trying it out after work to see how it does. I really enjoy using the Jar-5 to get me out of those medium+ terminids. I've used the Scorcher, but don't fully remember how the Scorcher does. If you beat me to it, let me know!
In that build loadout I explain why it’s a secondary and I also explain that I’m aware it’s a primary slotted weapon. However I’m utilizing the support weapon as a primary/main weapon. Since the Dominator is used to deal with special enemies.
Well if you watch the video, you’d clearly see why he is saying it’s the “best secondary” weapon. I’m confused why people comment and clearly don’t watch the video.
Well he is using the Stalwart as his primary while his Dominator is utilized more as a secondary. Which is explained in the video. So I think it is explained quite well after watching his breakdown.
Stalwart for Bots, Flamethrower for Bugs, stalwart will suppress and head shot most Bots, flamethrower ignores armour, and with stuns can kill a charger real fast, can gut shot a titan fast too, making them easier to deal with, without their spew attack, doesn't require you to get a good aim on the gut sacks like an MG does.
They should make the napalm go like the strafing run, then you could use it more effectively on pursuing enemies and bottlenecks. perpendicular just isn't very effecting, I end up dropping it at my feet and sprinting in line with it to make it more effective, sometimes drop a stun too.
Would really like some remote explosive that you drop at your feet, like C4, is inert except to electrical ignition, so all other attacks don't ignite it, would be great for killing hulks and chargers, but you have to train them into it.
You know I'm actually surprised that there isn't C4 or even Claymores in the game. Let's ignore the team kill potential here (LOL), but I think that'd be an awesome utility/ grenade slot idea.
So I've been inconsistent when utilizing the flamethrower on chargers. For example, a fresh charger that's stunned could take a full tank when bouncing it off the ground and into it's underside. Then I could also do the same on a fresh charger and it dies in half a tank. Maybe it's the angle I'm holding? I did see a comment about aiming for the front legs though. What're your thoughts?
Yeah, that's what someone else mentioned as well. I forgot about the environment effects that can be beneficial or non beneficial to certain stratagems/ weapons.
I don't think you play 8 or 9 very often. Your build is unviable for Bile Titan swarms. Primaries are primaries for a reason. You need be able to handle light and medium enemies without assistance. JAR5 simply cannot deal with adds. The fire rate and handling are both slow AF. If you die and drop Stalwart, you are screwed.
I only play on 9 and handle Bile Titan swarms quite well. As a reminder, this is also a team game and I have other divers to assist with this particular situation. Stalwart has an RPM option of 1150 with a 250 mag capacity and 3 reserved. That is extremely fast at taking out Chaff. Combine that with an engineering kit the recoil is almost gone. Dominator really helps out against those medium armor and spewers that can stack up fast if not dealt with. So when utilizing those alone, you can deal with the Chaff. Lastly, training bile titans into a 500 KG would be my strategy as that's worked very well for me. However, if I felt that the loadout was not contributing in helldive tier missions. I would swap the jump pack for EAT or Quasar for more consistency on Bile/Chargers.
@@FrostyHots That's what I'm trying to get at. Saying JAR5 is "the best for Terminids" implies you have ability to solo Helldive, or if not at the bare minimum be able to use it consistently in a group of randoms who may not have anti-tank. Your choice of Stalwart is questionable because it's eclipsed by Sickle, which would give you much better secondary options than JAR5, ie AMR or Autocannon (if you didn't want anti-tank). Also, this is not a Team game. If it were a Team game, you wouldn't be able to start a map Solo. It is Team-preferred, Solo-handicapped.
I will say the beauty of the game is anything could be a solid build. It just comes down to what your teammates are using or perhaps you're a solo diver. Which requires a very flexible loadout. Thanks for your comment!
Bro it kills me because the fun is gone..it's so hectic and a chore to play on any level above 7 anymore...no matter the armor you use, headshots kill in 2 hits, even on level 1!!!!!! And all the good guns now suck, strats as well, and the enemies spawn in a lot more, are a lot stronger and more intelligent....it's like they want the game to fail
FACTS!!! I remember when I first got it I was all excited but as I continue to use it I realized the AOE is very small. If you can time it correctly it's fantastic.
@@MMBN4bluemoon I still wish it did a lot more damage and a boost to AOE. A 12% spread would help it out alot. You have to be too accurate for such a big bomb.
Yeah if it's not timed right, I end up healing my target somehow LOL. But, I've gotten used to it and try my best to work around since I enjoy this staple for my loadouts.
Oh that's actually good information. We just did our Take Your Loadout video with the Plasma Shotgun against Terminids. Let me tell you, I have severe skill issue using that weapon LOL. I will give it a go at Bots though. Thanks again for your comment!
@FrostyHots its power per trigger pull potential is insane. My current max kills on bots with a single trigger pull of the PP is 12 due to multiple exploding bot jump packs. But 4 to 6 kills per trigger pull is an every game occurrence. I often get more kills from my PP than from my eagle strike. That's the power of the PP against groups of bots and even the berserker. The closer they are together the better it is for you.
@FrostyHots Eagle AS, Orbital Railcannon Strike, AMR and either a supply pack or Auto Cannon Sentry. PP, Stun Grenades and Senator. Sometimes grenade pistol if there are a lot of factories and it will tax my Eagle. You can sub out the AC for AMR and get the same overall effect I just love the distance of the AMR. I do light armor with either scout or 50% explosive resistance.
Cuold be an interesting build if you play with friends. But seriously if you just quick play with randos you need an answer for heavies ( charger and titan ) 500kg alone is not enough sadly.
Yeah one learning point I realized after a few days of posting this video is, I should've emphasized that this is a build with coordination (friends). I would make variations to this build when playing in pubs! We will try to do better in our future loadout videos to make sure I clarify. Thanks for your comment!
What kind of hack lets you use the Jar-5 as a secondary? Wild. I know you're using the words 'primary' and 'secondary' as you want to, but when the game literally has Primary and Secondary categories (and Support/Grenade) then you should not fumble around with the terminology, just adds confusion. So you use the Primary Jar-5, Secondary Grenade Pistol, Stun Grenade, and Support Stalwart. But you're saying Primary Stalwart, Secondary Jar-5, and pistol. Weird.
I don't think I'm qualified to answer for the best primary due to my minimal time spent against the bots. But if I were to take a shot at a few weapons that I thought were really good during my playtime. It would be in no particular order, Counter Diligence Sniper, Plasma Shotgun, Scorcher, and Jar-5 Dominator. I'm sure I'm leaving something off here, but I've found those to be extremely impactful at this current Polar Patch. Thanks for commenting!
I been running this except incendiary breaker/ GRENADE LAUNCHER/stun/g-pistol/ ROVER/AIRSTRIKE/ORBITAL STRIKE ARMOR :DEMOCRACY PROTECTS. HAVE FUN EVERYONE AND DONT FORGET TO GIVE THANKS TO GOD UPSTAIRS FOR EVERYTHING THANK YOU JESUS WE GET TO LIVE SOMEWHERE WHERE WE CAN ENJOY PLEASURES SUCH AS THIS.
I'm extremely blessed and grateful for the opportunity to be able to make videos and enjoy this. It's a lot of fun spreading democracy with you fellow helldivers and am glad you all came by! Thanks for you comment and happy diving!
I've been searching for this, I plan on trying the Pummler out this week against the bugs. I also enjoy the defender when I'm doing a run and gun style. But the Pummeler looks like it can put in the WORK
I've been using Eagle airstrike Orbital cannon Quasar cannon Lazer guard dog Breaker incendiary/electric shotgun Grenade pistol High explosive grenade I cycle between either the white, green and red light armor with extra stims and 64 armor rating And the light armor that gives you 100 armor rating. It's like a brownish color
Yeah I don't disgree as a stun grenade and eagle airstrike is not the best solution. However, it is a solution. A lot of times with this build loadout, I'll see what my other teammates are running as well. Mainly if they're running EAT or Quasar, I can set up a kill with a stun grenade. However, if I felt I need to bring EAT or Quasar. I will swap it with the Jump Pack. Thanks for commenting!
@@FrostyHots Well, considering the CEO agreed with us about balancing, and then stepped down to become the Chief Creative Officer in charge of balancing about a few hours ago, I have a feeling that weapons are soon going to feel better
Nope! I mean secondary as I utilize the Jar-5 Dominator on a needs basis. Now granted, I'm aware it's a primary category slot. But, I like using the Stalwart as my primary within this build loadout! Thanks for commenting!