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Ranking ALL 6 Sentry Stratagems!!! Which is Best? / Sentry Tier List! | Helldivers 2 

The Wile Spice
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We're going through all of the Sentry Stratagems in Helldivers 2 so far. These are the kings of friendly fire as well as bug/bot destruction.
As with my Orbital & Eagle videos, I'll be ranking them for aesthetics/how cool they are as well as giving a tier list from my opinion on how practical they are.
Did you enjoy this format? Please let me know down below & I will get similar videos out for other Stratagem.
Don't forget to SUBSCRIBE if you enjoyed this content.
Check out @rykenxiv channel: / @rykenxiv
00:00 Intro
00:55 Ship Upgrade: Synthetic Supplementation
01:30 Ship Upgrade: Advanced Construction
02:36 Ship Upgrade: Dynamic Tracking
03:34 Ship Upgrade: Shock Absorption Gel
04:07 Ship Upgrade: High-Quality Lubricant
05:40 Ship Upgrade: Blast Absorption
07:17 Pre-Stratagem Info
07:52 Machine Gun Sentry
09:27 Gatling Sentry
10:37 Autocannon Sentry
12:13 Rocket Sentry
13:45 Mortar Sentry
15:11 EMS Mortar Sentry
16:35 Tip/Game Guard Fail
16:54 Tier List (Practicality)
18:11 Tier List (Aesthetics)
18:40 Closing Thoughts & Outro
#helldivers2
#helldivers2gameplay #gameplay #arrowhead #gameplayvideo #gaming #gamers #patch #update #news

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31 май 2024

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Комментарии : 1,7 тыс.   
@TheWileSpice
@TheWileSpice Месяц назад
A couple of folks have pointed out a flaw in my swivel speed results that I would like to clarify. It is a 120 degree turn for the idle animation which makes the results even better than I drew up as I mistook them for 90 degree turns. Correct figures are as follows: Pre Upgrade MG/Gatling: 120 Degree time is 1.25s / 360 Degree time is 3.75s Auto/Rocket: 120 Degree time is 3.75s / 360 Degree time is 11.25s Post Upgrade: MG/Gatling: 120 Degree time is 0.75s / 360 Degree time is 2.25s Auto/Rocket: 120 Degree time is 2.5s / 360 Degree time is 7.5s Thanks for the feedback Divers!
@justinvea1998
@justinvea1998 Месяц назад
It's also important to know the time it'll take to turn 180 degrees as that's the most it'll have to turn to shoot an enemy flanking it. 180 is just half of 360 so the figures are as follows: Pre Upgrade MG/Gatling: 180 Degree time is 1.875s Auto/Rocket: 180 Degree time is 5.625s Post Upgrade: MG/Gatling: 180 Degree time is 1.125s Auto/Rocket: 180 Degree time is 3.75s There's lot's of low quality garbage thrown everywhere in the rush to leech off of the success of Helldivers 2 making it hard to find content so well made, engaging, and comprehensive, keep up the great work!
@TheWileSpice
@TheWileSpice Месяц назад
@justinvea1998 Thanks for sharing the extra numbers! Definitely one of the better upgrades for the Sentries, especially in the case of the Autocannon.
@joshfritz5345
@joshfritz5345 Месяц назад
Everyone disses on the rocket sentry, but in defense missions against bots, it is invaluable. It can take down hulks, tanks and even dropships. I pair it with the autocannon and my recoilless rifle to take down hordes of enemies with ease.
@787310
@787310 Месяц назад
​@@joshfritz5345 What difficulty do you play on because it gets spammed with rockets and gunfire on anything past difficulty 7
@joshfritz5345
@joshfritz5345 Месяц назад
@@787310 Usually I play at 7 since that's where my friends prefer to play at. If we're having a real tough time, we'll drop down to 6, but I've dragged us into 8s and 9s before. This game is weird with difficulty, sometimes you can get a dif 7 game that is harder than a dif 9 game if you let the spawns get out of control. But if you're a well coordinated team who is careful about agro, even dif 9 games can be pretty manageable.
@diswazzi1683
@diswazzi1683 Месяц назад
PETITION FOR A LASER CANON SENTRY
@TheWileSpice
@TheWileSpice Месяц назад
Now that would be awesome
@yungbloodas3789
@yungbloodas3789 Месяц назад
This would be craaazy 🔥, a quasar cannon and sickle versions too 🤩
@Alsborg
@Alsborg Месяц назад
Flamethrower Sentry
@HolyNatanil
@HolyNatanil Месяц назад
@@Alsborg I can already see all those burning buu... Helldivers
@Alsborg
@Alsborg Месяц назад
@@HolyNatanil Joel, give us fireproof armours
@GingerNinja__
@GingerNinja__ Месяц назад
The fact he ship upgrades don't affect the HMG emplacement is a crime
@TheWileSpice
@TheWileSpice Месяц назад
Yeeaah. It would become a monster of a stratagem if it benefited from them all
@lheurech
@lheurech Месяц назад
@@TheWileSpice Fast turn, double the ammo, resist. haha
@thelegendaryklobb2879
@thelegendaryklobb2879 Месяц назад
Or the Tesla tower
@noble_lemon
@noble_lemon Месяц назад
Ye :(
@SERROT598
@SERROT598 Месяц назад
​@@thelegendaryklobb2879 tesla tower does get benefits from the upgrades
@previcity1258
@previcity1258 Месяц назад
Worth noting for the auto cannon sentry, the projectile has armor penetration 5, which means that it can pierce things the normal auto cannon doesn’t such as tank armor, bile titan and charger armor, and hulk armor.
@viysnjor4811
@viysnjor4811 Месяц назад
which makes sense because its like 3 times the size as the portable autocannon
@kapnkrunch6833
@kapnkrunch6833 Месяц назад
Its my favourite turret placement is the key and from there it eats face
@previcity1258
@previcity1258 Месяц назад
@@viysnjor4811 yeah, same with the pelican mounted autocannon, iirc theres 20mm(handheld), 30mm(sentry i think?) and 40mm(pelican i think?) variants which might be distributed among vehicles in the future.
@Zarcondeegrissom
@Zarcondeegrissom Месяц назад
I noticed that as well, at my pip-squeak level nothing I got touches some things except the sentries. nade launcher laz-5 and AC-8 just bounce off some things.
@TheWileSpice
@TheWileSpice Месяц назад
With how good the Pelican's shot is, I think it would be funky to have a Stratagem where you can call it in for air to ground support for X amount of time.
@ph1shstyx
@ph1shstyx Месяц назад
We ran a whole squad of fully upgraded turrets last night, with everyone taking a spear for bile titans. The combination of quick cooldowns, 4 autocannon sentries, 4 Gatling sentries, 2 rocket sentries, and an EMS mortar and a machine gun sentry was a sight to behold. We left the gates open on a helms deep level 7 so everything just funneled into the kill zones and it was amazing
@TheWileSpice
@TheWileSpice Месяц назад
Sounds like democracy at its best.
@twoshieldsandsomemilk
@twoshieldsandsomemilk Месяц назад
Im gonna have to try that out tonight
@nihilus1626
@nihilus1626 Месяц назад
"So it begins."
@emoducky
@emoducky Месяц назад
And how did yall get the spear to actually work?
@kapnkrunch6833
@kapnkrunch6833 Месяц назад
I wonder if it was you guys who legitimately killed me 10 times with mortar turrets. Because they shooting for the bugs who chase us and after a wave i cleared you run forward and get the mortars
@SuicidalRevolver
@SuicidalRevolver Месяц назад
One thing to add: Gatling sentries will continuously fire as they acquire new targets, while machine gun sentries will stop firing until it's locked on to a new target. This results in better ammo economy (which is completely made irrelevant by having about 1/3 the ammo) and slightly lower risk of friendly fire (which is completely made irrelevant by the turrets' lack of empathy, just as Democracy intended)
@cattysplat
@cattysplat Месяц назад
Standard MG turret and Liberator really need buffs or they will never be used when straight upgrades exist in the game.
@Marlax-101
@Marlax-101 Месяц назад
@@cattysplat some things are supplements for the main weapons. mg, rockets, tesla towers, they are not the best on their own but better in groups. if every turret was made to be amazing on its own every player would be overpowered. thats the point. simular to things you never see people use in game like airbursts ect. with 1 person they are decent but not that big of a deal but in groups they can completely shred hordes of enemies for long periods of time. even the EMS strikes ect can have a 60 sec cd and also last for like 20 seconds. x4 people you have 60-80 seconds of infinite area denial that can then combo with 4x the mortar EMS sentries. but people refuse to run the skill. For instance i have something i call the blue build. which is the arc thrower, ems mortar. ems strike, and tesla tower. you then can bottleneck enemies and freeze them with the ems strike and then the ems mortar keeps them frozen while you and the telsa tower kill everything with no risk. if you 4x that build your team can effectively hold most waves of enemies back but you will rarely ever see people use them. helldivers 2 is a great game. but if you dont have a group of friends willing to try out ideas with you. you are effectively forced to play with a very narrow selection of builds to win a match on your own.
@TheWileSpice
@TheWileSpice Месяц назад
I actually haven't observed it pausing its shots between targets, just that its less noticeable due to the slower fire rate.
@SeisoYabai
@SeisoYabai 17 дней назад
@@Marlax-101 That's all great, but that doesn't mean that there should be strict upgrades in the game. "Lower tier" weapons should have their own reason for taking them, even if its something as banal as having a significantly faster reload speed. The MG turret in particular shouldn't be just strictly less effective than the Gatling. IMO it should get a slight damage nerf coupled with a bit more ammo (maybe like 20-30%?) and have much faster deploy/cooldown. Hell, I'd even say it should be the only one allowed to take multiple of. Let it be the disposable throwaway that you can chuck into a group just for the impact. Buffing things doesn't necessarily mean every weapon has to be perfectly balanced, but there should be a reason for them all to exist, a reason that someone would prefer it over other options even when its not optimal.
@homingice6444
@homingice6444 Месяц назад
On the bug front? Go crazy. Bots? They only wanna hit the ships.
@UraniumReaperActual
@UraniumReaperActual Месяц назад
Yeah I wish that they would only target them if there's nothing else. Except maybe the rocket turret. I hope they add an AA turret that has like quad air burst Auto cannons that only targets air first then ground units.
@TheWileSpice
@TheWileSpice Месяц назад
Yeah the target priority on the drop ships is pretty annoying, as it means they ignore everything that is going to destroy them.
@robouteguilliman6662
@robouteguilliman6662 Месяц назад
Could be made better if you could program the sentry to prioritize certain targets.
@pilot7901
@pilot7901 Месяц назад
@@robouteguilliman6662same idea with the guard dogs. Set priorities and on/off button (like activate similar to supply pack)
@jamesliu8095
@jamesliu8095 Месяц назад
I've found that mortars are much better since by the time the ship leaves, all those rounds will land where they once were.
@Jaredhenderson765
@Jaredhenderson765 Месяц назад
1:53 everyday my respect for the amount of trolling arrowhead does grows ten fold they used the scientific name for super glue to make it seem as if it was some amazing synthetic compound
@eclipticwarrior4370
@eclipticwarrior4370 Месяц назад
Another tidbit about the rocket sentry, it has back-blast that can knock you down and hurt you a little bit. Idk if it can affect enemies too, but it’s definitely hit me a few times.
@TheWileSpice
@TheWileSpice Месяц назад
Ah yes it does! I'm also not sure if it affects enemies or not. Would be funny if it did though.
@Jhunta
@Jhunta Месяц назад
I don't have any evidence that it does, but I assume it must, as all dmg and physics in game affects divers and enemies the same.
@jace5848
@jace5848 Месяц назад
​@@Jhunta I would probably go on a limb and say there's some things that don't affect enemies like how the effect us. For example I've seen one of those rocket launcher guy on the automaton side shoot a wall point blank and wasn't effected by it at all where we get damaged and ragged dolled from the splash. But that's just from one experience. But there's quite a bit I've seen in my time playing where enemies just get away with being impacted by stuff, especially when it comes to physics.
@mothralord1709
@mothralord1709 Месяц назад
I remember finding this out while holding a air burst strategem ball
@radimay
@radimay Месяц назад
I confirm I have seen smaller enemies get hurt via the backblast. Medium to large do not appear affected.
@xxranxxran730
@xxranxxran730 Месяц назад
I think the Machine Gun Sentry could use more ammo to differentiate it from the Gatling. The Gatling can remain the faster and harder hitting option, while the Machine Gun Sentry could hold a point for longer due to the larger ammo count.
@drewflinn8233
@drewflinn8233 Месяц назад
And/or shorter cooldown
@TheWileSpice
@TheWileSpice Месяц назад
That would be a good change yeah, more sustained fire. However many extra shots 2x Uptime would equal I think would be a good place.
@user-qr7tj7lh5i
@user-qr7tj7lh5i Месяц назад
MG turret should fire incendiary rounds.
@DuraheLL
@DuraheLL Месяц назад
less cooldown
@leifanderson3487
@leifanderson3487 Месяц назад
The ammo idea is the best solution
@rossalbane7743
@rossalbane7743 Месяц назад
The devs definitely should give the rocket sentry some love sometime soon. Damage, aoe, range, something really
@TheWileSpice
@TheWileSpice Месяц назад
Yep, this and the MG Sentry need any love they can get.
@user-qr7tj7lh5i
@user-qr7tj7lh5i Месяц назад
I think they should change the rocket sentry to a MLRS style - 6 rapid fire rockets per salvo, with faster travel time.
@petercottantail7850
@petercottantail7850 Месяц назад
i like the rocket sentry a lot. but the limited ammo it has even after upgrading its supply leaves a lot to be desired when you see rockets whiff. sometimes i think the mg and rocket are the downgraded versions so you can have two of the same turrets (bullets/autocanon) but the second one is weaker while on cooldown for the better one
@PrimeRicci
@PrimeRicci Месяц назад
Travel time and aoe
@Filet_Gaming
@Filet_Gaming Месяц назад
For real. I think if they maybe upped its fire rate and damage this thing would absolutely shred on the field. Another addition I want to see is getting rid of those dull boring sounds it has and replacing them with the roars of warzone’s sam sites. Those things sound sick!
@Reginald-sc9tk
@Reginald-sc9tk Месяц назад
This man out here properly using "penultimately". I'd subscribe again just for that.
@codyblea3638
@codyblea3638 Месяц назад
Bruh, I feel you. Clip/mag, decimate/obliteration, penultimate/ultimate, flammable/inflammable, casualty/fatality and so many more. Not smart enough to be upset about affect and effect, no clue on that one so I try to avoid them.
@Burnout889
@Burnout889 Месяц назад
@@codyblea3638 affect is a verb, effect is a noun. You 'affect' something with an 'effect'
@Noelyanez55
@Noelyanez55 Месяц назад
I was thinking the exact same thing when I heard him say it 😂
@brandonhickman394
@brandonhickman394 Месяц назад
Is penultimate a big word for you lol
@HYDRARGYRUM236
@HYDRARGYRUM236 Месяц назад
@@brandonhickman394 He said that the creator was using it properly.
@Alpha001TMP
@Alpha001TMP Месяц назад
I would like to add to the gatling sentry coolness factor. When used against shriekers it absolutely shreds them and looks like an AA gun firing up into the sky.
@TheWileSpice
@TheWileSpice Месяц назад
That is very true to be fair, it does look amazing shooting up at them haha. Might have pushed it up an extra 0.5 for me to an 8!
@bleh491
@bleh491 Месяц назад
Wish we had a flamethrower turret. It’s like the only flammable weapon we are missing
@TheWileSpice
@TheWileSpice Месяц назад
That would be so good. With twice the range of the Support Stratagem flamethrower maybe. Please Arrowhead!!!
@HasekuraIsuna
@HasekuraIsuna Месяц назад
We need a flame secondary as well!
@ramonh188
@ramonh188 Месяц назад
Hopefully after they fix fire damage lol. Can you imagine?
@SomeNerd970
@SomeNerd970 Месяц назад
An arc pistol would be icing on the cake ⚡🍰
@nicbuzas7783
@nicbuzas7783 Месяц назад
flamer guard dog pls
@Cipher73
@Cipher73 Месяц назад
The blast absorption helps because usually the autocannon Turret would blow itself up when shooting targets up close. With the upgrade, it doesn't. So yes, it actually does work.
@TheWileSpice
@TheWileSpice Месяц назад
It still does after a few shots if the target is close enough. I haven't observed a noticeable difference after upgrading. Especially no difference worth the price of it
@Alsborg
@Alsborg Месяц назад
​@@TheWileSpice2 shots extra. Worth it
@Cipher73
@Cipher73 Месяц назад
@TheWileSpice before it would blow up in one shot up close. Now it doesn't. That's a difference enough. I believe it can handle up to 3 hits up close. But I'm talking about the autocannon Sentry. If it shoots anything too close, its own explosive damage would usually destroy itself in one volley. Now it doesn't. I saw mine yesterday shoot at small bugs up close and it didn't blow up.
@petercottantail7850
@petercottantail7850 Месяц назад
still an underwhelming upgrade. im glad i found this video cause I was saving up for explosion defense next thinking it could live some rocket devistators/hulks and then proceed to dominate the rest of the group. im just going to take a few liters of copium that its just bugged like some other final upgrades and they'll patch it later to be actually useful. it is good for bugs but i wanted this upgrade to give it some use for bots which the sentries(besides mortars) are not so good
@cattysplat
@cattysplat Месяц назад
@@petercottantail7850 Eventually bot rockets will be nerfed because they are just way too busted and the amount of complaints the developer must get will be enormous.
@twoshieldsandsomemilk
@twoshieldsandsomemilk Месяц назад
Its been my experience that mortars produce the most team kills. However the gatling takes the cake for funniest
@TheWileSpice
@TheWileSpice Месяц назад
I think most people share that experience it seems!
@Fyre11
@Fyre11 Месяц назад
People really need to learn how to lay down when the gatling is working its magic.
@mnandeazy34
@mnandeazy34 Месяц назад
If you dont want to get killed by mortars, then dont let the bugs get close to you... pff duh
@twoshieldsandsomemilk
@twoshieldsandsomemilk Месяц назад
@@mnandeazy34 bots
@twoshieldsandsomemilk
@twoshieldsandsomemilk Месяц назад
@@mnandeazy34 I never bring mortars to bugs
@BlissBatch
@BlissBatch Месяц назад
I was gonna get the Blast Absorption to protect from Automation rockets, which always seem to take out my sentries. Now that I realize it doesn't do that, I'll spend my credits elsewhere. That really needs a rebuff or rework!
@TheWileSpice
@TheWileSpice Месяц назад
Yep, its 100% not worth it as it stands. There is no noticeable difference before or after getting it.
@Nantang18
@Nantang18 Месяц назад
I just want to point out if you didn't know but blast absorption upgrade is​ currently bugged right now and doesn't anything at the moment. The devs have said a few of the ship upgrades are ether bugged or not working properly right now and i know the support weapons full ammo resupply and the 50% explosion damage reduction are confirmed bugged from the devs so when they fix it it should be better but until than, better buy another ship upgrade that works@TheWileSpice
@DemiCat-jo5mg
@DemiCat-jo5mg Месяц назад
Glad to see a sapling doing his part to uphold democracy. ♡( ◡‿◡ )
@Lorkanthal
@Lorkanthal Месяц назад
Nothing quite like doing the new defense mission with everyone deploying with both mortar sentries. The constant explosive rain takes care if everything that isn't a heavy unit real quick.
@TheWileSpice
@TheWileSpice Месяц назад
Truly a glorious sight! Until they start piling through hahaha. I've found the bugs defence to be a bit more intense!
@BlackPawGaming
@BlackPawGaming Месяц назад
​@@TheWileSpice bot defence is way more fun. Bug def is too easy.
@frosty848
@frosty848 Месяц назад
@@BlackPawGaming Really? Bots are more easy imo
@Eis_Cold
@Eis_Cold Месяц назад
​@@frosty848agree, bot defense is wayyyy easier. The bug defense just runs you over way faster with the chargers and then the mortars starts to become your worst enemy.
@BlackPawGaming
@BlackPawGaming Месяц назад
@@Eis_Cold hmm That is why we dont use mortar only EMS ones and run flame thrower. Easy mode.
@YolStrun
@YolStrun Месяц назад
The Rocket Sentry needs a higher range and maybe slight homing, just say they managed to slap a SPEAR's targeting system on it. (so 1/10 rocket will actuality home)
@TheWileSpice
@TheWileSpice Месяц назад
Agreed. If they tracked it would eliminate most of the totally missed shots which would help a lot. Would be amazing with the SPEAR targeting.
@Qbert2030
@Qbert2030 Месяц назад
No BS tier lists with time stamps with a practical and astectical list. Count me in. Subbed and watching the other tier lists now.
@TheWileSpice
@TheWileSpice Месяц назад
Hope ya enjoyed the others!
@thevibedoctorphd
@thevibedoctorphd Месяц назад
The mortar sentrys are amazing for the new defence missions, just as long as you stay away from that first square that becomes a meat grinder
@TheWileSpice
@TheWileSpice Месяц назад
100%, 4 of both type and only Bile Titans are coming through!
@ablebale1369
@ablebale1369 Месяц назад
helldivers for the love of democracy reconsider what missions require explosive mortars and where you are placing them. you are only helping the enemy placing them on the extraction point when hostiles are likely to overrun the extraction point.
@Inuyashapupped
@Inuyashapupped Месяц назад
@@ablebale1369 absolutely. I found it really good for helping clear large bases against bots tho
@FEDD
@FEDD Месяц назад
I always bring an EMS sentry when joining randoms. Defending and extractions always a end up being a breeze
@TheWileSpice
@TheWileSpice Месяц назад
Its so good for giving the team free time to do whatever. Amazing for those high intensity situations.
@zealousdfeat
@zealousdfeat Месяц назад
[this video is currently being investigated for treason]
@TheWileSpice
@TheWileSpice Месяц назад
[380mm nightmares]
@GGBlaster
@GGBlaster 23 дня назад
No no, let him cook. He’s unconventional, but still spreading democracy
@scarazu_
@scarazu_ 21 день назад
pm sleeper cell activated
@johnyuljunkdog4386
@johnyuljunkdog4386 7 дней назад
Investigation nulled Reason: Helldiver has provided valuable intelligence on efficient destruction by use of heavy equipment
@moroblizniak4457
@moroblizniak4457 Месяц назад
Rocket sentry is so underwhelming.... We need a change for the rockets. They can be transformed into Anti-air missles with lock on feature.
@TheWileSpice
@TheWileSpice Месяц назад
It really is. The damage is very low for how fast it shoots and it constantly misses its shots as well. More damage and a better targeting system is needed for sure.
@Christopher-eq1rn
@Christopher-eq1rn Месяц назад
That would be fantastic to have an aa sentry
@starsidescav9487
@starsidescav9487 Месяц назад
They could make the machine gun sentry utilize the new HMG instead of the standard MG, idk if it'd be better necessarily but it'd definitely make it more unique.
@TheWileSpice
@TheWileSpice Месяц назад
I think it could be pretty good if it remained as accurate as it is right now.
@DuraheLL
@DuraheLL Месяц назад
it just need less cooldown
@Mystic-Midnight
@Mystic-Midnight Месяц назад
I never got the point of mg sentry compared to gatling
@rayzerot
@rayzerot 4 дня назад
If we made the machine gun sentry a heavy machine gun sentry then it would go from bad to trash
@atatoraman9257
@atatoraman9257 Месяц назад
PETITION FOR SENTRY SHIELD UPGRADE
@Derpartment
@Derpartment Месяц назад
Thank you for all the work to get the numbers! Also, dropping the mortar up on the canyon edge like that blew my mind!
@TheWileSpice
@TheWileSpice Месяц назад
My pleasure! & yeah it's a great spot to land a mortar hahaha. I believe it can get bug breaches to spawn up there which is funny because they can't get down to you.
@dolphin5177
@dolphin5177 Месяц назад
​@TheWileSpice I have seen hunters climb up and down the cliff walls be warned. Chargers and commanders sometimes can get up but very rare, most of the time they only get 1/3 up. (Me and my friends spent a whole mission on top of the cliffs)
@alec006a15
@alec006a15 Месяц назад
Sentry guns DO have a place in modern warefare. Just one example, the Phalanx CIWS. I definitely think that counts.
@TheWileSpice
@TheWileSpice Месяц назад
They have a very niche place, its not commonplace though I'd say. Many of them still have some form of human operation at some stage or another.
@blak4831
@blak4831 Месяц назад
CIWS are primarily meant for dealing with incoming munitions and the like, not enemy troops or vehicles
@Marlax-101
@Marlax-101 Месяц назад
@@blak4831 would be a neat idea if they could target missiles in game. so the gattling and mg turrets can kill enemies on the ground but redirect to kill missiles before they hit you. i could see a lot more of them being used against bots.
@Nirual86
@Nirual86 Месяц назад
@@Marlax-101 that sorta mechanic was in the first game afaik. Not specifically sentries but some Illuminate enemies had projectiles you could shoot and neutralize. With the downside that they also pretty much protected the enemy behind it. Who knows, maybe they'll carry that mechanic over in some fashion.
@mnandeazy34
@mnandeazy34 Месяц назад
​@blak4831 i wouldnt 100% say its not good for vehicles.... I watched one lock on to a civilian airliner once 😂😂
@rykenxiv
@rykenxiv Месяц назад
Thanks for the shout out! Summoning the Mortars on such shelf above you is something I never thought about before (though accidentally summoning my Quasar and Supply Pack on one definite wasn't helping me thinking about it in any useful way)! Definitely learned something new myself from this video! Also your aesthetics rating match mine too xD
@sinteleon
@sinteleon Месяц назад
I prefer summoning them behind a wall though, sometimes the balls will bounce off the shelf, and walls are way more common than shelves.
@TheWileSpice
@TheWileSpice Месяц назад
No problem man! Yeah, its mega useful summoning them on top if you can, was failed Support Stratagem call-ins that prompted me to do it hahaha. Glad there was something new to learn as well & glad some share my ratings!
@coltonmuri3672
@coltonmuri3672 Месяц назад
I'll comment here too since you were the source material referencing the fire rate. @8:00 in this video, the machine gun sentry clearly shoots 10 rounds per second, not 11 rounds per second. When the 11th shot happens right at or right after the 1:00 mark, that counts towards the next second, not the first second of firing. All shots fired need to be well within 0:00-0:99 to be considered. Maybe run a longer test where it continuously fires for several seconds as long as there are bugs to shoot and then divide by the number of seconds.
@xgzyzyx
@xgzyzyx Месяц назад
The gatling sentry takes the aesthetics for me. It just fires soooo much and seeing it shred through bugs is one of the best things ever
@ramonh188
@ramonh188 Месяц назад
Right? And the sound of it SHREDDING through medium targets is just addicting to hear. I always take gatling either pre-initiating, or, when you have a horde chasing you dropping it ahead as long as there are no heavies chasing you will save you or allow you to disengage... After this video though I think I might swap to autocannon.
@xgzyzyx
@xgzyzyx Месяц назад
@@ramonh188 I love gatling but I always use autocannon, no matter how much I like using the gatling sentry, autocannon is just soo good that I can't justify not using it
@TheWileSpice
@TheWileSpice Месяц назад
It does look really good to be fair, I guess I'm more of a heavy munitions type of person!
@rochskier
@rochskier Месяц назад
It's hard not to stop and stare at the gatling muzzle flash during a night mission.
@Nirual86
@Nirual86 Месяц назад
only thing its missing for the coolness factor in my books would be if the firerate depended on how long it fires at a single target, like the ones in Red Alert 2. Could even be used as a balancing factor vs the MG sentry. Sure the whole "rotary weapon spinup time" is pretty nonsensical and only exists for video game balancing, but its also just pretty cool.
@TheClaw47
@TheClaw47 21 день назад
Oh hell. Im liking and subscribing just for giving proper citation of others' work, performing a peer review, and explaining your experimental method.
@TheWileSpice
@TheWileSpice 21 день назад
I thank you for your like & subscription, welcome! Nice to be able to reference others to hopefully learn & grow together.
@maikwokwik9739
@maikwokwik9739 Месяц назад
Omg. No nonsense, straight to the point, very informative and extremely structured video, yet still managed to sprinkle in some good quality humour. I am new to the game and this video was extremely helpful. Please keep up the good work,this just made my morning :)
@TheWileSpice
@TheWileSpice Месяц назад
Happy to have made your morning! Thanks for watching, always more to come!
@zakbradow1972
@zakbradow1972 26 дней назад
@3:46 *spots super sample rock* *breathing intensifies* Also, the amount of math and everything else you did for this video, thank you sir.
@TheWileSpice
@TheWileSpice 26 дней назад
Hahaha. Why thank you 'Diver, its my pleasure.
@Faymlor
@Faymlor Месяц назад
Great video! One clarification regarding 16:39 - technically you CAN have multiple sentries of the same type deployed at the same time. The issue is that it is not so easy to achieve on the field. Sentries seems to have a set life-span after which they will automatically disappear, even if not shooting at all. This life-span is only few seconds longer than the stratagem cooldown (w/ ship upgrades), so two sentries will exists only for a brief period of time. This can be more easily observed on a Tesla tower, as it has a shorter stratagem cooldown.
@TheWileSpice
@TheWileSpice Месяц назад
Thank you! Aye, I was caught out by only testing it before getting the cooldown upgrade. After checking, the old sentries should all last about 12 seconds (depends on how fast you can mash the command in) after a new one deploys.
@thesuperginge1348
@thesuperginge1348 19 дней назад
Was going to say this, too. Had a team of four of us with autocannon turrets, and definitely had eight of them on the map
@techlon
@techlon Месяц назад
Tesla Tower only has a 150 second based cooldown. If you drop it next to a wall it can last quite a long time as it ambushes enemies that come into its range and sightline.
@TheWileSpice
@TheWileSpice Месяц назад
Definitely have to think a bit more crafty with the tesla to get the worth from it. Wall technique is a good one.
@TheChaos791
@TheChaos791 Месяц назад
Tesla tower is very good to clean horde ... Sadly Chargers exist in number in high difficulties and it is close to useless against bots as well as suffering from arc inconstency.
@jadenepia5960
@jadenepia5960 Месяц назад
@@TheChaos791 just put it on a rock......where you dont need to walk
@irishbrewgaming2296
@irishbrewgaming2296 Месяц назад
and teammates
@Marlax-101
@Marlax-101 Месяц назад
@@TheChaos791 they deal damage to heavies and if you get 2-4 of them in an area they can shred pretty much anything coming at you.
@TheChungassSupreme
@TheChungassSupreme Месяц назад
So, through some testing of my own, I've found the best use of each turret. What I've experienced is as follows: •MG Turret: Fodder Control. It tends to target the closest, fastest moving threat. •Gatling Turret: Air & Ground Suppression. This turret is exceptional against the highly mobile Shriekers, and pulls A LOT of aggro from gunships and other high mobility threats •Autocannon Sentry: Spotting & Anti-Armor. This turret Deals reasonable damage to all targets, and has a longer engagement range. Great for supplemental sniper support; you target the smaller, more mobile targets, while this deals with larger & more armored threats. Also reasonable for catching unaware gunships and drawing aggro for a quick escape. •Rocket Sentry: Disposable SAM. The rockets fired have mild tracking as of the DD Update, which is more noticeable on targets at the edge of its range. Its high damage and explosive trait deals with heavies and clustered fodder easily, and is fantastic for stopping Dropships, Hulks, & Chargers alike, especially if more than one is out at once. •Mortar Sentry: Advancing fire support & aggressive decoy. Its ability for consistent damage output without needing line-of-sight allows for natural defense from terrain, making approach on enemy assets easier, as long as you watch for enemy proximity. Additionally, its wide area damage output from unusual positions can draw in enemy units while your squad can go another direction, allowing you to easily disengage if used in tandem with smoke utilities or other means to break line-of-sight. •EM Sentry: Tactical Fire Support. Similar to the Mortar Sentry, but used to halt an enemy advance instead of creating an opening for allied advance. Best used in tandem with other sentries or as an opener for a coordinated assault.
@allenbrown8582
@allenbrown8582 Месяц назад
Big respect on this video man. Thanks for breaking down and testing everything. 😊
@TheWileSpice
@TheWileSpice Месяц назад
My pleasure! No problem at all, glad you enjoyed the video.
@zachflessner4727
@zachflessner4727 Месяц назад
Thank you for all the time you put into this video!
@TheWileSpice
@TheWileSpice Месяц назад
It's my pleasure, 'Diver! Glad you enjoyed.
@1k_Sassy
@1k_Sassy Месяц назад
I came to the same conclusions & completely agree with your assessment, Diver. Thanks for your hard in-depth work for the cause!
@TheWileSpice
@TheWileSpice Месяц назад
Thank you for your review fellow Helldiver. Its my pleasure, for Super Earth!
@dankachilles9356
@dankachilles9356 Месяц назад
The discrepancy between first person and third person is due solely to the camera's postion. So when the camera is in third person it is sitting behind the helldiver approximately 2 m. Once you go into first person is zooms in on to the weapon itself which is 2m ahead of the neutral third person camera. So it was indeed 73 meters, not 75 only because distance is measured by the position of the camera and not the helldiver itself. That's my take on it at least and it may need more testing but it's the only logical conclusion I can come to. Hope that helped!
@TheWileSpice
@TheWileSpice Месяц назад
Yep thats about the conclusion I would come to as well. Which would make the Autocannons range 83m rather than 85 as well. I suppose most players will perceive the distance from the 3rd person values over the 1st person ones, as I'm guessing 3rd person view is wildly more popular. So no damage done!
@dankachilles9356
@dankachilles9356 Месяц назад
@@TheWileSpice Absolutely true, but still interesting how much attention to detail the devs put into this game even if unintended lol
@dankachilles9356
@dankachilles9356 Месяц назад
​@@TheWileSpiceAlso, making the first Gatling turret either have A.) A shorter cool tim ex. 100 seconds or B.) Give it two charges. That would make it very interesting, but not too destructive.
@Natter91
@Natter91 Месяц назад
It is strange that the range would be 73 instead of 75. It would be weird for the devs to pick such an arbitrary number so close to a multiple of 5. Because of that, I wonder if it really is 75, but there's there's an offset subtracted from the third-person camera measurement to make it measure from the target to the player. That would make the first-person measurement the inaccurate one, where they forgot to remove that offset. I can't imagine how to actually test that hypothesis, though.
@CannabisGarden
@CannabisGarden Месяц назад
Great info! thanks for such a detailed video!
@TheWileSpice
@TheWileSpice Месяц назад
My pleasure, I'm glad you enjoyed!
@IAmNumber4000
@IAmNumber4000 Месяц назад
Rocket sentries are good in one type of situation at least: when you are in a high level close quarters fight involving a lot of bile titans. Put it up high so it doesn’t shoot smaller stuff, and it can quickly swivel around to new targets which is helpful
@cdeb5898
@cdeb5898 9 дней назад
Love your videos mate, the data behind every upgrade really gives me a better overall view! Keep em coming and subscribed because of this! :)
@TheWileSpice
@TheWileSpice 8 дней назад
Glad youre enjoying & that they have been useful! More always on the way!
@Kyanification
@Kyanification Месяц назад
Love your work! Thank you for these succinct and detailed videos
@TheWileSpice
@TheWileSpice Месяц назад
Glad you're enjoying the videos! Thank you for the kind words!
@ghuats5256
@ghuats5256 Месяц назад
Something I’d like to see would be a target select mode on the back when sentries land. You can choose what type of enemy it will prioritise so it doesn’t just choose its own target wasting ammo. Something like ‘small/medium/large’ and you can attack your own priority targets whilst the sentries deal with your secondaries automatically safely. What do you think?
@tobywebb3377
@tobywebb3377 Месяц назад
Great video and a fellow arc thrower enthusiast, subscribed
@TheWileSpice
@TheWileSpice Месяц назад
Welcome to the club! I think I take the Arc Thrower on 95% of missions, just love it too much.
@PaladinFury
@PaladinFury Месяц назад
Best part about the autocannon for the COOL factor is absolutely, undeniably the firing mechanism borrowed from a Luger
@stefana.jansson32
@stefana.jansson32 Месяц назад
Did Jonathan Furguson help you here? =)
@Noobsaucer
@Noobsaucer 5 дней назад
Great content, very thorough and informative!
@TheWileSpice
@TheWileSpice 4 дня назад
Thank you! Glad you found it useful! :)
@Shway_Maximus
@Shway_Maximus Месяц назад
Holy moly dude The amount of effort that you put into this is extraordinary Great job man
@TheWileSpice
@TheWileSpice Месяц назад
Thank you kindly!
@UNIRockLIVE
@UNIRockLIVE Месяц назад
Thank u for this
@TheWileSpice
@TheWileSpice Месяц назад
My pleasure
@antoniolopez8436
@antoniolopez8436 Месяц назад
love this channel this is great technical break down
@TheWileSpice
@TheWileSpice Месяц назад
Thank you very much, glad you enjoyed the video!
@natemorris20
@natemorris20 Месяц назад
Doing the lords work!!! I thank you! 🙏🏻
@TheWileSpice
@TheWileSpice Месяц назад
My pleasure, glad you enjoy the video!
@theenduriangamer5509
@theenduriangamer5509 Месяц назад
I feel like the rocket sentry should operate more like a Spear rocket sentry, locking onto enemies it can see and firing a heat seeker. It's basically a SAM turret at that point, but it works. We also need a flamethrower turret. Shit would be insanely fun and 110% prone to incidents involving friendly fire.
@TheWileSpice
@TheWileSpice Месяц назад
That would work quite nicely and look really cool as well. We do need more Sentries like a flamer one though!!
@nhoffman0677
@nhoffman0677 Месяц назад
Good information. I could see servo assisted armor having some use with a mortar class.
@TheWileSpice
@TheWileSpice Месяц назад
Thank you! It 100% helps you get them out of the danger zone for sure.
@Marlax-101
@Marlax-101 Месяц назад
servo assist and jetpack lets you throw things across the map.
@jaredprovost2002
@jaredprovost2002 Месяц назад
fully agree with this list, if you hunker down on an elim mission and just keep your EMS/standard mortars safe they'll do half the work for you
@rjayuno2907
@rjayuno2907 Месяц назад
i was thinking about this friday just for you to come out with a video 😂 that’s what i like to see
@TheWileSpice
@TheWileSpice Месяц назад
Hahaha, I came through! Hope you enjoy the video.
@Castiel_Pr
@Castiel_Pr Месяц назад
You won a new sub.👍🏻
@TheWileSpice
@TheWileSpice Месяц назад
Welcome to the club, 'Diver!
@wtfronsson
@wtfronsson Месяц назад
Automatic sentry turrets are used for certain anti-air applications. Also known as AAA. Then there are the Samsung MG turrets, equipped with informational video screens, posted on the North Korean border.
@TheWileSpice
@TheWileSpice Месяц назад
Yeah Korea is the only example I could find. Almost every other example had human operation at some stage.
@cattysplat
@cattysplat Месяц назад
In this new era of drone warfare we will absolutely see an era of automated anti drone turrets.
@danielp6142
@danielp6142 17 дней назад
well made video, you got my sub helldiver!
@TheWileSpice
@TheWileSpice 16 дней назад
Thank you. Welcome to the club, 'Diver!
@ihartcrackers
@ihartcrackers Месяц назад
Great video!
@TheWileSpice
@TheWileSpice Месяц назад
Thank you!
@DackJaniels_
@DackJaniels_ Месяц назад
I think adding a ship module for target prioritization using pings would be awesome!
@TheWileSpice
@TheWileSpice Месяц назад
Doing it via pings would be pretty funky. I'd like that.
@gonozal8_962
@gonozal8_962 Месяц назад
@@TheWileSpiceI think spear should just lock on to pinged enemies in like a second, but it’s still to nieche for me not to take flam-40 for bugs or recoilless for bots instead
@mnandeazy34
@mnandeazy34 Месяц назад
*pings my friends*
@AustinGamingXD
@AustinGamingXD Месяц назад
RAILGUN SENTRY WHEN?!
@jt6581
@jt6581 Месяц назад
Amazing review mate keep it up
@TheWileSpice
@TheWileSpice Месяц назад
Thank you! Hopefully more and better to come.
@baguette4177
@baguette4177 28 дней назад
That transition at 10:18 caught me off guard. Very nice
@TheWileSpice
@TheWileSpice 28 дней назад
Haha, you're the only person to notice!
@baguette4177
@baguette4177 26 дней назад
@@TheWileSpice I had to re-watch it like 3 times
@goldenfruty4291
@goldenfruty4291 Месяц назад
machine gun sentry should get heavy armor pen or stun and rocket sentry should move faster and do HIGH and heavy damage making it useful
@TheWileSpice
@TheWileSpice Месяц назад
Yeah that would be a surefire way of giving it more punch. It doesnt have that many shots so I don't think it would be overpowered that way.
@Mestari1Gaming
@Mestari1Gaming Месяц назад
Nah the Machine Gun sentry just need 2 charges, more ammo per turret and maybe a little bit reduced cooldown. That would make it a balanced stratagem.
@goldenfruty4291
@goldenfruty4291 Месяц назад
@@Mestari1Gaming still it would be a worse gatling it needs something to make it worth using besides just a bit more ammo
@goldenfruty4291
@goldenfruty4291 Месяц назад
@@TheWileSpice yea the the hmg emplacement should be relodable or better turning speed cuz rn the thing is useless
@EvilTribble1
@EvilTribble1 Месяц назад
super glue for super earth
@irishbrewgaming2296
@irishbrewgaming2296 Месяц назад
more like gorilla glue but don't let super earth know that or they'll start to think that apes are gonna invade the galaxy...
@Killer-wi1mr
@Killer-wi1mr Месяц назад
​@@irishbrewgaming2296can't say I know the difference between SE and apes. Helldivers just love to kill and blow shit up and honestly, they're neither mature or bright (like every morons in the SEAF). Competent soldiers but that's it
@UNSCSpartan043
@UNSCSpartan043 Месяц назад
I run the Autocannon Sentry pretty heavily. As you said it can be incredibly frustrating when it targets small fries instead of a Hulk, Charger, or Titan but it still wrecks overall. With upgrades giving it a cooldown around 2 1/2 minutes between uses and that noticeably and satisfyingly faster turn rate I can get this hammer on the ground and on targets consistently. It just puts in amazing work 95% of the time. I don't know how many times with randos after a death a teammate across the map calls me in by 3 Chargers as he flees for his life and my support weapons with 4-6 minute cooldowns are still down, but the Autos up, and saves my bacon by bringing 35mm rapid firing FREEDOM & LIBERTY to the fight. Plus I all to often wing it out somewhere especially on a rise or hill just for distraction as much as support purposes. I don't know how many times I've left it behind and a little bit later hear it start hammering away in the distance and patrols around me turn and leave heading towards it, and the kills just start racking up lol.
@FaThorNewman
@FaThorNewman Месяц назад
Fantastic video. Loved this. I’d love a breakdown of backpack items at some point, if you’ve got the time. Mainly I just want to know how good/bad the guard dogs are and if I’m wasting my slot of them. Keep it up!
@TheWileSpice
@TheWileSpice Месяц назад
Thank you for the kind words & thank you for watching! The Backpacks will be covered in a similar way in due time. I'm on a mission to cover all of them eventually.
@FaThorNewman
@FaThorNewman Месяц назад
@@TheWileSpice do it, to it. These videos are definitely a process. One small RU-vidr to another, well fricken done on 200,000 views. My gosh.
@TheWileSpice
@TheWileSpice Месяц назад
@FaThorNewman thank you! The performance of this video to far has left me speechless!
@Pardo_Giftshop
@Pardo_Giftshop Месяц назад
auto cannon is king mortar sentry and her bride EMS mortar sentry is Queen minigun sentry is Knight rocket sentry is the joker and the machine gun sentry, the Pawn
@diswazzi1683
@diswazzi1683 Месяц назад
makes sense, mortars are both pretty gay, also you combined chess terms with card suits? huh?
@Pardo_Giftshop
@Pardo_Giftshop Месяц назад
@@diswazzi1683 putting sentry is like playing chess,..positioning is the key
@Speedfly1
@Speedfly1 Месяц назад
You ranking is exactly as mine, and I never consider looks. My list was only effect and moralboost. Good Job
@quintrapnell3605
@quintrapnell3605 Месяц назад
Proud of you for crediting your fellow creators
@DacianGradaMusic
@DacianGradaMusic Месяц назад
This type of videos are the best, given the devs track record of not telling us much of anything when it comes to stats, not even in patch notes. I'm not sure I like this "figure it out yourself" mentality applied to so many aspects of the game, but I'm thankful for the very informative and entertaining videos testing out all this stuff. Godspeed, comrade!
@TheWileSpice
@TheWileSpice Месяц назад
Yeah its a little frustrating. I have a feeling omitting exact details for things is a way to make it less obvious when something isn't working properly. Might be fully tin foil hate mode though. Thank you for the kind words & for watching!
@mnandeazy34
@mnandeazy34 Месяц назад
I love the figure it out mentality.... it adds to the lore, and feel of the game that helldivers are just fodder. Plus, there's nothing like human ingenuity in figuring things out the best way then by getting killed over and over... we're here to have fun, if you want a tactical experience COD and battlefield are always there
@justininexile3445
@justininexile3445 Месяц назад
Some things not mentioned: Machine Gun Sentry has less spread, making it more accurate at range, and it can also be taken alongside the Gatling Sentry as a secondary gun turret if desired and unlike the Gatling Sentry, the Machine Gun Sentry will stop firing to rotate to the next target, saving some ammunition and making it less likely to friendly fire.
@owenschmowen5313
@owenschmowen5313 Месяц назад
I'm killed the most by mortars by far, mainly due to poor usage by players who use it incorrectly in objectives or bugnests which require close quarter engagements. I would probably swap them around with the Gatling gun in the tier list for bug missions but keep your tier list the same for bot missions. One problem I have with the autocannon is when bugs swarm close to it it will stop firing, probably protecting itself from self damaging blasts, I just love the fact with the health upgraded Gatling gun you can sometimes throw it in the heart of a swarm and it can shoot itself out of trouble.
@IamSpacedad
@IamSpacedad Месяц назад
Rocket sentry is actually fantastic - it just needs good placement. It's best placed on very high ground overlooking where it's shooting down at, because 'misses' become 'hits' of splash damage. It also does pretty decent damage vs heavy armor. It basically is an autocannon that trades projectile travel time and lack of stagger for much better responsiveness in sentry turning speed/lock-on.
@chriswalker7555
@chriswalker7555 Месяц назад
These data warm my cold heart.
@Blazyrx
@Blazyrx Месяц назад
This is very informational considering I have every single upgrade except the new ones
@TheWileSpice
@TheWileSpice Месяц назад
Spend your samples on the restoration the new ones!
@Northraider123
@Northraider123 Месяц назад
Personally I'd say the niche for the machine gun turret is specifically to get around the "only one type of senty active" limit if you were to make a FULL sentry build you'd bring both gun turrets and either deploy them together for more firepower or right after each other to maximize your turret support time If I was gonna make a sentry build I'd probably go for Gatling, MG and one of the Mortars then either the EAT or autocannon for me to use
@D1craigRob
@D1craigRob Месяц назад
You are making that arc thrower look amazing.
@TheWileSpice
@TheWileSpice Месяц назад
Hahaha! I use it quite a lot so its becoming second nature!
@Jihi_
@Jihi_ Месяц назад
Very solid video, keep up the good work ^^ do you plan on doing something similar for emplacement sentries too? i'd love to hear more details about my beloved tesla
@TheWileSpice
@TheWileSpice Месяц назад
Thank-you! I do indeed! I'll be bunching the Tesla with the mines, shield and gun emplacement.
@Jihi_
@Jihi_ Месяц назад
​@@TheWileSpicelovely :>
@AZREDFERN
@AZREDFERN Месяц назад
Turrets are a solo scout’s best friend. They can aggro while you rotate. I usually bring both mortars, since they can work together or apart behind a rock. The EMS kind of fixes the HE’s accuracy problem.
@TheWileSpice
@TheWileSpice Месяц назад
They draw aggro quite aggressively so I can see that being great. Enemies seem to stop at nothing to try and take them out.
@SolarFlareAmerica
@SolarFlareAmerica Месяц назад
They should eventually open up some turret customization. Give the mortar sentry access to multiple ammo types, choosing one pre-game like you do with your weapons and strategems (it would be a sub-menu in stratagems) They could then remove the EMP mortar and add it's shells to the ammo selection pool, along with AP, HE, Napalm, and Airburst. Different ammo types might change the targeting ai on the mortar? Also hoping that when the APC gets released there comes a variant with an autocannon (looks like the sentry version but is player controlled) on top. Love that thing.
@VDiabloV1
@VDiabloV1 6 дней назад
4:20 cool tip for you, you can exit interacting with the computer when you've completed the mini-game. You don't have to wait until it says you succeeded.
@RagdollWraith
@RagdollWraith 18 дней назад
another tip for the mortar thats fairly obvious but wasnt spelled out in this video - put them behind things, behind rocks or under cliffs. they dont need line of sight and they shoot high arcs so if you place it right the thing can be pretty much invisible to enemies
@ablebale1369
@ablebale1369 Месяц назад
arrowhead keep improving the game so much, it will be interesting to revisit these videos in a years time to see what has changed
@TheWileSpice
@TheWileSpice Месяц назад
For sure, I can imagine most things will be totally different by then!
@davidrucker2034
@davidrucker2034 Месяц назад
Imo, when I start hearing the thud-clunk of thr mortar sentry working, it fills my democracy loving heart with happiness, by far my favorite crowd killer
@Duzmuncher
@Duzmuncher Месяц назад
The shield generator is brilliant in keeping your turrets alive against bots. Makes the gatling and autocannon feasible a lot closer to the action, allows them to do damage so that when the shield goes down they are not instantly vaporized and works as a good distraction so you can flank those devastators. The clip of old mate with a million mortars shows it. If you're worried about it taking a strat spot it has good utility of defending hellbombs for gunship facilities and what not. Still needs a bit of tactical placement otherwise on higher difficulties she just gets melted.
@amirhafeji4840
@amirhafeji4840 10 дней назад
One of my favourite things about the mortar which makes it easily the best in my books- it doesnt need direct LoS of enemies, so you can place it behind cover to vastly increase its lifespan
@josuerivera5493
@josuerivera5493 Месяц назад
Excellent ananylis!
@TheWileSpice
@TheWileSpice Месяц назад
Thank ya! Glad you enjoyed it.
@heffyg101
@heffyg101 Месяц назад
Awesome breakdown mate. My only wish is Arrowhead will eventually make a flamethrower sentry - for MAXIMUM LIBERATION.
@TheWileSpice
@TheWileSpice Месяц назад
Thank you! I'm hoping so as well. As well as many other types of Sentry!
@Paulunatr
@Paulunatr Месяц назад
EMS mortar is definitely my favorite of the bunch. It does the area denial role autoturrets are intended to fill exceptionally well without denying that area to you and your teammates OR denying you the enjoyment of delivering liberty to your enemies personally. Pretty much everything is easier when you have an EMS sentry plunking away.
@RemiX_O
@RemiX_O Месяц назад
A single Helldiver running an EMS Mortar can completely change the tide of any battle. Always a nice sight to see on any mission type.
@mackers_855
@mackers_855 Месяц назад
100% agree on the shields. Find that sentry’s can get instantly killed if not using additional shield half the time with bots on higher levels
@TheWileSpice
@TheWileSpice Месяц назад
Yep, all it takes is 1 rocket, 1 tank shot or a few laser shots and they're done. I think a shield would give you time to protect them from those threats.
@stellataylor7436
@stellataylor7436 Месяц назад
I just love the gatling sentry!! It’s not great, but oh boy do I love the sound of “BVVVVVVVVVV” as a fountain of bullets flows, making it rain bug blood and oil
@sylflareon8356
@sylflareon8356 Месяц назад
One thing i'll add about the Rocket Sentry is that it pairs extremely well with the Autocannon Sentry; I had both of them basically permastun chargers till death with repeated hits
@solidtoto
@solidtoto Месяц назад
I never dive without my EMS mortar! This thing is a beast, i'm pretty sure it should be a must have for any mission.
@MrDapperGent
@MrDapperGent Месяц назад
Fascinating
@erikrevier4053
@erikrevier4053 Месяц назад
I subscribed to ease your pain of purchasing the Blast absorption. I'm sorry you had to do that. I hope this helps.
@TheWileSpice
@TheWileSpice Месяц назад
Thank you, the pain has been soothed!
@eliricter3363
@eliricter3363 Месяц назад
Thanks
@phosphor112
@phosphor112 Месяц назад
"Blast Absorption" from the description alone made it seem like garbage. I'm glad to you that your testing validated my suspicions.
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