I mostly play java because of the command blocks, you can do more with them. Bedrock has interesting blocks for creative mode too, like allows denies and borders.
I really like it. I learn a ton from every one of your videos, and yet there's so much I don't know about BE, and since I'll probably never switch I find it interesting, especially through the eyes of someone who knows Minecraft better than me
A thing I found ( more funny than annoying ) is when you try to attack endermans. They just try to teleport around and they get too far and lose aggro. Also some other changes are like boats don't cancel fall damage but you are completely fine on a horse. Trying to do a water mlg is also way more harder, small berry bushes don't slow you and you can run while having frost walker as in java you can only walk for it to activate. Redstone is different, piglins can't reach gold easely. They think like if they can't physically get there, they can't pick it up. The hunger is scuffed. It runs out like 10x faster when you run, but never when you want to eat to regenerate. Theres no saturation heal like when you eat a steak in java. Ghasts are really laggy when trying to shot. Skeletons are pretty much aimbots. Reflecting projectiles works even with llamas spit. Impailing works for any mob that's in water. Soul speed is really weird. Thans all that I can think right now
@@mobrap2665 you can in fact its more easy by repeatedly pushing and pull pistons while trading the piglins the piglins rushes their barter time so whenever the piston isactive that way, each gold u give is an instant trade
FYI, the Bedrock Wither used to be even more OP, as the wither effect used to go through armor and protection (so you can't outheal it without at least regeneration 2). This got changed in a recent update to how Bedrock armor works.
I had a survival world with 3 other players years ago and we fought the wither ended up decimating the area and slowly making its way to spawn. Needless to say our world was gone
Not only the Wither effect could go through armor, Golden Apples were essentially useless as the Wither effect could bypass the Absorption from them and unless you have an Enchanted apple, you'd basically die if all your healing was regular Gapples
The first thing I noticed when I started playing Bedrock is that saturation doesn't burst heal you. A golden Carrot will still boost your saturation way up, but that doesn't actually heal you the same way it does in Java. In Java, when your hunger is full, Saturation is rapidly consumed to rapidly restore hearts. In Bedrock, Saturation is gradually depleted as you passively regenerate health, sprint, jump, etc. It functions merely to delay how often you need to eat.
I switched to bedrock a few years ago after playing java for like 6/7 years because one day my java version just started preforming very poorly in terms of frame rates and has remained like that for years but i find bedrock runs so smooth and you can have a way better render distance. Also i think minecraft is a game that only improves with multiplayer so being able to play with any of my friends regardless of platform is very nice.
@@eugenef0zzy It still feels just like minecraft to me, I never really noticed many differences besides like the marketplace stuff, which I never pay attention to anyways, I mostly play survival. This version just preforms well on my PC and I also got sick of trying to fix java preformance issues. Also the fact I have it on PC and Switch, both with my Microsoft account is awesome. I can play my Switch in handheld mode and pick up right where I left off when I get off my PC.
I watched hundreds of MC videos but your channel is by far my favorite. Your calm voice and clear explanation is a refreshing take, opposite of those hyper-energetic, borderline psycho youtubers that sounds like they are on Speed.
@@BlueLatios the paper doll is useful to know if you're crouching or not, especially if ur on mobile or console since it kinda gets annoying lol oh and it also shows u if ur armor broke and u don't realize it
The reason for the paper doll is because crouch, sprint, and swimming are all toggled with a single button press instead of holding it down (a hold over from Bedrock's console precursors).
@@Mordo___I could be off on the exact definition, but I’ve always used uncanny valley as something just “not feeling right”. Or something appearing just a little bit “off”. As someone who’s played Java pretty much exclusively, Bedrock definitely fits that definiton for me.
The only reason I have the paper doll in the corner is that it stays there when you crouch, and sometimes I don’t realize that I’m crouching/not crouching, so it’s a nice little way to tell if I’m crouching
Oh and especially with the new swift sneak enchantment it's really hard to tell if you are sneaking, but I'd say the most useful thing about the paper doll is when you do the 45° 45° flying technique
The player doll at the corner can come useful in very Hardcore-friendly ways(which makes it kind of a should-have for java). It appears when you crouch, or sprint. You can see if your elytra is equipped or not while jumping off, and since bedrock allows you to switch gear pieces from the hotbar instantly, you can quickly switch over to one if you have a chestplate equipped. Also, bedrock's bridging mechanics are drastically different.
Don't try to trap the Wither under the Exit Portal in Bedrock or your spawn will get decimated. The only trick that works for suffocating the Wither is using a bonemealed mushroom to ruin an End Gateway and use that to kill it. (Make sure you have a spare End Gateway to use)
The wither is now actually much easier than it was previously. A few months ago armour and protection were tweaked to match Java which made armour much worse and protection worse and better at the same time, it protected less but now protects against poison and wither. Previously the wither on hard mode would inflict wither 2 for 40 seconds which was a death sentence without totems or milk even with the best armour and enchants in the game.
As a player who switched to java 6 months ago its funny seeing your reaction because i know how things are in bedrock and java so i can just kinda look at both sides and compare
Previously, the wither damage was unaffected by protection 4, which means any withering effect was a death sentence. 1 hit kill guaranteed without milk. The sweep attack and blue skulls just make it harder but, the 40 second withering effect was overpowered.
Something I love about bedrock is not only the ability to custom dye leather *horse* armor but you can make an infinite potion source, although slow it is really cool. It’s like the infinite lava source with the dripstone. Instead of lava you use water and have a cauldron that has at least one level of potion water in it and let the water in the dripstone fill it up.
Very interesting indeed, I did not realize that there was so many differences. I've never played on Java, I play bedrock edition on my xbox. I always thought that Java was superior if you have a good computer/processor.
that used to be the case. there was java and all the whiny cringy kids played pocket edition. then when windows 10 was created it all started to change
@@thedude7737 but still bedrock is not as responsive, has not the minecrafty graphics, still has lots of bugs Just play java if you have beefy enough pc
You absolutely should do an in-depth video on the differences between Java and Bedrock. We need Mojang to do a true “parity update” before we get new biomes and such.
im kind of fed up with parity. i have been playing bedrock on ps4 for probably around 6 months now, java since way way back (not really my choice to play bedrock, but only option for people i am playing with). there might not be a single thing i prefer about bedrock except maybe render distance my biggest issue with parity is that from what i understand, thats what is stopping us from getting bundles in java. because they couldnt find a good way for it to work in bedrock. dont know if that is confirmed reason though either make them actually the same, or let them be different games, this inbetween just feels like it is hurting everyone
I honestly disagree with the parity thing. I still think bedrock is the worse version, yet it is favoured by Microsoft since it is easier to monetise. I fear that any parity updates will "bring the games closer together" by forcing bedrock features onto java, which will kinda ruin java. Let them be seperate games. There's nothing wrong with that.
That parity update is coming. Sooner than later if these Java fanboys keep crowing about the chat moderation. They keep it up and Microsoft will shutter Java completely. Why do you think they “gave” everyone bedrock? Microsoft didn’t get to where they are by giving stuff away
The ender dragon is actually harder too, but it's not as drastic as the wither. I believe this has something to do with having more polished ai that reduces the odd behaviour quirks they show in java. The wither does not take kindly to the tunnel cheese, and Jean is slightly more aggressive, and doesn't seem to do the dragon dance in bedrock.
But in Java the dragon can send you into the stratosphere. It's been a while since I fought the dragon in Bedrock but I'm pretty sure it doesn't do that lol
I love your calm voice. Even during a time where you're about to die (like in the desert temple) your reaction is just a simple "I wonder if I can get out of this alive". It makes your videos very relaxing to watch
I used to be a bedrock player and had endless trouble with farms and trying to have a long term world with shulkers not duplicating (I know this was fixed recently) and switched to Java and never looked back. Java just feels like a much more cohesive game in my opinion. Also healing in Java is sooo much faster
I really enjoy when java youtubers play bedrock and give their opinions it really helps me learn things I didn’t know about java edition. I hope you play bedrock more in future livestreams or videos
It's funny at the end when you're circling around the bedrock you dont have access to the smooth cinematic / optifine camera like in Java :D Great video btw :)
Something he didn’t mention: the way hunger works is so different. It’s pretty much what keeps me from playing bedrock edition. I think you can toggle some type of “natural regeneration” but it won’t ever compare to eating your fav piece of food and getting to watch all your hearts blink and refill instantly like in Java.
I just started playing Minecraft again after about 3 years and you’ve really helped a brother out with these videos. You’ve got yourself a new subscriber keep up the good work my man!!!
Some features you saw were bugs. Example such as items popping every time you use them (fixed in 1.19.30). Also the reason why you were lagging somewhat probably is because you have VSync on, you're gonna have to turn it off from the game files.
@@Eyecraftmc i really love your content! Your work is amazing and i hope you enjoy creating youtube videos as much as your audience enjoys watching them :)
@@Eyecraftmc just got into your content, not sure your gonna see this because this video is 2 weeks old but the wither fight has a 2nd special attack, it will lean to the side wait a couple seconds and then dash at you destroying almost all blocks in the way and dealing massive damage too, i like this version of it a lot more because i actually have to dodge and weave in between the skulls!
The thing which makes me wanna play java so much more than bedrock is that saturation works way differently and worse and that you can put basically put nothing in your off hand
I’ve been playing bedrock for well over 9 years and it’s entertaining to see how your reacting to something for the first time that I’ve been exposed too for so long haha. On controllers, It can be somewhat wonky but you’ll get the hang out of it overtime. For me, there’s always been issue with the movement and the mobs. One is that when I’m trying to run away when I’m about to die from mobs, I have to repeat the action multiple times just to be able to run, there has been times where I actually died because of it. Two is that mobs are honestly overwhelming to deal with unless you have netherite with some forms of protection on it because skeletons are very dangerous because of how accurate they are and how fast they shoot when your approaching them. I fought the warden in creative and even then, with the movement issue and all, it was downright one of the most scary moments I’ve ever had in Minecraft. Withers are extremely destructive too since they break every block they touch.
My biggest pet peeve with Bedrock as a bedrock player is that it couldn't be ported to java instead, I love java's freedom to do such amazing things, like commands and mods. the ads for paid content is always going to ruin the experience. It is also extremely laggy, even on a "singleplayer" world. it is a multiplayer based game and feels very uncomfortable at many times. the biggest insult to bedrock is the very minute but noticeable issues. Redstone, offhand, combat, enchants, world behavior(region difficulty, spawning behaviors) and the lag spikes. despite all the downsides it has, I still love bedrock as much as java, and I really hope that one day the 2 versions will be so close that they have virtually no differences. I would really like to see much better command support and modding support, because what we're given is paywalls and terrible modding capabilities.
This is hilarious when I've spent most of my time on bedrock, and only recently switched to Java with getting a new computer and Minecraft account. It's so much more different from Bedrock but much more fun to an extent. Very entertaining, keep up the good stuff
One of the only good things about this edition is that you can see every crafting recipe without out needing the items or have at least gotten 1 item required for a recipe unlike Java where even if you pick up one item for a recipe you might not get the recipe unlocked.
Yeah but this only good feature of Bedrock doesn't really mean anything because you can simply get the JIE mod on Java and you have even better way of seeing every single recipe than in Bedrock.
1:40 sometimes when playing one my phone I use that little character to see if I'm crouching or talking or in any other different motion aside from walking
13:03 in bedrock we also have 3 levels for potions and water bottles You can tip arrows using cauldrons, which are more efficient than using lingering potions, because u waste 1 dragon breath and 1 gunpowder to tip 8 arrows, while u can tip a whole pack with 3 potions on a cauldron
When I came back to mc a few months ago I started back off on bedrock. But now i went back to Java so i go back and forth. Bedrock runs smoother it seems for me. Somethings are easier to use. I also made a pretty cool island base. Bedrock seems like more mine nodes and it's a bit easier to play. The enemy mobs in bedrock dont seem as many as Java and arent as hard it seems to me. Still gotta love Java the OG. Which I think is more challenging. I do like that connecting to lan is super easy. Can't seem to get it to work anymore on java.
I think in 1.18, the mob cap was raised from its old limit of 8 mobs to 16. Unfortunately, it doesn’t stop the issue of the slower spawn rate on bedrock. Java rushes to fill all spots in the mob cap, while bedrock does so at a much slower rate. Also the density caps work better to make things difficult on Java.
The plants and stuff can be randomly be sunk down into the ground. Also the wither used to do wayyyy more damage but the wither got nerfed recently. The offhand is pretty much useless on bedrock edition. There is no spectral arrows or glowing effect due to 'rendering problem'. Mojang said themselves that they will not add building on the nether roof because of it being a bug and shouldn't even exist on Java. We are stuck in old combat due to problems on mobile devices. Also i don't like the marketplace. also you cannot get custom servers on bedrock edition unless you are on windows or mobile devices. Also you can turn off the little character in the top of your screen in the video settings. Sorry for the message.
The wither wasn’t nerfed, protection was fixed in bedrock. It used to not protect against magic (potion) damage, thus making the wither effect from the wither do full damage and one shot you no matter the armor. There were also other things such as instant damage being absurdly op, being able to 2 shot anyone regardless of armor.
As a bedrock mobile player this video was fascinating to watch. There were so many details that you noticed that I always just thought was in both versions of the game
The dirt and UI is gross and I hope it never becomes an issue where they force Java users into Bedrock. One thing you missed about cauldrons being OP is you can also add water drip stone over those potion cauldrons and it will refill. Effectively once you make a single potion, you have unlimited of it.
For auto mob xp Trident grinders are used, when you are holding a looting sword it grants the looting effects to the trident if you are the one who threw it.
Bro this is the best bedrock vs java video I have seen! I play both versions of Minecraft and have played on many devices too. I love finding out the little differences that make Bedrock seem a bit janky and you pointed out so many that I have never noticed! Here are some features I wish were different on Bedrock edition: -Different movement; more similar to Java where the player has more control over their position. In Java when you let go of forward for example it feels like you stop almost instantly but in bedrock edition, stopping feels more delayed. Every player motion in Bedrock feels slightly delayed and thus worse to me, so I have less control than when I play Java. -I also wish the GUI wasn't so animated. Every time you open your inventory or a chest, you have to wait half a second for the menu to slide up before you can actually do anything. It is really frustrating in survival especially when inventory management is so difficult, making you constantly have to go into a chest or open your inventory. These animations are also slow when it comes to shift clicking items around inventories, or even just pausing the game! It feels horrible to have to wait every time I have to access a menu. (Don't get me started on the main menu).
@@HYDROCARBON_XD I try this option often, it removes the animation but the game still paused for an annoying/unsatisfying amount of time before completing the transition, as if it were waiting for an animation to complete.
5:33; Actually, you can chat while sleeping in Java too, but it happens automatically, which means if you accidentally type while sleeping, when you wake up, you'll be stuck,
too bad bedrock edition has so much input lag for me, at least its a known issue... makes fighting so unbearable even more with a system im not used to. there's also the thing that might just be me but, music seems to play ALL OF THE TIME, no intervals.
@@royalroamer1 already done that lol, barely did anything, i did most methods, its still a known issue for a long time and some other workarounds seem just not worth the effort to play a version of the game i would play so much less of anyways
So, just telling you some more notable differences in bedrock. 1) Endermen can teleport out of boats and minecarts. Really threw me off while gathering pearls. 2) Status effects can actually apply through shields. Strays can slow you even if you block the arrows, shulkers levitate you. Also, an arrow bouncing off your shield counts as fired by you, because you can get bad omen by getting Pillagers to shoot at your shield and bounce and hit captains. 3) The Ender dragon on bedrock can swoop at you, and practically fly through you. You don't(rarely do) get flung off by it, and it swoops at you everytime it finishes perching. 4) You actually got off easy on the wither. The description you recieved from others about it's hardness was partly due to a now patched bug, where Protection did not work against status effects. Combined with the 40 second Wither effect it inflicted, the Wither was way tougher before. 5) You can bonemeal sugarcane. One bonemeal turns one sugarcane into three every time. 6)You probably know about tile entities.
Being able to deflect the wither skull projectiles (8:15), Alongside the wither not being able to regenerate (8:30) Implies the possibility of *eventually* killing it with just your bare hands, without using any armor or tools or trap killing chambers
@@deez2268 i just tested it, yeah it doesn't. I swear it used to though, unless im remembering wrong from when i played pocket edition a few years ago. I did google it to check before i posted that comment, looks like thats outdated though
The wither actually has a "dash" attack and it goes on its side still for 1 second then DASHES in your direction destroying several blocks in the process
5:58 The buttons are large because the size of the game is large by default "just like in Java the default is Auto, which is grid" but you can change the buttons by going to the settings and changing the GUI, options > video >gui scale modifier >-1,the buttons get small.
8:10 It was only in a recent update that Protection IV was fixed to work against the Wither in Bedrock. One skull was a death sentence without a milk bucket on hand because Wither II was no joke.
okay after finishing the video I've gotta say, I'm feeling pretty grateful for the things BE has that JE doesn't, such as our tipped arrows, dying leather armour, etc. (tho i miss when we could also dye it in the crafting table lol) and the wither on java is so weak, I'm fairly sure the health on bedrock is also almost double. first time i beat a java wither (crossplay server mainly catering to java players) I was so shocked that I beat it in less than 5 minutes with no deaths?? and i probably could've gone with iron stuff too. I'm also now aware of some things I didn't think about before, mostly the visuals. I've only ever played pocket edition and PlayStation, so I was honestly surprised a lot of these are bedrock exclusive. I think it's good im used to bedrock cuz it seems that going from java to bedrock is harder than bedrock players switching to java lol. I'll end my rambling here but this kind of opened my eyes a bit to all the differences between the two versions, not just in gameplay but in even visuals and rendering and stuff. makes me wonder why exactly these things are different, and if there's a reason mojang hasn't really tried to make the versions more similar (tho imo i like us having these differences between versions)
There are definitely a lot of differences, the main reason for the minor differences and large visual differences is because its written in a different coding language some things are harder to "translate" or basically make the same across two complete different systems
All these issues will likely be fixed “eventually”. The thing is, the dirt, the slimmed out grass and foliage, They're kind of minor issues. the bigger the issues the more urgent it is to fix them and hooo-boooy have there been major fixes. Pretty much every single update has had at least one major parity fix and dozens of minor ones that it can be kind of crazy trying to keep track of what’s left to fix. This update, they totally fixed the wither’s hyper busted wither effect, rebalanced the combat and hunger mechanics. Last update was kind of huge, but i still recall a massive wall of parity changes. Before that we got the mob despawning changes which were a huuuuge deal. So yeah, bedrock has seen changes to fundamental systems constantly that even the somewhat weaker updates for Java were hype to me due to the crazy parity fixes. Buzzy bees was nuts to me, Java had some good fixes but it paled in comparison to what was happening in bedrock. Bedrock has been on a roll for the past few years in terms of parity so yeah, visual features that are still passable will fly by.
In fact, the BE wither is already easier to fight. For a very long time, protection enchantments DO NOT reduce damages from magic(including status effects), which makes fighting wither even more dangerous since you'll need to take all the damages from the wither effects from withers and wither skeletons they summon, no matter how good your armors are.
I'm pretty sure that's actually a bug though, since in Java Edition potion effects hit through armour and enchantments. It makes PvP actually viable in the late-game.
I only play java, but the bedrock version runs so smooth! And the render distance I can do 90 chunks at 60fps effortlessly and it's like butter If java ran like bedrock it would be elite tier
I mainly use the paper doll (the mini you in the top left) to check what armour I'm wearing. Usually, this only applies in pvp settings but it can still be helpful
The bedrock Wither is so peculiar, I think the idea behind it was that, to make it feel more like a traditional video game boss battle, you would be sending the wither's skulls back at it as it flew around while fighting off waves of skeletons instead of fighting it like a more normal enemy
Potions in cauldrons explode if you mix them. It makes the standard explosion sound, lets off smoke particles, and evaporates everything in the cauldron.
Seeing your character in the corner is especially helpful for when you're flying with elytra to see what pitch you're flying at when you can't see the ground
This is the first actual good video I’ve seen on bedrock edition, not biased, not trying to start by hating bedrock, actually bringing up points by both sides, admitting where bedrock is good, and where it’s bad, this is a great video, unlike antvenom where all he says is: “WAHHHH THE GAME DOESNT WORK 5 GAZILLION BLOCKS AWAY” (obviously hyperbole)
it genuinely baffles me how the two versions of minecraft persist in being so fundamentally different. i remember multiple points in the past where mojang was like "yeah we want to make java and bedrock more alike" and then proceed to include new really offputting differences with each update.
Why java and bedrock fans always hate each other: 1. Java players started the war first 2. Java players thinks they dont hav bug but they hav unwaterlogged door 3. Java players thinks bedrock players always buy something in marketplace but bedrock players can download 'em freely in other website 4. Bedrock players is angry and trying to fight it 5. Java players will use anything to compared bedrock 6. Java players always use 'bugrock' word and thats annoying
As a windows 10 edition player, I’ve watched quite a lot of videos of this type, and I will say I really enjoyed specifically your video, since even though you are not use to this version of Minecraft, you respected the difference and kept both sides happy and respected. Thank you for that 🙏❤️
Fighting the ender dragon on bedrock is a nightmare because of the endermen, if you accidentally look at one, you basically already lost unless you’re lucky. On bedrock, the endermen just teleport randomly and then you get randomly attacked from behind, eventually you die and lose your items.
I think the Paper doll in the top left corner is to help the player know when you are crouched or running because sometimes its hard to tell without pressing the button again to see if you are crouched still and running can feel slow sometimes because the framerate drops.
Probably, I didn't find it hard to tell if I was sprinting or crouching when playing bedrock there but I could definitely see that being useful on pocket edition or maybe the switch
I think the wither was actually nerfed a bit in one of the last updates, cause if you were in hard mode the wither effect was basically a guaranteed death unless you had totem or bucket of milk.
As someone who played bedrock a lot I can say that bedrock has an amazing rendering power but it is really wierd in terms of entities and placing water
The character in the corner is primarily there because of Consoles - Crouch and Sprint are both toggles on console, and having the little animation there helps clue you in on if you're doing them.
As someone who plays Java and Bedrock (but mostly Bedrock) there's a few things I should mention: - Bedrock has VSync enabled by default, so that's why movement and attacks felt delayed. - Most items do not support going in the offhand currently due to their not being a proper system for using items in the offhand. - I ignore MC Marketplace stuff for the most part, apart from free items which show up occasionally... mainly because Bedrock still supports external resource packs and mods (although they are called addons here). One of the best sources for them is MCPEDL. - Addons aren't as powerful as Java mods currently, but most Java players severely underestimate what they can do. (I can recommend a few creators to check out if you are interested) - Creative flight in Bedrock is VERY responsive in comparison to Java. I'm not sure if there's a speed difference, but Bedrock flight allows you to stop on a dime, in comparison to Java's more slippery flight. - Bedrock redstone is different than Java. Stuff placed on top of pistons don't pop off when the piston is powered, but Bedrock doesn't have BUD pairing or some of those other obscure Java mechanics. - You CAN open elytra while falling, but I believe it requires you to double tap jump. - You can sneak while in elytra flight, allowing you to land on small ledges easier (also hides your nametag, which could be useful on servers) - Most of Java's plants use centered models, while Bedrock has varied positioning instead. (this is what was causing some things to look "squished" to you, despite them still being pixel consistent)... I'm not the biggest fan of it, but I think I prefer it over the uniformity of Java's plants. - Bedrock has a dedicated toggle for coordinates, as opposed to Java's only being visible via clients or the F3 screen. If you have any other questions, I'd be happy to answer!
Also one crucial thing abt bedrock is how placing blocks in front of you when you are on a cliff (like bridging in air) will automatically place instead of needing to actually place on the block as long as the area precedes another block
I learned you couldn't pause in the worst possible way. Busy in another room hearing a zombie push me somewhere, killing me. Never to find my gear again.....
I can't believe you only hace 200k subscribers... consistent uploads, quality gameplay, and a smooth speaking voice (thank god for that) Keep making awesome videos, my guy!
Something really annoying about bedrock is you can put fireworks in your offhand and if you auto click the rockets they will go straight into your offhand but you can’t actually use them
I play both bedrock and java (im a friends pleaser cause some of them only have one of these) and i didn't notice lots of the things you mentioned, so thats really cool, but the biggest difference to me personally is entity cramming. The simplest redstone chicken and cow farms become SO OP in bedrock since you can basically have literally infinity of chickens constantly laying eggs. I remember i used to get a chest full of cooked chicken every hour with a super small farm and my mind was blown when i first built it in java edition. I felt spoiled (youre telling me i need to kill animals.. manually???), also i used to mlg with a water bucket on top of trees a lot in bedrock so i took a lot of damage playing java before i got rid of that habit. But now im way more used to java :DD
7:35 I've played bedrock for about 3 years now and I've been playing java for about 6-8 months now and the bedrock wither is definitely much harder than java, but in all honesty both versions are great but to a certain audience one may seem better than the other. Imo java is for players who will grind the help out of the game and do some crazy stuff whilst bedrock is for more casual play, like if you just want a world for you and your friends or alone, but as I've said both versions are great
One time when I tried to fight the Wither, I died do it absolutely decimating me with a constant bombardment of Wither skulls. I'm talking like 3 or 4 per SECOND. And since those explode, and explosions kill entities, my full Netherite armor set was nothing in a matter of seconds. Literally destroyed by a barrage of explosions, and it pained me