In case you ask, yes! You may use this for a Lethal Company Mod. Just don't forget to credit me! Also if you've never heard or seen Lethal Company, it's EXTREMELY FUN! Just search up Lethal Company Funny Moments and you'll see what I mean Lol Edit: "Did someone mod this yet?" Yep! Thank's to Scintesto they've already done a mod for this. So go check it out and have some fun!
"You can't run, you can't hide, your chances of survival are slim to none. You either escape with a well-timed Stun Grenade, or the last sound you hear is rapidly approaching stomping."
@@k-cg4is Welp you screwed because normally you have a person at ship or just hope to not encounter the jester (funny jester buff to half time for crank
@@emanuelevigo9864 yeah, when the nutcracker is angry, it starts playing some marching drums and a whistling noise until it calms down and starts wandering again
This is very difficult to do without coding a mod to play its own unique audio, you cannot simply replace the vanilla audio because his programming makes him repeat the sound every 2-3 seconds as long as he has sightlines with someone while aggro'd, I've tried already.
The segment at 1:56 - 2:21 is my favorite by far, the tonal disconnect between an employee happily dancing to Ears/Chain Hang Low, followed by the "running for your life" footage and concept wrap back around. I imagine the Jester itself reprising the notes as it chases the player down in a cruel twist of irony. Wonderful outro, with the Pop Goes the Weasel wind-down, as if the player only barely escapes the facility or seals the creature behind a door, where it deactivates in a creepy way, knowing it can't catch them anymore. Still freaky, but the backing instruments going quiet helps alleviate SOME of the tension. Incredible take, making a full theme from a single spooky incidental track and an amazing idea for a monster.
what are the lyrics during that one really intense section? It's around the 1:55 mark. Edit: nevermind my question I’m a fool and a buffoon. It’s literally the first part of the song the main comment mentioned, Chain Hang Low.
Didn't think I'd hear something Lethal Company related from you, but like always you've made it so dang good! Kinda hope this gets modded in, it'd kick in so much adrenaline
finally, boppin lethal company boss music i love boss music-type tracks from video games (like BIG SHOT and Ruby Delusions), and lethal company was kind of lacking it, so i'm glad you came along and made this masterpiece! edit: i realize that this needs to be on spotify
@@lestertheguy1734 thinking bout this now I feel like in lore for this game, all of the toy enemies are built to be dangerous to prevent trespassers (except for the barber i think, idk about it 💀)
@@lestertheguy1734 it could make sense, i have seen instances where the barber jumped at people that weren't paying attention to the honking sounds, so that could be their purpose
Imagine if the Jester worked that when it actually found someone and started wounding up, it would Lock the Exits and start playing. Then, after it started playing, it would make some valuables appear around the facility, not much and not really that valuable (Really small value, you'll get why in a second), but the *catch* here being that you could be able to Stack these things per Slot, like a lot of them; then, after actually having completely wounded up, it would unlock the Fire Exit but not the Main Entrance, then change the location of said exit inside the building in some set Places that would have been highlighted when first wounding up, so one could try to memorize the plausible exits so to minimize the possibility in finding oneself in a Dead End. In this second phase tho, the Facility would start to really Fill Up with said Stacking Valuables, so one would be able to Really HOARD them ann maybe they could be picked up without even interacting on them so to not waste time, just bump into them and if you already have a stack building in one slot they would just add up to that slot. Of course, this whole idea is based around the fact that you'd be forced to stay indoors until the Jester has finished wounding up, and maybe stay for a little more just to get more things before leaving. You could make the Jester then become slightly faster due to build up speed or maybe just make it so the Exit would never spawn near players, but the Idea's basically that: Stuck players in a sort of High Risk, High reward MiniGame, where they would need to choose if try to hoard Prizes or head straight for the Exit, that they also do not know *Exactly* where it may lay, but just a vague idea of the plausible locations. What do you think?
Basically also works the same way, if you think about it. Your on a timer, and when it runs out you have to flee from this Horrible Oneshotting Beast that also Flies at you at tremendous speed.
The beginning of this song represents what the jester feels like as it winds. At first, it is calm, as you can probably get out of the facility, but as it goes on, it gets more intense, as you can’t find the exit. This is perfect
To be blunt at first I was like ok nothing too special here and then the 1 minute mark i'm like ah yes now it gets all menacy like mhm. But then at the 1 Min 30s part I was like okay... you caught my attention now in various comedic ways xD
Ngl, I can imagine this soundtrack with "Here I Come" (Seek's chase theme from Roblox DOORS) could be good Update: I did my best to sync the seek chase remix (Drazically remix, to be specific) with this soundtrack. Peak chase music
I just thought it was cute so I wanted to mention, but I love how you put your name in the top right corner with the ingame font! The one that the transmitter uses
@@gold_lit2296 You would have to reduce the damage or firing rate of the shotgun due to how much damge it does plus the weird spread on it and we don't have any way to heal employees right now
A little theory as to why the Jester cranks itself: It existed for a long time in the mansion, which would imply people lived there, including children. When the power gets cut or some other event happens, like a designated play time, the Jester plays the song, either to calm the children down (like Freddy’s power outage song), or to notify them of playtime. The head pops out to signal a game of tag, or something similar. Problem is, it doesn’t know its own strength, and killed everyone in the mansion without it knowing. Now, it just wanders around, looking for new people to play tag with: you
Would be a shame that you've basically never would get to hear it well, as once wound up, it wouldn't last more than.. I don't know, 10 seconds? The jester usually obliterates People when wound up.
I’m remaking lethal company but on scratch, and I’m changing how the jester works. Aka once the jester starts winding you will have to unwind it if you want to find more loot, since you won’t be able to enter the building once you exit it. And a song this long would work pretty good for it.
The guy on the ship: I think the boys are fine, in the meantime I'll buy some flashlights... Those who were inside with the Jester: 💀 The Jester on 1:56: Party time Bastards!! 😈
I would love to see this as some sort of boss jester. Rarely a jester would spawn as a boss jester, and when it starts cranking it plays this tune. It's faster and bigger and possibly a more red-ish color scheme. The music would also be heard 'round the factory/mansion. It could also run outside of the factory (similar to the apparatice mod where when you take it out, the factory nukes in 2 minutes). Player's stamina would be slightly increased to compensate for the b. jester's faster speed. Upon launching off the planet, the tune would slow down and fade out, securing the players' victory against the b. jester. When landing on a moon, it will decide whether a b. jester can spawn at all or not. If it can, the b. jester will have (lets say) ~0.2% chance to spawn when a player enters the factory. The B. Jester has a 5% chance to be able to spawn on any moon, increasing exponentially the harder the moon (ex. 5% on experimentation, 7.2% on march, 14% on titan) It will also have a unique jumpscare animation, similar to one from the 1st or 4th FNaF games. I think there's a mod that just uses this music, but I would love to see something similar to what I've said above.
*starts to wind up…* *you start to hear faint screams coming from the box, so you decide to walk away…when you hear “pop”..* *you look behind you and hear it…”DUN DUN DUN DUN”* *you try to run but its too late…*
*the moment you turn around…you see it, flesh…for a neck, half the brain sticking out its eye socket…or whatever the hell it was…but one thing is for certain…in the jaw of skull…you see your friend who was with you being chewed up….you make a break for the exit…you hear it picking up speed…”DUNDUNDUNDUNDUNDUN”…..you hear its faint screams coming closer and closer as you make a break for the exit…its so close yet you feel like you ran miles….your heart is racing while whatever the hell it is chases you…its getting closer and closer, your feet start to give in until you finally burst through the door…escaping whatever that thing is…but one thing is for certain….you needed to warn future employees…so you documented it…as…* ***THE JESTER….***
Honestly i'd love it if this was like an escape theme, or when the ship will leave soon. Try and picture this: Its starting to become a war zone within the facility or mansion and its getting late, then as the ship is bound to leave this kicks in as you panic and try to get to the ship through the chaos with you reaching the ship as the music winds down.
It's funny how the jester thinks it's going to get you but your faster than it the jesters literally like "I'm going to eat you now" and then you run pass it and it's like "How did he do that?!"
@@isaiahwingfield He was also sprint cheating since you can see them jump which allways reduces stamina but it clearly dosen't change I don't falt them for cheating since its playing with freinds or single player, I just ajusted to spotting cheats quick since I play alot of public lobby lethal company
Ok so I’m been listening your pizza tower covers since 5 months ago and i been thinking…have you seen the movie called “cloudy with a chance of meatballs”??? Because I want YOU to make flint Lockwood a theme