its about having a lip flapping animation tied to the audio output of the voiced dialogue sound: if voice sound is playing and as long as it is playing: lip flap when voice sound not playing: end lip flap FFXIV does this also its a nice and simple solution for multilanguage and is good enough; custom mouth facial movement to match the sound of each syllable in each language whilst technically better is not a good ROI
imagine if she has bocchi personality jihnshi when serious fight: cool and badass jihnshi when meet with rover alone: awawawawawawawa (hides inside a mango packaging box)
How do you people define "actually matter" the main story doesn't change whether you hold hands in this scene or not, I see this take in Honkai Star Rail as well lmao.
@@WhiteHairSupremacy well at least in gacha level, your interlocutor's response should be match with the dialogue of your choices and at least one line's response... and I found out in wuwa there are few dialogue choices that aren't just one liner response but followed by a specific action, like this scene for example, or when you first met Scar, if you push your rover to attack him instead of "being polite" you can straight up into Scar boss battle instead of listening to his babbling about black sheep and stuff.
while the choice matter is not as complex as like some AAA RPG titles such as baldur's gate 3 , witcher 3, etc . it's still nice to see that they have a little cutscene for certain choices.
@@hxppythxughts7149 I think the person above is trying to remind you that this is also present in HSR. Like, You can get past Argenti without having to fight him if you explain Stellaron's situation, or getting a selfie if doubting Kafka in her companion quest (even skipping an entire quest, and only getting farewell paper), etc. etc.
The EN voice over is took a good job for the role of Jinhsi, But Aoyama-san JP is something unique as always. I guess I can speak both languages so I can tell the differences.
I love that the characters are actually interacting with each other instead of using recycled animation for the past 3 years and literally just stand there talking for 5-10 minutes while doing absolutely nothing than cycle through the recycled animations.... *Clears Throat*
@@clob3896 yep, I chose the "action" path, cause I thought I could fight with her (which I was wrong about), but if you choose the other path you get a bunch of cute dialogue and get to pat her head
Ah finally a gacha game where characters can interact with each other unlike any other bs where devs are lazy and use camera tricks to make it look like characters are interacting which is not
Is it though...I feel like most people probably didn't trust her. She just kind of comes out and asks for help and refuses to properly divulge what with and doesn't even remotely tell you why you shouldn't help Scar and that's this games story telling in a nut shell.
I don't mean to be "that guy"... but i might have to be. As someone whose stance against clickbait and missing context, I am in the position to ask, would you not picture two completely different things when you are presented with an offer for hand holding and a handshake seperately?
@@cryzieee Yes... TECHNICALLY they were holding hands. PRACTICALLY, they were doing a FORMAL handshake, rather than a romantic hand lock. My point was the rather stark difference between the two.
@@Kyugorn i mean... that's your personal issue how you interpreted the name of the video. The thumbnail clearly showed a handshake. What did you exactly expect?
No she became magistrate when she was 16 and got older over time the first descent of the threnodian was 3 years ago from when she began Something something