The way the piano part starts playing was good. Yeah it really feels weird that they turned Joy's stacks to 3 instead of having 4 stacks. It's a bad move for Moonton for being disorganized because the music have 4 parts
Yes, I agree, why is the rhythm nerfed, for those who can't use joy, it's better not to just use the hero (for those who can't yet), what do you think?
I also agree her being a hard hero, I mean that is how rhythm games always works, it is meant to be challenging, but they're not following the principle in this situation. They decided to go with their own way, which slowly removes the thing they marketed her for: The reward of successfully dropping the beats
Finally a proper answer- That's the sole reason why the previous sound scripts i made, had sound mixing to avoid this flaw, there's no way we can work this out-
The concept version consists Beats - 1st Drums + Piano - 2nd Guitar - 3rd Synthesizer - 4th 5th always automatically play when you hit someone during last beat
Meanwhile this version uses All of them without overlapping to each other. Beat 1 (Beats) Beat 2 (Drums) Beat 3 (Piano) Beat 4 (Guitar) - Only plays when you hit while performing perfect rhythm! Beat 5 (Synthesizer)
The 2nd Stack Rhythm seems the one had mixing issues here (which was the rhythm piano) 1st Stack Drums 2nd Stack Rhythm Piano 3rd Stack Guitar 4th Stack Synthesizer Will Only Play if You Hit Any
@@EthanTypically i am not expecting a response this quickly thank you for doing this i was hyping on joy when its on the advance server and disappointed on the original server.