Expectedly I'm getting some responses from Julia players and Tekken nerds (like myself) saying "EVERYONE KNOWS JULIA IS GREAT BLA BLA" 1. This channel has a lot of followers who are casual Tekken fans. They don't know about most of this. 2. I had no idea myself until a few days ago just how good her combos are. I also had no idea ff1 tracked both sides + a lot of other stuff. 3. When the community discusses overturned combos Julia's name is never mentioned. Instead its Akuma, Geese, Paul, Fahkumram etc. This is just a sign that she flies under the radar. So give it a rest and just accept that everyone might no be as incredibly knowledgable as you are. Thanks!
You're getting better at this Adrian. Honestly, I mean it, you're improving yourself. And you're right, not everyone knows she's broken. She's very underused for a reason.
The df1 should lose its tracking. Haven't watched the video yet but hopefully you've greatly improved your combo output-- oh, yes, you did lol We'll see how your next Ranked matches go 👊🏿
I think it would be great to see you play high level matches with her. See how others punish some of the things you talk about in this video. Appreciate your input 🙏🏿🙏🏿🙏🏿
I actually commented on one of the videos that Julia was perhaps the strongest female in the game to the point of needing some balancing and almost everyone flipped in the comments.
@@vector3366 Thanks man I always speak my mind and I find it so hard when people flip for saying their character is strong, they always wanna downplay their characters. To be honest I can hear people cursing TMM for making this video.
You mean Mikio almost beat him. He could of play someone else like Alisa and still come close to beating Book’s Leroy. Stop discrediting him due to his character choices and give him props for having excellent fundamentals.
@@Theterminato2013 anyone can win with any character but he was keeping up with Leroy on release it doesn’t matter who you are it’s just facts release Leroy was ridiculous
you have broken one of the rules of the julia club "do not talk about how good julia is ;) " haha jk but tbh 99% of julia players know shes top 5 she has everything
You know, i dont talk wiht many julia mains but my biggest fear was always that MMswe finds out how good she is xD ill miss him saying how hard and honest julia is :S
Thing is, how many Julia mains are actually there? No offense, but from my own personal experience it seems like not too many people give a shit about her
Julia players knew this, and the thing is Julia players don’t downplay the character , she’s bad ass, that’s why we play her. She just needed someone to bring her into the limelight .she is like a Devil Jin to me, She just needs the right player/driver to come along and use her to her fullest potential, like Qudans with Devil Jin.
The bane of my ranked existence. Fun fact: war drums can be placed into perfect range simply from landing a ff1,4. Any move that gives the standing spin animation places the opponent at the range for natural combo. She is a matchup nightmare for everyone. Force crouch? She dares you to with bow and arrow. Good movement? Party crasher. Mix-up game? Don't know many that can top her, let alone keep her in one. Even if you pin her to the wall, she can get out of there AND COMBO YOU with a single throw that can be buffered and done from full crouch. She kills me with how annoying she is. She knocked you down? You lost the round because her oki game is almost unmatched. HER STOMP CAN COMBO AS WELL. This character annoys me and is easily one of the biggest things that induces rage in this game.
UGGHH new intro?! Thats dope Julis been a threat. There’s a P4 player with like 12K games won with her and I hate him. The amount of damage from that weird launcher is insane
@@lordbane9328 The only people I've seen really downplaying her are Julia mains who know exactly how ridiculous she is and want to avoid nerfs. Which isn't surprising in the slightest.
You're so funny, Mainman! You have a video saying how cool Julia is and now "I don't like Julia" and you have a video saying she's hard to use and then in this video it's "she's so easy" as you drop everything. Just messing with you though, good stuff as always!
Everyone acting like they're a genius for pointing out how the community has supposedly known she's been "good" is missing the point. Year, i hear people mention her being her "good" all the time, but I hardly ever hear people acknowledging how flat out absurd the character is, I hardly ever hear people saying she needs to be nerfed, and I never hear about her terrorizing the online experience. Basically until Arslan starts using a character no one's going to care, then they'll suddenly go from "good" to "broken" overnight, just like Akuma. I've always thoguht this character was unreasonably efficient, so props to Mainland for pointing all this out.
Always said kazumi was cheap and people told me "you don't know how to fight her" or "but she's neutral based you're bad at the game". Even though my points were that her df1 tracks way too much, db4 (before nerf) was stupid, she has a fast homing safe mid (that used to wallsplat), and too many of her moves tracks way too much i always felt like i was playing a 2d game. With the nerf it's fine now but i still think her df1 is braindead and she has too much tracking in general.
tekken 7 is broken as hell since season 3 dropped in my opinion. on the current patch it feels like everyone is broken in some way. i wish there was an option in the game to switch between seasons.
Im already aware of this character being so OP in 1 month after this character is released... She is semi-broken i would say. not as stupid as fahkumram, leroy or akuma but stupid nontheless
People be sleeping on Josie combos fr. There’s a pretty easy combo that does the same wall carry and 132 damage as the combo in the begging of the video. Side note, I’ve known Josie was busted day one cuz she’s been busting my ass since day one😂
As a Julia player I understand that she is extremely good, but like a lot of those tools she has are so hard to pull off and unleass you practice inputs you are going to have a really really bad time with her. I don't have nowhere near the execution of tmm but it took me like 2 months to do similar combos shown here. I just wanted to throw it out there love the vids and keep up the good work masku
She's not even hard to use in this game honestly. Like how hard it is to get her (opponent on crouch) df+1, df+3,1+2 combo? At least in the older games you had to do f,f+3 perfectly into f,f+2 or d+1+2. This character is ridiculously strong and not at all hard to use. That is a myth.
Ppl say she's not hard. I dont get it. I play a few characters but I get a rush in performing shotgun mid combos but if theres the smallest lag I'm dropping everything.
@King of Iron Fist She was actually even stronger in T6... according to some top 5, just overshadowed by Steve and Bob and maybe some other. In T5 she was also quite okay but ya T4 was abit... weak :D but many were in that game. T3 and T4 Julia was a bit under developed i would say especialy compared to charakter with a ton of tools like Lei, King and Yoshi in those games.
I seriously don't get how people don't know yet how badly she's busted... Feels like it's the lack of interest in her character, but idk. Let's just hope that someone wins a tourney with her, so she finally gets nerfed to death ^^
Everyone is really like to bitching the character nerfs this nerf that these days but you know Julia was already bullshit in the past Tekken games what the hell man she even bullshits in tag 2 and Tekken 6 and no ones complaining about it... The only time ppl will gonna complain is when someone shares this character's potential in a 21min video review.
You compare her in Tekken 5 DR and 6 versions to her Tekken 7 version. She was even more retarded and busted in those 2 games and I had PTSD fighting her those 2 past games. Trust me, as annoying as Tekken 7 Julia is to fight against,if her Tekken 5 DR or 6 version made it to Tekken 7, she would be even MORE busted in than prepatched Leroy and Akuma. TMM should make a video of her Tekken 5 DR and 6 versions as it would be interesting to see how reacts how stupid good she was back then.
@@Theterminato2013 This is why im confused as to why people are just now noticing how strong she is to complain about it....she been strong for years lol
ff1 is only 12f is buffered from a block. In neutral it's going to be 14f if done frame perfect. But most of the time people with do it around 15f or slower.
Can you even buffer the whole ff1? On Xiaoyu it is impossible to buffer whole ff3 - only the first f is buffered. So I thought it would be the same for other characters ff moves.
14:10 - that wall bounce... Ling has two wall bounces from AOP and backturn stances, both are ~19 frames startup, one is punishable (but it also evades lows), other is safe. You would think that move from stances will have better properties that non-stance moves, but if you are DLC character you can get even better move without a stance requirement.
Julia and Michelle were my favorite characters next to Jun and Jin and they've always been oppressive and absurd. Her wall to wall, pressure, and combo damage is absolutely insane in the hands of a good player. Alot of people never give her credit because the Tekken community and most any fighting community is always obsessed with the flashiest, overpowered, and often (cheesiest) male characters.
There's a reason she was the only character at EVO Japan to fight the Leroys in top 8. Edit: Terminato92 is totally right I completely forgot about Ulsan. But I think my point is clear.
@@Theterminato2013 I think kazumi is cheap too. She doesn't have a lot of moves but they cover everything. You can't move against her since a lot of her moves tracks.
I believe there still has to be a Tekken where Julia is NOT a hidden monster...She has basically always been in top 10-15 in every single Tekken game..Maybe TTT2 is the only exception
KSang001 Yeah ppl don’t realize that earlier in Tekken 5 DR & 6 , Julia was even more busted and broken in those games. The only difference in those 2 games and Tekken 7, she was able to fly under the radar even better due to so many busted characters in 5 DR & 6. If her 5 DR or 6 versions made it to Tekken 7, she would be even more busted than prepatched Leroy and Akuma.
Not every character has a 12f mid. CES 4,1+2 can actually evade some 12f mids like Jack's df4 and a couple other characters one which is pretty fucked up imo. Dickjab isn't that good of an idea considering a dickjab has little reward but is pretty risky as she can do nothing from CES which will leave her -8 so she can low parry or guard the dickjab which will give her frame advantage. Even if a character has a 12f mid that can't be evaded by CES4,1+2 to option select the CES stance, again she can just do nothing from the stance which leaves her at -8 and block the 12f mid which will give her + frames and most df4s are around -7 or worse on block and leave her in the optimal range of (4)~2,1 being a NC.
Stargazing Embers isn’t that how stances work tho ? Or do people want to make her stance useless, Leroy has a stance where he will parry you automatically if you go for a low , and has a 0 on block normal hit launcher and a homing -13 low that ch launches , oh and he’s got a low mid natural combo and can cancel the stance into parry , now let’s compare that to Julia’s stance , if she does anything other than the hell sweep a magic 4 will or a b1 type move will ch launch her , you surely don’t want to go for the hell sweep and risk getting launched everytime do you ? And if I do nothing , then we go back to neutral , actually if you don’t do anything from the stance Julia is at minus frames at point blank , so overall I wouldn’t say it’s as strong as mm says, also typically streaking ces 4,1+2 is not a very good option from the stance I barely ever see anyone use it so I wouldn’t worry too much about crushing the 12 frame mid
I agree with the stuff TMM says about how strong she is. It annoys me a little bit, however, that for almost every key move he leaves out some minor counter play and weaknesses. Each of these omissions taken on its own is super minor and not very important to point out, but taken together it causes the video as a whole to come off as a little under-researched or to come off as TMM is trying his best to highlight her strongest attributes and ignore her weaknesses. ff+1: He simultaneously comments on how strong the move is for its speed, and how far it reaches. It is super powerful that you can chose how fast it comes out. You can delay the second forward for more range, but then it is no longer 12 frames fast. Again the move is incredibly powerful, it just looks like he paints over this nuance. war drums: Totally agree. This is a move requires specific defensive behavior from the opponent to counter properly, which on its own makes this more powerful. There is no mention that you can backdash after any of the distance setups (like after ff+1,4 or WR1). This causes the low to whiff, and the mid is launch punishable. This makes the move even more scary and powerful at the wall, where you are forced to guess. If you try to defend the wardrums which you cannot backdash here, you can get hit by her safe wall bounce. Again super powerful move, but the counterplay is omitted. d,d/f+1 spin: There is some more counterplay against this stance which is omitted. You can throw out generic d4 or d1 to counter all her options. She can do an empty spin into low parry to counter this, but only really high level julias will do this. At least you would be forcing her to play a less favorable rock-paper-scissor game. The julia can test the waters by doing spin into nothing. Still a very powerful move+stance. Stomp wall ender: Isn't this really distance dependent? The WR2,1 ender has super good travel, splats high, as well as quick recovery, so the ease at which she can do the 1, d/f4,2,bf1 combo is super strong. Overall agree with the power of her combo damage and travel. WR1: Gives +4 but the knockback makes it so you have very little pressure options. You can party crasher after i guess. Its really strong at the wall. It is good out in the open, not amazing. Really good move overall, but nuance is once again left out. The string gameplan with optional follow ups to pokes: Worth mentioning that practically every single follow up is punishable? Players who have some knowledge about Julia will watch this and think "Well the drawback to the move is this and this, but yeah you are right she is crazy strong". You seemed to have made this video for players who don't know anything about Julia, however. To a viewer like that Julia comes off as being crazier than release Leroy. xD Magic 4: This move might as well be -7 to -9 like the other magic 4s. Even if you never ever mix it up with the follow ups no one will ever punish this. Its so so good.
I just love how he does these videos surprised at any of this. As a purple ranked Raven, none of this is surprising... But I was told favoritism in this game doesn't exist by a Jin main and a Law main, so maybe I'm wrong... Guess I'll just pick up a real female ninja with great back turn options... Xiaoyu
I'm Julia Player i agree with the following: Bow and arrow damage should be decreased it has too good of oki potential and guaranteed ff3 at the wall. FF1+2 should be a high like in tag 2 or -14 on block as it has pushback. Uf3+4 or the Stomp the damage should be nerfed a lot as it has too good of oki potential and can be used after ch knd moves. Lastly Lashing arrow shouldn't guarantee ff3 to pick up the opponent near wall for combo damage along with that increase range from opponent getting hit as everything from swift is good as her mid and low ch launches. Things i disagree with: Ff1,4 as always been in the game and no one really had uproar about until now its a very good move but your opponent can do d1, d4, or obviously duck high follow up. Interrupt the Julia if she goes back into ff1. Magic 4 and follow ups are all a gamble for julia player as the low is launch and mid is -14 so every part of the move she taking a risk. Lastly many other julia moves are typically okay even though most moves are unsafe even if they are a high move such as (b2,1, 1+2 or ws 2,1+2,1+2). overall i think if some of the nerfs at the top are fixed julia will be pretty fair as she is a conditioning neutral based character as she making you learn her habits and options. She deserves some insanely good, key, or "busted" moves her ff1 and lashing arrow(f3,1) are just as essential as a Claudio b1, Electrics, king ff1, Drag wr2 or d2.
I think the point is that she has those follow-up at all on such a good move. Because it is more powerful to have follow-ups then not have them, as it makes enemy to hesitate to take his turn on whatever minus frames she gets on block. I would also not recommend to counter high option with d1 or d4, because she can just low parry them and she gets the juggle if she reads you, while you get like 10 damage if you read her. Better to use while-standing launcher after you confirm that she did a high option.
Ff1 shouldn’t also highcrush. Lashing arrow is really just cancer. But I like that you criticize your own character and admit that she has broken stuff. Other Julia (or any obnoxious character) mains will never admit that their character breaks the law
Leave it to Julia mains to downplay how ridiculously strong f,f+1 and its followup is. Yeah it's okay to have f,f+1 a super fast mid, with reasonable range, tracking BOTH directions, only -2 on block and with a guaranteed followup that can even be delayed for CH combo if the opponent is dumb enough to press buttons. Suuuuure thing bro. "just d+1 / d+4 to interrupt the followup" yeah, I want to watch you try it, haha. Oh and comparing her f,f+1 to the likes of King's f,f+1 (super slow homing move) or Dragunov WR+2 (no tracking whatsoever) is just pathetic and laughable.
@@JohnnyTheFlash_ Not true. She has a lot of other choices to follow OC df+1 with. df+3,1+2 OR f,f+1,4 (for wallsplat) OR f,f+3 into whatever guaranteed minicombo.
I fell mainman doesn’t like Julia, he usually mentions that’s something ballerina spins in this vid he is saying stuff is (ws3) +15 but not mention that nothing is guaranteed. The middle of the vid mentioning b4 and mad axes, says it’s a brain dead set up, but he is doing 3 highs in a row just crouch lol
I don't know whether or not he likes Julia, but I doubt there's any need to bother saying that nothing is guaranteed after ws3 because he demonstrates it and we can all see that it ballerina spins and nothing is ever guaranteed after a ballerina spin. Also, "3 highs in a row just crouch lol" makes sense, but this could also be way to condition your opponent to crouch so they can be launched by a mid. So, crouching isn't the safest way to handle it, but it can work, as you point out.
Combination of HP increase that turns into a % nerf to all damage combined with more agressive combo scaling curve that people are either speculating for S4 (or was actually confirmed?) would be perfect.
some things that other may find interesting/useful about Julia - CH WS3 gives an actual combo, if you microdash and do war drums (kinda hard to do though) - speaking of war drums, another way to set up the distance is after hitting the ff1,4 (you're gonna hit it quite some times if you are good at whiff punishing). Not only this, but after a ff1,4 you have a mixup between war drums and her b 1+2 (the long range neutral hit lancher you showed) - uf1 is another great move: 15frames, mid, safe on block, CH launcher, if it hits someone crouching ff2 is guaranteed -df3 is another great poke: safe, mid, and it is a knee, so no parry allowed (it also has a follow-up! bit it is -7 on block, KINDA blanced) -d3 another good poke: 13 frame low (very fast for a low i think), good range, -1 on normal it, +4 on CH, -12 on block - if at the wall you do a ff2, you will spike the opponent: you are going to be +19 (or something around that value) while crouching: good luck for your opponent (since WS 3 wallsplats on natural hit and Bow & arrow at the wall is something around 50 damage+oki) -i think that the sheer number of mixups from WS2 is outrageous (see the point above) -her power crush is also a wall bounce (launch punishable, but still hurts A LOT if it hits) -you can combo ff1+2 (the safe wall bounce) after df1 (it's a just frame) - you also have a natural hit, safe, high-crushing launcher in qcf2 (it is an high, so it is lanch punishable if someone is ducking) -the throw that you said wall splats it actually balcony breaks. Directly. Yes -df 4,2,1 is a 14f CH confirmable string that wallsplats (more than 50 damage if you do df4,2,bf1, then there's the wall combo) -ff1 on hit is +4, on CH is +7 (just saying) -the oki from the throws is actually pretty good If you want to learn more, i recommend watching KingJae/ThatBlastedSalami videos about her see ya -a Julia fan-
Also when thre opponement lands near the wall (not wallsplat) after hitting f3-1 you still get a huge combo with ff3, uf4,3,1. This is especially strong since f3-1 is such a good wiffpunisher and carries alot of distance if it hits. Also throwing out df2, 3-1 or f3-1 alone is almost always safe since its so quick and most player never duck it. Stuff like this is pretty busted, but man its so fun to do lol
the day they nerf Jin's parry is the day I quit Tekken. but to be honest i think jin's parry is quite abuseable if you're good enough to use it obviously... like I am.
I Deathmatch a Julia and it was going okay at first and then they figured me out slightly and they spam that are safe s*** and I couldn't do anything it was the worst experience I've ever had and that's coming from a dark blue rank player
Finally someone did a video about her, I was talking about how crazy strong she is for a year now and everyone was laughing at me because they all was busy crying about other characters
She's solid, quite unsafe overall though. A lot of -14 stuff like 1,1,1. F 4 1, 4 4 1 ect weird being the only char with a punishable magic 4 too but yea shes defo top 10
Yeah her turn gets stolen like every good move u could do with her cept Shotguns and Party Crashers. As a Julia main, I believe she should get nerfed but there is tradeoff to her being so strong, she's kinda slow to recover moves imo.
ON thing main man doesn't talk too much about is that, Julia has to commit to all of her follow ups, she has no options selects and very few hit confirmable moves. Not to mention she is heavy on 50/50s so an opponent with good reads can shut her down. She has few + moves even though a lot of her moves are safe, but she loses momentum in favor of 50/50s. So she is high risk high reward, but amazing in neutral game
u lightly play any other character ngl. Not many char actually have hit comfirmable move. most char plus move isn't that usable. And her safe things r punishable on any other char. Her issue r literally nothing cos every char face the same things, except Julia's isnt as worst. She's med risk, high reward if not low risk.
I really dont understand why so many people complaining about Julia and begging Bamco to nerf her. 😓 JULIA has ALWAYS been strong in every Tekken, IN FACT She has been TONED DOWN in every TEKKEN series. - Bow & arrow used to WALL SPLAT, gave her nasty damage at wall (now only free ff3) - She used to have i8 CH Launcher (CH 121, only -10 on block), now She has only magic 4 (i11, -12 on block) - Her party crasher (ff1) used to have MID extention, launch on NORMAL HIT, unsidestepable, only -11 onblock (now ff1,4 is HIGH, only launched on CH)😓 - Party Crasher used to KNOCKDOWN on NORMAL HIT !!! - Party Crasher used to WALL SPLAT on NORMAL HIT!!! - ff1 has always been -2 on block ! (Why it should be -4? , don't understand) - Her shotgun used to be i11 (Now i12) - Her Shotgun extention (ddf1,2) used to be -11 on block (now -14) - Df2,1 used to be SAFE MID LAUNCHER in TTT (didn't connect on block) - Her 1,1 used to have bow and arrow extention (now gone) - WS3 used to have GUARANTEED followup on NORMAL HIT (now only on CH) - WS2,1 used to be normal hit launcher (NOW GONE) - FF3 was normal HIT launcher ( Now gone) - Hopkick was i15 instead of i16 - She used to have Michelle's fast SS launcher SS+3,4 which was very good (now replaced by unsafe useless ss3+4) - db4 used to be +6 low poke ! (Now -1 on hit) Considering the nerfs she got in each installments, I dont think she needs nerfs atm. SHE IS FINE and Balanced.
I’m glad you and I know that Julia was even more busted in Tekken 5 DR & 6. I tell ppl all the time if her Tekken 5 DR or 6 versions made it to Tekken 7, she would be even more busted than Akuma, Leroy and Fahkumram. Too bad most of the TMM’s sub fanboys are 17ers meaning this is their first encounter fighting Julia, hence their over dramatic overreacting.
Yep, finally some truth. She has always been strong, it is part of her identity . I don’t want newbies using her. I see noobs abusing lashing arrow though, so I don’t mind if they need that.
"This char was always overtuned thus it's ok if her old stuff gets nerfed while she benefits immensely from general system changes (like combos carry/damage/oki) and remains overtuned" cool essay tho
I play with a friend that plays julia and i didn't even know about all these crazy things. And yeah they gave her a really annoying personality in this game.
@@HeyMomonia People called her character boring, so Jaycee and RU-vid girl Julia are probably Namco's attempts for better wide reception. Personally, I don't mind the youtube girl thing but I preferred her being more serious. I also think her happy go lucky, chipper ass attitude in this game is just an act for her video subscribers to pay for her forest shit..... or at the least thats an easy excuse if she 180s again next installment
@@RipsharkTV Will she create an only fans account in the next game to pay for her forest stuff? Lmao Give me michelle or jun they seemed to have more character than that
To be fair her lows aren't great, she's quite punishable and the combos you've shown might not be difficult for you, but in general they are considered too difficult to be a staple, which is why you don't even see pro Julia's use them.
No they are not great, they are just good. But it’s just adds up. As for a hard staple combos, I don’t think 5-7 damage difference is playing major role here
@@kaspermorrigan8722 her general staple from her 15 frame launcher does about 76 damage without wall, thafs on the high end but it's not explosive like tmm makes it sound. Regarding her lows, bow and arrow is her only good low and you can't do it from neutral. All her launchers are high risk and lack crushing (apart from db1). Don't get me wrong she's still a super top character, and if you play her perfect she's incredible. But tmm is making her sound flawless, being -13+ frames in block for so many moves and having no decent lows aside from out of crouch is, in my opinion, a fair trade for how powerful she is.
Salman Hannan i think her long range poking 13f low that is only -1 on hit is quite good. With that she has all the lows she need. This low poke, sidestep ch low, snake edge from crouching and all the lows from the stances. If count only lows, they are just decent. But she has good grabs. If we consider only casual players not everyone are exceptionally good at breaking them. So that means that her grabs can be used instead of lows. As far as the balancing goes, In my opinion many characters in this game should be nerfed. I would close the gap between characters and make every character worth picking. But if I had to make another Tekken game, I would get rid of all the generics. Generics are good on few characters and bad on another characters. Ideally I would want in T8 for every character to be strong in their own way. That tactic may bring a new problems with counter picking but I would love to see something different.
Lukas Zafina’s d3 says hello to you. Her d3 is a ch launching low that’s only -15 on block, -13 if she goes into mantis stance. Only Kazuya, Akuma and Eliza can reliably launch punish it as Eddy’s ws1,3 and Josie’s ws 2,1 whiffs on block. Not mention it reliably high crushes and even crushes some mids also. Definitely the most broken low in Tekken 7.
They’re around even in the matchup. If Julia’s that much more busted than Alisa, why does Chanel plays Alisa more? It’s because she’s more braindead and piss easy to learn. Julia is strong but requires execution which why not that many casuals play her. Anyone can learn Alisa in a day or 2 and reach TGP with her in season 3.
FluffyTheKami Then tell Chanel to permanently drop Alisa for Julia if she’s that much more busted than Alisa. Like I said before, there’s a reason he’s much more consistent with Alisa since she stupid keepout moves from her boot stance 2 or 3 mixups, and d3, Alisa’s wardrums on steroids, which she gets a free follow up bootup 1 on tip range hit. Not to mention she has the best powercrush in the game in df1+2 which activates in 6 frames, faster than any other powercrush in the game, gives good DES mixups on hit and only -13 on block. Not to mention Namco’s keep constantly keep buffing her. while they actually tone down Julia from Tekken 5 DR & 6 when shen she was even more busted. He’s still great with Julia tho, I’ll give you that.
@@Theterminato2013 and I never said she's that much more busted or whatever you're thinking. I said Alisa's definitely not the strongest female. She's still very strong though.
Please for the love of god do not do any Julia videos, I don't want her nerfed at all. Julia players know she is secretly cheap as hell and insanely powerful.
I’m a king main but Julia is my 2nd main, and yes I do secretly know she’s cheap as hell and arguable the cheapest female character 😂 and I don’t want them to do anything to her, just let her stay powerful in the shadow
Julia is beyond busted, she skipped the Arcade version so they need to properly balance her for Tekken 7. The movement nerfs combined with the ch trade system has made her too good.
Almost all the characters in the game are pretty good. You just know how to use them all. From the very 1st day i knew that Akuma would be a beast untill someone cracks him down and that happened. Even Knee was weeping about him Akuma is a joke and now suddenly Akuma is op. Tekken is not just about characters its about you how you crack the character and use his moves fit best. Gigas can win a tournament and not nerfed leroy can loose.
I really appreciate mainman sharing character knowledge for newbies like myself. I just wish he’d tone down how exaggerative he is. Newbies can be very impressionable
love how im a tekken begginer and i dont understand anything about the number of frames and such but im still enjoying the main mans talk and playthrough
Around Tekken 3 people were winning tournaments with her across Europe. They interviewed one tournament winner in Austria and asked him why he picked her to which he answered something along the lines of: most people don't ev3n know she is a selectable character let alone how to use or defend against her...real shame when you think about how unique she is! P.s. is this the same Julia as in the first Tekken or is she another "Daughter"?
Julia in Tekken 3 and 4 is quite diffrent from modern julia tho, i really would love to see a good Tekken 3 Julia consider how BS the whole cast is, wouldnt say julia had much chance again Lei or Jin. Tekken 1 and 2 was Michelle the Mother of Julia ya, thats why the Kunimitsu thing was so funny because its nothing new they did it to all female charakter (and some male charakters) from Tekken 2 to 3 as T2 and T3 are 20 years apart.
Why do Julia mains immediately get into defensive "let's downplay our character" mode when someone like TMM makes a video on how busted their character is? Surprise surprise. "She's unsafe, she's hard to use, blahblahblah". You're only fooling yourselves kids. Julia is neither unsafe nor hard to use, unless you decide to play her that way.