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The Korean Backdash 

Core-A Gaming
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Sources:
SRK KBD article: shoryuken.com/2017/02/17/this-...
National Association of Basketball Coaches: www.nabc.com/about/index
Basketball Rules Committee Rescinds Change Regarding One-Bound Dribble: www.nytimes.com/1927/05/19/ar...
Prelinger Archive footage:
archive.org/details/fortwayne02
archive.org/details/0048GoodS...
BGM in order:
Tekken 7 - Infinite Azure
Tekken 5 - Moonlit Wilderness
Marvel vs Capcom 2 - Clock Tower Stage
Gerald Lee - Dreamland

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Опубликовано:

 

5 июн 2024

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Комментарии : 2,5 тыс.   
@CoreAGaming
@CoreAGaming 3 года назад
Hope 2020 part 2 is treating everyone well. Again, thanks to Ridge Wallet for the support while letting me make the content I want. If you want 10% off a wallet, go to ridge.com/COREAGAMING.
@Aryan-ms4tx
@Aryan-ms4tx 3 года назад
Lmao I was so interesting in the dribbling part I completely forgot I was watching a core A video
@CommunitySkratch
@CommunitySkratch 3 года назад
nom nom nom more core a vidz
@Orangeboy1345
@Orangeboy1345 3 года назад
I love your videos. I mean freakin Baseketball analogy?? Worth the wait
@Iqzzy-KO
@Iqzzy-KO 3 года назад
Thanks for the vid, as a hardcore Tekken player, I didn't get how Korean Backdashing worked, also, can you please do a vid on Mishima Wavedashing?
@waddles7912
@waddles7912 3 года назад
weird to go into a tangent about dribbling instead of just addressing the fact that they could make that the backdash speed if its intentional
@bazzjedimaster
@bazzjedimaster 3 года назад
“Oh heihachi look,kazuya is taking his first steps" Baby Kazuya: ⬅️⬅️↙️⬅️⬅️↙️⬅️⬅️....
@Fco2k7
@Fco2k7 3 года назад
Everyone should practice KDB with Paul Phoenix's theme from Tekken 3 OST.
@CoreAGaming
@CoreAGaming 3 года назад
I actually saw that video.
@yourfavoriteweaboosam6423
@yourfavoriteweaboosam6423 3 года назад
I loved that video
@TobyBNook
@TobyBNook 3 года назад
good to see more speedo fans
@ShaunInce123
@ShaunInce123 3 года назад
That video is hilarious
@ED-yy4te
@ED-yy4te 2 года назад
The first person to dribble: "I'm passing the ball to myself" Everyone gasped in awe
@lolhyena1714
@lolhyena1714 2 года назад
🤯
@3slicessenpai
@3slicessenpai 2 года назад
"I'm passing the ball...to myself..!" *multiple gasps and anime splitscreens of the entire audience*
@justinjohnson2855
@justinjohnson2855 2 года назад
Yale writing dribbing ruining basketball is hilarious 😂
@evolvedbread1370
@evolvedbread1370 Год назад
@@justinjohnson2855 the fact all of the controversy is actually serious is very funny to me
@pudinkeviar4151
@pudinkeviar4151 Год назад
"i'm passing the ball to myself" indian soap opera editors: "my time has come"
@DanmakuMaster
@DanmakuMaster 2 года назад
I've actually witnessed the Korean Backdash in real life. Friend and I were walking around Evo 2019 and we saw Knee. Friend wanted to get a picture with him. We looked away for a second and he was gone. Knee is such a god at Tekken that he can KBD in real life. Took a couple minutes to find him again so my friend could get that picture.
@Shadowarfare117
@Shadowarfare117 2 года назад
That's excellent. 😂
@AnotheRFrog
@AnotheRFrog Год назад
Emergent gameplay
@hjk2639
@hjk2639 Год назад
Knee's RU-vid channel has pretty good content too He recently opened a tournament in South Korea with his own $, did commentary as well as participate. He won haha such a troll
@nviiidupreespiiidergawd7045
😂😂
@blackbloodcell5147
@blackbloodcell5147 Год назад
Lmao
@EquivoxYttv
@EquivoxYttv 3 года назад
Came here to learn KBD ended up getting educated on how dribbling came to be in Basketball. This video is well put together.
@TheHappySaturnian
@TheHappySaturnian 3 года назад
When he said basketball also has a movement exploit, I thought he was about to talk about 2k speedboosting
@TSkillzX
@TSkillzX 3 года назад
Yeah its called uncalled travels in the NBA right?
@TheHappySaturnian
@TheHappySaturnian 3 года назад
TSkillzX I’m talking about speed boosting in nba 2k playboi.
@_maza_2443
@_maza_2443 3 года назад
TSkillzX no, but it is what people who don’t know basketball call a travel.
@TheHappySaturnian
@TheHappySaturnian 3 года назад
_ Maza _ you think if WNBA players Korean back dashed better they would get more viewers?
@ClearSmoke100
@ClearSmoke100 3 года назад
I thought he was going talk about james harden's double "backdash" 🤣
@ExtremeAcer
@ExtremeAcer 3 года назад
Ah Tekken.... the only game where moving back takes a month to practice
@richcore
@richcore 3 года назад
A month? lolz.
@CarbonRollerCaco
@CarbonRollerCaco 3 года назад
@@richcore You needed a year, right?
@richcore
@richcore 3 года назад
@@CarbonRollerCaco 15 years actually.
@mirror2922
@mirror2922 3 года назад
It takes a month to move 6 to remember unsafe moves you need to punish properly, and a lifetime for mastering each character specific counters at high level.
@silv2469
@silv2469 2 года назад
You fool it took me 3 tekken games to learn
@xenulus5282
@xenulus5282 3 года назад
By the time the basketball analogy ended I had literally forgot I was watching a Tekken video on backdashing.
@eavyeavy2864
@eavyeavy2864 Год назад
exaggerated
@Oophello-ve7tm
@Oophello-ve7tm 8 месяцев назад
@@eavyeavy2864oh
@Eliima00
@Eliima00 Год назад
I fucking love that I watched this purely to learn how to KBD in tekken only to also have a lesson on basketball at the same time 💀
@GMTK
@GMTK 3 года назад
Hopefully people don't catch you doing a sloppy version of this or you'll have yourself a slapdash backdash backlash
@toastedperfection2488
@toastedperfection2488 3 года назад
Yoooo I know you
@alanwalker4755
@alanwalker4755 3 года назад
Vietnamese backlash lmaoo
@KineticManiac
@KineticManiac 3 года назад
Oh my god, it's GMTK watching Core-A gaming! Nice!
@diego4lonso
@diego4lonso 3 года назад
Yooo you should make a video on melee
@SB-ou5yp
@SB-ou5yp 3 года назад
Pls never make a video on melee, you're too good for that
@duchi882
@duchi882 3 года назад
The Korean Backdash is top tier level Social Distancing technique
@raulphilipgoco403
@raulphilipgoco403 3 года назад
Yup but your opponent doesn’t like social distancing so they will try punch you, but with expert retreating techniques you could maintain that perfect 6ft distance.
@waifuconnoisseur4789
@waifuconnoisseur4789 3 года назад
"oh my gosh I haven't seen you in soo long! Have you learned any new skills since the quarantine?" "Yes" *does a 360 and KBD away*
@adriek07
@adriek07 3 года назад
agree
@CrimzonWolf777
@CrimzonWolf777 3 года назад
You ever just.....Korean backdash in real life?
@moroniflores4463
@moroniflores4463 3 года назад
and the society is doing wave dash
@batongbugok1762
@batongbugok1762 2 года назад
Yes Pyra, that’s a pretty good backflip.
@tyleroliver5077
@tyleroliver5077 3 года назад
I can’t wait for this video to blow up with comments like this one about Kazuya in Smash, especially when Smashers find out that Kazuya doesn’t have auto turn around, but rather has KBD.
@Amaling
@Amaling 3 года назад
if they actually let him KBD that'd be sick. But remember that this is also the franchise which got rid of wavedashing AKA the most freeflow fighting game movement option of all time, or at least the most freeflow one I'm aware of
@supremechaosbeing2696
@supremechaosbeing2696 2 года назад
i think he does have auto turn around though
@cameronn2572
@cameronn2572 2 года назад
inb4 Sakurai confirms that Kazuya doesn't actually have KBD in smash
@ultimayashade8920
@ultimayashade8920 2 года назад
He is unfortunately confirmed to have auto turnaround, not KBD, as of earlier today.
@tyleroliver5077
@tyleroliver5077 2 года назад
@@ultimayashade8920 I’m going to have to hold that fat L.
@grimstoryteller
@grimstoryteller 3 года назад
Dribbling an advanced movement technique that broke the game.
@AchedSphinx
@AchedSphinx 3 года назад
legit turtle vs hare situation. one team moving fast thanks to dribbling, the other stuck in place having to pass the ball to move. now you got guys like lebron stream rolling to the basket like a freight train. also funny that the rule naismith came up with is still being used, it's just that players are passing to themselves via dribbling.
@jasonchristiansen5214
@jasonchristiansen5214 3 года назад
This sounds like tierzoo material
@CarbonRollerCaco
@CarbonRollerCaco 3 года назад
The whole reason why dribbling was initially frowned upon officially was because the ball was supposed to be stealable from players without needing to get too violent. If they could move around with the ball, that idea could be in jeopardy. Thankfully, dribbling opens up the ball enough that that isn't too much of an issue. And because it allowed that freedom of movement, it made smaller team sizes viable, and now we have five in play per team at once instead of the original nine, which wasn't even a regulation standard initially.
@ankitmahat5598
@ankitmahat5598 2 года назад
Hey
@user-ee6lk1pb6w
@user-ee6lk1pb6w Год назад
Ib4 they allow kicking the ball when then update the next basketball rules lmao
@asmara9779
@asmara9779 3 года назад
i didn't know basketball athlete is doing korean backdash everytime.
@kvotheosem-sangue
@kvotheosem-sangue 3 года назад
Korean backdash before Korea
@CPI99
@CPI99 3 года назад
Harden is doing it spot on
@StealthMaster5k
@StealthMaster5k 3 года назад
National Backdash Association
@zanpakutoman4225
@zanpakutoman4225 3 года назад
More like an American Pass Dash.
@nusaindah81
@nusaindah81 3 года назад
What 🤣
@steveluvscows2490
@steveluvscows2490 2 года назад
Hope you're all ready for Korean Dashdancing in Smash Ultimate.
@mythicallag
@mythicallag 3 года назад
Can’t wait to backwash in Smash (Edit: omg I meant Korean backdash) Congratulations Kazuya of being in Smash!
@dzd2629
@dzd2629 2 года назад
Hahahahhahahahahahahahahahahaa
@VelvetVelva
@VelvetVelva 2 года назад
Backwash lmao
@mythicallag
@mythicallag 2 года назад
@@VelvetVelva vrooo how did I not notice
@hido...
@hido... 3 года назад
This is literally the only thing I know how to do in Tekken.
@oiopquatro4846
@oiopquatro4846 3 года назад
Well, I can't do this. But I play Kuma anyways so
@vermister341
@vermister341 3 года назад
Same 😂
@ViperDivinity
@ViperDivinity 3 года назад
this is literally me hahah
@morganometry
@morganometry 3 года назад
real
@deadfr0g
@deadfr0g 3 года назад
A list of technical skills I’ve acquired in Tekken: • comically slow wavedash • standing block (let go of stick) • I can count to four. Just kidding, I lied about the second one; I always manually block by holding back as hard as I can like a 2D scrub.
@mr.scarytheterry5039
@mr.scarytheterry5039 3 года назад
Never knew dribbling wasn't intentional, thanks for the wrinkle in the brain.
@bennymountain1
@bennymountain1 3 года назад
There was a time when dunking was prohibited as well.
@varspartoidac
@varspartoidac 3 года назад
@@bennymountain1 *screams in Hanamichi Sakuragi*
@Valigarmanda
@Valigarmanda 3 года назад
@@bennymountain1 Cuz of Shaq?
@Zetact_
@Zetact_ 3 года назад
@@Valigarmanda I heard it was because of Kareem Abdul Jabar, who was so tall that he could just gently lift the ball into the hoop.
@jaysrandomvideos9483
@jaysrandomvideos9483 3 года назад
@@Valigarmanda the 3 sec rule under the basket is literally because of shaq camping under and just overpowering with dunks and rebound, like at the time, he never really do anything other than camping under the basket just waiting for a pass or rebounding the ball
@kraggore699
@kraggore699 3 года назад
That was a great piece of content. You showed good examples of movements to distinguish the differences between fighting games, gave a great parallel with Basketball to contextualize the impact and relevancy of the technique and gave us a free history lesson at the same time. Kept the video from having a ridiculous runtime and even put the sponsored ad at the end. I'll be looking forward to your next videos, keep it up!
@cpMetis
@cpMetis 2 года назад
In short: "Does the unintended technique improve or hurt the game?" If improve, smooth it out. If hurt, patch it.
@gogogagagugu2134
@gogogagagugu2134 Год назад
exactly this, the real solution is to make it so that you don't need to master fiddly inputs just to move backwards. Just make it so that you can move at the same speed with normal backdash spam
@MoreSewshin
@MoreSewshin Год назад
@@gogogagagugu2134 that's the issue with the FGC is catering to tryhard tournament players and regular casuals. Very difficult to make a game for both.
@Giraffinator
@Giraffinator 3 года назад
Tekken players: *Backdashes Koreanly
@roycebracket8816
@roycebracket8816 3 года назад
almost thought the "yale dribbling ruins basketball" article was real lmao
@CoreAGaming
@CoreAGaming 3 года назад
I was actually worried about that for a second lol
@tjtribble9932
@tjtribble9932 3 года назад
@@CoreAGaming I thought it was until reading this comment, so maybe those fears were well-founded lol
@metalema6
@metalema6 3 года назад
I thought it was real
@IKI-KIKI
@IKI-KIKI 3 года назад
Lol thanks for bringing it to my attention
@lolhyena1714
@lolhyena1714 2 года назад
It’s not?
@SsjbDurag
@SsjbDurag 3 года назад
This was a fire video! Very informative and tied into things I wasn’t expecting, and really changed my perspective on movement in games in general!
@Atsuru
@Atsuru Год назад
Another example of emergent game play was a little known game called gunz online in the mid 2000s. A movement technique called kstyle completely changed the speed and pacing of the game. At the time, the exploit was viewed similarly as "requiring finger gymnastics to perform basic movement". Without kstyle though, the game would never have been as popular as it was at the time and indeed gunz 2 was nowhere near as popular and lacked the movement exploit that was popular in the original.
@zombieguy4444
@zombieguy4444 3 года назад
“The Korean back dash” sounds like a term that would mean “To back away and isolate yourself to end a dispute”
@xavierarchie4272
@xavierarchie4272 3 года назад
AYY ive seen you on globku's super baby 2 breakdown. A member of the FGC community I assume
@SMRTMinako
@SMRTMinako 3 года назад
That's the North Korean backdash.
@ASMRDoodlez
@ASMRDoodlez 3 года назад
@@SMRTMinako The Democratic People’s Backdash of North Korea
@sboinkthelegday3892
@sboinkthelegday3892 3 года назад
Backdash onto the rooftops during the 1992 L.A. peaceful protests by performing the roof korean backdash.
@Kenlac92
@Kenlac92 3 года назад
Like the irish exit lol.
@James-oj6ru
@James-oj6ru 3 года назад
Me who didn’t even own Tekken 7: _Hm yes, very useful_
@FewRxi
@FewRxi 3 года назад
U don't need tekken 7, tekken it's like fifa, every single game its exactly the same, so if u learned 1 character back then in first tekken and its in any other tekken u're good, same applies to the kbd
@t1red3yez27
@t1red3yez27 3 года назад
@@FewRxi, I'll have to disagree with you there, I've been playing tekken for years and not all tekken games are the same Tekken 6 and tekken 7 have entirely different combo mechanics and if you don't know either, you won't get very far, and tekken 5 has a different way of optimizing combos from both tekken 6 and 7 Not to mention characters get new moves added and removed when new games come out To say that Tekken 1 is the same as tekken 7 is just WRONG.
@kunaikilla
@kunaikilla 3 года назад
I agree with you both.
@liquidaeronraines5367
@liquidaeronraines5367 3 года назад
@@FewRxi You know nothing about Tekken, it’s not a yearly release, every title of Tekken is released, a lot of things changed. Fifa or sports games that released every year will either be busted or just still stay the same, just graphically improved or, worse.
@M4TTYN
@M4TTYN 3 года назад
@@FewRxi whoa now Tekken don't got a gambling "mechanic" in it .... well i remember when fifa games didn't.... miss those days....
@LightsPersonalAcc
@LightsPersonalAcc 3 года назад
They even named a country after it hotdamn
@kayosensei
@kayosensei 3 года назад
Koreans are the best in tekken for a long time and now going toe to toe with Pakistan
@Talz622
@Talz622 3 года назад
Movement is the biggest thing for me when it comes to enjoying a fighting game, so things like KBD, wave/plink dashing, and airdashes are hella nice to have as options
@TriplePalindromous
@TriplePalindromous 3 года назад
From now on, I'm only playing basketball without dribbling. That'll show those cheaters
@smoothsavage2870
@smoothsavage2870 3 года назад
Your friends on the court will not let you be great if you do this. Trust me...
@proudtobeadisliker9374
@proudtobeadisliker9374 3 года назад
Man i remember ishimaru.
@smoothsavage2870
@smoothsavage2870 3 года назад
@Anton Marshall I know, i was making a joke lol.
@andylawlzz
@andylawlzz 3 года назад
anyone who dribbles isn't *really* playing basketball..
@wildreams
@wildreams 3 года назад
So Netball?
@user-bp6yb5zv3f
@user-bp6yb5zv3f 3 года назад
I've never had KBD explained this clearly. Thank you so much, Gerald
@teahousereloaded
@teahousereloaded 3 года назад
How you zoom out of the topic to sport in gereral is so great storytelling. Really appreciated and learned something!
@jumpfold
@jumpfold 2 года назад
You are awesome man. The production on your vids is top tier. Love it. I watch these vids even tho I already know how to backdash and what not.
@Skapes11238
@Skapes11238 3 года назад
The story about dribbling reminds me of how stealing bases came to be a thing in baseball. During a pro game way back the 19th century, a guy just decided to run from 1st to 2nd base during a pitcher's delivery to the plate. Because there was no rule in place preventing it, stealing bases became a thing.
@Joshua.Rogers
@Joshua.Rogers 3 года назад
I never comment, but just wanted to compliment how you connected the Korean Backdash to the historical development of dribbling in basketball. Stroke of genius. I loved it!
@M4TTYN
@M4TTYN 3 года назад
for more of these check past Core-A-Gaming videos :)
@skinnyskinny2676
@skinnyskinny2676 Год назад
@@M4TTYN agree. Sad he doesnt upload anymore
@Berd-Wasted.
@Berd-Wasted. Год назад
@@skinnyskinny2676 *Pakistani Tekken*
@squid8420
@squid8420 10 месяцев назад
@@Berd-Wasted.its been so long man
@FataLis_o.t.F.S
@FataLis_o.t.F.S 3 года назад
I believe Jang Iksu was one of those koreans whom i’ve seen do it so flawlessly (TTT1), his movement back then was almost perfect. They should should make a tribute video about him.
@Cyberian_Khatru
@Cyberian_Khatru 3 года назад
this has officially become that channel that barely covers my interests in the slightest but I want to watch every video because they're presented so well Edit: a word
@M4TTYN
@M4TTYN 3 года назад
join his streams too their hype.
@Cyberian_Khatru
@Cyberian_Khatru 3 года назад
@@M4TTYN sure
@sammyshake
@sammyshake 3 года назад
"But in 1897, the sweatlords over at yale "
@RobSomeone
@RobSomeone 3 года назад
"Sweat lords at Yale"
@benscarreda.k.a.hidanjashi3078
@benscarreda.k.a.hidanjashi3078 3 года назад
This is one of the best put together videos I've seen in a while. Thank you.
@aamake547
@aamake547 3 года назад
Backdash ~ Sidestep ~ backdash, now even you at home can backdash cancel.
@Adanamon
@Adanamon 3 года назад
I shit you not, getting back into Tekken right now and found that my movement is what I needed to improve on the most. Was literally going to look up tutorials on movement and the man himself has blessed me with knowledge. Love you Core A.
@thequestion8991
@thequestion8991 3 года назад
Facts lmao, remember the days of fighting games before internet 🤣🤣🤣
@OutOfCharacters
@OutOfCharacters 3 года назад
The scrubs committee believes that the limitation of wavedashing is a necessary step in the best interests of me not throwing my controller.
@Gilthwixt1
@Gilthwixt1 3 года назад
Can you imagine though. What if Nintendo embraced Wavedashing and kept it in every iteration of smash since Melee. How much further would the game have evolved competitively if they were for exciting emergent gameplay rather than against it.
@gusbabiski
@gusbabiski 3 года назад
@@Gilthwixt1 that would suck so much
@poopheadtwenty-seven540
@poopheadtwenty-seven540 3 года назад
@@gusbabiski but why
@Gold_Red52
@Gold_Red52 3 года назад
@@Gilthwixt1 I don’t think that whether a smash game has wavedash or not really contributes to competitive potential. Especially because wavedash allowed for better movement but also complimented Melee’s physics engine. I mean the only reason it even happens is because of Melee’s physics engine I’m pretty sure. It would be weird to have it in Ultimate wouldn’t really feel right. Although you can waveland.
@linnies.3684
@linnies.3684 3 года назад
@@Gold_Red52 Wavedashing may be a quirk of the physics engine in Melee, but it doesn't have to be. Rivals of Aether was created with the wavedash in mind as an example, and it feels in my opinion a lot smoother to use than in Melee (which is to say it doesn't seem to break controllers or people's hands). If they smoothed out wavedashing and made it a regular movement option, similar to how games adopted move cancelling after Street Fighter 2 accidentally let you cancel normals into specials, then it could become much more casual friendly like RoA wavedashing already is.
@yoman4422
@yoman4422 Год назад
The additional explanation on IRL basket-ball mouvement "glitch" was more than welcome! Really enjoyed :)
@HyrulianBeast
@HyrulianBeast 2 года назад
Omfg, I literally just did this when I started playing the game and understood the feel of the game, I can't believe this whole time, i've been using a tech Koreans use in tournaments!
@phantomspaceman
@phantomspaceman 3 года назад
"Sir, all the players are using an input glitch to move at a reasonable speed in our games. Should we just change the move speed already?" *"No."*
@bennymountain1
@bennymountain1 3 года назад
I mean, they changed the walk back animation. It used to be completely useless. Now you can actually get some whiffs with it.
@Lukmendes
@Lukmendes 3 года назад
They did remove backdash cancel in Tekken 4 lol. While it was brought back later, games like Tekken 6 and Tekken 7 nerfed movement, so yeah lol.
@francesco3772
@francesco3772 2 года назад
@@Lukmendes I miss T5 movement
@throwawaydetective9080
@throwawaydetective9080 Год назад
@@bennymountain1 dog what game are you playing? Single backdashing is so bad in T7.
@deeepdish
@deeepdish 3 года назад
As a basketball player and a tekken player this is by far one of my favorite videos. I loved this one. Great comparison and analyzation from a player and developer standpoint. Cheers Core-A Gaming!
@benjaminbeltran7004
@benjaminbeltran7004 3 года назад
Analyzation
@Swoophy
@Swoophy 2 года назад
I come back to this once in a while. It’s a really good video. Gj Core-A.
@NurDerLenn
@NurDerLenn 3 года назад
I can't believe it took me so many years to realize that the Core-A also stands for Korea
@63skarduken
@63skarduken 3 года назад
I know that blasted salami has said that he’s tried to get some people into tekken once and they thought that the twitching seizures that tekken characters do looked stupid and made them think movement was unimportant, but the first time I saw tournament footage I thought it was really cool because it looked obvious that they were using some sort of advanced movement technique. It actually attracted me to the game.
@3rdDanPrime
@3rdDanPrime 3 года назад
movement isn't just backdash (little compare to old games) it's also sidestep and it's very weak in sense that every moves tracks like hell
@ThiefofCrystals
@ThiefofCrystals 3 года назад
I'll be honest I enjoy the visual spectacle that naturally comes with high-level play, and I feel as though Tekken's twitching seizures really does detract from that. I know for those involved in the scene it's par for the course and they don't bat an eye, I understand that there's complex technical depth behind what I'm seeing but it will never not look dumb to me.
@anibalmattiwos7613
@anibalmattiwos7613 3 года назад
@@3rdDanPrime Ye, but that's a T7 problem :( Hope T8 will have stronger movement again and less emphasis on oppressive df1.
@RanmaruRei
@RanmaruRei 3 года назад
It's one of the reason why I hate Tekken. In many fighting games movement is OK as it is. It's effective on its own. In Tekken so advanced techniques are necessary.
@altokia2724
@altokia2724 3 года назад
@@RanmaruRei movement is the core of Tekken. Its movement should not be, as easy as other fighters. The techniques are not unnecessary, they are just so much more powerful than in other fighters that it makes sense to make them harder to do. Having an easier option is fine (like ladder stepping or qcb), but the advanced techniques should always be better. The only super hard movement techniques are kbd and ss anyway. Maybe wavedash if you have a char with one (Bob, Hwo, Mishimas, etc.). And these aren't even needed until intermediate play.
@FrankieW00FR
@FrankieW00FR 3 года назад
Movement is exactly why I play Soul Calibur. The 8 way movement is what defines the whole game.
@Poet482
@Poet482 3 года назад
I still find it hard to believe that there was an entire decade and change where the devs thought that 8-way run was a "problem" to be addressed, so they made it 8-way crawl, instead. Glad they finally got their act together again with SC6. :)
@pusslicious
@pusslicious 3 года назад
and the korean backdash is literally sophitia’s angelstep but backwards
@ThiefofCrystals
@ThiefofCrystals 3 года назад
This is one of the reasons I prefer Soulcalibur over Tekken - because movement is immediately accessible and understood by most players. You aren't locked into constant inputs for efficiency, it's simple because it should be.
@mmmk6322
@mmmk6322 3 года назад
@@ThiefofCrystals if you are new to tekken, don't kbd. Instead do backdash, sidestep, backdash. Kbd won't make your footsie better all of sudden. Other things are more important for beginners to learn. Unfortunately that a big problem with tekken, beginners think that learning some advanced things as necessary to play the game at a decent level, and even worse, they go online and get the impression that these things are fundamental and take priority to learning them. Don't be fooled, kbd isn't necessary to learn at the beginning, and you should start learning it when you reach rank 20 online.
@ThiefofCrystals
@ThiefofCrystals 3 года назад
​@@mmmk6322 While I do appreciate the advice the sheer fact that you're providing an alternative for movement - a sequence instead of an input - kinda proves my point. This conversation simply wouldn't happen in other fighting games and it frankly shouldn't.
@pshiloh2753
@pshiloh2753 3 года назад
I just want to let you know as a viewer I really appreciate the consistency lately, because I definitely know every video you make is gonna be a banger and I look forward to every upload (even if it's not always you) Thanks for the cool vids dad
@HerrCurtis
@HerrCurtis 3 года назад
A fascinating video, as usual. Also, it’s probably the most concise, direct and easily digestible KBD tutorial I’ve seen. I wish this had existed 6 months ago when I was learning to KBD. It illustrates why tutorials need to be planned, have a script and be concise. I realise that isn’t the point of the video, just a happy side effect!
@t4d0W
@t4d0W 3 года назад
I get that but at the same time, I don't think the in game tutorial can get any better at teaching KBD as how some YT content has done. Especially utilizing KBD in a non-vacuum situation such as blocking and just doing KBD 3 times to get the spacing or until their opponent whiffs. Then you have to have the muscle memory to catch that and land a punish. It is also a concept that everyone TREATS in a vacuum (like many who complain about it) until they get the full grasp of tekken concepts such as spacing and punishment. Without it KBD is just moving backwards with no purpose and that is just as bad.
@Dartowl1
@Dartowl1 3 года назад
“When the world needed him most, he returned.”
@woozy1885
@woozy1885 3 года назад
Not original
@deco7217
@deco7217 3 года назад
@@woozy1885 But true
@pshanetju2598
@pshanetju2598 3 года назад
@@woozy1885 he right tho
@Poet482
@Poet482 3 года назад
I'm genuinely sick of seeing this comment. When saying nothing puts everyone, including yourself, better off, you should not say anything.
@deco7217
@deco7217 3 года назад
@@Poet482 It is pretty tiring at this point.
@Fco2k7
@Fco2k7 3 года назад
JDCR said a while ago that learning KBD is not a "must". Which is just a situational technique. He also mentioned that not everyone knows when to apply KBD. The most important thing is to learn the fundamentals of Tekken.
@orbitalvagabond
@orbitalvagabond 2 месяца назад
Then KBD doesn't have the impact that dribbling did on Basketball?
@loafofuraniumfreshlybaked569
@loafofuraniumfreshlybaked569 2 года назад
Come back, my boy. ;_;
@pedrolopez3830
@pedrolopez3830 2 года назад
6 months no video, I'm sad
@Anonlyso
@Anonlyso 3 года назад
It's a pretty interesting historical analogy to have the KBD and dribbling, tho there's a lot more that could be drawn out of the implication, for one whether "Traveling" would be considered "casualized" version of dribbling, which is very much frowned upon and so on. It's also worth differentiating that "who" is making the rules of dribbling (a big, institutional governing body), while, apparently, "outsiders' of the fgc have been very much pushing for lowering the technical skill ceiling/floor, across the board, and whether that's worth commenting on in community's reaction. But I do agree most with your common theme/sentiment in most of your vids, that fighting games should be some sort of "metropolitan" amassment of variety, that, to quote another FGC youtuber Leon Massey, "Fighting Games are for Everyone™, but not EVERY game needs to be for EVERY one". While the concept of a fighting game is stereotypically competitive and requiring technical dexterity to learn, I do thing, being "unique perhaps at the cost of mainstream acceptability, or even accessability" is the concept Fighting Game has been tussling with for a long time that I hope actually becomes generally acceptable, at least in the way weird indie games like indie RPGmaker horror games, Eurojank Slavic Suffering Walking Sims, Rogue-lites so detached from the original Rogue and other niche genres with acceptance within the general gaming space, if not culture as a whole.
@Yous0147
@Yous0147 3 года назад
I agree that fighting games shouldn't necessarily be for everyone. However, I also think we should make moves and movement as intuitive and enjoyable to do as possibly can be while upholding the competitive and difficult integrety of the game. And personally, I feel wavedashing and to a degree, KBD shows a direction that the players want the game to move in, but they're also weighed down by being wonky and quirky instead of intuitive purely by being unintended input "exploits" rather than well implemented into the game proper in terms of input. If wavedashing and KBD is better than the current movement option, then imo the current ones should be replaced for those but the inputs should be as intuitive and fitting as the original limited options. Why? Because wavedashing and KBD essentially replaces the former options entirely, because these options are core universal aspects to movement and because you shouldn't be forced to resign to a wonky design quirk to be able to compete, even if some might've come to enjoy it in a niche way or grow the muscle memory for it. What the adoption of KBD tells us is that it's a strong option and possibly also that people prefer fast unlimited backdash to the limited one. So the clear option here is to make that the default option, but imo not to keep it behind complex inputs, especially considering not everyone uses stick.
@Bilal44
@Bilal44 3 года назад
@@Yous0147 I'm not sure where this argument originated from, but I hear/read it very often. Wavedash does not replace a single cd and bdc does not replace a single backdash, just like how a single jab cannot be replaced by a 122/121/123/124 or whatever string. They all have their own unique purpose(s) as well as pros and cons.
@eliastew9636
@eliastew9636 3 года назад
@@Bilal44 Exactly wavedashing leaves you vulnerable/inactionable and while it's incredibly good for microspacing, dash dancing and even walking to an extent is just as important to neutral and spacing.
@clad95150
@clad95150 3 года назад
@@eliastew9636 What? The purpose of wavedashing is to make you move while being able to do any actions. The only drawback is that you lose the invincibility frames. (but you can block/dash if you need to). And while the dribble is a good exemple on why we should keep the dash canceling technique in tekken it doesn't approach the problem people have about it. People doesn't say it should be removed. People say it should be made accessible. To take the example of basket, it's like they kept dribble in games but you have to do the pass input every steps. And with your logic you should ask for it. Because dribble has some drawback (people can take the ball while you dribble) so it's not exactly superior as just putting your foot forward.
@ArxGaming67
@ArxGaming67 3 года назад
"Oh boy, time to binge Core-A until I decide to go to bed because he uploaded!"
@omegakrome3931
@omegakrome3931 3 года назад
Just here to get versed on Tekken inputs before Kazuya releases :)
@grimmestcreaper2212
@grimmestcreaper2212 Год назад
This was a video i watched before i even knew anything about Tekken. T7 was on sale a week after watching, and since then it’s become one of my favorite fighting games.
@suto9233
@suto9233 3 года назад
Imagine being in the 1800's and be like YOOOO dribbling is OD!
@M4TTYN
@M4TTYN 3 года назад
them mfs would lose they minds elon gotta pass me a time machine tesla i wanna cross over 1800's mf's real quick 😂
@BombaMolotov
@BombaMolotov 3 года назад
Sweet music for the KBD explanation. There's an epic, old-school flash animation fight between Ken and Raiden with the same music. Brought back memories haha
@StormierNik
@StormierNik 3 года назад
Learning this cool shit for when Kazuya comes out in smash. Thanks for the basketball lesson too, very neat.
@100adit
@100adit 3 года назад
That basketball analogy was tier 1
3 года назад
It is actually such a stroke of genius to defend emergent gameplay by showing an example from a wildly popular sport - not a video game! - that has been around for *over a century* and that is considered an essential part of the game.
@RockLoi
@RockLoi 3 года назад
Except I think they kind of miss many arguments against it by using basketball, a game that evolved to accept dribbling to the point it's now legal to bounce the ball in place. If Tekken followed basketball then they would draw it into a core element of the game rather than keep it as an esoteric input, it's not as if the skill ceiling wouldn't still be high enough.
@kanucks9
@kanucks9 3 года назад
It's impossible to produce a good analogy for this outside of video games. The core problem is that it's a weird, difficult button input that should just be part of the regular control scheme. In real sports you can't just update the controls.
@gohan12991
@gohan12991 2 года назад
It's weird that I just saw your name now on reddit too lol Here - www.reddit.com/r/Fighters/comments/ea4k9b/street_fighter_v_or_tekken_7/?
@joshuasummers7554
@joshuasummers7554 2 года назад
​@@RockLoi You cant make a perfectly direct analogy of video games to sports. Actions performed in sports require a ruleset and refs to restrict the behavior of the players. A video game lets you do whatever you want within the restrictions of hows its coded, and there arnt referees. Konami deciding to leave an unintended movement system in their game IS making it official. If they didnt support it, they would have pulled a Nintendo and removed it functions... and then added rng movement griefing for good measure lmao
@RockLoi
@RockLoi 2 года назад
@@joshuasummers7554 I never said it wasn't official? I'm not sure what point you think I was making.
@davidantoine6625
@davidantoine6625 3 года назад
I had no idea about the Yale dribbling "scandal" when it came to basketball. The fact that you were able to reference it to how KBD fits and affects Tekken is pretty remarkable.
@gotriceandshrimp
@gotriceandshrimp 3 года назад
This is why you don't listen to casual players talk about balancing the game on a competitive level. You might as well grab a random pedestrian and have him give you legal advice.
@MarthMain
@MarthMain 3 года назад
It’s not talked about as much but dash dancing in melee is also a main difference from other smash games. It makes the gameplay rely on dashing and precise and nuanced spacing. The turn around animation is 1 frame so you can bait and draw attacks and manipulate space in a way that isn’t present in other smash titles. Add wavedashing and a world of feints and baits open up and make the game enjoyable and replayable for years.
@arcadedude1987
@arcadedude1987 3 года назад
I think Korean Backdashing is one of the coolest things to learn in fighting games. It's up there when you finally figure out how to throw fireballs, wavedash, shoryuken, etc. I'm extremely happy it's still in Tekken because I could imagine an alternate universe where it was removed and makes the game a lot less compelling and dynamic at higher levels.
@QuintessentialWalrus
@QuintessentialWalrus 3 года назад
Agreed. Korean Back Dashing should NEVER be removed from Tekken because it makes the game more interesting, and that's all there is to it. The only argument to be had about KBD is if standard back dashes should be made more effective as an easy alternative. KBD should always be the best way to move for players who can manage it, though.
@Sangria713
@Sangria713 3 года назад
The same concern is there for me when it comes to other things like electric inputs. I don't even really play Mishimas but I wouldn't want such a high-execution parts of the game to be removed in an attempt to streamline things for everyone. When you see people who have played for years, even decades, demonstrate that kind of execution, it's super impressive and just cool to see.
@arcadedude1987
@arcadedude1987 3 года назад
@@Sangria713 Yeah, it really makes Tekken different since a lot of games went through this phase of simplifying inputs or removing things but Tekken still has execution barriers that really make the best players stand out
@MoldMonkey93
@MoldMonkey93 3 года назад
@@arcadedude1987 Yeah. The only thing is when does it become arbitrary and/or archaic? Considering core movement of every other 3D FG functions as is.
@Evilj82
@Evilj82 3 года назад
@@QuintessentialWalrus i agree with you that it should never be removed. if you think about it, korean backdashing is just really a function of movement or back dash canceling . I don’t understand why keyboard warriors say it should be removed because that basically means changing the whole system of cancelling.
@Afro_Blue
@Afro_Blue 3 года назад
“Hand gymnastics to do basic movement” SSB Melee: 🙈
@reeseon10
@reeseon10 3 года назад
wavedashing isnt that hard
@Lumpycpu
@Lumpycpu 3 года назад
@@reeseon10 not on its own, but being able to move smoothly while executing what you want is relatively hard for new players. And some old players...
@KennyCnotG
@KennyCnotG 3 года назад
@@reeseon10 wavedashing is only a portion of what is basic movement in competitive melee, although by far the most famous. L-cancelling, wavelanding, jump heights, tilt vs smash inputs, DI & SDI (debatabely not movement but without these you won't last with experienced players), SHFFLing, and I'm sure other tech I'm forgetting is all pretty much required to have ok control of your movement, before character specific movement is then taken into play as well (think ledgedashes/waveshines/moonwalk etc). For most people, just L-cancelling consistently is a significant challenge, and tilt vs smash inputs as well. So the amount of time for most people to get competent enough at movement to play competitively and have any chance of not being steamrolled is a huge barrier to entry, and movement alone will not bring you up to the competitive skill floor- you need to get there with movement & then start applying it in neutral, advantage, disadvantage, and make it work with your character's moves. All together that's a very high skill floor compared to many past times. Oh, and it's all happening at a way faster pace than most people ever play games. Of course all this doesn't mean Melee is bad or whatnot, it's a game like any other we play at the end of the day. This one just requires a massive dedication competitively, and then mix that with the communities you find in any group of people who all love one thing, and it can get toxic for many. So yeah, Melee's movement standards competitively are pretty bonkers for most people. So is running a marathon, though.
@reeseon10
@reeseon10 3 года назад
@@KennyCnotG i barely read this but based off the first bit, i agree i just assumed he was referring to specifically wavedashing
@reeseon10
@reeseon10 3 года назад
@@Lumpycpu true
@albertlofling7310
@albertlofling7310 Год назад
There are few sentences as funny as "Basketball has a movement exploit" And it being 100% factual
@davehart7943
@davehart7943 2 года назад
Well damn, I came here for Tekken and got a history lesson in Basketball .. I feel like I should pay you for this video .. lol
@polarpopcold
@polarpopcold 3 года назад
I love seeing Tekken getting more and more exposure, definitely a great thing to see so many people getting into this game
@M4TTYN
@M4TTYN 3 года назад
more exposure? sure not sold 6 million copies to around 50 million total but it growing with post on r/Tekken (feel how you do about reddit it's the pulse on things) pre hype of wallstreetbets.
@polarpopcold
@polarpopcold 3 года назад
@@M4TTYN I'm talking competitive tekken you should of seen tag2, we always had the lowest entrees at every tournament. I'm not really talking about how many people bought this game just to finish the campaign and let it collect dust on their shelf
@mcmoblin5358
@mcmoblin5358 3 года назад
I agree with the analogy. I see the KBD as maybe "the crossover" dribble is today. There was a crossover before in basketball (it's point was purely to switch hands when you dribble). Around the 2000s players reinvented the crossover to cause other defenders difficulty guarding and staying in front them. They did this by keeping themselves low and shifting left to right rapidly. You didn't have to have a crossover but you are easier to guard without one. Same with KBD, you don't HAVE to know a KBD but you are easier to stay on top of without one. Both of these are examples of unique movements that changed the game.
@richardmallow9189
@richardmallow9189 2 года назад
Holy crap. This channel is amazing. I've just spent 1 1/2 hours watching random video game videos on a Friday night. WTF? LOL. So interesting. Thanks for making these videos!
@b2j135
@b2j135 2 года назад
getting ready for Kazuya in smash...needed to learn how to do this lol
@jamv6572
@jamv6572 3 года назад
Never played tekken in my life and this is the coolest shit I've ever seen.
@ParanoiaKeepsMeWake
@ParanoiaKeepsMeWake 3 года назад
Every other fighting game: Back back, back back, back back Tekken: Back back, down back, neutral, back, down back, neutral, back...
@LeetTrance
@LeetTrance 3 года назад
melee does the same thing with IASA (interuptable as soon as) where moves like marth's down tilt can be interupted early by doing a different move 10 frames or so before the animation for down tilt actually ends. Walking out of a down tilt lets you do another down tilt sooner if you slightly walk out of each one after doing it, canceling the animation early.
@MrNapkino
@MrNapkino Год назад
Walking here is redundant because you can just straight up downtilt out of IASA lol. A better example would be that you cannot directly shield out of IASA, so you buffer walk hold shield to get around this.
@professorpick
@professorpick 2 года назад
im dying for more videos
@DM-qm5sc
@DM-qm5sc 3 года назад
"Tekken is trash and dumb to smoke", Aris probably 2020
@darkmariofans
@darkmariofans 3 года назад
Hey, alright.
@ContrastTM
@ContrastTM 3 года назад
Armenian backdash hmm?
@shibuishibui3706
@shibuishibui3706 3 года назад
"East coast?"
@KnightMcflee
@KnightMcflee 3 года назад
atpSuspect
@MrERLoner
@MrERLoner 3 года назад
Stoners
@phdbot4483
@phdbot4483 3 года назад
KBDs are something I need to work on in Tekken, especially considering I only have the PS4 Controller! Also, the historical trivia behind Dribbling in Basketball was very interesting to learn! :o
@ElpheltStan
@ElpheltStan 2 года назад
Please come back :(
@Akkbar21
@Akkbar21 3 года назад
I haven’t played T7 in awhile. I need to start again. What a great game. So glad it’s thriving.
@SaltyRamen.
@SaltyRamen. 3 года назад
0:31 that vintage keyboard. I want!
@M4TTYN
@M4TTYN 3 года назад
that's i think not vintage, few keycaps sets are exactly that color to the thing with distressed jeans... dunno if that is a think with keycaps but you never know. with that being a full size it's prob around $99 - $150+ USD I'm just guessing tho as I can't see a logo but this has kinda the same color mechanicalkeyboards.com/shop/index.php?l=product_detail&p=3565 heads up there's a community of people for keyboards too those with only 6 keys to num pads and all sorts for all that keyboard.university (not a collage)
@aamake547
@aamake547 2 года назад
Great video, I wish there was a little bit more emphasis on being able to block while backdashing in Tekken. Tekken is only a fighting game where backdashing is completely safe and non-committal as you can cancel it before the end of the backdash. I believe expanding on KBD alternatives, like backdash canceling (BD>SS>BD), and it's utility of additionally moving you away from the wall, are extremely helpful.
@hassansyed5661
@hassansyed5661 Год назад
Thank you for sharing this trick as I was not aware about this trick
@johndewberryiii9925
@johndewberryiii9925 3 года назад
Wow this is awesome. So informative, I’m from Springfield Massachusetts originally it was nice to see a little nod in there
@viviankong69
@viviankong69 2 года назад
i miss you :(((
@nibrocgeck7508
@nibrocgeck7508 3 года назад
I kind of despise fighting games playing them but they're so interesting to learn about. Your videos are great!
@trueblueclue
@trueblueclue 3 года назад
I don't even play fighting games but I'm always impressed by how you all find ways to break a game.
@crownlotus6007
@crownlotus6007 2 года назад
A cool video idea would be the different ways acrade stick levers are held and it's advantages/disadvantages
@timewarptrio11
@timewarptrio11 3 года назад
Big opportunity to talk about James Harden's step backs here!
@bucketfullabiscuits7865
@bucketfullabiscuits7865 3 года назад
One of my favorite things about platform fighters is how the best of them have a kinda "physics sandbox/playground" where so much depth of the game is just figured out by the community. So many moves in Rivals of Aether can give momentum, be cancelled, and carry that momentum in unique and interesting ways.
@jugohayashi2389
@jugohayashi2389 3 года назад
I wish there were more unique movement- based moves too, like samus downb goomy zoomy or etalus dashattack
@airhead1320
@airhead1320 3 года назад
Because the stages actually matter in platform fighters. It adds depth and identity to their otherwise simple combat in contrast to a traditional fighter's usual plain stage layout but complex fighting mechanics. Though at times the larger the stage's scale is, the more imbalanced it becomes. Which is why arena fighters are understandably looked down upon since all of them are just broken. Except for Power Stone.
@christopherthomas2808
@christopherthomas2808 3 года назад
The way you implemented basketball into fighting games is so smooth
@AnaLanaPlace
@AnaLanaPlace 3 года назад
Your Channel is exceptional, please keep It up.Ive Just started getting more interested in fighting games and your Channel is hands down the best fighting game contente Ive ever dêem.
@casono
@casono 3 года назад
Guess I'm the only one that wanted to see busted NBA JAM movement exploits.
@t4d0W
@t4d0W 3 года назад
NBA Jam's exploit was that if you were ahead, goal tending was a viable way to play defense. At worse you only surrender 2 points and if your team can shoot the 3ball as well or you get the 'he's on fire buff', you have control of the game.
@ishaqismail2975
@ishaqismail2975 3 года назад
finally, a upload yay
@M4TTYN
@M4TTYN 3 года назад
can't rush quality.
@Mr.G52
@Mr.G52 Год назад
The transition from tekken to basketball is so legendary that i forgot i was watching a vid about back dashing
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