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Junker Queen, but you SHRINK every time you get an Elim 

emongg
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2 июл 2023

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Комментарии : 509   
@MrBisonorus
@MrBisonorus Год назад
Modifier: standing still makes you invis
@alfjcjans3426
@alfjcjans3426 Год назад
dont forget that you cant shoot during it
@peanut4831
@peanut4831 Год назад
paired with Reaper, this would be fucking nuts
@Galaxy82_
@Galaxy82_ Год назад
Meet the spy
@scrunk_
@scrunk_ Год назад
fun fact: in bronze and silver, everyone has this modifier
@MrBisonorus
@MrBisonorus Год назад
@@alfjcjans3426 oh yes you can
@madzusse
@madzusse Год назад
Modifier : killing someone teleports you to their position
@laeman7774
@laeman7774 Год назад
dude widowmaker with that 🤨
@fuy1648
@fuy1648 Год назад
@@laeman7774 That would be terrible...
@LordJazz
@LordJazz Год назад
​@@fuy1648now... Reinhardt with that and fire strike Snipes
@madzusse
@madzusse Год назад
@@LordJazz Now we cooking. The "Firestrike TP Earthshatter from Outer Space all the way to Dumbfuck Land" move
@kommandantkillcode
@kommandantkillcode 11 месяцев назад
@@LordJazzSymmetra with that modifier and different abilities that allow her to stay in combat like take a breather would be devastating. Especially current sym with the 100 damage orbs.
@betabee1221
@betabee1221 Год назад
Modifier: You only have 50% of your normal HP, but each Elim grants you a Lucio Beat Drop
@fpsman01
@fpsman01 Год назад
It's possible it could be bugging out due to two different tracers for multiple of her abilities. Either way it's definitely goofy and fun to watch 😂
@rotherd9671
@rotherd9671 Год назад
This is likely the case if I had to guess
@coolboyyo654
@coolboyyo654 Год назад
Yeah like it's doubling the blinks or something
@sentko8926
@sentko8926 Год назад
Was my guess too
@feelmypuddle4963
@feelmypuddle4963 Год назад
I'd assume Its because momentum is maintained while in the air.
@knyt0
@knyt0 Год назад
@@feelmypuddle4963 exactly, any time he had height he went to the wall
@falloutguy4700
@falloutguy4700 Год назад
There's definitely some room for jump height modifiers, like every jump slightly and incrementally increases jump height for the rest of the round/map. Either that or the simple nuclear option of each individual jump having a random height. I think it would especially be entertaining to have emongg try the first one so we could watch him hit his head against the skybox on cooldown haha
@Zero_Shift
@Zero_Shift Год назад
The size increase/decrease should scale the damage/hp of the character and pitchshift them for maximum fun
@laeman7774
@laeman7774 Год назад
bonus health should also up size. lucio ult or ball shield would make you HUGE
@CharterForGaming
@CharterForGaming Год назад
when the passives are in, how about a modifier that makes it so you get the passive from the last hero you killed
@jammydodger8597
@jammydodger8597 Год назад
Nah that would be impossible
@SawyerRockey
@SawyerRockey Год назад
I think that when you're not touching the ground the momentum of the tracer blink carries over after the blink. cause when tracer blinks she just moves and stops, but because junker is transposed on top of tracer to use her abilities, when the ground isnt there to stop the momentum (cause usually physics are calculated differently in games whenever youre touching the ground), she just goes flying cause the blink just acts like momentum in a certain direction.
@edving6784
@edving6784 Год назад
in English please
@fuy1648
@fuy1648 Год назад
​@@edving6784 friction.
@cristobalgarces1675
@cristobalgarces1675 Год назад
​@@edving6784An illiterate person asking for an explanation in English is pretty funny.
@that-bat
@that-bat Год назад
I wonder if it'd be possible to tie the size modifier with how much health you have, maybe just to even things out with the change in hitbox size. Like every kill you get, you get smaller and your max health descreases
@DecayedPony
@DecayedPony Год назад
I was thinking the same, or if you get larger you become a raid boss with a ton of health and a massive hit box
@RatziFatzi
@RatziFatzi Год назад
This would be Fun... But it sounds alot like Heavy Workload on the Servers
@PunkZombie1300
@PunkZombie1300 Год назад
​@RatziFatzi I really don't know anything about how the workshop works, but if you couldn't increase the health with the increased hitbox, maybe they could just add overhealth for each kill or something (with each kill granting more up to x amount). That could make them tankier as they get bigger, and if they continue to get overhealth even when they reach the size limit then it's a continued increase in health like an expanded healthbar would be.
@SasquatchPJs
@SasquatchPJs Год назад
That is definitely doable. It's fairly easy to tie the size, damage and many other things to any value. Health is an easy value to grab.
@Leadpest
@Leadpest Год назад
What I was thinking was a damage received reduction on size increase and a damage received increase on size decrease to balance the modifiers out. It shouldn't be too strong, but it should definitely be noticeable.
@michaelmolina867
@michaelmolina867 Год назад
Bro I’d love to hear what the bronze players are going through w these 😂
@zc8673
@zc8673 Год назад
For the grow/shrink modifiers, marblr should start out on the far end of the scale and move towards the far end of opposite. So he starts large and easier to kill, but if he can stay alive longer he'll eventually shrink, or he'll start small and be impossible to kill, but it'll get harder and harder as he gets each elim and grows in size.
@jmshowalter
@jmshowalter Год назад
Absolutely with the bronze voice chat. As fun as this was to watch with the crazy blinks and "chain lightning," hearing the other team trying to deal with it all would be priceless.
@jmshowalter
@jmshowalter Год назад
2 v 5, but one of the two gets a modifier and a norm char, the other gets ability re-roll but no mod. So many different ways to combine the assets. Looking forward to all of it.
@raulcalderon71
@raulcalderon71 Год назад
Emong over here doing gods work with talent tree skills
@sbandzzz6745
@sbandzzz6745 Год назад
Yea he’s doing something blizzard couldn’t do
@Lyra_dragonal
@Lyra_dragonal Год назад
Modifier: "one" in the chamber, you only get ammo back by dealing damage (Hint: disallow button reload)
@skippydw1228
@skippydw1228 Год назад
24:23 love the rein slam from the top rope 😂
@sylvrwolflol
@sylvrwolflol 11 месяцев назад
Modifier: melee and jump have a 50% chance to drop a Junkrat grenade at your position that deals damage to enemies and self when it explodes. And a second one: players drop a pickup on death which has a number of random effects, ranging from inflicting venom mine to granting regenerative burst to spawning in a deployable which is hostile to everything.
@Chaden
@Chaden Год назад
This was the first episode I saw live!!! The blinker queen was very entertaining live, especially Marblr falling off the map.
@maxwatchman6129
@maxwatchman6129 Год назад
Modifier idea: Randomizer hero kills get them more ult charge gain that resets upon death. Bronze team kills get them lower cooldown that resets upon death. mod 2: Randomizer hero has old reaper passive kills = healing . Bronze team gets unban sombra mod 3: More kills= less dmg drop off or more weapon range Mod 4: Mario hero kills = larger and all round stats.
@JOYBOYIIXD
@JOYBOYIIXD Год назад
This is soo fun to watch we definitely need more of these! XD
@stuartwhyte1013
@stuartwhyte1013 Год назад
Is it possible to do a mystery heroes version of this? So everytime he dies, he respawns as a completely new character and all new random abilities. Doesn’t know what any of them are until he uses them. Also would be really cool if you could randomise the weapon, like have a road hog with widow sniper or tracer with pharah rockets
@m3li0r42
@m3li0r42 Год назад
Sadly not possible to change weapons yet, it’s tied to the character
@Lyra_dragonal
@Lyra_dragonal 11 месяцев назад
You can respawn as a random hero after dying. Its literally an option to toggle on/off
@m3li0r42
@m3li0r42 11 месяцев назад
@@Lyra_dragonal yeah I know, I’m saying you can’t have Widow’s sniper as roadhog etc.
@Lyra_dragonal
@Lyra_dragonal 11 месяцев назад
@@m3li0r42 I see, yeah
@Flannit_
@Flannit_ Год назад
Modifier: Every time you shoot/swing you damage yourself but heal on kill. Could get interesting if you roll a low hp, fast shooting character like Tracer. Also characters like Mei whose left click would be constantly damaging yourself.
@CountShasha
@CountShasha Год назад
This reminded me, Destiny has a sniper rifle that drops a lightning bolt when you get a headshot kill, immediately killing everyone around the person who died to the headshot. That thing is actually kind of infuriating in 6v6 matches especially in the hands of a good player
@3denfive
@3denfive Год назад
oh god they gave junker queen cloudstrike
@BuMdEbUm290
@BuMdEbUm290 Год назад
it would be cool to see a modifier where dying cycles you through the heroes you chose for the abilities, like in this case we go from a junker queen with blinks to a tracer with commanding shout. Either that or turning into whatever hero that you eliminate would really change up the playstyle mid-game. Loving this series so far!
@AndresD.deLeon
@AndresD.deLeon Год назад
I liked the extra bit at the end; Lore accurate hamster ball
@christianhawkins2428
@christianhawkins2428 11 месяцев назад
FOG OF WAR MODIFIER, makes you able to see less far for every elim, or maybe a thing that builds up with more rapid elims or based on the "on fire" system if possible
@ToastIsGood.
@ToastIsGood. Год назад
Modifier: crouch and walking speed are switched, crouching goes at walking speed and walking goes at crouching speed.
@remilebeau4778
@remilebeau4778 11 месяцев назад
this blink reminds me of the phoon against A block ( i think it was A block)video, and i'm enjoying every second of it. lmao
@connorfries8297
@connorfries8297 Год назад
This is the legend of the tracer queen! Watch your back for a focus beam!
@ActiveTyrant
@ActiveTyrant Год назад
Really cool stuff would love to see a giant tank with a mini mercy flying around
@nightwolf667z
@nightwolf667z Год назад
A showdown of all the winning random builds on each team would be entertaining to watch. Another idea would be adding some negative modifiers or letting the bronze team select for the rando after the first loss.
@lperino07
@lperino07 11 месяцев назад
the tiny junker queen looks hilarious 😂
@StilltheAp0llyon
@StilltheAp0llyon Год назад
I would love to be able to hear the broze team's comms and hear how they try to counter
@allizzz1817
@allizzz1817 Год назад
This could be kinda difficult to implement but a portal gun effect that you teleport to a player you killed could be interesting. You would probably need a statbuff though to compensate for teleporting inside the team.
@Keiy_Art
@Keiy_Art 11 месяцев назад
I think this is amazing just for the visual "this person is danger" bc changed I love that
@Keiy_Art
@Keiy_Art 11 месяцев назад
Also the bronze pov is amazing. Haha that so scary lol
@Keiy_Art
@Keiy_Art 11 месяцев назад
2v5 is amazing but I feel like the 2 should have the abilities changed but the 5 should have the modifiy bonus. To make it more fair
@DShadowX91
@DShadowX91 Год назад
That was blinkaboom Queen everyone just explodes 😂
@Lyra_dragonal
@Lyra_dragonal 11 месяцев назад
The reson he goes further in the air is because the code applies an impulse to the player to move them forward. On the ground the player has friction do doesn't go as far, but in the air they get the full effect of the impulse. If the impulse was set to max (70) this would be a very big and noticeable difference. The best way to fix is to always have the impulse send at a slight virtical angel and readjust the value of the impulse. Do it is consistent. Or, have the impulse value change if in air or on ground.
@HeyFesty
@HeyFesty 11 месяцев назад
With the modifiers and the possible other series, it could be like tf2 titan kits where you have to earn each level of your kit and it resets on death. Level one has Moira suck but it only damages, level two it gives you a 1.5x healing from it, level three it becomes a passive proximity beam that latches onto anyone within range.
@erixIsOffline
@erixIsOffline Год назад
Cant wait for another episode
@sylvrwolflol
@sylvrwolflol 11 месяцев назад
Modifier: movement and cooldowns are linked. Moving faster decreases cooldowns proportionately, moving slower increases cooldowns proportionately. This one would be difficult to pull off, but would be crazy as hell. Can't stop, won't stop.
@omarops
@omarops Год назад
I think you roll for a character/ability1/ability2/ult/size is the way to do it. so its fixed size untill a reroll. you could do the same with speed as well.
@derrickgerow860
@derrickgerow860 Год назад
Flats's wrecking ball was shooting some deadly bb's at everyones ankles by the end there lol
@vicluar9832
@vicluar9832 Год назад
also a modifier idea: On kill an area (basically rammatra ult) spawns on the corpse that damages people inside it. Pretty sure it can be done quite easily as well
@AbashedCarc
@AbashedCarc Год назад
some thoughts for a modifiers: 1. increases the number of bullets. the bigger killstreak the more bullets you have. 2. heal from (%) damage ( the bigger killstreak the higher percentage ) 3. chance (%) to trigger widows wallhacks ( the bigger killstreak the higher chance ) 4. this might be hard to make, but would make things chaotic - kills teleports character to a random location, the bigger killstreak the less chance of tp... 5. Modify ultimate generation, scale the amount of ulti you get depending on killstreak
@chatoguy1
@chatoguy1 Год назад
Tracer blink bug may be cuz all the characters sort of slingshot when moving trying to maintain the same XYZ so when tracer blinks it drags JQ and causes the slingshot effect when jumping
@OfficialProjectSMP
@OfficialProjectSMP 11 месяцев назад
A fun modifier would be gravity. Like either as you get kills you lower gravity for yourself, or maybe increase gravity for the other team?
@reworo
@reworo Год назад
Melee attacks should cause the target to catch fire like Ashe's dynamite. I think that would be cool as a modifier.
@mattsingleton283
@mattsingleton283 11 месяцев назад
Wrecking Marble is amazing. KEK Ideas: Killing an enemy gives you one of their abilities, passives, or ults. Using ult rerolls it. Getting a kill randomly changes your size, maybe between tiny, huge, and normal. Being on the objective changes something about your kit or character. Getting a kill grants a random passive for 10 seconds. As you get kills, your accuracy/precision shrinks but your damage increases. Jumping teleports you to a random spot within 10 meters. Using a callout on a character teleports them 10 meters closer to you. Every 100 damage taken you gain +0.05 damage, for the entire match.
@AMagicalTortoise
@AMagicalTortoise 5 месяцев назад
Flats as tiny Wrecking Ball is like when the soccer ball gets tired of being kicked.
@_Libosido
@_Libosido Год назад
Modifiers: 1.) "Lucky" Russian roulette: +250% bonus to weapon-dmg but you can have only 1 bullet. 2.) Life Tap: +100% bonus to weapon-dmg, infinite ammo, +20% HP _(as the final multiplier)_ but your hero take 10% of potential output dmg _(=dmg per bullet even if he miss the shot)_ 3.) "Budget" Illidan stormrage: you cant see enemies, until they shots or use their abilities 4.) Steroids from the Wish: you have +50% movement speed when you are above 50% HP 5.) "...I'm Iron man": You are immune against: headshots, movement imparing effects, stuns, damage over time, debuffs. You have 20% of dmg reduction but you dont have any bonus HP.
@lperino07
@lperino07 11 месяцев назад
this video is so awesome, and your cat is so cute 😆
@fsammartin
@fsammartin 11 месяцев назад
modifiers ideas lower gravity, progressively increasing screen goes black for tot sec, for you and/or for the enemies (idk if possible) you and/or enemies get wallhack for tot sec you get teleported to the closest healthpack on elim you get pushed back from the characters you killed, risking to go out of the map aoe damage outside of objective (like battle royale) floor is lava, you need to stay on highground or on cart sym wall, moves every tot sec, random angle, centered on objective or you kills spawn torb/mei ult (shortned but larger) you get rewinded on kills (without restoring health)
@Cap193.
@Cap193. 11 месяцев назад
I love how at end of his attacker round you just see 50 player kill streak lmao its so good because the blinks are unpredictable enemies dont know where you will be for sure neither do you though lmao
@Arkion_
@Arkion_ 11 месяцев назад
Randomly place ( trip wire or caltrops ) on kill. You could also use projectile action to make homing or ricocheting bullets tied to an action. Status effects are an option, and it looks like you've still got 3 dummy bots to work with. ( maybe a random ultimate each use or somthing?) Slowing or speeding up time works.
@nicktotterdale7004
@nicktotterdale7004 11 месяцев назад
Modifier that makes your weapon projectile or hits can would be interesting
@fukurokou3045
@fukurokou3045 Год назад
Modifier: every kill heals you and reloads your weapon Modifier: standing still slows down time (super hot) Modifier: each kill increases your damage and health, but each time you die the enemy gets buffed
@blueberrycheetos2076
@blueberrycheetos2076 11 месяцев назад
This video is so scuffed… I loved it
@DaddyLongLegsTy
@DaddyLongLegsTy Год назад
Suggestion - Give the player a chance to choose one of the abilities from the original kit of the character they rolled. In the video for example: After Marbler rolls his first ability (blink) he can then choose to keep Junkers Carnage ability so he can go for some cool blink axe plays. This would let the players have some control of the play style. This could come at some sort of cost that they can weigh the benefits against - buffing one of the enemies or something.
@antoniobordonhos1672
@antoniobordonhos1672 Год назад
Modifier: every time you use an ability it takes longer for the next ability to recharge. Using ult resets to default cool downs. Modifier: Wart -> Instead of your abilities being randomized, you can pick your abilities (not your ult) but you don't controll them, play 2 joins and is stuck to your side, they use abilities and you move and shoot.
@Indy_b123
@Indy_b123 Год назад
Modifier: change projectile size on each kill. Could cause some insane plays
@LooseLeafGamer
@LooseLeafGamer Год назад
I'm grateful that it was Marblr who got the weird blinks because we got to see him shift into debug mode and figure out how to use them to his advantage.
@gibrman477
@gibrman477 Год назад
I like how Echo beam was coming out of Junkerqueen's eyes
@brissinger5940
@brissinger5940 Год назад
I would love to see a modifier that would randomize the character's speed (Between 80% and 300% or similar) each time they get an elim.
@jahagkagau6061
@jahagkagau6061 11 месяцев назад
Maybe when you get the shrinking modifer you should do less dmg/have less health the smaller you get, so its more of a double edged sword
@DecayedPony
@DecayedPony Год назад
The end is like if wrecking ball was realistic sized
@joshulrich2725
@joshulrich2725 Год назад
It's because he's Two Tracers. He's blinking twice every blink.
@tiffany54630
@tiffany54630 Год назад
ohhh
@satamiko
@satamiko Год назад
Yes but it's only when he jumps and it's not 2 blinks but up to a wall blink...
@DasOmen02
@DasOmen02 Год назад
10:18 someone needs to edit this with the demoman charge sound LMAOOO
@ethrax8872
@ethrax8872 Год назад
Here's a modifier: Thorns When taking damage, enemies within a very small radius will take a small amount of the damage done
@nix7551
@nix7551 Год назад
Ideas: 1) Your first shot after you reload is super charged. 2) Whenever you use a health pack, the nearest player on the enemy team takes damage equal to half the health healed. (Maybe 1/4 or 1/8 because of the increased healing with the stat multipliers. 3) Each kill your health goes down but speed and damage increase. 4) Whenever you use an ability, your weapon reloads (without animation). 5) Spawn dva bomb on death.
@chrischappell7052
@chrischappell7052 Год назад
Modifier: melee does knock back like Zens kick but to both players (the one “kicking” gets launched back too)
@notthatcool1328
@notthatcool1328 Год назад
Modifier series would b epic
@keyzze6068
@keyzze6068 Год назад
Modifier idea: elims give 50/50 chance for a negative or positive version of the randomly rolled effect. E.g rolled effect = health, pos would be +50hp, neg would be -50. E.g2 rolled effect = cooldown/haste, pos would be decrease the cooldown time, neg would increase cooldown time Other effects could be: visibility (pos would make you more transparent, neg would give enemies wallhack), dps (pos would be increase your damage multiplayer, neg would be increase damage taken), movement speed, bullet size (pos would be increase their size) And etc
@knyt0
@knyt0 Год назад
It looks like the momentum is carried in the blinks, on flat terrain it's quite normal but any height and you go far
@mrkisukes
@mrkisukes Год назад
I would be interesting to see this be done on both teams. For example, each kill the 1 gets increases their size while each death on the team of 5 decreases their sizes. Pair this with a higher than normal stat modifier and it'll turn into a crazy 1 goliath v 5 davids kind of match.
@reis7027
@reis7027 Год назад
That junker queen was literally her mythic brought to life
@peptobsmol
@peptobsmol Год назад
It's like a Chucky doll running around killing
@watermelonsphinx7630
@watermelonsphinx7630 Год назад
Modifier, for every multi kill he gets he gets that amount of health added untill he dies, for example, double kill = 20 overhealth, triple kill = 30 over health etc... would be useful for low health characters like tracer and baby diva
@pyrocumuluscloud
@pyrocumuluscloud Год назад
18:04 junker queen is superheroine with flying powers and a beam lazer coming from her eyes
@Grazzinator
@Grazzinator Год назад
Modifier: Damage gives health instead of ult charge Healing recieved gives ult charge instead of health (or maybe just healthpacks give ult charge instead of health)
@cosmechapolin
@cosmechapolin Год назад
Modifier Ideas: - Gravity change (increase, deacrease or is set to random) on every kill; - Limited Ultimate (1 or a few per game); - Getting a kill temporarily reduces cooldowns; - Every second without dealing damage reduces total HP, but getting a kill increases it; - 1 extra ability tied to the interact button; - Ultimate change on every use;
@evenseanbean
@evenseanbean Год назад
28:13 there are two tracers, that might be why he was tp'ing more than intended
@nothoughts7636
@nothoughts7636 Год назад
bronze pov is a really cool idea, would love to see them struggling lmao
@strody
@strody 11 месяцев назад
you can check the random abilities custom game modifiers its good to
@brother2all20
@brother2all20 Год назад
double the tracer double the blink lol
@TheAlmaity
@TheAlmaity Год назад
recommendation for the 2v5: Roll 2 heroes for each player. Player picks which they want of those 2 as a base hero, and get the abilities of the other one. (Would also help reduce some RNG problems, like getting tracer with bad abilities; can jsut choose tracer abilities and the other hero as base instead) Alternatively/additionally: Roll 4 (or more) heroes, and have the team of 2 choose how to combine them. (Again, base hero + all abilities of 2nd hero, if more than 4 heroes get rolled itd be more of a draft system than pure randomness. Could also run with lower stats to offset the higher chance of good combos, which means fewer cases of random 1 shots like firestrike on 2x stats)
@AnitoShima
@AnitoShima Год назад
i would love to see more killstreak overwatch. with or without randomizer
@darksombrerehorus
@darksombrerehorus Год назад
a way to balance would e when you grow in size (easyer to hit ) you also move faster and faster. And when you get tynier you slow down also more and more ( until you d eath of course where its reset)
@KyouOneZilla
@KyouOneZilla Год назад
Modifier: you get an additional ult (spin the wheel). Both ults fire off when pressing Q
@notableronin
@notableronin Год назад
maybe have a modifier where his stat modifier goes down as his killstreak goes up and resets back to what he started with when he dies. another idea is he starts with regular stats or reduced buffs and his stat modifier goes up with his kill streak
@Halldrix
@Halldrix 11 месяцев назад
that modifier is lore accurate pulse bomb.
@octocoq
@octocoq Год назад
This series is incredible, the possibilities are endless Edit: Is there a way to get the voice lines to get deep and higher pitch as you get bigger and smaller respectively!?
@jackconant8238
@jackconant8238 11 месяцев назад
Every shot has ashe's dynamite effect. Every shot applies knockback. Every shot applies a sleep status. You get a permanent AI mercy pocket. Melee does 3X damage. You can jump 5X higher. Your ability cooldowns reset on each elim (like genji).
@lordofsmore9765
@lordofsmore9765 Год назад
Here's an interesting thought if it's possible. Every elim and your weapon clip size increases.
@kermister2476
@kermister2476 11 месяцев назад
You you be able to adjust passives like how junk rat drops little bombs after death and how supports self heal?
@lord_apophis
@lord_apophis Год назад
Modifier: Every time you get shot, you get slightly raised into the sky until you stop being shot.
@VJones07...
@VJones07... Год назад
I think adding on is a great idea to mix it up
@DeadlyrDave
@DeadlyrDave Год назад
Gravity modifiers are usually pretty funny
@PMLectures888
@PMLectures888 Год назад
Modifier: you die over time. You’d have like a perma widow mine or perma dynamite damage but buff stats so you kinda have to roll the enemy before you burn/poison to death
@znfnoceda2691
@znfnoceda2691 Год назад
Modifier: Cooldowns doubled, but kills reset cooldown.
@mr.parker8014
@mr.parker8014 Год назад
Melee-ing launches the character in the direction they're looking (yes im a zen main who never felt more powerful than in april fools)
@Pro_Gaming_115
@Pro_Gaming_115 Год назад
Modifier: Vampiric Bite; Will slowly lose health overtime after a certain amount of time after not killing enemies. Alternatively: Can lose health for every missed shot but will regain health for every shot hit but Eliminations will grant a straight bonus health of up to 50 or 75. But losing health can be 50 or less. Essentially you lose more health if you miss but gain some if you hit so like reaper’s passive but nerfed
@Pro_Gaming_115
@Pro_Gaming_115 Год назад
Edit: I assumed the values to be of normal Overwatch instead of 2.5x or 2.75x values
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