So... Juno can get shattered out of the AIR but venture can't be shattered while under the ground even though one would think experiencing an earthquake while buried in the ground would be worse than experiencing one on top of the ground let alone in the air. Makes sense.
@@Santusknowsyourlocation Forget unique, let them make some sense to start with! xD The way Shatter looks, you'd think you'd be safe from it on cart. If it is supposed to hit stuff higher up from the ground, give it a clearly visible shockwave or something. Same with Dva ult, give us some f**king way of knowing how big its reach is.... The LW Tree has it, Doom's ult has it, etc...
this doesnt really make any sense. juno can be shattered when she’s hovering slightly above the ground, yeah, but that’s like saying you should be able to jump to dodge shatter. as for venture, yeah if it was an earthquake as in it comes from underground, then that would make sense, but that’s not really what shatter is. it’s just a big shockwave originating from above ground that is possibly strong enough to penetrate underground but it’s definitely not some sort of oversight
Both rein shatter and mauga stomp is mechanically broken, headshotting people and hitting people that's in the air. It's stupid, I even get headshot by them while we were on the same level
anyone else remember when almost a year ago they showcased that new avoid system and still haven't released it yet, why does it take overwatch years to do the most basic things
@@TRWhite474747 aint with there funding and company status as a one of the top software and computer company owning them now. They aint some indie devs but indie devs doing better lol.
@@SecureBirch410 it actually does help in the long term. If you're at or near your plateau of skill and often play around the same time every day (like most adults after work) you'll find that you actually start running into the same people even in things lower than GM. if you KNOW there is a player who gets so angry they throw games for whatever reason they want, its quite helpful to avoid them entirely
I am seriously considering using my comp points on her, I have over 4000 right now, I already got 2 jade for widow and mercy, I dont know who I should get it for right now since I play so many heros after my two mains, but she looks like my new main.
Feel like they could add it so that if she uses her alt fire locks on but doesn't fire any missiles it goes on half CD, and maybe increasing the speed of her ult by a little
Hey Flats kind of a new viewer, I was looking through your reviewing cheaters and you mentioned brain lag. Nice to know I thought I had some problem with my brain computing sounds like I just have irl lag lol thanks for the clear up.
Think they did that bc people would complain about a “free lock on ability” relentlessly. Might get buffed, but it seems like more of an engage/disengage tool rn. Dont be caught trying to charge it mid fight all the time
if they have a lock on there needs to be a downside. Anything instant needs to require aim. I think its fine as it is. Or they could change it to be instant, but not lock on or homing. But both is toxic
Do you have the 'press button to confirm' option (whatever it's called) enabled for the rockets? First thing I did was shut that off so releasing the button makes them fire, it feels a lot more fluid that way.
the reason why it feels like i takes so long is because the time for them to lock on to someone is based off distance from juno herself. if you’re closer to her it locks on faster than if you’re father away
i dont want a number change i just want an audio change to her missiles for when they hit or heal ... they sound like they tickle everyone when they hit and my lizard brain feels bad for it, esp when i hit more ppl . I think it shoudl have a louder impact hitting a lot of ppl vs if i only hit like 1 or 2
It's good music but everyone and their mom uses DK music in their videos. N64 stuff in general is so overused it might as well be in a "content creator starter pack"
i think juno has got to be the most exciting support to have on ur team, especially as a tank, it makes some weak heros like rein actually playable on certain maps
Juno is prob going to be my main support when she comes out. My main support rn is Moira, and with touchpad she’s kinda difficult with changing between heal and damage. Ik you might hate me for this, but my main damage is Sombra. Only been playing 5 weeks so still learning a bit.
I feel like the healing is pretty crazy, but the damage is fairly balanced. I also feel Juno is going to have a tall skill ceiling so she might be played more often in higher ranks.
Finally a actually fun and well designed character after ventures entire kit just being a Bayonetta combo from smash, mauga being bastion turret simulator and weaver just being a character entirely built around your team essentially having the competence of bronze player so you can save them 247 it's refreshing
@RookLobby fr it's just like heal heal heal heal my tank over extended for the 12th time this match, pull, heal heal heal Ana gets jumped and no one cares, petal, heal heal heal, 1v1 a tracer, heal heal heal heal
I miss juno she helped take care of my team and me as jq, nobody complained about heals because juno always 99% had a birds eye view of us and kept the flyers on the ground, ah and on top of it all, the brawl compatability, ah i miss juno
You know when you watch a trailer, and they usually put all the good parts so people get hype for the characters and then you play the character and realize you suck and you hate the characters... that's how I feel about watching this video.
It's not the only buff in the game that has a hard limit, and tbh I think encouraging Juno-Lucio pairs to alternate between hyper ring and speed amp makes them a bit more interesting together. I think the two kits will bring out the best in each other; Juno's healing output is crazy if she can properly aim her gun and time her torpedoes intelligently, using hyper ring only cuts into her healing potential for a fraction of a second, and hyper ring in turn will make Lucio (and the rest of the team) a little less reliant on his own speed, which *does* make a big difference for his healing output, so like, the two combined can be greater than the sum of their parts even though speed amp doesn't stack with hyper ring
@@somaraparicio3537 Isn't Circuit Royal one of the maps they're reworking in a few months anyway, like to make it easier for the attackers? I digress though, my problem with Juno's speed isn't the cap, it's the fact that it can't really compete with Lucio's when you're choosing between one hero or the other. I don't think it should be *as* powerful as Lucio's, because again, she gets to throw her ring out whenever while Lucio has to completely switch off of his already-weak healing, but I do wish the speed buff and the presence of the ring itself both lasted longer, since the cooldown is so long. I also think it'd be nice if the ring didn't get buried so far into the ground when you shoot it at an angle to make sure it's placed closer. If you wanna position it in the air, you kinda have to hope its arbitrary distance puts it where you want it. Part of me wants to say it should be a hold and release thing with a preview of where it'll be placed, like Ram's shield but without the constraint of having to go on the floor. ...I also wish her blaster had an itty bitty little headshot multiplier on enemies, if only for those sweet hitsounds. I say decrease the base damage (not healing, just damage) by 10% and then give it a 1.5 or possibly 1.4 headshot multiplier (0.9 x 1.5 = 1.35, and 0.9 x 1.4 = 1.26, both of those sound good to me)
Just another day of ow2 players struggling and scrambling for any new piece of ingame content. Much respect to you as a creator flats but damn is blizzard a clown company
This last season has been one of the most boring. Juno will be fun for half a season. They really need to hurry with those 6v6 tests. Been playing since 2016 and I've never been more miserable with this game's experience.
Flats, dude, how are you still playing this game??? Its obvious blizzard doesn't care, why do you? Go play something else man, please. Who tf cares about Juno lmao. One hero makes no difference. They could release 20 new heroes at once. It's still the same game.
they always get nerfed. They start em strong so people enjoy the new character and wana play, and their numbers go up. THen they nerf/balance them later after everyones had their fun. Every character in every game ever works this way
@@kingmoosh2004 venture is fun sometimes but just sometimes annoying with the shield on button press. Maybe its just a skill issue on my end but i hate watching a venture spam buttons and survive everything i throw at them because of it