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Just Make Games 

Battered Lute Studios
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In this video I talk about the beauty of a game jam and my experience participating in Ludum Dare 55. Wishlist Lumina Rush on Steam store.steampowered.com/app/28...
Checkout Summon Traffic Controller here - leeroysbro.itch.io/summon-tra...
here are links to all the other awesome games shown-
Grave Dogger- rvagamejams.itch.io/
Demonware Incorporated - skunkteeth.itch.io/demonware
Etsa Djavul - foolmoron.itch.io/etsa-djavul
Voiceborne - imposterblues.itch.io/voiceborne
You Are Gnome-Caller! - uvwar.itch.io/you-are-gnome-c...
Summoner: The Greatest Wizar - eschmiel.itch.io/summoner-the...
Throes of the Javelin- garbanzo-goon.itch.io/throes-...
Jury Summons When Duty Calls -
warrenfisher.itch.io/jury-sum...
Duck Spawner - mmyse.itch.io/duck-spawner
0:00 Intro
0:21 The Reality of Game Dev
1:00 What is Ludum Dare?
2:29 My Ludum Dare Experience
4:23 Playing other Peoples Games
5:45 The Importance of Just Making a Game
6:56 Outro

Опубликовано:

 

18 май 2024

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Комментарии : 123   
@gabrielasay5259
@gabrielasay5259 22 дня назад
I love the message you're conveying here it's hits home "Just making games" is what keeps me going when I've been programming for 2 years trying to find a job as a software engineer the one thing that has kept me from giving up is simply "Just Make Games!!". Also, thanks for featuring my LD game, Demonware Inc!
@BatteredLuteStudios
@BatteredLuteStudios 22 дня назад
Hell yea man!! Of course, it's a great game!!
@ITR
@ITR 20 дней назад
RU-vid has been pushing this video on me really hard, like, it's been in my recommendeds 10 times already I think. Good video!
@BatteredLuteStudios
@BatteredLuteStudios 20 дней назад
Ha sneaky little RU-vid algorithm. Thanks!!
@jakes-dev1337
@jakes-dev1337 20 дней назад
I've found this to be true. If you are learning- learn and practice learning. Don't create 'end products'.
@BatteredLuteStudios
@BatteredLuteStudios 20 дней назад
Yea I’ve found you learn the most when working on something your simply excited about instead of attempting to immediately make a finished product
@strick9red
@strick9red 20 дней назад
Practice is learning but you gotta learn to practice big love fellow game lovers 😜
@jakes-dev1337
@jakes-dev1337 День назад
@@strick9red big love
@S0ggyW3tW4t4r
@S0ggyW3tW4t4r 15 дней назад
“When a measurement becomes a target, it ceases to be a good measurement.” - charles goodhart
@TooMuchTomato
@TooMuchTomato 22 дня назад
I love the LD compo, probably my favorite of any recurring game jam. ...Game jams ARE awesome for "the power of try to murder yourself"!
@BatteredLuteStudios
@BatteredLuteStudios 22 дня назад
Ha yea it’s an incredible way to push yourself and see what you can do! Lol I love that
@_xtel
@_xtel 18 дней назад
This video really hit me - in a good way. I literally have no words, just thank you.
@BatteredLuteStudios
@BatteredLuteStudios 18 дней назад
I'm glad!! Thanks for watching :)
@dreamingacacia
@dreamingacacia 20 дней назад
You raised a good question. I'll tell you why I'd been struggle for the past 10 years. TLDR; skill issue. Seriously. Started from learning random tutorials, made half-baked platformers. What happening here in this stage? I didn't have the game design skill. Though I had rich gaming experiences, but when it comes to making a game I got tunnelled vision and couldn't bring up proper words for how would the game be like and only got "what kind of game do I want to make" and yeah, MMORPG my bro. Then the tutorials hell happened. I learnt so much from tutorials but I couldn't make a single game, why? It's because I didn't study properly and only followed the tutorials, so when I need to utilize the knowledges the most I could recalled was some keywords and had to open official documents while developing the game which kinda frustrating. Afterward I struggle to the point that I lost the sight of where I wanted to go, so here another classic gamejam hell. I joined many game jams too, but didn't participate much in the social. It's because I didn't proud of the game I made during game jam, though I learnt a lot from making it. Then another struggle with personal project. It's been a total struggle and it's ended up bugging me to the point that I stuck in the loop of watching motivational videos and newbie how-to videos that's popping up everyday with repeating patterns from new game developers that want to have followers on youtube. Now what happened? As I said, skill issue. I lacked technical skills so that the inertia on working on something was so high that sometimes it's like a month before I move me lazy arse to work. Well you could call it "mental barrier" which could be say that it's too abstract to explain in proper words. I know many people also had or having mental barrier which ended up causing inertia from your daily routines into making something related to making games. For me, it was assets creation part. Partly it's traumatic experiences from my ruined uni life, another was the collapsed of self-confidence which enacted the self-defense mechanicsm, hence "mental barrier". Though I'd say assets creation is the most fun part for me. I just struggled because of the PTSD and had to make immense efforts to unfucked myself. After I won the mental barrier, what happened next? This one is the last and I only managed to make it work on paper thanks to ChatGPT since a last week, it's the game scope. At first I thought the game was rather small...apparently the story alone allowed me to split into trilogy. Well after I splitted into trilogy, it's still too big. Afterward I use ChatGPT to help in both making suggestions and estimate time which normally not accurate, but I have my own way to make a good calculation for myself. I made the plan of 2 weeks, though I gradually reduced from 6 months, 3 months, 1 months, into 2 weeks. The planned 2 weeks would be enough to only finish my first prototype with nearly finished game system and using placeholder assets. Now what happened here? It's actually the SKILL ISSUE on planning the game scope! That's right, the true reason I struggled for the past 10 years is that I didn't have a proper skills set for working solo. It'd be different if you're working as a team since people can split their expertise and some people may have the right skills to manage the project scope. But as a solo, you need to be an all-rounder. The one man army, or gamedev god. Just pick ones that you like. Not to mention the false understanding under the illusions which other people talked or given advices. Something like "you must have a prototype in a week or a month at most", can't be use in context of "you're a total noob without any experience not to mention you can't even make a proper system by yourself yet". So here is the advice if you skipped everything to read here or read until her, considered it as a bonus. Study the game development workflow -> study tools workflow -> only study the part which you need right now -> go make your dream game -> if it's too big make it smaller by either splitting or directly reduced the scope. The planning skill is fundamental for every parts of game development or even in life. So if you don't know how to cut the big chunk down, then maybe get some help and learn from it.
@BatteredLuteStudios
@BatteredLuteStudios 20 дней назад
It's a really tough journey and I've had ALOT of experiences with abandoning prototypes of games because of a lack of experience in making games and feeling overwhelmed. It seems like you've learned a lot from your experiences and that's awesome! I look forward to seeing what you make
@dreamingacacia
@dreamingacacia 19 дней назад
@@BatteredLuteStudios Sure you'll see under the name DRAKOSEA though. I'm still considering if I want to separate the channel between more personal and purely biz. Maybe I should just use one and don't worry much about having multiple accounts since I'm a solo.
@Gothicpolar
@Gothicpolar 19 дней назад
I needed this video, thank you. ♥
@mr.voidout4739
@mr.voidout4739 15 дней назад
As someone who used to mess around alot on RPG maker, I felt the heart in this vid. I think more devs; big and small, should embrace this philosophy.
@DarkDax
@DarkDax 20 дней назад
Love this. Love the insight. Love the message. I might go make a game now.
@BatteredLuteStudios
@BatteredLuteStudios 20 дней назад
Thanks so much!! Do it!!
@Damircik_Cher
@Damircik_Cher 13 дней назад
Thank you, needed it) ♥️
@Francis_vca
@Francis_vca 15 дней назад
This video has re-ignited my passion for gamedev. As soon as i can, i'll come back to it with new eyes. Great video, really underrated channel ( you got a sub yayy!!!)
@IRDazza
@IRDazza 16 дней назад
Game jams are GREAT for experienced programmers. UNFORTUNATELY, not that great for newbies. They just CRUSH you!
@BatteredLuteStudios
@BatteredLuteStudios 16 дней назад
Ha it can definitely be a bit overwhelming at first but its a great place to put practice into work
@insertusername1457
@insertusername1457 8 дней назад
Great video. Recently I've been struggling to get myself to make games because I'm always thinking about the end product. But this video reminded me why i started it in the first place, for enjoyment. Just subscribed :)
@irusu.
@irusu. 20 дней назад
Thank you for this video
@BatteredLuteStudios
@BatteredLuteStudios 20 дней назад
:) Glad you liked it
@auesip
@auesip 18 дней назад
I myself was about to create a video about this feeling, but you have captured it perfectly! Also as others said, you have been recommended to me hard!
@BatteredLuteStudios
@BatteredLuteStudios 18 дней назад
Thank you so much! Ha that sneaky youtube algorithm
@justmathy_wolf8977
@justmathy_wolf8977 11 дней назад
It may not be today or someday but hopefully I'll be able to create a game that I will be proud of. Thank you for making this video!
@dudubertoldev
@dudubertoldev 17 дней назад
thank you so much for this video man! I'm a game dev too and my first game jam ever was Ludum 55th, in last month. We went in three friends and made a lot of fun. I really like the message you send in this video. Inspire me a make a video about my ludum jam too. Congrats, and thank you!!
@BatteredLuteStudios
@BatteredLuteStudios 16 дней назад
That's awesome!!! Do it!!!! Glad you liked the video :)
@BenjiMan826
@BenjiMan826 18 дней назад
I really needed this, thanks!
@BatteredLuteStudios
@BatteredLuteStudios 18 дней назад
I got you!! Glad you liked it!
@djaracolman4259
@djaracolman4259 20 дней назад
I don't know, I still kinda enjoy my unfinished but good looking and inspired prototypes more than I think I would enjoy doing this under time pressure with extreme restrictions on what is even a viable learning topic to dive into. There are things you learn from finishing the game, I'm sure, but there are also things a you learn from tackling big complex problems or trying to realize larger visions in some way that is doable for an indie. I think there's both kinds of devs and also different personal goals you can have in this which may or may not be achievable without one or two way huge projects that teach you about scale and long term motivation, too.
@BatteredLuteStudios
@BatteredLuteStudios 20 дней назад
I definitely agree with you, I think both are good and you learn a lot from making prototypes especially without the time pressure and restrictions. It definitely leaves more room for creative freedom and flexibility. Just depends on what your goal is and having reasonable expectations for yourself
@TheFlyingEpergne
@TheFlyingEpergne 19 дней назад
thats the fear talking man. i was the same until i did my first game jam and it was such a great experience just to see what i was able to achieve with a small team of randos in 2 days. its really rewarding even if you're not super happy with the final product - plus you can always carry on with it after ofc!
@symbio626
@symbio626 16 дней назад
Thank you. I've been contemplating whether if my game concept is attainable and thinking of giving up midway the production but you gave me courage again to continue.
@BatteredLuteStudios
@BatteredLuteStudios 16 дней назад
Hell yea! Glad to hear it! You got this!!
@milantiquestudios7460
@milantiquestudios7460 20 дней назад
Darksiders devs were asked why. They said cuz they thought it was a cool idea. That simple
@BatteredLuteStudios
@BatteredLuteStudios 20 дней назад
Absolute legends!
@michaeljburt
@michaeljburt 18 дней назад
Great message, and really well articulated. This is helping me get back on track and filter out the noise. I forgot somewhere that RU-vid, and marketing, and likes, and followers is not what I started out looking for. I just wanted to make games.
@BatteredLuteStudios
@BatteredLuteStudios 18 дней назад
There's definitely a lot of noise out there but you got this!! I appreciate the kind words!
@spirit5923
@spirit5923 5 дней назад
Every game jam I've participated in, I've learned far more in the few days I've worked on that than in months of practicing
@deathbanana4634
@deathbanana4634 20 дней назад
Lovely vid and def subscribing! might be trying to learn programming soon and this def makes it look more appealing o/
@BatteredLuteStudios
@BatteredLuteStudios 20 дней назад
Thanks! Do it! There’s some incredible and free resources out there and also ways to make games with little to no programming!
@Rumplenutskn
@Rumplenutskn День назад
love it
@GoldenEdits656
@GoldenEdits656 19 дней назад
Hey, I've recently made a big switch from Unity to Godot, and I've still yet to make a single finished game, no matter how small the scope... I like the idea of "Just make a game" but for me its not art or sound design that hold me back, but its always the coding aspect I can never truly find out how to code and it makes me demotivated and I quit only to come back just to quit again... If you have any thoughts just please share them with me...
@BatteredLuteStudios
@BatteredLuteStudios 19 дней назад
Props on the switch! I think lowering your expectation on what a “finished game” is might be helpful. if your able to share it with someone and they are able to play it, boom you’ve made a game. As for coding maybe lean into making a game that isn’t as coding dependent or try out visual scripting and see if that makes more sense for you. Even then if you keep finding yourself feeling lost with programming try doing a game jam with a programmer and see how that feels. It’s ok to have weak points in game development, lean into your strengths and you’ll find ways to fill in the gaps
@GoldenEdits656
@GoldenEdits656 19 дней назад
@@BatteredLuteStudios Ok, Ill take that In mind and see hoe it goes, I think ur right, my problem is I think of a good idea, but never make it and the absence of actually making it leads me to think of the game when finished and not actually how to make it if yk what I mean, like I'm always thinking about the game and not making it, I'll try to work on that and give some game jams a try and see how it goes, thanks 4 the suggestion again, Many times ppl never respond to my comments so it means alot :)
@LOLSpellsingerXD
@LOLSpellsingerXD 18 дней назад
​@@GoldenEdits656 I think in most cases, when people struggle with programming, it's because they have not yet learned to break things down and go step by step. Be it business software, a game, or a physical machine. Almost everything is made incrementally. Try not to think big, but build up from small pieces. If you want to create some sort of code that realizes some feature for you, approaching it in the same way is generally the most straightforward option. A simple example: Let's say i have a game with many features, and one of them is turn based combat. Instead of working on all of them at the same time, i single out one feature, in this case the turn based combat. Then i would ask myself "what actually makes up turn based combat? can i break it down? can i turn it into steps?" I might at first come up with something like: 1. I perform my turn 2. The enemy performs their turn 3. Repeat Cool, i have now broken something fairly complex into simpler steps that are much easier to code. But i can probably break this down further. Lets say i start with my turn. Again, i would ask myself the same question "how can i break it down"? Maybe i get something like: 1. select an option regarding what i want to do 2. deal damage to an enemy's health based on some damage value. so basically, do a little math 3. have some sort of animation play, or if im just prototyping/testing, maybe just print some text like "enemy got hit!" And i can keep simplifying these further if i need to, until im at a point where the steps i need to take are very small. I take my small steps, and combine them to get the result i want. Then combine even more and more, and so on, until i have my turn based combat. The concept as a whole may be somewhat complex, but the tiny steps i need to take to make them often aren't, if i analyze and break them down well.
@patek2385
@patek2385 21 день назад
yes master
@foreducation408
@foreducation408 20 дней назад
Your game jam game looks fun
@DivideBy0YT
@DivideBy0YT 21 день назад
fire vid
@BatteredLuteStudios
@BatteredLuteStudios 20 дней назад
Thanks :)
@taculo3231
@taculo3231 18 дней назад
epic video cool message!
@BatteredLuteStudios
@BatteredLuteStudios 18 дней назад
Thanks so much!
@Lexyvil
@Lexyvil 9 дней назад
Heck even Loop Hero was originally from a game jam, via Ludum Dare no less, called Loop Path Hero.
@BatteredLuteStudios
@BatteredLuteStudios 9 дней назад
Loop hero’s so good!! Thats awesome
@mygameopinions
@mygameopinions 20 дней назад
good video keep it up👍
@BatteredLuteStudios
@BatteredLuteStudios 20 дней назад
Will do! I appreciate it!
@roopeshverma9719
@roopeshverma9719 17 дней назад
I keep worrying if I would be able to make what i imagine,do i have enough skill set or experience,even though i keep learning the fear stays, because I am not making them with the fear that it will 'Suck' and this fear is putting me down or holdin me back really. Your advise really is good and effective, i have started make small little games and it really made me more confident to attempt stuff. First plan, then figure out how to do, not other way round!!🎉❤
@BatteredLuteStudios
@BatteredLuteStudios 16 дней назад
That’s awesome!! Glad to hear it and you got this!!!
@jeffreystephens2658
@jeffreystephens2658 19 дней назад
Ludum Dare started Hollow Knight. You don't even have to sell it to me. ^_^
@BatteredLuteStudios
@BatteredLuteStudios 19 дней назад
Hollow Knight is sooo good :)
@EvilmindStudios
@EvilmindStudios День назад
Cool vid pal, fellow solo dev here!
@solidcatt
@solidcatt 18 дней назад
Your platformer looks nice. At 0:29, I believe you are toggling a trail renderer to help visualise the player's dash or sprint and it seems to disappear when the move is complete. Consider toggling the 'emitting' of the trail renderer instead of enabling / disabling it :)
@BatteredLuteStudios
@BatteredLuteStudios 18 дней назад
I'm not proud of this but I've been using a line renderer this whole time lol. I completely forgot a trail renderer existed. Thank you my friend!
@Dr._Nicolas
@Dr._Nicolas 5 дней назад
i wish it was that easy
@MarushiaDark316
@MarushiaDark316 18 дней назад
"90% done, 90% to go."
@BatteredLuteStudios
@BatteredLuteStudios 18 дней назад
I feel that deeply lol
@nikolabudai4973
@nikolabudai4973 20 дней назад
Could I even make Unreal Engine 5 fot the space jam? Or are like only some programs supported?
@BatteredLuteStudios
@BatteredLuteStudios 20 дней назад
Game Jams usually allow games in all engines to be created and submitted including Unreal Engine 5, its usually just a matter for what works best for the group/you
@mhuhu
@mhuhu 17 дней назад
Man, your Lumina Rush game gives me such a Teeworlds vibe. I have more hours in that game that I'd care to admit, an absurd amount.. I'd be very surprised if you weren't inspired by it. If not, check it out, specially the race mode (vanilla mode is PVP but game has evolved a lot throughout the years thx to its community and open source codebase) Anyway, ima gonna whishlist that.
@BatteredLuteStudios
@BatteredLuteStudios 17 дней назад
I've actually never played Teeworlds, Ill have to check it out!!
@Beets_Creations
@Beets_Creations 19 дней назад
Cool video!
@BatteredLuteStudios
@BatteredLuteStudios 19 дней назад
Thanks!!!
@Uhfgood
@Uhfgood 15 дней назад
I've been in the ludumdare irc channel almost since it's inception, but I haven't really participated in any (like 1, and a couple I started, but didn't finish). Maybe one of these days.
@BatteredLuteStudios
@BatteredLuteStudios 14 дней назад
Dang that's impressive you've been around it for so long! You should definitely give it another go one of these days!
@Uhfgood
@Uhfgood 14 дней назад
@@BatteredLuteStudios - possibly, i'm thinking I might the next time just to work on a game for the heck of it :-) I didn't really participate because since there are no prizes or anything, I didn't have a real motivation to do it. People can get all worked up about it, when it's really just you and your computer. Everyone just participating remotely, doesn't seem that exciting. Everyone in a room together like at a demoscene party or something, I can understand that, because you got instant feedback. You got noise of computers, people talking, showing each other work, and walking around. But in a game jam even if you have discord or irc, it's not instant feedback. However the only thing different right now, is I'm not really working on anything (exactly, actually working on an adventure game, but it takes a lot of planning). I want to make some games or prototypes here soon, so maybe the next LD
@BatteredLuteStudios
@BatteredLuteStudios 13 дней назад
@@Uhfgood for sure, I get that. I would definitely recommend doing a game jam in person if you can (if you have the setup and are close to the area). It's really motivating just being around people working on stuff. But at the end of the day work on stuff that your excited about! Good luck on your adventure game!!! :)
@Uhfgood
@Uhfgood 13 дней назад
@@BatteredLuteStudios - Thank you!
@nicholasjackson8709
@nicholasjackson8709 20 дней назад
This is just it! Don't try to make some AAA quality game. Just something new and different than you have before. Make it a single level even. I think most people have over the top ideas when they first start. I know I did.
@BatteredLuteStudios
@BatteredLuteStudios 20 дней назад
100% true! Starting small helps drastically and avoids you getting overwhelmed and then you can continuing growing!
@x10creeper52
@x10creeper52 16 дней назад
I'm currently planning a new game, the gameplay can be either 2D or 3D however I don't have artistic skills to make assets of my own... I know that 3D development can be more challenging as there's a whole new dimension compared to 2D and can get more complicated, however creating simple 3D assets and animations looks much less challenging than 2D pixelart..... just wanted to throw my struggles on here
@BatteredLuteStudios
@BatteredLuteStudios 16 дней назад
Art is hard :/ It definitely depends on what type of game your making but I’ve heard pixel art is it’s own beast. I wish you the best my friend!
@MythAndMirage
@MythAndMirage 17 дней назад
The first part of the video is exactly where I'm at right now and marketing is my least favorite part of this process so far. I never thought I'd be one of those guys parroting "like, comment and subscribe!" but here I am 😅 It has forever changed the way I watch RU-vid and scroll through Instagram or consume any media for that matter. That stuff matters, so if you are like me and never subscribed to anyone, the next time you're watching your favorite content creators, click on those buttons. It will probably make their day :]
@BatteredLuteStudios
@BatteredLuteStudios 16 дней назад
Ha I feel that a lot. It’s weird being on the other side of making content rather than just watching it. Marketing is tough and I’ve definitely learned to go a little out of my way to support the people I enjoy. It really does make their day, it definitely makes mine :)
@MonsterJuiced
@MonsterJuiced 20 дней назад
Hold on, can I please get an answer to this? You don't need to be a games programmer to do a game jam? All this time I could have been doing game jams and getting to know people and providing assets for them? I've been trying to learn how to program a lot just so I can attend a game jam and bring something of value. I had no idea artists and musicians could join. Is this true?
@Macro1Gamer
@Macro1Gamer 20 дней назад
It is! Often (if not always, that would be the exception) in the jams you can team up with some crew and make something nice together. If you're an artist, you can help that programmer guy who cannot draw a single pixel, and that guy will turn your art into scenarios and characters for the game. Just like a company would do, but on a smaller scale
@MonsterJuiced
@MonsterJuiced 20 дней назад
@@Macro1Gamer I had no idea, I thought us artists just wouldn't be useful and we atleast have to learn programming to bring something to the table. I'm a sculptor, 3d modeller and texture artist primarily. I write shaders for unreal engine and do vfx with particle systems but I always thought game jams were just the bare mechanics that programmers create and art isn't necessary. I feel like I've really missed out
@Macro1Gamer
@Macro1Gamer 20 дней назад
@@MonsterJuiced Game development is a multidisciplinary work, so yeah you'll always need artists, musicians, programmers, designers... Now, if we're talking about solo game dev, then you really need to know a bit about everything You can participate in game development as well, bro! Wish you luck!
@MonsterJuiced
@MonsterJuiced 20 дней назад
@@Macro1Gamer Thank you, I'll go get myself involved now :)
@BatteredLuteStudios
@BatteredLuteStudios 20 дней назад
Do it!! There’s some amazing and welcoming communities out there and as a programmer I can say working with an artist is like magic, anything you give me I want to put it into the game in any shape or fashion because it brings a game to a whole new level in comparison of what I can do by myself
@glass12
@glass12 19 дней назад
I want to make games, but I have zero coding knowledge :(
@paultal
@paultal 19 дней назад
There's a big channel on RU-vid called Brackeys, in the past they did Unity tutorials, the team burnt out and stopped making content, until last week when the original founder of the channel came back and now he is making Godot comtent. The tutorials are easy to follow and assume that you have limited coding experience. It's pretty great for beginners.
@BearShot
@BearShot 19 дней назад
Same two man but Wht I learned and read is to just try to get on ur engine and try to put something on there like a ball and a floor and try to make it roll and if u have to look at RU-vid who cares point is at least ur brain is working and it’s learning something
@BatteredLuteStudios
@BatteredLuteStudios 19 дней назад
Brackeys is dope! Lots of his tutorials have helped me through alot of learning. It's a great place to start and feel less intimidated to coding!
@jma3038
@jma3038 21 день назад
I like the thumbnail, but try to have a thumbnail that adds on to the title. So the title doesn't have the same exact text as the thumbnail. Just a tip. Still cool, and got me to click.
@BatteredLuteStudios
@BatteredLuteStudios 20 дней назад
Hey I appreciate it! I’ll keep that in mind for the next one!
@PySnek
@PySnek 21 день назад
Is this now the new meta for indie games marketing? :D
@BatteredLuteStudios
@BatteredLuteStudios 20 дней назад
Ha no idea, just doing my best out here :)
@baratao5000
@baratao5000 18 дней назад
okay I'm unmotivated... I'm unemployed, I need money, I don't want to come back to the Web Development world, please someone fall from the sky like a miracle and tell me how can I make a bit of money from my kinda simple games
@jason13gaming
@jason13gaming 14 дней назад
Adsense
@zigfree9438
@zigfree9438 4 дня назад
You gotta pull yourself up brother. You’re in the way of yourself, it’s you against you my friend
@fabulamcafee
@fabulamcafee 6 дней назад
just make games, waste your time to do a dev journal, showcase your unique concept at a game jams to other rivals and post your game on steam list. ez gg.
@Seacat17
@Seacat17 4 дня назад
No...
@A_Surpluss_of_Stupidity
@A_Surpluss_of_Stupidity 21 день назад
Programming is annoying as hell tho
@bam_bino__
@bam_bino__ 20 дней назад
Why are you making games then?
@A_Surpluss_of_Stupidity
@A_Surpluss_of_Stupidity 20 дней назад
@@bam_bino__ I'm not:)
@nicholasjackson8709
@nicholasjackson8709 20 дней назад
There are plenty of visual scripting options out there.
@A_Surpluss_of_Stupidity
@A_Surpluss_of_Stupidity 20 дней назад
@@nicholasjackson8709 witch all have the same problem of never doing what its supposed too
@nicholasjackson8709
@nicholasjackson8709 20 дней назад
@@A_Surpluss_of_Stupidity I would say the 3 that are the most solid would be construct 3, gdevelop, and unreal. I haven't done a ton with it so I can't speak for full limitations
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