Just More Doors - A Superb Liminal Space Adventure Where You Just Have to Open the Door to Win! Read More & Play The Full Game, Free: www.freegameplanet.com/just-m... Just a Few More Doors Playthrough: • Just A Few More Doors ...
You can actually win this game from the first room you enter (and any of the subsequent ones). You just need to follow a very simple instruction. There's a lot of cool stuff to discover if you explore and experiment though! It's a lot of fun, hope you like it! :) Also, lots of the special rooms are found by travelling in certain directions, such as North Door, Down, North Door, Down leading to stairs or Down, Back, Down, Back leading to the swimming pool area.
To win this game you need to ,,lure" somebody to take your place in control room. There are 6 rules, but none of them speaks that you can't tell the user how to ,,win". You don't have to tell the user about control room, just tell the solution for door rooms.
Bravo, une superbe "Opening Doors Simulation", dont la résolution - comment "gagner" - parait tellement évidente qu'elle en est juste brillante. (mais très honnêtement, on aurait presque envie de se perdre là-dedans - "presque"... - un peu à la manière de "Anemoiapolis" ou "NaissanceE")
26 doors and all i can say is this game gives me anxiety. something about the bright lights in some areas, but the lack of people, and the areas that seem okay to be empty, being dark makes them... less okay. its a real mind game.
that ending was... well. it does however, bring up some... questions. every room is supposed to have doors, that's the first rule, shouldn't that room also have doors then? more importantly... what about the dark rooms, the grayish black brick rooms. with... blood? on the walls. what were those about? someone else trapped in here? someone trapped before? someone who used to be an architect? someone who became the architect? i have a few questions, but i dunno if i will ever get any answers. you don't even have a flash light after all.
So I somehow clipped through the floor upon entering a new room and was greeted with what seemed to be a failsafe message before being teleported back into the room.
"Hello?" *"Hey, what's up?"* "I need your help, can you come here?" *"Uhh...I can't, I'm buying clothes."* "Alright, well hurry up and come over here." *"Well I can't find them."* "What do you mean you can't find them?" *"I can't find them, there's only doors."* "What do you mean there's only doors?" *"It means, there's only doors."* "Well then get out of the door aisle!" *"Alright you don't have to shout at me!"* *-walking-* *"There's more doors."* "What do you mean there's more doors?" *"There's just more doors!"* "Go into the next aisle!" *"There's still doors!"* "Where ARE you right now?!" *"I'm at Just More Doors!"* "What do you mean you're AT Just More Doors?!" *"I mean I'm at "Just More Doors!"* "What STORE are you in?!" *"I'm at the doors store!!"* "WHY ARE YOU BUYING CLOTHES IN THE DOORS STORE?!" *"FUCK YOU!!"*
these kind of game make us question the meaning of that reality and the confusion of such a large scary place with atmospheric noise is so intense,nowadays the simulation has gone so marvelously for making such games.
This is the life. Opening a door is a choice with tiny prepared. We everyone pile up choices on each way everytime and everyday. Those choices aren't wrong. Every choice is sure. Every door is right. I groove the 6 rules. I would remeber these rules. Especially "RULE 5 : There is no incorrect door, every door leads to victory". Yes. Open the door.
So, the whole game in the nutshell is basically an endless torture of both the game and the working condition, until someone else takes your place. Well, that sucks.
I played this yesterday after seeing it on here, and i had no clue that there even was a way to win. After realizing that the voice has stopped talking i eventually started just sprinting through the north door repeatedly until something would happen. Turns out you litterally had to just open a door and then leave it there, not going through it, but i would've never realized that. I am not good at exploring this game, but overall it is pretty cool.
ye I the devs should actually change rule 6 to be that. It would make sense. Unless the current rule 6 is some kind of a joke...? Was the architect too stupid to just tell you how to win? Or did he want to play with you for a while?
@@asukalangleysoryu6695 The narrator of this game is the winner of the previous game, Just A Few More Doors. They found the previous ending, but doesn't know where the one for this game is ;)
@@teagherstudio Perhaps... perhaps not. Why does he say he's been in this place for years, then? The player just showed up. Was the narrator joking? Is he talking about the previous game?
7:05 hey, I can say that this is one of my favorite parts in this video, moreover, shaking the screen created a separate perfection :D "Just More Doors" I would like to go to such a universe while doing "shifting reality" or in my dreams. just like in this game:) (I would like to see a more depressive universe, but I would like it to be like in this game.) And I'm actually dreaming but sometimes it feels like I'm not seeing...
Thanks for the video. It's a unique game. I would have been interested to see what happened if you opened each door in a room before you progressed to the next.
Look, all I am saying is, if you find yourself in some sort of extra-dimensional space controlled by non corporeal beings, you should always consider arson to be on the table.
DId you found the solution in internet? In final room (not control) there is visible cut in standing animation and I suppose there was a time when you gave up and started to search solution in internet.
Видео очень понравилось, тоже чем-то напоминает Backrooms, можно бесконечно ходить, открывать те или иные двери, попадать в разные помещения на разные уровни. Спасибо 🙏 вам наиогромнейшее, за такие интересные видео. 🥰👍❤️
I'd probably have AFKed and won by accident or closed the game out of sheer boredom instead of thinking the game was terribly clever I suppose "all doors lead to victory" had me thinking of it though I wonder if there's a locked door you can find
I have an idea. Imagine if all the doors you DON'T go through become dead end rooms and when you get to the end there's a monster chase where you have to bactrack through all the doors you went through or get trapped in a room.
I mean it's alright. Bit bland to build the entire game around 1 piece of semantics and nothing else, but whatever. Writing is pretty damn poor too; someone please inform the guy there is no space between the last letter of a sentence and the question mark.