I feel like they should of made the realm to be like where you can summon up to 4 clones with reduced cooldowns on illusionary servant. Also the new version of the oath now has pretty good PvE potential against bosses like chaser
Meh. I'd really not call this a "giant" update. They still have a lot of content that people are waiting for (ahemz, PVE content, layer 3, conquest???)
ok so if u have lightning clones with multiplying spark and u have 3 vishionshaper clones down, can u use 8 lightning clones at once? and if u put aegons and eternals on clones u can have a maximum of 24 clones at once?
@@GiveCloneRiggyARaiseCuzIts true, ive been to 647 depths ganks (we count each gank) and ive only ever seen realm twice. If inu didnt use it, nobody would be mentioning this.
its an illusion oath but the ability is more like a puppet oath??? its a nice moveset but it doesnt really fit the concept of reality shifting abilities imo
@@pigit7526spawning clones and mimicing ability that actually do damage isnt related to illusions and fooling your opponent, it acts more like copying with puppetry which doesnt make that much sense
@@funnygiggle229 new Visionshaper is like a Mirage from Apex legends, where your job is to trick the opponent and fight your clone instead of you, so it's fine
This visionshaper rework makes the Aizen build even more accurate. Next step is making all the espadas in deepwoken, starting with #4. Ulquiorra Cifer.
Actually the clones still chases your enemies, idk why its like that in deluvian but when i played in chime the clones were definitely chasing my opponent.
Call me braindead or anything but I really dislike this rework. The oath was supposed to shape reality, do massive visual hallucinations and stuff, just by it's lore, and now it's just more clone spamming nerdy oath. It both looks ugly and seems really bad in practice.
So we went from shadow clones from Naruto... to decoys from rainbow six... and ability storing takes your mantra from you, putting it into a clone that dies in a few hits.... yikes.
@@thebrownsnoutman9970 It wasnt even that bad, the clone died to a few hits and you could always tell which was real by how they moved. You have a lot more to worry about depths ganking wise than an OG visionshaper (cough cough, dawnwalker, which is also easy to parry, cough)
Devs got mad they couldn't run bc of realm, it's like that spit poll where they wanted to remove spit heal because it clutches, they def lost to that too
This is playing Puppeter, not playing Illusions and... Y'know, VISIONSHAPING. The whole point of og V.Shaper was "I'll make you look like a schitzophrenic while you fight me, now run hands". Now it's "My Gang beatdown is on mobile delivery". Let me make it clear: THIS IS COOL AS HELL, THIS IS SUCH A COOL ADDITION. But it's not worth. I like visionshaper cause I got to fight with a clone, now Its literally fighting FOR a clone.
I mean the siletheart rework was just trash, fully just ignores the lore and it’s designed purpose. All magic spammers just mad it countered them. Every build should have a counter every oath should have a counter, it’s how you make a balanced game
Not at all how you make a balanced game, a perfectly balanced game allows everyone to counter everything when playing properly. Using prenerf silentheart as an argument for balance is crazy though.
@@copperswordsman521 yeah that’s what I mean, but some stuff in deepwoken is so op it has zero counter unless your super trash at the game. But some builds and spells are just op no matter what
Wasn't bad? Your clones had a bandit ai and died in one hit, your counter didn't have hit stun and the only somewhat good mantra was the realm Which is pretty useless in chime (unless both of you get REALLY low)
This is a shame because I always saw visionshaper as a antithesis of the blindseer. Blindseers get accustomed to the madness and fight against it, they train themselves to fight the horrors of this world. While visionshapers give up and EMBRACE that madness, their whole thing is to make people see the horrors of deepwoken by messing with peoples heads. Idk it doesn't look bad but it doesn't FEEL like what its supposed to represent lorewise.
Stop crying 😹😹 It made it go from cheese not fun to fight to an Oath that requires good placing, combat IQ and creativity to make use of. Also Mirage of the Deep was trash, it was just used to stall your enemy in the domain while you run away in the reality.
Okay, I genuinely like it, but what I don't like is that they removed the domain, that's like a big no, that was visionshaper's thing, they basically just removed visionshaper and added a new oath.
@@nemuiexe it did, just way different. You went into a separate place in the voidsea and if the visionshaper pressed X they could just leave and spawn a deep monster for you to fight instead. (like a squibbo for example.)
No joke.. This is going to ruin the fkn game. What makes it worse is that fire is the devil favorite element, so they love the spamming shit. Gj deepwoken. That was my last straw
@@zeroplays2382 it's just not mid not sure where you got that idea my overworld build is a linkstrider that abuses ragdoll to use sustain for free. so i think i'd know how versatile linkstrider can be if utilized correctly. realistically the frequency of an oath doesnt directly correlate to it being "bad" or "good" it just means it isn't popular
Nightwish has been my all time favorite band since my literal birth seeing it appear in deepwoken genuinely had me jumping and screaming with a smile on my face
I hate complaining about these updates because I can somewhat atleast see the devs mindset when making this stuff, but WTF bro.. I’ve been testing it and it’s so bad now, they removed the coolest part of the oath, the realm, that countered a runner playstyle and the clones are pretty ass now ngl, they don’t attack enemies or do ANYTHING at close range, they die in 3 hits ( and still dispel whenever you get hit once.) and are only used for the single time you use reality shift the moment you summon them from my knowledge And now they function as like a way to attack the enemy from far away? They only copy your m1s and actually engage in combat when the enemy is far away from you, otherwise they will just hug you and do nothing if the enemy is actually close to you, and if the devs intended for you to fight the enemy at long range with a clone that just straight up doesn’t work, if you are laggy in the slightest then the clones moves will delay behind your own and result in either the clone being absolutely destroyed or the enemy just being smart and going to get a single hit on you to dispel the useless clone EDIT: I’ve been testing further and it looks like they DO attack at close range, but they barely do, they only attack at close range if you haven’t parried in a while since if you m1 after a parry they will just do nothing, effectively making them useless at close range still.
@@pigit7526Bro this is even more autopilot than the old visionshaper, idk what you mean I just wanted them to keep realm and nerf the current clones of the new rework, but now it's just really boring and really unfun to fight
This visionshaper change may force me to remake an entire build as I don’t like most of my gameplay having to revolve around managing my puppets for optimal usage. I will admit it is more technical but I really preferred the old visionshaper.
Honestly I’m not too mad about this rework. What I would like to see however is maybe adding an ability similar to one of the very first visionshaper, that being the ability to spawn in monsters. My idea is this: The last enemy you killed will be spawned by using Reality Shift with no clones spawned. This can be almost anything, ranging from your basic bandit to even the mighty deep widow. The only things that can’t be “stored” are bosses (Duke, Ferryman, etc.) and players. The control of certain monsters may also vary. For example, you will have full control over Squibbo’s M1’s due to the similarities that he has to players, but more rigid monsters such as Sharko or the Owl will do basic attacks on their own. Despite this, you still have command over more special moves. Your critical attack will do a more powerful move of the monster and pressing Reality Shift will do a special move, but this will despawn the monster. Finally, spawning in a clone will result in the monster clone disappearing after around 5 seconds. It should also be said that you will need to kill an enemy again to spawn in a monster clone once more.