Website: www.almarsguide... Patreon: / almarsguides For more guides and information about each game be sure to check out my website which is linked above.
@@INFJ-ThaneTr You're right for the most part, that's exactly what time stamps are for! And on top of that they can be used to go back to specific parts of the video that a viewer may have found useful! Overall having the video timestamped could help someone save time by going to the parts that they find useful to their specific playthrough
Great video thanks a lot, just built my first base! I bought the game a while ago, but just recently fell in love with it. The start is so hard when you have no idea what you are doing!
I looked on your website and you missed the safest possible newbie base location in the game. At the bottom of the switchback leading up to worlds end you can build a base and secure it with one wall and a gatehouse. If ever a raid comes your way, you can just run up the switchback to Worlds End and completely avoid combat easily whenever you don’t want to engage. Furthermore you have a iron mining node inside of your base, a copper and 100% yield stone resource right outside your base, and great farming outside the base. Furthermore, the base is expandable. The stone, copper, and farming can be secured with a secondary wall once you are ready to build it.
Personally I really like venge with a full skeleton squad tbh sometimes half a raid will get crippled by the solar storms or it will occur in the middle of a battle.
Wow your website is such a throwback, it's crazy to see a dedicated video game guide site. You've obviously worked really hard on this and I'm glad it came across my youtube, thanks! Also I consider myself a little bit of a Morrowind expert, but your guide is exhaustive. Really excited to read through all this when it's not 1:30 AM.
The resources are randomised, there is a value the game sets in each region and the game generates the locations at new game start so saying you don't find x near y is RNG. There are some resources, usually the ones near towns that are not random however. For example in my game in Okran's Pride I have 3 copper nodes and 2 iron nodes close together. The copper nodes are always the lowest quality and the iron ones are always the highest that bit is not RNG. So if you are ranking locations due to resources being near each other keep that in mind, you will have to do your own prospecting for your game.
Shem is also a pretty decent place to build. Plenty of water, along with some decent spots of Iron and Copper. It has the strength that Gut does where you get beak things for free leather and meat, but the real downside is the constant gnat swarms of starving bandits. Seriously I got to the point where there were straight up ARMIES showing up of just starved corpses.
Every playthrough of Kenshi I've had I've always struggled finding a base location and search for some inspiration. You, good sir, have created the best Kenshi base resource on youtube.
Solid guide. Spawned as the Freedom Seekers near Clownsteady, bought tools, did a little stroll towards the Grid, cut open all locked crates, picked up engi blueprints and ancient books, and then picked the ruins near Admag clean, plus got the sweet high-grade rusty chainmail for my Old Soldier leader, sold all unwanted stuff at Admag, stole some food from the bar, cause i play at 1 hunger rate (food piles up fast even with only just 1 farmer in my playthroughs), went to the beach spot in Vain, bought the lamps from hive villages so my three hivers (2 for industry and 1 for farming) could work normally anytime. Established a nice farm consisting of rice & hemp (stolen from the hive), greenfruit (bought from Stack), and wheatstraw (starting gear). Currently stealing books from hive villages & thriving from the savage beatdowns gorillos provide to my little colony. If someone needs to know, i've picked 3 hivers, 2 scorchlanders for weapons & armor crafting and a greenlander Old Soldier (versatile stats, but scorchlanders have faster healing in that regard), even though he has a bounty of ~20k cats, he's not wanted at the HN cities (went to get 10 greenfruits from the bar). Reduced Weather Effects mod highly recommended for living in Vain, cause the red rain gets the eyes sore real fast.
There is a location to the east of Blister Hills which is great. Easily defended as well with minimal fortifications required. Basically you know the river that goes up to the Armor Kings Shop, the one you swim up. From the south there is an area at the entrance of that river into the canyon is super flat, has access to iron, has 100% Water/Fertility. Cliffs on the east side and the river on the west side. All you have to do is build a gate/wall, and like I like to do build a defense tower so you can get an insane high DMG bonus with the 3 turrets I place up there. There is enough room for 3 turrets on a wall, and 3 turrets in a tower which is more than enough to deal with most raids unless you have some insane pop settings on. There is enough room in the area for multiple medium and large buildings. I had 14 XL Wheat Straw farms for example, and made millions selling Grog, never went hungry and rarely did anyone successfully break into the base, including Holy Nation raids. Why it's so defensible is because the river side people can not climb up, but for one spot, if you build the walls north of that spot they can not get around them, and better yet if you place the Angle with turrets for the gate facing that landing zone you can get some epic turret funneling on helpless attackers who decide to swim down stream to reach your base which happens sometimes. You don't have to build many walls to cut the whole area off from the outside world. I found a similar insanely fun location near the Dust Bandit's hideout as well. With access to Arid/Green/Water/Iron. Minimal construction required to secure the whole area, and more farming space than the Blister Hill's location I already mentioned. Best part is, I built a 3 turret wall on a small hill facing the gate, and a defense tower on the opposite side, and attackers have to approach through narrow canyons so again pretty fun funneling with turrets. Mostly a natural barrier causing it. There was one area I had to wall off but once it's walled off they can only come from one direction. lol
no wind was kenshi greatest failure in physics to have no wind you have to have no heat or no atmosphere the deadlands and Sonorous Dark should be the windiest hellscapes on kenshi its raining can't have rain and no wind
I’ve tried to find a location with the most variety of raids. So far I’ve found the Unwanted Zone has Slavers, Crab Raiders, Skin Bandits and Reavers. Not too mention endless beak things. Bad resources but I look for a challenge. Anyone know of a more difficult location?
Check out south west of arach by the coast. 100% growing little to no raids and tons of iron and copper. Most raids will travel thru arach and will die before they arrive. I tend to have a Lhouse inside arach for training with constant archers on the roof manning the xbows. Gives that star ship trooper vibe and it’s a quick run back home when you need to top up. You also get roaming Garru groups running by so you will always have leather and meat
So for those of us who are looking to build at a location with lots of factions that can attack you, like playing defense, Gut is cool, but raids just randomly stop triggering idk why, maybe cause half the raids get eaten and split up lol but any more base suggestions for mayhem? I noticed certain zones have NO RAID like fogislands and shrieking forest are untouched by the big factions, and that was a bummer.
Oh shoot, in Vain it's mostly Hive, gorillos, and beak things. None of them coordinate raids on bases as far as I know. Here I was thinking Vain was just a deathtrap...
Vain by far #1 base :) I built my modded playthrough around this, and the no attacks... I needed a place to slowly build up a new hive of ten to twenty five hiveless :) If only there was a Princess and/or Queen mod.... Oh wait!
I prefer building in shem, near it's border with the burning forest, it serves as a halfway point between the swamp/flats laggon trade route. I also invested into production of cactus rum there so I have a full pack animal of the stuff to absolutely clean out the swamps of every cat & hashish they have
I am based in shem around a small lake, with a gate at the water with a small 'beach' and a few walls to force enemies to swim. It is a Beautiful location. Right next to the nomads. Did need to double all mines to keep up with my production lol. But all characters have excellent gear
Shem is my favourite place too. I build SW of the Settled Nomads, just slightly overlapping the swamp area so I also get that biome benefit. There's a location that has iron & copper and enough room to make a large base if you don't mind a small pond in the middle of it.
there is a good defensible plateau in The Crags I like for an end game base. you will need hydroponics though and the pathfinding is kinda janky round the cliffs.
My idea is the small islands above Dreg-Vain would be nice but currently not found any hint on how can I modify them. The naming of these small islands is None so basically there is nothing on them except few vegetation, small rescurces and thats all. I could modify the zone to give some small amount of everything to be useful base location, basically you and everyone else needs to swim at least 3-4 day to get there if you start from the main land. The problem is I did not found yet anyone whom successfully edited the map to make these zones a new class and name. If I could I would settle there with my stuffs because a fisherman village could be made there. If anyone have an idea how to modify the map by locating these zone, I would appreciate it.
another base location you may have missed, just north of your opening, there's some ruins, if you merge a building with it, the ruins go away after you save and reload, it's the most central you can get without map claim in a large area.
So, just starting this game and I'm curious... how soon do you start off to these locations? Do you get a dozen people first? Do you make a shack and start research right away? I found a good start location south of Squin (3 copper in small area, safe direct passage to Squin), but Im not sure when to set off for a permanent base location. Thanks for help. And is it worth only recruiting males if going to Holy Nation faction area?
Venge/ grey desert border is where it's at. Right on the road up to the UC. It's my favorite so far, needs all the research first to pull it off, you're gonna want max well tier and hydroponics to really make it a perfect spot but it's so awesome seeing your enemies get fried by a laser beam on their way to attack you.
I'm interested in seeing how different the zones and borders will be in Kenshi 2 considering it will be set 1000 years before this game. Great guide though, torn between building in Vain because it looks cool. or if I should be closer to Flats, and make big money on weed😂
Always wanted to set up in Vain but just never got around to it. I usually just end up in the swamp. There are a few wonderful places I found for Rice AND Cactus.
@@theDigited as a brand new player I set up an outpost in Vain just by chance, near the eastern most hive village. It was a lot of attacks by beak things and gorillos and my squad had 5 people at the time. The first few attacks I had them run to the village for safety and help but very soon they did well enough on their own. Those beasties level your characters fast! And between them yield meat and skins…which helps them survive and got me started armour-making. Which led to the outpost expanding, better armor…and enough meat to go begin expeditions. Soon enough I was farming and making bread to fill in the gaps, mining iron and making plates to make swords…and now have a thriving community which I am rapidly outgrowing. All in all turned out to be a great base location for a noob learning the game. (The dust bandits visit but aren’t too difficult - the black ninjas are harder to begin with but can be led into the beak things for a little help…)
In regards to the Forbidden Island. I am playing with the Kaizo mod, but there is a decent location I found near the factory (pretty much right in front of it on the west side) on the Forbidden Island, at least with my mods. I found it after killing the spider foreman in the factory then revisiting it a few days later. The island may have changed a bit as it now spawns lots of goats and garrus, which is good for leather. Anyways in an area about the size of the Fog Island Plateau+the valley with the copper, you can find like 10 Iron nodes and 3 Copper nodes mostly in the form of wreckage for a mega base. If you want a medium size base (similar in size to your gut one) you can still fit like 6 iron and 1 copper node in it. The area also has ok wind, and good green fertility. The only real issue is that it has acid rain. Now I had a thought, if it has these nodes in vanilla before killing the spider foreman, you could grind crazy toughness on iron spiders with a base there while making all the replacement limbs you want. As Iron Spider do not eat people and will wander off after messing up your squad. Also with a few paladin crosses, you can also kill them for iron plates and electrical components, so the small base may be better as the iron spiders will supplement the electrical components. Just make sure to have acid rain protection as it tends to have heavy acid rain for a few hours a day. Furthermore if the Foreman still lives, the acid rain with the iron spiders will wreck pretty much any raid. All of this making for an interesting base location if vanilla still has the nodes with him alive.
I'm currently on my first playthrough and have based up in okrams pride, further northeast of your position I found iron and copper next to each other, and enough fertility to grow good green fruit crops, plus cactus and wheat for making alcohol for sale. Using the recruit prisoners mod I've been making 'slave' workers from all the starving bandit raids and I've got a pretty substantial town now making me lots of money, and enough bandits trained up on the turrets to repel pretty much everything that comes my way, freeing up my main party to train and explore. It's been a 10/10 location for me for my first time while I figure the game out.
Shem is my favorite location because you have beakthings and band of bones for training, there is iron and copper, and no faction will harass you for taxes/food.
I'm doing my second playthrough, and this time I just decided to max out as much farming tech as fast as I could. I just bought a storm house in The Hub, built a research bench and just cranked out hydroponics as fast as I could. It has made my location options feel a lot more open. I don't have to worry about food right off the bat, and focus on weapon and armour production. I'm trying your Fog Island suggestion, and if I feel like it I might move somewhere more risky. I'm half tempted to try and settle the Ashlands one day.
Nice video but cutting out the ramblings and checking on wikis and whatnots would be better, still 1 location I found I might give a go for in the future.
From ones I ever made: Personally did a base in Fog Islands - the only real problem is water - you will need a pretty large set of wells. Fogmen are pretty deadly for low level characters due to their sheer numbers, and the fact that they kidnap your characters to eat them. Proximity to Mongrel is nice. Note one thing - you will have to either import your save relatively often, or clean corpses and other leftovers, because they will be piling up in insane numbers otherwise - BUT massive numbers of fogmen are also an amazing training fodder for turret guards, and they basically make your base impervious to raids - fogmen will tear almost any raid to shred before it reaches you. BUT this also means you absolutely, positively need characters that are able to run more than 18mph. Otherwise, very fun, self sufficient and secure base - just don't overdo it with the walls - plateau is a bit janky with wall collision model, and sometimes you may get single fogmen walking below the walls. I personally love Shem - it is convenient to build there due to flat terrain. There are also spots with good enough fertility, but soil is arid, which is a bit inconvenient, but you can grow hemp there still, which is fine for fabrics and money making. Place is defensible due to lakes and good amount of space, you are also far enough from any major faction, so there is no prayer day, no shek food raids, no tax raids from empire - only hungry and dust bandits and ninjas. You have plenty of good cities nearby - Flats Lagoon covers all your basic needs - and buys hash for a very good price. Shark will buy grog if you make it. You have a waystation nearby as well. Catun for mid grade, cost-effective weapons, and Black Desert City also relatively close for high end weapons and bionics. Because of this inherent convenience - this is 10/10 to me. Swamp is good, but lack of wind is a problem, but it is fantastic for farming. Perhaps better to settle on the border between biomes, so you can have wind generators still. Borderzone - good starting place - fauna around is not too dangerous, raids are not too strong, but prayer days may get fairly annoying, especially if you fancy having skeletons in your base, and I do. But it is hard to argue with very convenient terrain there. Sonorous Dark - place has no food and acid rains and skin bandits, who are surprisingly strong. You will need good defences here, and while it is a potentially good area for training, it is also a very risky one, because skin bandits kidnap characters, and constant acid rain limits your armour options. Skin bandits exclusively use blunt weapons, which mitigate a lot of armour as well. Power generation is also pretty dodgy. But it is basically a way to make a safe outpost for raids in Ashlands. Stobe's Garden/Greenbeach border - there is a small plateau where you can build with only one way in - very nice and defensible location - if you can manage small amount of space. Strong raids out there, good for training.
Personally, I recommend a base on the outskirts of Vain. It's true - if you don't have hostile relations with any faction, no one will come for tribute or assault. Beak Things can be a problem, but if you have about ten characters with around 20-30 stats you will survive because usually two or three beak things come to the base. I have one martial artist with 70-80 stats and ten with 20-30 stats. The base is still standing :)
awesome video. I've been playing for a little while, but now trying to start a base. would prefer a good farming location. looks like I need to head for vain lol. I hate beak things. my crew is skilled, but not high enough with those creatures always attacking in groups of no less than 3 🤕
I just arrived at the Vain Lots of Copper Base on my Hives playthrough but there is a beak thing nest right by the 3 copper nodes. Are beak thing nests random and is there a way I can kill the nest off? Thanks.
I've never called it Kengi lol, unless maybe i was sneezing or hiccuping as I talked? Right at the start of the video I pronounce it right 0:06 -- I am so confused
For Okran's Pride. Further north up the river, where the 2 iron nodes are right by the shore. If you go to the Rock formation up the hill from there, you will find a single copper node to the right of the formation. This is also the area with the largest number of iron deposits in Okran's Pride. It is on a slope that is buildable without mods, but "slopless" is a must in any plathrough of mine. You can also get 100% stone in the area and still be on the shore of the river with your base. Best build spot in Okran's Pride.
Nice video, I was glad to see some same areas I've settled in. My favorite place to settle is weird, it's mostly because of the scenery and it's a bit hidden, not many people know, but in the Arm of Okran zone, you can find a mountain passage that most players overlook, almost crisscrossing Okran's Fist and the Holy Farm far north, I like to settle on the side of Skimsands tho, as there's lots of wind and just 10% water, but it's better than nothing, you could farm here if you wanted tho, just need a buncha wells. It's an excellent passage between HN to UC terrirtories, you DO get visited by both Prayer Day (though in my latest playthrough that has yet to happen) and the Tax Man, but if you're lucky, they'll both run into one another or even better, Skimmers, which act as a security system, lol, ohe yeah, you also get cannibal and Sand Ninja raids, the latter surprisingly suck more than the former. There's a bit of iron, no copper tho, and you can always check the storage houses in the nearby Holy Farms for food and resources. Finally, I recently built a gate in the middle of the mountain passage, and I can force raids to go aaaaall the way around either side of the mountain range, which most of the time devastates the cannibals.
High Bonefields has a spot that is NEAR AS good as foggy island Imo... I just discovered it but with end game tech it's perfect, and only 2 entire way in. I found a spot with iron, copper, and stone 100 so were are set! (plus hydroponics) I plan to make it all automated.
yea it is one of my favs, my wife loves that game too. She keeps asking to play Dark Cloud 2 with me. I'd like to do a walkthrough for it too when i play it
Finally someone make videos for different kenshi base location, I try border land, Shem, High bonefield, stobe's garden, and I somehow manage to survive there, but now I prefer to find a perfect location for my next home base, hopefully you can help me with that. What I mean by "perfect", there is some measurement that require to meet. 1. Resource----80% fertilery ( doesnt matter what kind as long as I can got something to eat and being able to grow hemp), 1 iron and 1 copper at least ( I can build drilling machine later on so one for each is enough), 70-80% stone. 2. Enemy---- Not in Holy nation territory( I am not afriaid them to raid me but I perfer to trade so I dont want to have bad relationship), Not in shek territory (I like to recruit shek and perfer to trade with them), United Cities territory are acceptable (I prefer to have good relationship with trader guild, but I dont like to pay taxes, however slaver guild is ok to me), one way to put it, i like to maintain good relationship with major faction, I can handle most other minor factions or wild animal, if possible, no cannibal or fog men will be a plus (killing them are easy but getting their bodies out of my sight are not my personal favourites). 3. Location---- Not too far from civilization (I need to buy books and Al Core, I dont like to travel around the map and looking for books), Water and mountain are great to build a medieval castle.
I think you're talking about the rain in Kenshi while I am talking lol Sonorous Dark is the zone I am in and it rains 24/7 there so it sounds a little bit like static. If I am wrong and you can point me to a specific part of the video where you hear static let me know. I paid 100$ for this mic setup, damn well better not have no static!