I remember once causing Laythe to orbit kerbin, so close, that they were almost touching each other. Not only were the views breathtaking (especially when I was about to go in between the planets when I was orbiting one), but it was fun designing a plane that was able to land on one planet, take off, and land on the other
I honestly don’t understand how you don’t have more subs. The RU-vid algorithm isn’t doing you any good. It’s creators like you that truly deserve success. All your content is well edited and original. I wish you all the success you could get.
@@BiggestNoodle i dont care what religion you say you are. i literally dont care what imaginary friend you have. there is zero proof of jesus being real. at least Odin promised to get rid of the Ice Giants. i dont see any Ice Giants jesus: 0 odin: 1
Man, those landscapes are so breathtaking. Big spheres in the sky, that is so simple, but so fascinating. I would love to see the sights from the pilot cabin. Like, you are passing by the giant juul and looking at it from your cockpit. Isn't it so wonderful.
@@JackFoxtrotEDM It enables realistic tidal forces so the spheres of influence don't have hard boarders. Imagine the gravitation effect of all the planets being applied to you at once.
@@liamcoughlin4052 Not really tidal forces, just n-body physics. That means that every body in the Solar System attracts any other. The fact that the *stock* system had to be modified to avoid Vall being yeeted out of the Jool system bodes well for this challenge. I am never going to use the word "yeet" again.
I'd like to see this except with more time but on a cosmic scale, in other words so that the planets's orbits will decay faster when timewarp is on. Having only 5 minutes just seems like it'd be impossible to do anything worthwile
Linx are you trying to beat Danny with how much suffering you can inflict on the Kerbals? And the real life version ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-KEoqv0PAAT8.html
Orbital period and the orbits of the planets are actually not linked for some reason. I can make them move half as fast but they will still follow the same path